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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_ActIII_M10_SPACE.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_ActIII_M10_SPACE.lua $
--
-- Original Author: Steve_Copeland
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Rebel_ActIII_M10_Begin = State_Rebel_ActIII_M10_Begin
}
chase_unit = nil
start_marker = nil
next_marker = nil
end_marker = nil
end
function State_Rebel_ActIII_M10_Begin(message)
if message == OnEnter then
--MessageBox("entering State_Rebel_ActIII_M10_Begin")
start_marker = Find_Hint("GENERIC_MARKER_SPACE", "start")
if not start_marker then
--MessageBox("can't find start marker")
return
end
--chase_unit_type = Find_Object_Type("Grand_Moff_Tarkin_Team")
chase_unit_type = Find_Object_Type("Shuttle_Tyderium")
--MessageBox("chase_unit_type: %s", tostring(chase_unit_type))
chase_unit_list = Spawn_Unit(chase_unit_type, start_marker, start_marker.Get_Owner(), false, true)
chase_unit = chase_unit_list[1]
if not TestValid(chase_unit) then
--MessageBox("can't find chase unit")
return
end
chase_unit.Prevent_AI_Usage(true)
next_marker_num = 1
while TestValid(chase_unit) do
next_marker = Find_Hint("GENERIC_MARKER_SPACE", tostring(next_marker_num))
if not next_marker then
break
end
--MessageBox("moving to marker %d", next_marker_num)
BlockOnCommand(chase_unit.Move_To(next_marker))
next_marker_num = next_marker_num + 1
Sleep(20)
end
end_marker = Find_Hint("GENERIC_MARKER_SPACE", "end")
BlockOnCommand(chase_unit.Move_To(end_marker))
Sleep(30)
--MessageBox("Spawning destroyer")
Spawn_Unit(Find_Object_Type("Star_Destroyer"), end_marker, end_marker.Get_Owner())
elseif message == OnUpdate then
elseif message == OnExit then
end
end