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DATA/SCRIPTS/STORY/STORY_REBEL_ACTIII_M10_SPACE.LUA
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112
DATA/SCRIPTS/STORY/STORY_REBEL_ACTIII_M10_SPACE.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_ActIII_M10_SPACE.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Rebel_ActIII_M10_SPACE.lua $
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--
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-- Original Author: Steve_Copeland
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStoryMode")
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--
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-- Definitions -- This function is called once when the script is first created.
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--
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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StoryModeEvents =
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{
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Rebel_ActIII_M10_Begin = State_Rebel_ActIII_M10_Begin
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}
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chase_unit = nil
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start_marker = nil
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next_marker = nil
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end_marker = nil
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end
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function State_Rebel_ActIII_M10_Begin(message)
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if message == OnEnter then
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--MessageBox("entering State_Rebel_ActIII_M10_Begin")
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start_marker = Find_Hint("GENERIC_MARKER_SPACE", "start")
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if not start_marker then
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--MessageBox("can't find start marker")
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return
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end
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--chase_unit_type = Find_Object_Type("Grand_Moff_Tarkin_Team")
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chase_unit_type = Find_Object_Type("Shuttle_Tyderium")
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--MessageBox("chase_unit_type: %s", tostring(chase_unit_type))
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chase_unit_list = Spawn_Unit(chase_unit_type, start_marker, start_marker.Get_Owner(), false, true)
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chase_unit = chase_unit_list[1]
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if not TestValid(chase_unit) then
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--MessageBox("can't find chase unit")
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return
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end
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chase_unit.Prevent_AI_Usage(true)
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next_marker_num = 1
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while TestValid(chase_unit) do
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next_marker = Find_Hint("GENERIC_MARKER_SPACE", tostring(next_marker_num))
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if not next_marker then
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break
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end
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--MessageBox("moving to marker %d", next_marker_num)
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BlockOnCommand(chase_unit.Move_To(next_marker))
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next_marker_num = next_marker_num + 1
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Sleep(20)
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end
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end_marker = Find_Hint("GENERIC_MARKER_SPACE", "end")
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BlockOnCommand(chase_unit.Move_To(end_marker))
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Sleep(30)
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--MessageBox("Spawning destroyer")
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Spawn_Unit(Find_Object_Type("Star_Destroyer"), end_marker, end_marker.Get_Owner())
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elseif message == OnUpdate then
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elseif message == OnExit then
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end
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end
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