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DATA/SCRIPTS/STORY/STORY_TUTORIAL_M06_LAND.LUA
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184
DATA/SCRIPTS/STORY/STORY_TUTORIAL_M06_LAND.LUA
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File:
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change:
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--
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-- $DateTime:
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--
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-- $Revision:
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStoryMode")
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-----------------------------------------------------------------------------------------------------------------------
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-- Definitions -- This function is called once when the script is first created.
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-----------------------------------------------------------------------------------------------------------------------
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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StoryModeEvents =
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{
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Tutorial_M06_Begin = State_Tutorial_M06_Begin,
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Tutorial_M06_Light_Vehicle_Factory_Highlight = State_Tutorial_M06_Light_Vehicle_Factory_Highlight,
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Tutorial_M06_Scroll_To_Barracks = State_Tutorial_M06_Scroll_To_Barracks,
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Tutorial_M06_Scroll_To_Command_Center = State_Tutorial_M06_Scroll_To_Command_Center,
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Tutorial_M06_Scroll_To_Mining_Facility = State_Tutorial_M06_Scroll_To_Mining_Facility,
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Tutorial_M06_Scroll_To_Resource_Pad = State_Tutorial_M06_Scroll_To_Resource_Pad,
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Tutorial_M06_Scroll_To_Reinforcement_Point = State_Tutorial_M06_Scroll_To_Reinforcement_Point
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}
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unit_list = {}
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fog_id = nil
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fog_id2 = nil
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fog_id3 = nil
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end
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-----------------------------------------------------------------------------------------------------------------------
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function State_Tutorial_M06_Begin(message)
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if message == OnEnter then
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-- MessageBox("]]]] LUA: State_Tutorial_M06_Begin")
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-- Get Empire & Rebel Owners
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rebel_player = Find_Player("Rebel")
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empire_player = Find_Player("Empire")
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Lock_Controls(1)
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-- Get the Markers
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--marker1 = Find_Hint("GENERIC_MARKER_LAND", "marker1")
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--marker2 = Find_Hint("GENERIC_MARKER_LAND", "marker2")
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--if not marker1 or not marker2 then
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-- MessageBox("]]]] LUA: One of the markers was not found!")
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--else
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-- MessageBox("]]]] LUA: All Markers Found!")
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--end
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---- Start of the tutorial sequence ----
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--Sleep(5)
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--Scroll_Camera_To(marker1)
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--Sleep(5)
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--Scroll_Camera_To(marker2)
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--Sleep(5)
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--MessageBox("]]]] LUA: End")
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end
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end
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-----------------------------------------------------------------------------------------------------------------------
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function State_Tutorial_M06_Light_Vehicle_Factory_Highlight(message)
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if message == OnEnter then
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-- Select the light vehicle factory
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unit = Find_First_Object("R_Ground_Light_Vehicle_Factory")
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Scroll_Camera_To(unit)
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rebel_player.Select_Object(unit)
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end
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end
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-----------------------------------------------------------------------------------------------------------------------
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function State_Tutorial_M06_Scroll_To_Barracks(message)
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if message == OnEnter then
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unit = Find_First_Object("R_Ground_Barracks")
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Scroll_Camera_To(unit)
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rebel_player.Select_Object(unit)
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end
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end
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-----------------------------------------------------------------------------------------------------------------------
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function State_Tutorial_M06_Scroll_To_Command_Center(message)
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if message == OnEnter then
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unit = Find_First_Object("R_Ground_Command_Center")
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Scroll_Camera_To(unit)
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rebel_player.Select_Object(unit)
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end
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end
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-----------------------------------------------------------------------------------------------------------------------
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function State_Tutorial_M06_Scroll_To_Mining_Facility(message)
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if message == OnEnter then
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--unit = Find_First_Object("N_Ground_Mining_Facility_Build_Pad")
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unit_list = Find_All_Objects_With_Hint("mining")
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unit = unit_list[1]
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fog_id = FogOfWar.Reveal(rebel_player,unit.Get_Position(),200,200)
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Scroll_Camera_To(unit)
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rebel_player.Select_Object(unit)
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end
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end
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-----------------------------------------------------------------------------------------------------------------------
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function State_Tutorial_M06_Scroll_To_Resource_Pad(message)
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if message == OnEnter then
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--unit = Find_First_Object("Skirmish_Mineral_Processor_Pad")
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unit_list = Find_All_Objects_With_Hint("processor")
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unit = unit_list[1]
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fog_id2 = FogOfWar.Reveal(rebel_player,unit.Get_Position(),200,200)
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Scroll_Camera_To(unit)
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rebel_player.Select_Object(unit)
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end
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end
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-----------------------------------------------------------------------------------------------------------------------
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function State_Tutorial_M06_Scroll_To_Reinforcement_Point(message)
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if message == OnEnter then
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unit = Find_First_Object("Reinforcement_Point")
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fog_id3 = FogOfWar.Reveal(rebel_player,unit.Get_Position(),200,200)
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Scroll_Camera_To(unit)
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rebel_player.Select_Object(unit)
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end
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end
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-----------------------------------------------------------------------------------------------------------------------
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