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--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File:
--
-- $Author: Brian_Hayes $
--
-- $Change:
--
-- $DateTime:
--
-- $Revision:
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStoryMode")
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-- Definitions -- This function is called once when the script is first created.
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function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Tutorial_M06_Begin = State_Tutorial_M06_Begin,
Tutorial_M06_Light_Vehicle_Factory_Highlight = State_Tutorial_M06_Light_Vehicle_Factory_Highlight,
Tutorial_M06_Scroll_To_Barracks = State_Tutorial_M06_Scroll_To_Barracks,
Tutorial_M06_Scroll_To_Command_Center = State_Tutorial_M06_Scroll_To_Command_Center,
Tutorial_M06_Scroll_To_Mining_Facility = State_Tutorial_M06_Scroll_To_Mining_Facility,
Tutorial_M06_Scroll_To_Resource_Pad = State_Tutorial_M06_Scroll_To_Resource_Pad,
Tutorial_M06_Scroll_To_Reinforcement_Point = State_Tutorial_M06_Scroll_To_Reinforcement_Point
}
unit_list = {}
fog_id = nil
fog_id2 = nil
fog_id3 = nil
end
-----------------------------------------------------------------------------------------------------------------------
function State_Tutorial_M06_Begin(message)
if message == OnEnter then
-- MessageBox("]]]] LUA: State_Tutorial_M06_Begin")
-- Get Empire & Rebel Owners
rebel_player = Find_Player("Rebel")
empire_player = Find_Player("Empire")
Lock_Controls(1)
-- Get the Markers
--marker1 = Find_Hint("GENERIC_MARKER_LAND", "marker1")
--marker2 = Find_Hint("GENERIC_MARKER_LAND", "marker2")
--if not marker1 or not marker2 then
-- MessageBox("]]]] LUA: One of the markers was not found!")
--else
-- MessageBox("]]]] LUA: All Markers Found!")
--end
---- Start of the tutorial sequence ----
--Sleep(5)
--Scroll_Camera_To(marker1)
--Sleep(5)
--Scroll_Camera_To(marker2)
--Sleep(5)
--MessageBox("]]]] LUA: End")
end
end
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function State_Tutorial_M06_Light_Vehicle_Factory_Highlight(message)
if message == OnEnter then
-- Select the light vehicle factory
unit = Find_First_Object("R_Ground_Light_Vehicle_Factory")
Scroll_Camera_To(unit)
rebel_player.Select_Object(unit)
end
end
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function State_Tutorial_M06_Scroll_To_Barracks(message)
if message == OnEnter then
unit = Find_First_Object("R_Ground_Barracks")
Scroll_Camera_To(unit)
rebel_player.Select_Object(unit)
end
end
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function State_Tutorial_M06_Scroll_To_Command_Center(message)
if message == OnEnter then
unit = Find_First_Object("R_Ground_Command_Center")
Scroll_Camera_To(unit)
rebel_player.Select_Object(unit)
end
end
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function State_Tutorial_M06_Scroll_To_Mining_Facility(message)
if message == OnEnter then
--unit = Find_First_Object("N_Ground_Mining_Facility_Build_Pad")
unit_list = Find_All_Objects_With_Hint("mining")
unit = unit_list[1]
fog_id = FogOfWar.Reveal(rebel_player,unit.Get_Position(),200,200)
Scroll_Camera_To(unit)
rebel_player.Select_Object(unit)
end
end
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function State_Tutorial_M06_Scroll_To_Resource_Pad(message)
if message == OnEnter then
--unit = Find_First_Object("Skirmish_Mineral_Processor_Pad")
unit_list = Find_All_Objects_With_Hint("processor")
unit = unit_list[1]
fog_id2 = FogOfWar.Reveal(rebel_player,unit.Get_Position(),200,200)
Scroll_Camera_To(unit)
rebel_player.Select_Object(unit)
end
end
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function State_Tutorial_M06_Scroll_To_Reinforcement_Point(message)
if message == OnEnter then
unit = Find_First_Object("Reinforcement_Point")
fog_id3 = FogOfWar.Reveal(rebel_player,unit.Get_Position(),200,200)
Scroll_Camera_To(unit)
rebel_player.Select_Object(unit)
end
end
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