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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Bestine_Kidnapping.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Bestine_Kidnapping.lua $
--
-- Original Author: Jeff Stewart
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Bestine_Kidnapping_Mission_Begin = State_Bestine_Kidnapping_Mission_Begin,
Bestine_Kidnapping_FAIL_OBJECTIVE_IG88_Must_Survive = State_Bestine_Kidnapping_FAIL_OBJECTIVE_IG88_Must_Survive,
Bestine_Kidnapping_ADD_OBJECTIVE_MoveTo_Ral_Falan = State_Bestine_Kidnapping_ADD_OBJECTIVE_MoveTo_Ral_Falan,
}
underworld = Find_Player("Underworld")
rebel = Find_Player("Rebel")
empire = Find_Player("Empire")
hutts = Find_Player("Hutts")
hostile = Find_Player("Hostile")
neutral = Find_Player("Neutral")
camera_offset = 135
ral_falan_reveal = nil
flag_RalFalan_following = false
flag_compound_clear = false
flag_turbolaser_clear = false
end
function State_Bestine_Kidnapping_Mission_Begin(message)
if message == OnEnter then
mission_started = true
JoeMessage("#####################################Starting BESTINE KIDNAPPING mission")
--MessageBox("#####################################Starting BESTINE KIDNAPPING mission")
-- define mission hero here --
hero = Find_First_Object("TYBER_ZANN")
if not TestValid(hero) then
hero = Find_First_Object("URAI_FEN")
end
if not TestValid(hero) then
hero = Find_First_Object("IG-88")
end
if not TestValid(hero) then
MessageBox("BESTINE KIDNAPPING mission cannot find the hero...aborting...tell Joe G immediately!")
ScriptExit()
end
Create_Thread("Thread_DeathMonitor_Hero", hero)
rebel_list = Find_All_Objects_Of_Type(rebel)
empire_list = Find_All_Objects_Of_Type(empire)
hutt_list = Find_All_Objects_Of_Type(hutts)
ral_falan_list = Find_All_Objects_With_Hint("ral")
ral_falan = ral_falan_list[1]
if not TestValid(ral_falan) then
MessageBox("BESTINE KIDNAPPING mission cannot find the ral_falan...aborting...tell Joe G immediately!")
ScriptExit()
end
--defending_faction = garnak_fey.Get_Owner()
--Create_Thread("Thread_Cleanup_Faction_Stuff", defending_faction)
ral_falan.Set_Cannot_Be_Killed(true)
ral_falan.Prevent_Opportunity_Fire(true)
ral_falan.Suspend_Locomotor(true)
Add_Radar_Blip(ral_falan, "ral_falan_blip")
turbolaser_list = Find_All_Objects_With_Hint("turbolaser")
turbolaser = turbolaser_list[1]
power_list = Find_All_Objects_With_Hint("power")
power = power_list[1]
Create_Thread("Thread_DeathMonitor_Tubolaser_Tower")
pointguards_list = Find_All_Objects_With_Hint("pointguard")
for i,unit in pairs(pointguards_list) do
if TestValid(unit) then
unit.Guard_Target(unit.Get_Position())
unit.Prevent_AI_Usage(true)
end
end
compound_guard_list = Find_All_Objects_With_Hint("compound")
for i,unit in pairs(compound_guard_list) do
if TestValid(unit) then
unit.Guard_Target(unit.Get_Position())
unit.Prevent_AI_Usage(true)
end
end
Create_Thread("Thread_DeathMonitor_Compound_Guards")
-- make only minor tweaks to the script below... --
--current_cinematic_thread = Create_Thread("Intro_Cinematic")
Create_Thread("End_Camera")
end
end
function Thread_DeathMonitor_Compound_Guards()
while (true) do
flag_compound_clear = true
for i,unit in pairs(compound_guard_list) do
if TestValid(unit) then
flag_compound_clear = false
end
end
if flag_compound_clear == true then
--MessageBox("flag_compound_clear = true")
--compound is clear, complete the objective
--Story_Event("Bestine_Kidnapping_Compound_Clear_AI_NOTIFICATION")
break -- breaks out of this loop to start monitoring power/turbo status
end
Sleep(5)
end
while (true) do
if flag_compound_clear == true and flag_turbolaser_clear == true then
--compound is clear, complete the objective
Story_Event("Bestine_Kidnapping_Compound_Clear_AI_NOTIFICATION")
break
end
Sleep(5)
end
end
function Thread_DeathMonitor_Tubolaser_Tower()
while TestValid(turbolaser) and TestValid(power) do
Sleep(5)
end
--MessageBox("flag_turbolaser_clear = true")
flag_turbolaser_clear = true
end
function Thread_DeathMonitor_Hero(local_hero)
while TestValid(local_hero) do
Sleep(3)
end
--hero klled end misisonin loss
Story_Event("Bestine_Kidnapping_Player_Loses_AI_NOTIFICATION")
end
function State_Bestine_Kidnapping_FAIL_OBJECTIVE_IG88_Must_Survive(message)
if message == OnEnter then
--lose dialog is over..determine who actually won.
rebel_list = Find_All_Objects_Of_Type(rebel)
empire_list = Find_All_Objects_Of_Type(empire)
hutt_list = Find_All_Objects_Of_Type(hutts)
if TestValid(rebel_list[1]) then
Story_Event("VICTORY_REBEL")
end
if TestValid(empire_list[1]) then
Story_Event("VICTORY_EMPIRE")
end
if TestValid(hutt_list[1]) then
Story_Event("VICTORY_HUTTS")
end
end
end
function State_Bestine_Kidnapping_ADD_OBJECTIVE_MoveTo_Ral_Falan(message)
if message == OnEnter then
--callback from xml...player just got objective to capture ral_falan with ig-88...set up prox event here.
if TestValid(ral_falan) then
Register_Prox(ral_falan,PROX_Ral_Falan,25,underworld)
ral_falan.Highlight(true)
ral_falan_reveal = FogOfWar.Reveal(underworld, ral_falan, 100, 100)
else
MessageBox("Bestine_Kidnapping cannot find ral_falan to set up prox event...aborting!! Tell Joe G immediately!")
end
end
end
--change this to prox on garnak fey
function PROX_Ral_Falan(prox_obj, trigger_obj)
if trigger_obj.Get_Type().Get_Name() == "IG-88" then
prox_obj.Cancel_Event_Object_In_Range(PROX_Ral_Falan)
flag_RalFalan_following = true
Create_Thread("THREAD_Ral_Falan")
end
end
function THREAD_Ral_Falan ()
landing_shuttle = Find_First_Object("UNDERWORLD_HERO_SHUTTLE_LANDING")
Register_Prox(landing_shuttle,PROX_Return_To_Shuttle,50,underworld)
Story_Event("Bestine_Kidnapping_IG88_Reaches_RalFalan_AI_NOTIFICATION")
ral_falan.Highlight(false)
landing_shuttle.Highlight(true)
Remove_Radar_Blip("ral_falan_blip")
Add_Radar_Blip(landing_shuttle, "landing_shuttle_blip")
ral_falan.Suspend_Locomotor(false)
ral_falan.Change_Owner(neutral)
rebel_list = Find_All_Objects_Of_Type(rebel)
for i,unit in pairs(rebel_list) do
if TestValid(unit) then
unit.Prevent_AI_Usage(false)
end
end
empire_list = Find_All_Objects_Of_Type(empire)
for i,unit in pairs(empire_list) do
if TestValid(unit) then
unit.Prevent_AI_Usage(false)
end
end
end
function Story_Mode_Service()
if not flag_RalFalan_following == true then
return
end
if TestValid(ral_falan) and TestValid(hero) then
ral_falan.Move_To(hero)
end
end
--change this to prox on shuttle
function PROX_Return_To_Shuttle(prox_obj, trigger_obj)
if trigger_obj.Get_Type().Get_Name() == "IG-88" then
MessageBox("IG88 and friend reach shuttle ... mission over")
prox_obj.Cancel_Event_Object_In_Range(PROX_Return_To_Shuttle)
rebel_list = Find_All_Objects_Of_Type(rebel)
empire_list = Find_All_Objects_Of_Type(empire)
hutt_list = Find_All_Objects_Of_Type(hutts)
--make shaaks neutral to map owner
if TestValid(rebel_list[1]) then
rebel.Make_Ally(underworld)
underworld.Make_Ally(rebel)
end
if TestValid(empire_list[1]) then
empire.Make_Ally(underworld)
underworld.Make_Ally(empire)
end
if TestValid(hutt_list[1]) then
hutts.Make_Ally(underworld)
underworld.Make_Ally(hutts)
end
Suspend_AI(1)
Lock_Controls(1)
Story_Event("Bestine_Kidnapping_Player_Wins_AI_NOTIFICATION")
end
end
-- ************************************************************************
-- ***********************INTRO CINEMATIC FUNCTION*************************
-- ************************************************************************
-- make only minor tweaks to the script below... --
function Story_Handle_Esc()
if current_cinematic_thread ~= nil then
Thread.Kill(current_cinematic_thread)
current_cinematic_thread = nil
Create_Thread("End_Camera")
end
end
function Intro_Cinematic ()
Suspend_AI(1)
if not TestValid(hero) then
MessageBox("Bestine_Kidnapping cannot find any heroes...aborting mission")
ScriptExit()
end
Point_Camera_At(hero)
Lock_Controls(1)
Start_Cinematic_Camera()
Letter_Box_In(0)
Fade_Screen_In(2)
Transition_Cinematic_Camera_Key(hero, 0, 50, 25, 45, 1, 1, 1, 0)
Transition_Cinematic_Target_Key(hero, 0, 0, 0, 7, 0, urai, 0, 0)
--Sleep(7)
Transition_Cinematic_Camera_Key(hero, 5, 50, 25, 135, 1, 1, 1, 0)
Sleep(4.5)
while camera_offset > 0 do
camera_offset = camera_offset + 90
Transition_Cinematic_Camera_Key(hero, 5, 50, 25, camera_offset, 1, 1, 1, 0)
if camera_offset == 315 then
camera_offset = -45
end
Sleep(4.5)
end
current_cinematic_thread = nil
Create_Thread("End_Camera")
end
function End_Camera()
Point_Camera_At(hero)
-- 9/19/06 JAC - We need this even if we're not doing a cinematic intro
-- otherwise the Master Volume will be stuck at 0
Start_Cinematic_Camera()
End_Cinematic_Camera()
Letter_Box_Out(0)
Lock_Controls(0)
Fade_Screen_In(1)
Suspend_AI(0)
Story_Event("Bestine_Kidnapping_Mission_Start_AI_NOTIFICATION")
end
-- ##########################################################################################
function JoeMessage(...)
--JoeMessage("current current_spawn_times is %d", current_spawn_times)
_CustomScriptMessage("JoeLog.txt", string.format(unpack(arg)))
end