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422
DATA/SCRIPTS/STORY/STORY_UNDERWORLD_BOTHAWUI_INTIMIDATION.LUA
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422
DATA/SCRIPTS/STORY/STORY_UNDERWORLD_BOTHAWUI_INTIMIDATION.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Bothawui_Intimidation.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Bothawui_Intimidation.lua $
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--
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-- Original Author: Jeff Stewart
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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require("PGStoryMode")
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--
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-- Definitions -- This function is called once when the script is first created.
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--
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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StoryModeEvents =
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{
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Bothawui_Intimidation_Mission_Begin = State_Bothawui_Intimidation_Kidnapping_Mission_Begin,
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Bothawui_Intimidation_Player_Loses_Remove_Movie = State_Bothawui_Intimidation_Player_Loses_Remove_Movie,
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Bothawui_Intimidation_FAIL_OBJECTIVE_Tyber_Must_Survive = State_Bothawui_Intimidation_FAIL_OBJECTIVE_Tyber_Must_Survive,
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}
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underworld = Find_Player("Underworld")
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rebel = Find_Player("Rebel")
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empire = Find_Player("Empire")
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hutts = Find_Player("Hutts")
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hostile = Find_Player("Hostile")
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camera_offset = 135
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flag_polo_has_fled = false
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end
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function State_Bothawui_Intimidation_Kidnapping_Mission_Begin(message)
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if message == OnEnter then
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mission_started = true
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JoeMessage("#####################################Starting Bothawui_Intimidation mission")
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--MessageBox("#####################################Starting Bothawui_Intimidation mission")
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-- define mission hero here --
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hero = Find_First_Object("TYBER_ZANN")
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if not TestValid(hero) then
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hero = Find_First_Object("URAI_FEN")
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end
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if not TestValid(hero) then
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MessageBox("Bothawui_Intimidation mission cannot find the hero...aborting...tell Joe G immediately!")
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ScriptExit()
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end
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Create_Thread("Thread_DeathMonitor_Hero", hero)
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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hutt_list = Find_All_Objects_Of_Type(hutts)
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senator_polo_list = Find_All_Objects_With_Hint("polo")
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senator_polo = senator_polo_list[1]
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if not TestValid(senator_polo) then
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MessageBox("Bothawui_Intimidation mission cannot find the senator_polo...aborting...tell Joe G immediately!")
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ScriptExit()
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end
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defending_faction = senator_polo.Get_Owner()
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Create_Thread("Thread_Cleanup_Faction_Stuff", defending_faction)
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senator_polo.Set_Cannot_Be_Killed(true)
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senator_polo.Make_Invulnerable(true)
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senator_polo.Prevent_Opportunity_Fire(true)
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senator_polo.Suspend_Locomotor(true)
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Add_Radar_Blip(senator_polo, "senator_polo_blip")
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senator_polo.Highlight(true)
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Register_Prox(senator_polo,PROX_Senator_Polo,125,underworld)
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pointguards_list = Find_All_Objects_With_Hint("pointguard")
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for i,unit in pairs(pointguards_list) do
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if TestValid(unit) then
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unit.Guard_Target(unit.Get_Position())
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unit.Prevent_AI_Usage(true)
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end
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end
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-- make only minor tweaks to the script below... --
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--current_cinematic_thread = Create_Thread("Intro_Cinematic")
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Create_Thread("End_Camera")
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polos_house = Find_Hint("SENATOR_POLOS_PALACE", "polos-house")
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Create_Thread("Thread_DeathMonitor_Palace", polos_house)
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end
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end
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function Thread_Cleanup_Faction_Stuff(defender_faction)
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--MessageBox("Thread_Cleanup_Faction_Stuff HIT!")
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bothan_resistor_list = Find_All_Objects_Of_Type("BOTHAN_RESISTORS")
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if TestValid(polos_house) then
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polos_house.Change_Owner(defender_faction)
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--polos_house.Set_Cannot_Be_Killed(true)
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--Add_Radar_Blip(polos_house, "senator_polo_blip")
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end
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for i,bothan_resistor in pairs(bothan_resistor_list) do
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bothan_resistor.Change_Owner(defender_faction)
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end
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end
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function Thread_DeathMonitor_Hero(local_hero)
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while TestValid(local_hero) do
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Sleep(3)
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end
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--hero klled end misisonin loss
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Story_Event("Bothawui_Intimidation_Player_Loses_AI_NOTIFICATION")
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end
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function State_Bothawui_Intimidation_FAIL_OBJECTIVE_Tyber_Must_Survive(message)
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if message == OnEnter then
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--lose dialog is over..determine who actually won.
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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hutt_list = Find_All_Objects_Of_Type(hutts)
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if TestValid(rebel_list[1]) then
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Story_Event("VICTORY_REBEL")
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end
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if TestValid(empire_list[1]) then
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Story_Event("VICTORY_EMPIRE")
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end
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if TestValid(hutt_list[1]) then
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Story_Event("VICTORY_HUTTS")
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end
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end
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end
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function PROX_Senator_Polo(prox_obj, trigger_obj)
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--if trigger_obj.Get_Type().Get_Name() == "TYBER_ZANN" then -- make this a faction based trigger xxxx
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if trigger_obj.Get_Owner() == underworld then
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if not trigger_obj.Is_Ability_Active("STEALTH") then
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prox_obj.Cancel_Event_Object_In_Range(PROX_Senator_Polo)
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if flag_polo_has_fled == false then
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Create_Thread("Thread_Senator_Polo_Flees")
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flag_polo_has_fled = true
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end
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end
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end
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end
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function Thread_Senator_Polo_Flees()
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--player is near senator polo...make him run into his house
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senator_polo.Suspend_Locomotor(false)
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polo_flee = Find_Hint("MARKER_GENERIC_RED", "polo-flee")
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BlockOnCommand(senator_polo.Move_To(polo_flee))
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polo_hide_spot = Find_Hint("MARKER_GENERIC_RED", "polo-hide-spot")
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senator_polo.Teleport(polo_hide_spot)
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senator_polo.Suspend_Locomotor(true)
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senator_polo.Hide(true)
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--Add_Radar_Blip(senator_polo, "senator_polo_blip")
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Remove_Radar_Blip("senator_polo_blip")
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senator_polo.Highlight(false)
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--MessageBox("Senator polo is now hiding...destroy his house to make him come out and play")
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Story_Event("Bothawui_Intimidation_Senator_Is_Hiding_AI_NOTIFICATION")
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polos_house.Set_Cannot_Be_Killed(false)
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Add_Radar_Blip(polos_house, "polos_house_blip")
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polos_house.Highlight(true, 50)
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end
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function Thread_DeathMonitor_Palace(local_polos_house)
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while (true) do
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local senator_polos_house_health = local_polos_house.Get_Hull()
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if senator_polos_house_health < 0.99 then
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if flag_polo_has_fled == false then
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Create_Thread("Thread_Senator_Polo_Flees")
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flag_polo_has_fled = true
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end
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break
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end
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Sleep(1)
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end
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while TestValid(local_polos_house) do
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Sleep(3)
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end
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--hero klled end misisonin loss
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Story_Event("Bothawui_Intimidation_Palace_Is_Destroyed_AI_NOTIFICATION")
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senator_polo.Hide(false)
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senator_polo.Suspend_Locomotor(false)
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senator_polo.Make_Invulnerable(false)
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senator_polo.Teleport(polo_flee)
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flag_find_nearest = Find_Hint("MARKER_GENERIC_RED", "flag-find-nearest")
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closest_unit = Find_Nearest(flag_find_nearest, defending_faction, true)
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--senator polo needs to run somewhere here
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senator_polo.Move_To(flag_find_nearest)
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Add_Radar_Blip(senator_polo, "senator_polo_blip")
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--Remove_Radar_Blip("senator_polo_blip")
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senator_polo.Highlight(true)
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--Register_Prox(senator_polo,PROX_Senator_Polo_vs_Tyber,100,underworld)
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Create_Thread("Thread_Senator_Damage_Monitor")
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end
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function PROX_Senator_Polo_vs_Tyber(prox_obj, trigger_obj)
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if trigger_obj.Get_Type().Get_Name() == "TYBER_ZANN" then
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--if trigger_obj.Get_Owner() == underworld then
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prox_obj.Cancel_Event_Object_In_Range(PROX_Senator_Polo_vs_Tyber)
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--Create_Thread("Thread_Senator_Polo_Flees")
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end
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end
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function Thread_Senator_Damage_Monitor()
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while (true) do
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local senator_polo_health = senator_polo.Get_Hull()
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if senator_polo_health <= 0.25 then
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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hutt_list = Find_All_Objects_Of_Type(hutts)
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--make shaaks neutral to map owner
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if TestValid(rebel_list[1]) then
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rebel.Make_Ally(underworld)
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underworld.Make_Ally(rebel)
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end
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if TestValid(empire_list[1]) then
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empire.Make_Ally(underworld)
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underworld.Make_Ally(empire)
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end
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if TestValid(hutt_list[1]) then
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hutts.Make_Ally(underworld)
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underworld.Make_Ally(hutts)
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end
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Suspend_AI(1)
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Lock_Controls(1)
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Story_Event("Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION")
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break
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end
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Sleep(3)
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end
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end
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-- ************************************************************************
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-- ***********************INTRO CINEMATIC FUNCTION*************************
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-- ************************************************************************
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-- make only minor tweaks to the script below... --
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function Story_Handle_Esc()
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if current_cinematic_thread ~= nil then
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Thread.Kill(current_cinematic_thread)
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current_cinematic_thread = nil
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Create_Thread("End_Camera")
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end
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end
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function Intro_Cinematic ()
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Suspend_AI(1)
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if not TestValid(hero) then
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MessageBox("Bothawui_Intimidation opening cine cannot find any heroes...aborting mission")
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ScriptExit()
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end
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Point_Camera_At(hero)
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Lock_Controls(1)
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Start_Cinematic_Camera()
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Letter_Box_In(0)
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Fade_Screen_In(2)
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Transition_Cinematic_Camera_Key(hero, 0, 50, 25, 45, 1, 1, 1, 0)
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Transition_Cinematic_Target_Key(hero, 0, 0, 0, 7, 0, urai, 0, 0)
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--Sleep(7)
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Transition_Cinematic_Camera_Key(hero, 5, 50, 25, 135, 1, 1, 1, 0)
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Sleep(4.5)
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while camera_offset > 0 do
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camera_offset = camera_offset + 90
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Transition_Cinematic_Camera_Key(hero, 5, 50, 25, camera_offset, 1, 1, 1, 0)
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if camera_offset == 315 then
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camera_offset = -45
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end
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Sleep(4.5)
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end
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current_cinematic_thread = nil
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Create_Thread("End_Camera")
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end
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function End_Camera()
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Point_Camera_At(hero)
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-- 9/19/06 JAC - We need this even if we're not doing a cinematic intro
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-- otherwise the Master Volume will be stuck at 0
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Start_Cinematic_Camera()
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End_Cinematic_Camera()
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Letter_Box_Out(0)
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Lock_Controls(0)
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Fade_Screen_In(1)
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Suspend_AI(0)
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Story_Event("Bothawui_Intimidation_Mission_Start_AI_NOTIFICATION")
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end
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-- ##########################################################################################
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function JoeMessage(...)
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--JoeMessage("current current_spawn_times is %d", current_spawn_times)
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_CustomScriptMessage("JoeLog.txt", string.format(unpack(arg)))
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end
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Block a user