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DATA/SCRIPTS/STORY/STORY_UNDERWORLD_CARIDA_KIDNAPPING.LUA
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379
DATA/SCRIPTS/STORY/STORY_UNDERWORLD_CARIDA_KIDNAPPING.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Carida_Kidnapping.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Carida_Kidnapping.lua $
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--
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-- Original Author: Dan Etter
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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require("PGStoryMode")
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--
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-- Definitions -- This function is called once when the script is first created.
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-- DO NOT PUT OBJECT REFERENCES HERE. THEY ARE NOT CREATED YET.
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--
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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StoryModeEvents =
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{
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Carida_Kidnapping_Mission_Begin = State_Carida_Kidnapping_Mission_Begin,
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Carida_Kidnapping_Mission_Speech_Line_00_Remove_Text = State_Carida_Kidnapping_Mission_Speech_Line_00_Remove_Text,
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Carida_Kidnapping_Mission_Speech_Line_01_Remove_Text = State_Carida_Kidnapping_Mission_Speech_Line_01_Remove_Text,
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Carida_Kidnapping_Mission_Speech_Line_02_Remove_Text = State_Carida_Kidnapping_Mission_Speech_Line_02_Remove_Text
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}
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underworld = Find_Player("Underworld")
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rebel = Find_Player("Rebel")
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empire = Find_Player("Empire")
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hutts = Find_Player("Hutts")
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neutral = Find_Player("Neutral")
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empire_defender = false
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rebel_defender = false
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follow_triggered = false
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mission_started = false
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victory_triggered = false
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patrol_1_locked = false
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patrol_2_locked = false
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end
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function State_Carida_Kidnapping_Mission_Begin(message)
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if message == OnEnter then
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mission_started = true
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hero = Find_First_Object("BOSSK")
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--Turn off all units
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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for k, unit in pairs(rebel_list) do
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if TestValid(unit) then
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unit.Prevent_AI_Usage(true)
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unit.Stop()
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--unit.Suspend_Locomotor(true)
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--unit.Prevent_All_Fire(true)
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end
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end
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for k, unit in pairs(empire_list) do
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if TestValid(unit) then
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unit.Prevent_AI_Usage(true)
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unit.Stop()
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--unit.Suspend_Locomotor(true)
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--unit.Prevent_All_Fire(true)
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end
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end
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entry_troop = Find_All_Objects_With_Hint("entrytroop")
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objective_list = Find_All_Objects_With_Hint("objective")
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objective = objective_list[1]
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if objective.Get_Owner().Get_Faction_Name() == "EMPIRE" then
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empire_defender = true
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end
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if objective.Get_Owner().Get_Faction_Name() == "REBEL" then
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rebel_defender = true
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end
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objective.Make_Invulnerable(true)
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objective.Change_Owner(neutral)
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pad0_list = Find_All_Objects_With_Hint("pad0")
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pad_0 = pad0_list[1]
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pad_0_troop = Find_All_Objects_With_Hint("pad0troop")
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pad_0_troop[1].Guard_Target(pad_0)
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pad1_list = Find_All_Objects_With_Hint("pad1")
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pad_1 = pad1_list[1]
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pad_1_troop = Find_All_Objects_With_Hint("pad1troop")
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pad_1_troop[1].Guard_Target(pad_1)
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rebel_base = Find_Hint("STORY_TRIGGER_ZONE_00","rebbase")
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empire_base = Find_Hint("STORY_TRIGGER_ZONE_00","empbase")
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alt_aircraft_list = Find_All_Objects_With_Hint("altaircraft")
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base_aircraft_list = Find_All_Objects_With_Hint("baseaircraft")
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alt_unit_list = Find_All_Objects_With_Hint("altunit")
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base_unit_list = Find_All_Objects_With_Hint("baseunit")
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if empire_defender then
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for k, unit in pairs(alt_aircraft_list) do
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if TestValid(unit) then
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unit.Guard_Target(rebel_base)
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end
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end
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for k, unit in pairs(base_aircraft_list) do
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if TestValid(unit) then
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unit.Guard_Target(empire_base)
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end
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end
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for k, unit in pairs(alt_unit_list) do
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if TestValid(unit) then
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unit.Guard_Target(rebel_base)
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end
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end
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for k, unit in pairs(base_unit_list) do
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if TestValid(unit) then
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unit.Guard_Target(empire_base)
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end
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end
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objective_patrol_0 = Find_Hint("STORY_TRIGGER_ZONE_00","empobjpatrol0")
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objective_patrol_1 = Find_Hint("STORY_TRIGGER_ZONE_00","empobjpatrol1")
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end
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if rebel_defender then
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for k, unit in pairs(base_aircraft_list) do
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if TestValid(unit) then
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unit.Guard_Target(rebel_base)
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end
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end
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for k, unit in pairs(alt_aircraft_list) do
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if TestValid(unit) then
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unit.Guard_Target(empire_base)
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end
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end
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for k, unit in pairs(base_unit_list) do
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if TestValid(unit) then
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unit.Guard_Target(rebel_base)
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end
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end
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for k, unit in pairs(alt_unit_list) do
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if TestValid(unit) then
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unit.Guard_Target(empire_base)
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end
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end
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objective_patrol_0 = Find_Hint("STORY_TRIGGER_ZONE_00","rebobjpatrol0")
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objective_patrol_1 = Find_Hint("STORY_TRIGGER_ZONE_00","rebobjpatrol1")
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end
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kidnap_dest_list = Find_All_Objects_With_Hint("kidnapdest")
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kidnap_dest = kidnap_dest_list[1]
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Register_Prox(kidnap_dest, Prox_Kidnap_Destination, 100, neutral)
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lancet_list = Find_All_Objects_Of_Type("LANCET_AIR_ARTILLERY")
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for k, unit in pairs(lancet_list) do
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if TestValid(unit) then
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Register_Prox(unit, Prox_Lancet_Attack, 250, underworld)
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end
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end
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objective.Move_To(objective_patrol_0)
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Register_Prox(objective, Prox_Objective_Object, 20, underworld)
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Register_Prox(objective_patrol_0, Prox_Objective_Patrol_0, 10, neutral)
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Register_Prox(objective_patrol_1, Prox_Objective_Patrol_1, 10, neutral)
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Point_Camera_At(hero)
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Start_Cinematic_Camera()
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End_Cinematic_Camera()
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Letter_Box_Out(0)
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--current_cinematic_thread = Create_Thread("Intro_Cinematic", hero)
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Fade_Screen_In(1)
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Lock_Controls(0)
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Story_Event("TEXT_SPEECH_CARIDA_KID_TACTICAL_COR11_02")
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end
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end
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function Story_Mode_Service()
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if mission_started then
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if not TestValid(hero) then
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Story_Event("FAIL_OBJECTIVE_00")
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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hutt_list = Find_All_Objects_Of_Type(hutts)
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if TestValid(rebel_list[1]) then
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Story_Event("VICTORY_REBEL")
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end
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if TestValid(empire_list[1]) then
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Story_Event("VICTORY_EMPIRE")
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end
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if TestValid(hutt_list[1]) then
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Story_Event("VICTORY_HUTTS")
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end
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end
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end
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if follow_triggered then
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if TestValid(objective) then
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objective.Move_To(hero)
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end
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end
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end
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function Prox_Lancet_Attack(self_obj, trigger_obj)
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if trigger_obj.Get_Owner() == underworld and trigger_obj.Get_Type().Get_Name() ~= "BOSSK" then
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self_obj.Attack_Target(trigger_obj)
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end
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end
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function Prox_Objective_Object(self_obj, trigger_obj)
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if trigger_obj.Get_Type().Get_Name() == "BOSSK" and not follow_triggered then
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Story_Event("TEXT_SPEECH_CARIDA_KID_TACTICAL_COR_11_07")
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objective.Stop()
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Story_Event("COMPLETE_OBJECTIVE_00")
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end
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end
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function State_Carida_Kidnapping_Mission_Speech_Line_01_Remove_Text(message)
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if message == OnEnter then
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follow_triggered = true
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objective.Move_To(hero)
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Story_Event("TEXT_SPEECH_CARIDA_KID_TACTICAL_COR_11_08")
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end
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end
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function State_Carida_Kidnapping_Mission_Speech_Line_02_Remove_Text(message)
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if message == OnEnter then
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Story_Event("ADD_OBJECTIVE_02")
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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for k, unit in pairs(rebel_list) do
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if TestValid(unit) then
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if unit.Is_Category("Infantry") or unit.Is_Category("Vehicle") or unit.Is_Category("Air") then
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unit.Guard_Target(objective)
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end
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end
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end
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for k, unit in pairs(empire_list) do
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if TestValid(unit) then
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if unit.Is_Category("Infantry") or unit.Is_Category("Vehicle") or unit.Is_Category("Air") then
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unit.Guard_Target(objective)
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end
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end
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end
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end
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end
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function Prox_Objective_Patrol_0(self_obj, trigger_obj)
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if trigger_obj == objective and not patrol_0_locked then
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patrol_0_locked = true
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Create_Thread("Patrol_Move", objective_patrol_1)
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end
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end
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function Prox_Objective_Patrol_1(self_obj, trigger_obj)
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if trigger_obj == objective and not patrol_1_locked then
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patrol_1_locked = true
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Create_Thread("Patrol_Move", objective_patrol_0)
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end
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end
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function Prox_Kidnap_Destination(self_obj, trigger_obj)
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if follow_triggered and trigger_obj == objective then
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Story_Event("COMPLETE_OBJECTIVE_02")
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end
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end
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function Patrol_Move(destination)
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if not follow_triggered then
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Sleep(5)
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objective.Move_To(destination)
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patrol_0_locked = false
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patrol_1_locked = false
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end
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end
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function State_Carida_Kidnapping_Mission_Speech_Line_00_Remove_Text(message)
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if message == OnEnter then
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Story_Event("ADD_OBJECTIVE_00")
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end
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end
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-- ************************************************************************
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-- ***********************INTRO CINEMATIC FUNCTION*************************
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-- ************************************************************************
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function Intro_Cinematic(focus_unit)
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Lock_Controls(1)
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Start_Cinematic_Camera()
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Letter_Box_In(0)
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Fade_Screen_In(2)
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Transition_Cinematic_Camera_Key(focus_unit, 0, 50, 25, 45, 1, 1, 1, 0)
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Transition_Cinematic_Target_Key(focus_unit, 0, 0, 0, 7, 0, focus_unit, 0, 0)
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Transition_Cinematic_Camera_Key(focus_unit, 5, 50, 25, 135, 1, 1, 1, 0)
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camera_offset = 135
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Sleep(4.5)
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while true do
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camera_offset = camera_offset + 90
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Transition_Cinematic_Camera_Key(focus_unit, 5, 50, 25, camera_offset, 1, 1, 1, 0)
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if camera_offset == 315 then
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Story_Handle_Esc()
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end
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Sleep(4.5)
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end
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end
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function Story_Handle_Esc()
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if current_cinematic_thread ~= nil then
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Thread.Kill(current_cinematic_thread)
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current_cinematic_thread = nil
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Create_Thread("End_Camera")
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end
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end
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function End_Camera()
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Transition_To_Tactical_Camera(6)
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Sleep(4)
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Letter_Box_Out(2)
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Sleep(2)
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Lock_Controls(0)
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End_Cinematic_Camera()
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Story_Event("TEXT_SPEECH_CARIDA_KID_TACTICAL_COR11_02")
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end
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