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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Carida_Kidnapping.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Carida_Kidnapping.lua $
--
-- Original Author: Dan Etter
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
-- DO NOT PUT OBJECT REFERENCES HERE. THEY ARE NOT CREATED YET.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Carida_Kidnapping_Mission_Begin = State_Carida_Kidnapping_Mission_Begin,
Carida_Kidnapping_Mission_Speech_Line_00_Remove_Text = State_Carida_Kidnapping_Mission_Speech_Line_00_Remove_Text,
Carida_Kidnapping_Mission_Speech_Line_01_Remove_Text = State_Carida_Kidnapping_Mission_Speech_Line_01_Remove_Text,
Carida_Kidnapping_Mission_Speech_Line_02_Remove_Text = State_Carida_Kidnapping_Mission_Speech_Line_02_Remove_Text
}
underworld = Find_Player("Underworld")
rebel = Find_Player("Rebel")
empire = Find_Player("Empire")
hutts = Find_Player("Hutts")
neutral = Find_Player("Neutral")
empire_defender = false
rebel_defender = false
follow_triggered = false
mission_started = false
victory_triggered = false
patrol_1_locked = false
patrol_2_locked = false
end
function State_Carida_Kidnapping_Mission_Begin(message)
if message == OnEnter then
mission_started = true
hero = Find_First_Object("BOSSK")
--Turn off all units
rebel_list = Find_All_Objects_Of_Type(rebel)
empire_list = Find_All_Objects_Of_Type(empire)
for k, unit in pairs(rebel_list) do
if TestValid(unit) then
unit.Prevent_AI_Usage(true)
unit.Stop()
--unit.Suspend_Locomotor(true)
--unit.Prevent_All_Fire(true)
end
end
for k, unit in pairs(empire_list) do
if TestValid(unit) then
unit.Prevent_AI_Usage(true)
unit.Stop()
--unit.Suspend_Locomotor(true)
--unit.Prevent_All_Fire(true)
end
end
entry_troop = Find_All_Objects_With_Hint("entrytroop")
objective_list = Find_All_Objects_With_Hint("objective")
objective = objective_list[1]
if objective.Get_Owner().Get_Faction_Name() == "EMPIRE" then
empire_defender = true
end
if objective.Get_Owner().Get_Faction_Name() == "REBEL" then
rebel_defender = true
end
objective.Make_Invulnerable(true)
objective.Change_Owner(neutral)
pad0_list = Find_All_Objects_With_Hint("pad0")
pad_0 = pad0_list[1]
pad_0_troop = Find_All_Objects_With_Hint("pad0troop")
pad_0_troop[1].Guard_Target(pad_0)
pad1_list = Find_All_Objects_With_Hint("pad1")
pad_1 = pad1_list[1]
pad_1_troop = Find_All_Objects_With_Hint("pad1troop")
pad_1_troop[1].Guard_Target(pad_1)
rebel_base = Find_Hint("STORY_TRIGGER_ZONE_00","rebbase")
empire_base = Find_Hint("STORY_TRIGGER_ZONE_00","empbase")
alt_aircraft_list = Find_All_Objects_With_Hint("altaircraft")
base_aircraft_list = Find_All_Objects_With_Hint("baseaircraft")
alt_unit_list = Find_All_Objects_With_Hint("altunit")
base_unit_list = Find_All_Objects_With_Hint("baseunit")
if empire_defender then
for k, unit in pairs(alt_aircraft_list) do
if TestValid(unit) then
unit.Guard_Target(rebel_base)
end
end
for k, unit in pairs(base_aircraft_list) do
if TestValid(unit) then
unit.Guard_Target(empire_base)
end
end
for k, unit in pairs(alt_unit_list) do
if TestValid(unit) then
unit.Guard_Target(rebel_base)
end
end
for k, unit in pairs(base_unit_list) do
if TestValid(unit) then
unit.Guard_Target(empire_base)
end
end
objective_patrol_0 = Find_Hint("STORY_TRIGGER_ZONE_00","empobjpatrol0")
objective_patrol_1 = Find_Hint("STORY_TRIGGER_ZONE_00","empobjpatrol1")
end
if rebel_defender then
for k, unit in pairs(base_aircraft_list) do
if TestValid(unit) then
unit.Guard_Target(rebel_base)
end
end
for k, unit in pairs(alt_aircraft_list) do
if TestValid(unit) then
unit.Guard_Target(empire_base)
end
end
for k, unit in pairs(base_unit_list) do
if TestValid(unit) then
unit.Guard_Target(rebel_base)
end
end
for k, unit in pairs(alt_unit_list) do
if TestValid(unit) then
unit.Guard_Target(empire_base)
end
end
objective_patrol_0 = Find_Hint("STORY_TRIGGER_ZONE_00","rebobjpatrol0")
objective_patrol_1 = Find_Hint("STORY_TRIGGER_ZONE_00","rebobjpatrol1")
end
kidnap_dest_list = Find_All_Objects_With_Hint("kidnapdest")
kidnap_dest = kidnap_dest_list[1]
Register_Prox(kidnap_dest, Prox_Kidnap_Destination, 100, neutral)
lancet_list = Find_All_Objects_Of_Type("LANCET_AIR_ARTILLERY")
for k, unit in pairs(lancet_list) do
if TestValid(unit) then
Register_Prox(unit, Prox_Lancet_Attack, 250, underworld)
end
end
objective.Move_To(objective_patrol_0)
Register_Prox(objective, Prox_Objective_Object, 20, underworld)
Register_Prox(objective_patrol_0, Prox_Objective_Patrol_0, 10, neutral)
Register_Prox(objective_patrol_1, Prox_Objective_Patrol_1, 10, neutral)
Point_Camera_At(hero)
Start_Cinematic_Camera()
End_Cinematic_Camera()
Letter_Box_Out(0)
--current_cinematic_thread = Create_Thread("Intro_Cinematic", hero)
Fade_Screen_In(1)
Lock_Controls(0)
Story_Event("TEXT_SPEECH_CARIDA_KID_TACTICAL_COR11_02")
end
end
function Story_Mode_Service()
if mission_started then
if not TestValid(hero) then
Story_Event("FAIL_OBJECTIVE_00")
rebel_list = Find_All_Objects_Of_Type(rebel)
empire_list = Find_All_Objects_Of_Type(empire)
hutt_list = Find_All_Objects_Of_Type(hutts)
if TestValid(rebel_list[1]) then
Story_Event("VICTORY_REBEL")
end
if TestValid(empire_list[1]) then
Story_Event("VICTORY_EMPIRE")
end
if TestValid(hutt_list[1]) then
Story_Event("VICTORY_HUTTS")
end
end
end
if follow_triggered then
if TestValid(objective) then
objective.Move_To(hero)
end
end
end
function Prox_Lancet_Attack(self_obj, trigger_obj)
if trigger_obj.Get_Owner() == underworld and trigger_obj.Get_Type().Get_Name() ~= "BOSSK" then
self_obj.Attack_Target(trigger_obj)
end
end
function Prox_Objective_Object(self_obj, trigger_obj)
if trigger_obj.Get_Type().Get_Name() == "BOSSK" and not follow_triggered then
Story_Event("TEXT_SPEECH_CARIDA_KID_TACTICAL_COR_11_07")
objective.Stop()
Story_Event("COMPLETE_OBJECTIVE_00")
end
end
function State_Carida_Kidnapping_Mission_Speech_Line_01_Remove_Text(message)
if message == OnEnter then
follow_triggered = true
objective.Move_To(hero)
Story_Event("TEXT_SPEECH_CARIDA_KID_TACTICAL_COR_11_08")
end
end
function State_Carida_Kidnapping_Mission_Speech_Line_02_Remove_Text(message)
if message == OnEnter then
Story_Event("ADD_OBJECTIVE_02")
rebel_list = Find_All_Objects_Of_Type(rebel)
empire_list = Find_All_Objects_Of_Type(empire)
for k, unit in pairs(rebel_list) do
if TestValid(unit) then
if unit.Is_Category("Infantry") or unit.Is_Category("Vehicle") or unit.Is_Category("Air") then
unit.Guard_Target(objective)
end
end
end
for k, unit in pairs(empire_list) do
if TestValid(unit) then
if unit.Is_Category("Infantry") or unit.Is_Category("Vehicle") or unit.Is_Category("Air") then
unit.Guard_Target(objective)
end
end
end
end
end
function Prox_Objective_Patrol_0(self_obj, trigger_obj)
if trigger_obj == objective and not patrol_0_locked then
patrol_0_locked = true
Create_Thread("Patrol_Move", objective_patrol_1)
end
end
function Prox_Objective_Patrol_1(self_obj, trigger_obj)
if trigger_obj == objective and not patrol_1_locked then
patrol_1_locked = true
Create_Thread("Patrol_Move", objective_patrol_0)
end
end
function Prox_Kidnap_Destination(self_obj, trigger_obj)
if follow_triggered and trigger_obj == objective then
Story_Event("COMPLETE_OBJECTIVE_02")
end
end
function Patrol_Move(destination)
if not follow_triggered then
Sleep(5)
objective.Move_To(destination)
patrol_0_locked = false
patrol_1_locked = false
end
end
function State_Carida_Kidnapping_Mission_Speech_Line_00_Remove_Text(message)
if message == OnEnter then
Story_Event("ADD_OBJECTIVE_00")
end
end
-- ************************************************************************
-- ***********************INTRO CINEMATIC FUNCTION*************************
-- ************************************************************************
function Intro_Cinematic(focus_unit)
Lock_Controls(1)
Start_Cinematic_Camera()
Letter_Box_In(0)
Fade_Screen_In(2)
Transition_Cinematic_Camera_Key(focus_unit, 0, 50, 25, 45, 1, 1, 1, 0)
Transition_Cinematic_Target_Key(focus_unit, 0, 0, 0, 7, 0, focus_unit, 0, 0)
Transition_Cinematic_Camera_Key(focus_unit, 5, 50, 25, 135, 1, 1, 1, 0)
camera_offset = 135
Sleep(4.5)
while true do
camera_offset = camera_offset + 90
Transition_Cinematic_Camera_Key(focus_unit, 5, 50, 25, camera_offset, 1, 1, 1, 0)
if camera_offset == 315 then
Story_Handle_Esc()
end
Sleep(4.5)
end
end
function Story_Handle_Esc()
if current_cinematic_thread ~= nil then
Thread.Kill(current_cinematic_thread)
current_cinematic_thread = nil
Create_Thread("End_Camera")
end
end
function End_Camera()
Transition_To_Tactical_Camera(6)
Sleep(4)
Letter_Box_Out(2)
Sleep(2)
Lock_Controls(0)
End_Cinematic_Camera()
Story_Event("TEXT_SPEECH_CARIDA_KID_TACTICAL_COR11_02")
end