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DATA/SCRIPTS/STORY/STORY_UNDERWORLD_FONDOR_PIRACY.LUA
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DATA/SCRIPTS/STORY/STORY_UNDERWORLD_FONDOR_PIRACY.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Fondor_Piracy.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Fondor_Piracy.lua $
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--
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-- Original Author: Jeff Stewart
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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require("PGStoryMode")
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--
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-- Definitions -- This function is called once when the script is first created.
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--
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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StoryModeEvents =
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{
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Fondor_Piracy_Mission_Begin = State_Fondor_Piracy_Mission_Begin,
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Fondor_Piracy_FAIL_OBJECTIVE_Bossk_Must_Survive = State_Fondor_Piracy_FAIL_OBJECTIVE_Bossk_Must_Survive,
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}
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underworld = Find_Player("Underworld")
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rebel = Find_Player("Rebel")
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empire = Find_Player("Empire")
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hutts = Find_Player("Hutts")
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hostile = Find_Player("Hostile")
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camera_offset = 135
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end
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function State_Fondor_Piracy_Mission_Begin(message)
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if message == OnEnter then
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mission_started = true
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Fade_Screen_Out(0)
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JoeMessage("#####################################Starting Fondor_Piracy mission")
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--MessageBox("#####################################Starting Fondor_Piracy mission")
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-- define mission hero here --
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hero = Find_First_Object("TYBER_ZANN")
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if not TestValid(hero) then
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hero = Find_First_Object("URAI_FEN")
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end
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if not TestValid(hero) then
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hero = Find_First_Object("HOUNDSTOOTH")
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end
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if not TestValid(hero) then
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MessageBox("Fondor_Piracy mission cannot find the hero...aborting...tell Joe G immediately!")
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ScriptExit()
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end
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Create_Thread("Thread_DeathMonitor_Hero", hero)
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space_station_list = Find_All_Objects_With_Hint("spacestation")
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space_station = space_station_list[1]
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if not TestValid(space_station) then
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MessageBox("Fondor_Piracy mission cannot find the space_station...aborting...tell Joe G immediately!")
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ScriptExit()
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end
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Add_Radar_Blip(space_station, "space_station_blip")
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Create_Thread("Thread_DeathMonitor_SpaceStation", space_station)
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-- make only minor tweaks to the script below... --
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--current_cinematic_thread = Create_Thread("Intro_Cinematic")
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Create_Thread("End_Camera")
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end
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end
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function Thread_DeathMonitor_Hero(local_hero)
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while TestValid(local_hero) do
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Sleep(3)
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end
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--hero klled end misisonin loss
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Story_Event("Fondor_Piracy_Player_Loses_AI_NOTIFICATION")
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end
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function Thread_DeathMonitor_SpaceStation(local_space_station)
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while TestValid(local_space_station) do
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Sleep(3)
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end
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--space station is dead
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if TestValid(hero) then
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hero.Set_Cannot_Be_Killed(true) --safety
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Story_Event("Fondor_Piracy_Player_Wins_AI_NOTIFICATION")
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end
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end
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function State_Fondor_Piracy_FAIL_OBJECTIVE_Bossk_Must_Survive(message)
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if message == OnEnter then
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--lose dialog is over..determine who actually won.
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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hutt_list = Find_All_Objects_Of_Type(hutts)
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if TestValid(rebel_list[1]) then
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Story_Event("VICTORY_REBEL")
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end
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if TestValid(empire_list[1]) then
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Story_Event("VICTORY_EMPIRE")
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end
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if TestValid(hutt_list[1]) then
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Story_Event("VICTORY_HUTTS")
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end
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end
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end
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-- ************************************************************************
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-- ***********************INTRO CINEMATIC FUNCTION*************************
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-- ************************************************************************
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-- make only minor tweaks to the script below... --
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function Story_Handle_Esc()
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if current_cinematic_thread ~= nil then
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Thread.Kill(current_cinematic_thread)
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current_cinematic_thread = nil
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Create_Thread("End_Camera")
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end
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end
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function Intro_Cinematic ()
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Suspend_AI(1)
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if not TestValid(hero) then
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MessageBox("Fondor_Piracy cannot find any heroes...aborting mission")
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ScriptExit()
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end
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Point_Camera_At(hero)
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Lock_Controls(1)
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Start_Cinematic_Camera()
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Letter_Box_In(0)
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Fade_Screen_In(2)
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Transition_Cinematic_Camera_Key(hero, 0, 400, 25, 45, 1, 1, 1, 0)
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Transition_Cinematic_Target_Key(hero, 0, 0, 0, 7, 0, urai, 0, 0)
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--Sleep(7)
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Transition_Cinematic_Camera_Key(hero, 5, 400, 25, 135, 1, 1, 1, 0)
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Sleep(4.5)
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while camera_offset > 0 do
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camera_offset = camera_offset + 90
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Transition_Cinematic_Camera_Key(hero, 5, 400, 25, camera_offset, 1, 1, 1, 0) -- (hero, 5, 50, 25, camera_offset, 1, 1, 1, 0)
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if camera_offset == 315 then
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camera_offset = -45
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end
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Sleep(4.5)
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end
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current_cinematic_thread = nil
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Create_Thread("End_Camera")
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end
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function End_Camera()
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Point_Camera_At(hero)
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-- 9/19/06 JAC - We need this even if we're not doing a cinematic intro
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-- otherwise the Master Volume will be stuck at 0
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Start_Cinematic_Camera()
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End_Cinematic_Camera()
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Letter_Box_Out(0)
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Lock_Controls(0)
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Fade_Screen_In(1)
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Suspend_AI(0)
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Story_Event("Fondor_Piracy_Mission_Start_AI_NOTIFICATION")
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end
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-- ##########################################################################################
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function JoeMessage(...)
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--JoeMessage("current current_spawn_times is %d", current_spawn_times)
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_CustomScriptMessage("JoeLog.txt", string.format(unpack(arg)))
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end
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