Initial commit

This commit is contained in:
2026-02-28 14:00:45 -06:00
commit 16d3170787
1134 changed files with 589134 additions and 0 deletions

View File

@@ -0,0 +1,757 @@
-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Mandalore_Piracy_Prologue.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Mandalore_Piracy_Prologue.lua $
--
-- Original Author: Dan Etter
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Underworld_Tutorial_Piracy_Mission_Begin = State_Underworld_Tutorial_Piracy_Mission_Begin,
Underworld_Tutorial_Piracy_Speech_Line_00_Remove_Text = State_Underworld_Tutorial_Piracy_Speech_Line_00_Remove_Text,
Underworld_Tutorial_Piracy_Speech_Line_01_Remove_Text = State_Underworld_Tutorial_Piracy_Speech_Line_01_Remove_Text,
Underworld_Tutorial_Piracy_Speech_Line_02_Remove_Text = State_Underworld_Tutorial_Piracy_Speech_Line_02_Remove_Text,
Underworld_Tutorial_Piracy_Speech_Line_03_Remove_Text = State_Underworld_Tutorial_Piracy_Speech_Line_03_Remove_Text,
Underworld_Tutorial_Piracy_Speech_Line_04_Remove_Text = State_Underworld_Tutorial_Piracy_Speech_Line_04_Remove_Text,
Underworld_Tutorial_Piracy_Speech_Line_05_Remove_Text = State_Underworld_Tutorial_Piracy_Speech_Line_05_Remove_Text,
Underworld_Tutorial_Piracy_Speech_Line_06_Remove_Text = State_Underworld_Tutorial_Piracy_Speech_Line_06_Remove_Text,
Underworld_Tutorial_Piracy_Speech_Line_100_Remove_Text = State_Underworld_Tutorial_Piracy_Speech_Line_100_Remove_Text
}
underworld = Find_Player("Underworld")
rebel = Find_Player("Rebel")
empire = Find_Player("Empire")
hutts = Find_Player("Hutts")
neutral = Find_Player("Neutral")
camera_offset = 125
mission_started = false
intro_rotate = true
vwings_killed = false
vwing_alive = true
strategist_spawned = false
engines_destroyed = false
escort_destroyed = false
shuttle_prox_given = false
guard_cycle = true
strategist_neutral = false
guard1_attacked = false
guard2_attacked = false
guard3_attacked = false
guard4_attacked = false
guard5_attacked = false
guard6_attacked = false
guard7_attacked = false
end
function State_Underworld_Tutorial_Piracy_Mission_Begin(message)
if message == OnEnter then
shuttle = Find_First_Object("TYBER_ZANN_BOARDING_SHUTTLE_PROLOGUE")
if TestValid(shuttle) then
shuttle.Highlight(true)
shuttle.Set_Cannot_Be_Killed(true)
end
Story_Event("ADD_OBJECTIVE_03")
--Spawn in my hutt forces
vwing_spawn_0 = Find_Hint ("STORY_TRIGGER_ZONE_00","vwingspawn0")
vwing_spawn_1 = Find_Hint ("STORY_TRIGGER_ZONE_00","vwingspawn1")
vwing_spawn_2 = Find_Hint ("STORY_TRIGGER_ZONE_00","vwingspawn2")
vwing_spawn_3 = Find_Hint ("STORY_TRIGGER_ZONE_00","vwingspawn3")
vwing_spawn_4 = Find_Hint ("STORY_TRIGGER_ZONE_00","vwingspawn4")
hutt_base_loc = Find_Hint ("STORY_TRIGGER_ZONE_00","huttbase")
vwing_0_list = Spawn_Unit(Find_Object_Type("HUTT_VWING_SQUADRON"), vwing_spawn_0, hutts)
intro_vwing = vwing_0_list[1]
vwing_1_list = Spawn_Unit(Find_Object_Type("HUTT_VWING_SQUADRON"), vwing_spawn_1, hutts)
vwing_2_list = Spawn_Unit(Find_Object_Type("HUTT_VWING_SQUADRON"), vwing_spawn_2, hutts)
vwing_3_list = Spawn_Unit(Find_Object_Type("HUTT_VWING_SQUADRON"), vwing_spawn_3, hutts)
vwing_4_list = Spawn_Unit(Find_Object_Type("HUTT_VWING_SQUADRON"), vwing_spawn_4, hutts)
hutt_base = Create_Generic_Object (Find_Object_Type("HUTT_ASTEROID_BASE"), hutt_base_loc, hutts)
if TestValid(hutt_base) then
hutt_base.Set_Garrison_Spawn(false)
hutt_base.Prevent_Opportunity_Fire(true)
end
vwing_list = Find_All_Objects_Of_Type("HUTT_V-WING_FIGHTER")
for k, unit in pairs(vwing_list) do
if TestValid(unit) then
if unit.Get_Parent_Object() == vwing_0_list[1] then
vwing0 = unit
end
if unit.Get_Parent_Object() == vwing_1_list[1] then
vwing1 = unit
end
if unit.Get_Parent_Object() == vwing_2_list[1] then
vwing2 = unit
end
if unit.Get_Parent_Object() == vwing_3_list[1] then
vwing3 = unit
end
if unit.Get_Parent_Object() == vwing_4_list[1] then
vwing4 = unit
end
end
end
mission_started = true
current_cinematic_thread = Create_Thread("Intro_Cinematic")
end
end
function Story_Mode_Service()
if mission_started and not TestValid(shuttle) then
Story_Event("FAIL_OBJECTIVE_03")
end
underworld_unit_list = Find_All_Objects_Of_Type(underworld)
if mission_started and
underworld_unit_list[1].Get_Type().Get_Name() == "TYBER_ZANN_BOARDING_SHUTTLE_PROLOGUE" and
not TestValid(underworld_unit_list[2]) then
Story_Event("FAIL_NO_FORCES")
end
if mission_started and not vwings_killed then
fighter_list = Find_All_Objects_Of_Type("HUTT_V-WING_FIGHTER")
vwing_alive = false
for k, unit in pairs(fighter_list) do
if TestValid(unit) then
vwing_alive = true
end
end
if not vwing_alive then
vwings_killed = true
Story_Event("COMPLETE_OBJECTIVE_00")
Story_Event("TEXT_SPEECH_UNDERWORLD_PIRACY_TUTORIAL_04")
end
end
if mission_started and not TestValid(vwing_0_list[1]) then
vwing0_reveal.Undo_Reveal()
end
if mission_started and not TestValid(vwing_1_list[1]) then
vwing1_reveal.Undo_Reveal()
end
if mission_started and not TestValid(vwing_2_list[1]) then
vwing2_reveal.Undo_Reveal()
end
if mission_started and not TestValid(vwing_3_list[1]) then
vwing3_reveal.Undo_Reveal()
end
if mission_started and not TestValid(vwing_4_list[1]) then
vwing4_reveal.Undo_Reveal()
end
if strategist_spawned and not strategist.Are_Engines_Online() and not engines_destroyed and escort_destroyed then
Story_Event("COMPLETE_OBJECTIVE_01")
engines_destroyed = true
Create_Thread("Cycle_Guards")
if TestValid(strategist) then
strategist.Override_Max_Speed(0)
strategist.Suspend_Locomotor(true)
end
end
if strategist_spawned and not strategist.Are_Engines_Online() and not strategist_neutral then
strategist_neutral = true
strategist.Change_Owner(neutral)
if TestValid(strategist) then
strategist.Suspend_Locomotor(true)
end
if TestValid(guard1) then
guard1.Suspend_Locomotor(true)
end
if TestValid(guard2) then
guard2.Suspend_Locomotor(true)
end
if TestValid(guard3) then
guard3.Suspend_Locomotor(true)
end
if TestValid(guard4) then
guard4.Suspend_Locomotor(true)
end
if TestValid(guard5) then
guard5.Suspend_Locomotor(true)
end
if TestValid(guard6) then
guard6.Suspend_Locomotor(true)
end
if TestValid(guard7) then
guard7.Suspend_Locomotor(true)
end
underworld_list = Find_All_Objects_Of_Type(underworld)
for k, unit in pairs(underworld_list) do
if TestValid(unit) then
unit.Prevent_All_Fire(true)
end
end
for k, unit in pairs(underworld_list) do
if TestValid(unit) then
unit.Prevent_All_Fire(false)
end
end
end
if strategist_spawned and not escort_destroyed and
not TestValid(guard1) and
not TestValid(guard2) and
not TestValid(guard3) and
not TestValid(guard4) and
not TestValid(guard5) and
not TestValid(guard6) and
not TestValid(guard7) then
Story_Event("COMPLETE_OBJECTIVE_04")
Story_Event("ADD_OBJECTIVE_01")
escort_destroyed = true
end
if engines_destroyed and escort_destroyed and not shuttle_prox_given then
shuttle_prox_given = true
Story_Event("ADD_OBJECTIVE_02")
if TestValid(shuttle) then
Register_Prox(shuttle, Prox_Boarding_Shuttle, 100, neutral)
shuttle.Highlight(true)
end
end
if strategist_spawned and TestValid(strategist) then
strategist_reveal.Undo_Reveal()
strategist_reveal = FogOfWar.Reveal(underworld, strategist, 400, 400)
end
if strategist_spawned and not guard_cycle then
guard_cycle = true
Create_Thread("Cycle_Guards")
end
end
function Prox_Boarding_Shuttle(self_obj, trigger_obj)
if engines_destroyed and trigger_obj == strategist then
if TestValid(shuttle) then
shuttle.Highlight(false)
end
Story_Event("COMPLETE_OBJECTIVE_02")
Story_Event("TEXT_SPEECH_UNDERWORLD_PIRACY_TUTORIAL_06")
end
end
function Cycle_Guards()
Sleep(5)
guard_cycle = false
if TestValid(strategist) then
-- if TestValid(guard1) then
-- guard1.Attack_Move(strategist)
-- end
-- if TestValid(guard2) then
-- guard2.Attack_Move(strategist)
-- end
-- if TestValid(guard3) then
-- guard3.Attack_Move(strategist)
-- end
-- if TestValid(guard4) then
-- guard4.Attack_Move(strategist)
-- end
-- if TestValid(guard5) then
-- guard5.Attack_Move(strategist)
-- end
-- if TestValid(guard6) then
-- guard6.Attack_Move(strategist)
-- end
-- if TestValid(guard7) then
-- guard7.Attack_Move(strategist)
-- end
end
end
function Warp_In_Strategist()
Sleep(6)
warp_loc = Find_Hint("STORY_TRIGGER_ZONE_00","warpin")
strategist_list = Spawn_Unit(Find_Object_Type("HUTT_REFURBISHED_VENATOR"), warp_loc, hutts)
strategist = strategist_list[1]
strategist.Set_Cannot_Be_Killed(true)
if TestValid(strategist) then
strategist.Teleport_And_Face(warp_loc)
strategist.Hide(true)
end
warp_1_loc = Find_Hint("STORY_TRIGGER_ZONE_00","warpin1")
guard1_list = Spawn_Unit(Find_Object_Type("HUTT_IPV1_CRAFT"), warp_1_loc, hutts)
guard1 = guard1_list[1]
if TestValid(guard1) then
guard1.Teleport_And_Face(warp_1_loc)
guard1.Hide(true)
end
warp_2_loc = Find_Hint("STORY_TRIGGER_ZONE_00","warpin2")
guard2_list = Spawn_Unit(Find_Object_Type("HUTT_IPV1_CRAFT"), warp_2_loc, hutts)
guard2 = guard2_list[1]
if TestValid(guard2) then
guard2.Teleport_And_Face(warp_2_loc)
guard2.Hide(true)
end
warp_3_loc = Find_Hint("STORY_TRIGGER_ZONE_00","warpin3")
guard3_list = Spawn_Unit(Find_Object_Type("HUTT_IPV1_CRAFT"), warp_3_loc, hutts)
guard3 = guard3_list[1]
if TestValid(guard3) then
guard3.Teleport_And_Face(warp_3_loc)
guard3.Hide(true)
end
warp_4_loc = Find_Hint("STORY_TRIGGER_ZONE_00","warpin4")
guard4_list = Spawn_Unit(Find_Object_Type("HUTT_CORELLIAN_CORVETTE"), warp_4_loc, hutts)
guard4 = guard4_list[1]
if TestValid(guard4) then
guard4.Teleport_And_Face(warp_4_loc)
guard4.Hide(true)
end
warp_5_loc = Find_Hint("STORY_TRIGGER_ZONE_00","warpin5")
guard5_list = Spawn_Unit(Find_Object_Type("HUTT_IPV1_CRAFT"), warp_5_loc, hutts)
guard5 = guard5_list[1]
if TestValid(guard5) then
guard5.Teleport_And_Face(warp_5_loc)
guard5.Hide(true)
end
warp_6_loc = Find_Hint("STORY_TRIGGER_ZONE_00","warpin6")
guard6_list = Spawn_Unit(Find_Object_Type("HUTT_IPV1_CRAFT"), warp_6_loc, hutts)
guard6 = guard6_list[1]
if TestValid(guard6) then
guard6.Teleport_And_Face(warp_6_loc)
guard6.Hide(true)
end
warp_7_loc = Find_Hint("STORY_TRIGGER_ZONE_00","warpin7")
guard7_list = Spawn_Unit(Find_Object_Type("HUTT_IPV1_CRAFT"), warp_7_loc, hutts)
guard7 = guard7_list[1]
if TestValid(guard7) then
guard7.Teleport_And_Face(warp_7_loc)
guard7.Hide(true)
end
Create_Thread("Strategist_Midtro")
end
function Prox_Guard_Attack(self_obj, trigger_obj)
if not engines_destroyed and trigger_obj.Get_Owner() == underworld then
-- if self_obj == guard1 then
-- guard1_attacked = true
-- self_obj.Override_Max_Speed(2.75)
-- self_obj.Attack_Target(trigger_obj)
-- end
-- if self_obj == guard2 then
-- guard2_attacked = true
-- self_obj.Override_Max_Speed(2.75)
-- self_obj.Attack_Target(trigger_obj)
-- end
-- if self_obj == guard3 then
-- guard3_attacked = true
-- self_obj.Override_Max_Speed(2.75)
-- self_obj.Attack_Target(trigger_obj)
-- end
-- if self_obj == guard4 then
-- guard4_attacked = true
-- end
-- if self_obj == guard5 then
-- guard5_attacked = true
-- end
-- if self_obj == guard6 then
-- guard6_attacked = true
-- end
-- if self_obj == guard7 then
-- guard7_attacked = true
-- self_obj.Override_Max_Speed(2.75)
-- self_obj.Attack_Target(trigger_obj)
-- end
end
end
function Story_Handle_Esc()
if current_cinematic_thread ~= nil then
Thread.Kill(current_cinematic_thread)
current_cinematic_thread = nil
Stop_All_Music()
Stop_All_Speech()
Remove_All_Text()
Story_Event("PROLOGUE_MANDALORE_ESC_PREVENT_INTRO_DIALOG_AI_NOTIFICATION")
Create_Thread("End_Camera")
end
end
function End_Camera()
Transition_To_Tactical_Camera(6)
Sleep(4)
Letter_Box_Out(2)
Sleep(2)
Lock_Controls(0)
End_Cinematic_Camera()
if TestValid(vwing0) then
vwing0.Highlight(true)
Add_Radar_Blip(vwing0, "vwing_0_blip")
vwing0_reveal = FogOfWar.Reveal(underworld, vwing0, 400, 400)
end
if TestValid(vwing1) then
vwing1.Highlight(true)
Add_Radar_Blip(vwing1, "vwing_1_blip")
vwing1_reveal = FogOfWar.Reveal(underworld, vwing1, 400, 400)
end
if TestValid(vwing2) then
vwing2.Highlight(true)
Add_Radar_Blip(vwing2, "vwing_2_blip")
vwing2_reveal = FogOfWar.Reveal(underworld, vwing2, 400, 400)
end
if TestValid(vwing3) then
vwing3.Highlight(true)
Add_Radar_Blip(vwing3, "vwing_3_blip")
vwing3_reveal = FogOfWar.Reveal(underworld, vwing3, 400, 400)
end
if TestValid(vwing4) then
vwing4.Highlight(true)
Add_Radar_Blip(vwing4, "vwing_4_blip")
vwing4_reveal = FogOfWar.Reveal(underworld, vwing4, 400, 400)
end
Story_Event("ADD_OBJECTIVE_00")
fighter_list = Find_All_Objects_Of_Type("StarViper_Team")
for k, unit in pairs(fighter_list) do
if TestValid(unit) then
underworld.Select_Object(unit)
end
end
Story_Event("HIGHLIGHT_BUZZ")
Story_Event("TEXT_SPEECH_UNDERWORLD_TUTORIAL_100")
Sleep(10)
shuttle.Highlight(false)
end
-- ************************************************************************
-- ***********************INTRO CINEMATIC FUNCTION*************************
-- ************************************************************************
function Intro_Cinematic ()
Lock_Controls(1)
Start_Cinematic_Camera()
Cancel_Fast_Forward()
Letter_Box_In(0)
Fade_Screen_In(2)
intro_target = Find_First_Object("TYBER_ZANN_BOARDING_SHUTTLE_PROLOGUE")
Transition_Cinematic_Camera_Key(intro_target, 0, 175, 15, 45, 1, 1, 1, 0)
Transition_Cinematic_Target_Key(intro_target, 0, 0, 0, 7, 0, intro_target, 0, 0)
--Sleep(7)
Transition_Cinematic_Camera_Key(intro_target, 10, 175, 15, 135, 1, 1, 1, 0)
Story_Event("TEXT_SPEECH_UNDERWORLD_PIRACY_TUTORIAL_00")
Sleep(9.5)
while intro_rotate do
camera_offset = camera_offset + 90
Transition_Cinematic_Camera_Key(intro_target, 10, 175, 15, camera_offset, 1, 1, 1, 0)
if camera_offset == 315 then
camera_offset = -45
end
Sleep(9.5)
end
end
function Intro_Cinematic_01()
intro_rotate = false
Transition_Cinematic_Target_Key(intro_vwing, 9, 0, 0, 0, 0, intro_vwing, 0, 0)
Sleep(4)
Transition_Cinematic_Camera_Key(intro_vwing, 5, 400, 15, 60, 1, 1, 1, 0)
end
function Strategist_Midtro()
Suspend_AI(1)
Lock_Controls(1)
Start_Cinematic_Camera()
Cancel_Fast_Forward()
Letter_Box_In(0)
Fade_Screen_In(1)
if TestValid(guard1) then
guard1.Cinematic_Hyperspace_In(10)
guard1.Hide(false)
end
if TestValid(guard2) then
guard2.Cinematic_Hyperspace_In(25)
guard2.Hide(false)
end
if TestValid(guard3) then
guard3.Cinematic_Hyperspace_In(40)
guard3.Hide(false)
end
if TestValid(guard4) then
guard4.Cinematic_Hyperspace_In(55)
guard4.Hide(false)
end
if TestValid(guard5) then
guard5.Cinematic_Hyperspace_In(70)
guard5.Hide(false)
end
if TestValid(strategist) then
strategist.Cinematic_Hyperspace_In(85)
strategist.Hide(false)
end
if TestValid(guard6) then
guard6.Cinematic_Hyperspace_In(100)
guard6.Hide(false)
end
if TestValid(guard7) then
guard7.Cinematic_Hyperspace_In(115)
guard7.Hide(false)
end
Transition_Cinematic_Camera_Key(warp_loc, 0, 900, 20, 125, 1, 1, 1, 0)
Transition_Cinematic_Target_Key(warp_loc, 0, 0, 0, 7, 0, warp_loc, 0, 0)
Transition_Cinematic_Camera_Key(warp_loc, 15, 600, 10, 125, 1, 1, 1, 0)
Sleep(0.25)
warp_loc.Play_SFX_Event("Unit_Ship_Hyperspace_Enter")
Sleep(0.50)
warp_loc.Play_SFX_Event("Unit_Ship_Hyperspace_Enter")
Sleep(0.50)
warp_loc.Play_SFX_Event("Unit_Ship_Hyperspace_Enter")
Sleep(0.50)
warp_loc.Play_SFX_Event("Unit_Ship_Hyperspace_Enter")
Sleep(0.50)
warp_loc.Play_SFX_Event("Unit_Ship_Hyperspace_Enter")
Sleep(0.50)
warp_loc.Play_SFX_Event("Unit_Ship_Hyperspace_Enter")
Sleep(0.50)
warp_loc.Play_SFX_Event("Unit_Ship_Hyperspace_Enter")
Sleep(0.50)
warp_loc.Play_SFX_Event("Unit_Ship_Hyperspace_Enter")
Sleep(1.25)
Story_Event("TEXT_SPEECH_UNDERWORLD_PIRACY_TUTORIAL_05")
end
function State_Underworld_Tutorial_Piracy_Speech_Line_00_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_PIRACY_TUTORIAL_01")
end
end
function State_Underworld_Tutorial_Piracy_Speech_Line_01_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_PIRACY_TUTORIAL_02")
Create_Thread("Intro_Cinematic_01")
end
end
function State_Underworld_Tutorial_Piracy_Speech_Line_02_Remove_Text(message)
if message == OnEnter then
Story_Event("TEXT_SPEECH_UNDERWORLD_PIRACY_TUTORIAL_03")
end
end
function State_Underworld_Tutorial_Piracy_Speech_Line_03_Remove_Text(message)
if message == OnEnter then
current_cinematic_thread = nil
Create_Thread("End_Camera")
end
end
function State_Underworld_Tutorial_Piracy_Speech_Line_04_Remove_Text(message)
if message == OnEnter then
Create_Thread("Warp_In_Strategist")
end
end
function State_Underworld_Tutorial_Piracy_Speech_Line_05_Remove_Text(message)
if message == OnEnter then
Story_Event("ADD_OBJECTIVE_04")
Transition_To_Tactical_Camera(6)
Sleep(4)
Letter_Box_Out(2)
Sleep(2)
Lock_Controls(0)
End_Cinematic_Camera()
Suspend_AI(0)
if TestValid(strategist) then
strategist.Highlight(true)
Add_Radar_Blip(strategist, "strategist_blip")
strategist.Override_Max_Speed(1)
if TestValid(hutt_base_loc) then
strategist.Move_To(hutt_base_loc)
end
strategist_reveal = FogOfWar.Reveal(underworld, strategist, 400, 400)
end
if TestValid(guard1) then
guard1.Override_Max_Speed(1)
if TestValid(hutt_base_loc) then
guard1.Move_To(hutt_base_loc)
end
Register_Prox(guard1, Prox_Guard_Attack, 1200, underworld)
end
if TestValid(guard2) then
guard2.Override_Max_Speed(1)
if TestValid(hutt_base_loc) then
guard2.Move_To(hutt_base_loc)
end
Register_Prox(guard2, Prox_Guard_Attack, 1200, underworld)
end
if TestValid(guard3) then
guard3.Override_Max_Speed(1)
if TestValid(hutt_base_loc) then
guard3.Move_To(hutt_base_loc)
end
Register_Prox(guard3, Prox_Guard_Attack, 1200, underworld)
end
if TestValid(guard4) then
guard4.Override_Max_Speed(1)
if TestValid(hutt_base_loc) then
guard4.Move_To(hutt_base_loc)
end
Register_Prox(guard4, Prox_Guard_Attack, 1200, underworld)
end
if TestValid(guard5) then
guard5.Override_Max_Speed(1)
if TestValid(hutt_base_loc) then
guard5.Move_To(hutt_base_loc)
end
Register_Prox(guard5, Prox_Guard_Attack, 1200, underworld)
end
if TestValid(guard6) then
guard6.Override_Max_Speed(1)
if TestValid(hutt_base_loc) then
guard6.Move_To(hutt_base_loc)
end
Register_Prox(guard6, Prox_Guard_Attack, 1200, underworld)
end
if TestValid(guard7) then
guard7.Override_Max_Speed(1)
if TestValid(hutt_base_loc) then
guard7.Move_To(hutt_base_loc)
end
Register_Prox(guard7, Prox_Guard_Attack, 1200, underworld)
end
strategist_spawned = true
Sleep(1)
Story_Event("TEXT_SPEECH_UNDERWORLD_PIRACY_TUTORIAL_07")
end
end
function State_Underworld_Tutorial_Piracy_Speech_Line_06_Remove_Text(message)
if message == OnEnter then
Story_Event("SEND_VICTORY")
end
end