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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Mandalore_Piracy_Story.lua#1 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ** * * *
-- * * * * *
-- * * * * * * * *
-- * * *** ****** * ** **** *** * * * ***** * ***
-- * ** * * * ** * ** ** * * * * ** ** ** *
-- *** ***** * * * * * * * * ** * * * *
-- * * * * * * * * * * * * * * *
-- * * * * * * * * * * ** * * * *
-- * ** * * ** * ** * * ** * * * *
-- ** **** ** * **** ***** * ** *** * *
-- * * *
-- * * *
-- * * *
-- * * * *
-- **** * *
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Mandalore_Piracy_Story.lua $
--
-- Original Author: Jeff Stewart
--
-- $Author: Brian_Hayes $
--
-- $Change: 637819 $
--
-- $DateTime: 2017/03/22 10:16:16 $
--
-- $Revision: #1 $
--
--/////////////////////////////////////////////////////////////////////////////////////////////////
require("PGStateMachine")
require("PGStoryMode")
--
-- Definitions -- This function is called once when the script is first created.
--
function Definitions()
DebugMessage("%s -- In Definitions", tostring(Script))
StoryModeEvents =
{
Mandalore_Piracy_Mission_Begin = State_Mandalore_Piracy_Mission_Begin,
Mandalore_Piracy_Mission_Speech_Line_00_Remove_Text = State_Mandalore_Piracy_Mission_Speech_Line_00_Remove_Text
}
underworld = Find_Player("Underworld")
rebel = Find_Player("Rebel")
empire = Find_Player("Empire")
pirate = Find_Player("Pirates")
camera_offset = 135
mission_started = false
victory_triggered = false
close_to_objective = false
fighters_attack = false
kedalbe_attack = false
end
function State_Mandalore_Piracy_Mission_Begin(message)
if message == OnEnter then
mission_started = true
--current_cinematic_thread = Create_Thread("Intro_Cinematic")
Story_Event("TEXT_SPEECH_UW_CLD_01")
Story_Event("ADD_OBJECTIVE_00")
objective_list = Find_All_Objects_With_Hint("objective")
objective_unit = objective_list[1]
if TestValid(objective_unit) then
Add_Radar_Blip(objective_unit, "objective_blip")
objective_unit.Highlight(true)
end
Lock_Controls(0)
--Story_Event("TEXT_SPEECH_UW_CLD_01")
objective_unit = Find_Hint("PIRATE_ASTEROID_NON_VICTORY", "spacebase")
kedalbe_objective = nil
fightersa = Find_Hint("STORY_TRIGGER_ZONE", "fightersa")
fightersb = Find_Hint("STORY_TRIGGER_ZONE", "fightersb")
fightersc = Find_Hint("STORY_TRIGGER_ZONE", "fightersc")
kedalbe = Find_Hint("STORY_TRIGGER_ZONE", "kedalbe")
fighters_reinforce = {
"STARVIPER_SQUADRON"
}
kedalbe_reinforce = {
"KELDALBE_PROTOTYPE"
}
-- 9/19/06 JAC - We need this even if we're not doing a cinematic intro
-- otherwise the Master Volume will be stuck at 0
Start_Cinematic_Camera()
End_Cinematic_Camera()
Fade_Screen_In(1)
Letter_Box_Out(0)
end
end
function Story_Mode_Service()
if mission_started then
tyber = Find_First_Object("COR_TYBER_INTERCEPTOR")
if not TestValid(tyber) then
Story_Event("FAIL_OBJECTIVE_00")
rebel_list = Find_All_Objects_Of_Type(rebel)
empire_list = Find_All_Objects_Of_Type(empire)
pirate_list = Find_All_Objects_Of_Type(pirate)
if TestValid(rebel_list[1]) then
Story_Event("VICTORY_REBEL")
end
if TestValid(empire_list[1]) then
Story_Event("VICTORY_EMPIRE")
end
if TestValid(pirate_list[1]) then
Story_Event("VICTORY_PIRATE")
end
end
end
if mission_started and not victory_triggered then
objective_unit = Find_Hint("PIRATE_ASTEROID_NON_VICTORY", "spacebase")
if TestValid(objective_unit) then
if objective_unit.Get_Hull() < .90 then
if not fighters_attack then
ReinforceList(fighters_reinforce, fightersa, pirate, false, true, true, Find_And_Attack)
ReinforceList(fighters_reinforce, fightersb, pirate, false, true, true, Find_And_Attack)
--ReinforceList(fighters_reinforce, fightersc, pirate, false, true, true, Find_And_Attack)
fighters_attack = true
end
end
if objective_unit.Get_Hull() < .50 then
if not kedalbe_attack then
ReinforceList(kedalbe_reinforce, kedalbe, pirate, false, true, true, Kedalbe_Attack)
kedalbe_attack = true
end
end
if objective_unit.Get_Hull() < .10 then
--objective_unit.Make_Invulnerable(true)
end
end
end
end
function State_Mandalore_Piracy_Mission_Speech_Line_00_Remove_Text(message)
if message == OnEnter then
Story_Event("ADD_OBJECTIVE_00")
objective_list = Find_All_Objects_With_Hint("objective")
objective_unit = objective_list[1]
if TestValid(objective_unit) then
Add_Radar_Blip(objective_unit, "objective_blip")
objective_unit.Highlight(true)
end
end
end
function Story_Handle_Esc()
if current_cinematic_thread ~= nil then
Thread.Kill(current_cinematic_thread)
current_cinematic_thread = nil
Create_Thread("End_Camera")
end
end
function End_Camera()
Point_Camera_At(tyber)
Transition_To_Tactical_Camera(6)
Sleep(4)
Letter_Box_Out(2)
Sleep(2)
Lock_Controls(0)
End_Cinematic_Camera()
Suspend_AI(0)
empire_enemies = Find_All_Objects_Of_Type(empire)
for k, unit in pairs(empire_enemies) do
if TestValid(unit) then
unit.Suspend_Locomotor(false)
end
end
rebel_enemies = Find_All_Objects_Of_Type(rebel)
for k, unit in pairs(rebel_enemies) do
if TestValid(unit) then
unit.Suspend_Locomotor(false)
end
end
Story_Event("TEXT_SPEECH_UW_CLD_01")
end
function Find_And_Attack(attack_list)
Create_Thread("Hunt_Underworld",attack_list)
end
function Kedalbe_Attack(attack_list)
Story_Event("COMPLETE_OBJECTIVE_00")
Story_Event("ADD_OBJECTIVE_02")
Create_Thread("Hunt_Underworld",attack_list)
Remove_Radar_Blip("objective_blip")
objective_unit.Highlight(false)
for k, unit in pairs(attack_list) do
if TestValid(unit) then
Add_Radar_Blip(unit, "objective_blip")
unit.Highlight(true)
end
end
Create_Thread("CheckKedalbe")
end
function CheckKedalbe()
kedalbo = Find_First_Object("KELDALBE_PROTOTYPE")
while true do
if TestValid(kedalbo) then
--do nothing
else
Story_Event("COMPLETE_OBJECTIVE_02")
victory_triggered = true
end
Sleep(1)
end
end
function Hunt_Underworld(attack_list)
local enemy_player = Find_Player("Underworld")
while true do
if not VictoryStarted and not DefeatStarted then
for k, unit in pairs(attack_list) do
if TestValid(unit) then
if not unit.Get_Owner().Is_Human() then
local closest_enemy = Find_Nearest(unit, enemy_player, true)
unit.Attack_Move(closest_enemy)
end
end
end
end
Sleep(4)
end
end
-- ************************************************************************
-- ***********************INTRO CINEMATIC FUNCTION*************************
-- ************************************************************************
function Intro_Cinematic ()
Suspend_AI(1)
empire_enemies = Find_All_Objects_Of_Type(empire)
for k, unit in pairs(empire_enemies) do
if TestValid(unit) then
unit.Suspend_Locomotor(true)
end
end
rebel_enemies = Find_All_Objects_Of_Type(rebel)
for k, unit in pairs(rebel_enemies) do
if TestValid(unit) then
unit.Suspend_Locomotor(true)
end
end
Lock_Controls(1)
Start_Cinematic_Camera()
Letter_Box_In(0)
Fade_Screen_In(2)
tyber = Find_First_Object("COR_TYBER_INTERCEPTOR")
Transition_Cinematic_Camera_Key(tyber, 0, 750, 25, 45, 1, 1, 1, 0)
Transition_Cinematic_Target_Key(tyber, 0, 0, 0, 7, 0, tyber, 0, 0)
--Sleep(7)
Transition_Cinematic_Camera_Key(tyber, 5, 750, 25, 135, 1, 1, 1, 0)
Sleep(4.5)
while camera_offset > 0 do
camera_offset = camera_offset + 90
Transition_Cinematic_Camera_Key(tyber, 5, 750, 25, camera_offset, 1, 1, 1, 0)
if camera_offset == 315 then
camera_offset = -45
end
Sleep(4.5)
end
current_cinematic_thread = nil
Create_Thread("End_Camera")
end