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This commit is contained in:
438
DATA/SCRIPTS/STORY/STORY_UNDERWORLD_UTAPAU_KIDNAPPING.LUA
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438
DATA/SCRIPTS/STORY/STORY_UNDERWORLD_UTAPAU_KIDNAPPING.LUA
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-- $Id: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Utapau_Kidnapping.lua#1 $
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- (C) Petroglyph Games, Inc.
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--
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--
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-- ***** ** * *
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-- * ** * * *
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-- * * * * *
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-- * * * * * * * *
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-- * * *** ****** * ** **** *** * * * ***** * ***
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-- * ** * * * ** * ** ** * * * * ** ** ** *
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-- *** ***** * * * * * * * * ** * * * *
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-- * * * * * * * * * * * * * * *
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-- * * * * * * * * * * ** * * * *
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-- * ** * * ** * ** * * ** * * * *
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-- ** **** ** * **** ***** * ** *** * *
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-- * * *
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-- * * *
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-- * * *
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-- * * * *
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-- **** * *
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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-- C O N F I D E N T I A L S O U R C E C O D E -- D O N O T D I S T R I B U T E
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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--
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-- $File: //depot/Projects/StarWars_Steam/FOC/Run/Data/Scripts/Story/Story_Underworld_Utapau_Kidnapping.lua $
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--
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-- Original Author: Jeff Stewart
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--
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-- $Author: Brian_Hayes $
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--
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-- $Change: 637819 $
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--
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-- $DateTime: 2017/03/22 10:16:16 $
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--
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-- $Revision: #1 $
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--
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--/////////////////////////////////////////////////////////////////////////////////////////////////
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require("PGStateMachine")
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require("PGStoryMode")
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--
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-- Definitions -- This function is called once when the script is first created.
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--
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function Definitions()
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DebugMessage("%s -- In Definitions", tostring(Script))
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StoryModeEvents =
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{
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Utapau_Kidnapping_Mission_Begin = State_Utapau_Kidnapping_Mission_Begin,
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Utapau_Kidnapping_FAIL_OBJECTIVE_Silri_Must_Survive = State_Utapau_Kidnapping_FAIL_OBJECTIVE_Silri_Must_Survive,
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Utapau_Kidnapping_ADD_OBJECTIVE_Capture_Garnak = State_Utapau_Kidnapping_ADD_OBJECTIVE_Capture_Garnak,
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}
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underworld = Find_Player("Underworld")
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rebel = Find_Player("Rebel")
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empire = Find_Player("Empire")
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hutts = Find_Player("Hutts")
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hostile = Find_Player("Hostile")
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neutral = Find_Player("Neutral")
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camera_offset = 135
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garnak_fey_reveal = nil
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flag_Garnak_following = false
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end
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function State_Utapau_Kidnapping_Mission_Begin(message)
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if message == OnEnter then
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Fade_Screen_Out(0)
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mission_started = true
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JoeMessage("#####################################Starting UTAPAU KIDNAPPING mission")
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-- define mission hero here --
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hero = Find_First_Object("TYBER_ZANN")
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if not TestValid(hero) then
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hero = Find_First_Object("URAI_FEN")
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end
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if not TestValid(hero) then
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hero = Find_First_Object("Silri")
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end
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if not TestValid(hero) then
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--spawn a silri in
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hero_spawn_flag = Find_Hint("MARKER_GENERIC_PURPLE","hero-spawn")
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Spawn_Unit(Find_Object_Type("SILRI"), hero_spawn_flag, underworld)
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hero = Find_First_Object("SILRI")
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hero.Teleport_And_Face(hero_spawn_flag)
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end
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if not TestValid(hero) then
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MessageBox("Utapau Kidnapping mission cannot find the hero...aborting...tell Joe G immediately!")
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ScriptExit()
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end
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Create_Thread("Thread_DeathMonitor_Hero", hero)
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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hutt_list = Find_All_Objects_Of_Type(hutts)
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garnak_fey_list = Find_All_Objects_With_Hint("garnak-fey")
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garnak_fey = garnak_fey_list[1]
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if not TestValid(garnak_fey) then
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MessageBox("Utapau Kidnapping mission cannot find the garnak_fey...aborting...tell Joe G immediately!")
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ScriptExit()
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end
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defending_faction = garnak_fey.Get_Owner()
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Create_Thread("Thread_Cleanup_Faction_Stuff", defending_faction)
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garnak_fey.Set_Cannot_Be_Killed(true)
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garnak_fey.Prevent_Opportunity_Fire(true)
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--garnak_fey.Suspend_Locomotor(true)
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garnak_fey.Guard_Target(garnak_fey.Get_Position())
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Add_Radar_Blip(garnak_fey, "garnak_fey_blip")
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compound_guards_list = Find_All_Objects_With_Hint("compound")
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for i,unit in pairs(compound_guards_list) do
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if TestValid(unit) then
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if unit.Get_Type().Get_Name() == "E_GROUND_TURBOLASER_TOWER" or unit.Get_Type().Get_Name() == "R_GROUND_TURBOLASER_TOWER" then
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--do nothing
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else
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unit.Guard_Target(unit.Get_Position())
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unit.Prevent_AI_Usage(true)
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end
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end
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end
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pointguards_list = Find_All_Objects_With_Hint("pointguard")
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for i,unit in pairs(pointguards_list) do
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if TestValid(unit) then
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unit.Guard_Target(unit.Get_Position())
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unit.Prevent_AI_Usage(true)
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end
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end
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Create_Thread("Thread_DeathMonitor_Compound_Guards")
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-- make only minor tweaks to the script below... --
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--current_cinematic_thread = Create_Thread("Intro_Cinematic")
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Create_Thread("End_Camera")
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end
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end
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function Thread_Cleanup_Faction_Stuff(defender_faction)
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--DESERT_CIVILIAN_SPAWN_HOUSE_EMPIRE
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if defender_faction == empire then
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--delete all rebel spawn houses
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JoeMessage("Defender is Empire...cleaning up")
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--spawn_house_list = Find_All_Objects_Of_Type("DESERT_CIVILIAN_SPAWN_HOUSE_REBEL")
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spawn_house_list = Find_All_Objects_Of_Type(rebel)
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elseif defender_faction == rebel then
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JoeMessage("Defender is Rebel...cleaning up")
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--spawn_house_list = Find_All_Objects_Of_Type("DESERT_CIVILIAN_SPAWN_HOUSE_EMPIRE")
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spawn_house_list = Find_All_Objects_Of_Type(empire)
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end
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for i,spawn_house in pairs(spawn_house_list) do
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spawn_house.Despawn()
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end
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end
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function Thread_DeathMonitor_Compound_Guards()
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while (true) do
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local flag_compound_clear = true
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compound_guards_list = Find_All_Objects_With_Hint("compound")
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for i,unit in pairs(compound_guards_list) do
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if TestValid(unit) then
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flag_compound_clear = false
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end
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end
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tubolaser_list = Find_All_Objects_With_Hint("turbo")
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powerplant_list = Find_All_Objects_With_Hint("power")
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local turbolasers_clear = true
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for i,unit in pairs(tubolaser_list) do
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if TestValid(unit) then
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turbolasers_clear = false
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end
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end
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local powerplant_dead = true
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for i,unit in pairs(powerplant_list) do
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if TestValid(unit) then
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powerplant_dead = false
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end
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end
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if flag_compound_clear == true and turbolasers_clear == true then
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--compound is clear, complete the objective
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Story_Event("Utapau_Kidnapping_Compound_Clear_AI_NOTIFICATION")
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break
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end
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if flag_compound_clear == true and powerplant_dead == true then
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--compound is clear, complete the objective
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Story_Event("Utapau_Kidnapping_Compound_Clear_AI_NOTIFICATION")
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break
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end
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Sleep(5)
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end
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end
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function Thread_DeathMonitor_Hero(local_hero)
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while TestValid(local_hero) do
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Sleep(3)
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end
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--hero klled end misisonin loss
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Story_Event("Utapau_Kidnapping_Player_Loses_AI_NOTIFICATION")
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end
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function State_Utapau_Kidnapping_FAIL_OBJECTIVE_Silri_Must_Survive(message)
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if message == OnEnter then
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--lose dialog is over..determine who actually won.
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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hutt_list = Find_All_Objects_Of_Type(hutts)
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if TestValid(rebel_list[1]) then
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Story_Event("VICTORY_REBEL")
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end
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if TestValid(empire_list[1]) then
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Story_Event("VICTORY_EMPIRE")
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end
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if TestValid(hutt_list[1]) then
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Story_Event("VICTORY_HUTTS")
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end
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end
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end
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function State_Utapau_Kidnapping_ADD_OBJECTIVE_Capture_Garnak(message)
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if message == OnEnter then
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--callback from xml...player just got objective to capture Garnak with Silri...set up prox event here.
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if TestValid(garnak_fey) then
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Register_Prox(garnak_fey,PROX_Garnak_Fey,45,underworld)
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garnak_fey.Highlight(true)
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garnak_fey_reveal = FogOfWar.Reveal(underworld, garnak_fey, 100, 100)
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else
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MessageBox("utapau kidnapping cannot find garnak_fey to set up prox event...aborting!! Tell Joe G immediately!")
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end
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end
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end
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function PROX_Garnak_Fey(prox_obj, trigger_obj)
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if trigger_obj.Get_Type().Get_Name() == "SILRI" then
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JoeMessage("Silri reaches Garnak...setting prox on shuttle")
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prox_obj.Cancel_Event_Object_In_Range(PROX_Garnak_Fey)
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--garnak_fey.Move_To(hero)
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--garnak_fey.Guard_Target(hero)
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flag_Garnak_following = true
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landing_shuttle = Find_First_Object("UNDERWORLD_HERO_SHUTTLE_LANDING")
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Register_Prox(landing_shuttle,PROX_Return_To_Shuttle,50,underworld)
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Story_Event("Utapau_Kidnapping_Silri_Reaches_Garnak_AI_NOTIFICATION")
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garnak_fey.Highlight(false)
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landing_shuttle.Highlight(true)
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Remove_Radar_Blip("garnak_fey_blip")
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Add_Radar_Blip(landing_shuttle, "landing_shuttle_blip")
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garnak_fey.Change_Owner(neutral)
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rebel_list = Find_All_Objects_Of_Type(rebel)
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for i,unit in pairs(rebel_list) do
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if TestValid(unit) then
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unit.Prevent_AI_Usage(false)
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end
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end
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empire_list = Find_All_Objects_Of_Type(empire)
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for i,unit in pairs(empire_list) do
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if TestValid(unit) then
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unit.Prevent_AI_Usage(false)
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end
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end
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end
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end
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function Story_Mode_Service()
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if not flag_Garnak_following == true then
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return
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end
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if TestValid(garnak_fey) and TestValid(hero) then
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garnak_fey.Move_To(hero)
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end
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end
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--change this to prox on shuttle
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function PROX_Return_To_Shuttle(prox_obj, trigger_obj)
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if trigger_obj.Get_Type().Get_Name() == "SILRI" then
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JoeMessage("Silri and Garnak reach shuttle ... mission over")
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prox_obj.Cancel_Event_Object_In_Range(PROX_Return_To_Shuttle)
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rebel_list = Find_All_Objects_Of_Type(rebel)
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empire_list = Find_All_Objects_Of_Type(empire)
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hutt_list = Find_All_Objects_Of_Type(hutts)
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--make shaaks neutral to map owner
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if TestValid(rebel_list[1]) then
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rebel.Make_Ally(underworld)
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underworld.Make_Ally(rebel)
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end
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if TestValid(empire_list[1]) then
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empire.Make_Ally(underworld)
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underworld.Make_Ally(empire)
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end
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if TestValid(hutt_list[1]) then
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hutts.Make_Ally(underworld)
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underworld.Make_Ally(hutts)
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end
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Suspend_AI(1)
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Lock_Controls(1)
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Story_Event("Utapau_Kidnapping_Player_Wins_AI_NOTIFICATION")
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--MessageBox("Story_Event(AlzocIII_Intimidation_Player_Wins_AI_NOTIFICATION)")
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end
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end
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-- ************************************************************************
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-- ***********************INTRO CINEMATIC FUNCTION*************************
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-- ************************************************************************
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-- make only minor tweaks to the script below... --
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function Story_Handle_Esc()
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if current_cinematic_thread ~= nil then
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Thread.Kill(current_cinematic_thread)
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current_cinematic_thread = nil
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Create_Thread("End_Camera")
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end
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end
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function Intro_Cinematic ()
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Suspend_AI(1)
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if not TestValid(hero) then
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MessageBox("Utapau Kidnapping cannot find any heroes...aborting mission")
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ScriptExit()
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end
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Point_Camera_At(hero)
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Lock_Controls(1)
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Start_Cinematic_Camera()
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Letter_Box_In(0)
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Fade_Screen_In(2)
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Transition_Cinematic_Camera_Key(hero, 0, 50, 25, 45, 1, 1, 1, 0)
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Transition_Cinematic_Target_Key(hero, 0, 0, 0, 7, 0, urai, 0, 0)
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--Sleep(7)
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Transition_Cinematic_Camera_Key(hero, 5, 50, 25, 135, 1, 1, 1, 0)
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Sleep(4.5)
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while camera_offset > 0 do
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camera_offset = camera_offset + 90
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Transition_Cinematic_Camera_Key(hero, 5, 50, 25, camera_offset, 1, 1, 1, 0)
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if camera_offset == 315 then
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camera_offset = -45
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end
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Sleep(4.5)
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end
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current_cinematic_thread = nil
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Create_Thread("End_Camera")
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end
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function End_Camera()
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Point_Camera_At(hero)
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-- 9/19/06 JAC - We need this even if we're not doing a cinematic intro
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-- otherwise the Master Volume will be stuck at 0
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Start_Cinematic_Camera()
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End_Cinematic_Camera()
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Letter_Box_Out(0)
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Lock_Controls(0)
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Fade_Screen_In(1)
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Suspend_AI(0)
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Story_Event("Utapau_Kidnapping_Mission_Start_AI_NOTIFICATION")
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end
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-- ##########################################################################################
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function JoeMessage(...)
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--JoeMessage("current current_spawn_times is %d", current_spawn_times)
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_CustomScriptMessage("JoeLog.txt", string.format(unpack(arg)))
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end
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