Initial commit

This commit is contained in:
2026-02-28 14:00:45 -06:00
commit 16d3170787
1134 changed files with 589134 additions and 0 deletions

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<?xml version="1.0"?>
<FunctionSet>
<Build_EM_Field_Generator>
<Goal>Build_EM_Field_Generator</Goal>
<Function>Should_Build_EM_Field_Generator</Function>
</Build_EM_Field_Generator>
<Build_Grenade_Mortar>
<Goal>Build_Grenade_Mortar</Goal>
<Function>Should_Build_Grenade_Mortar</Function>
</Build_Grenade_Mortar>
<Build_Offensive_Sensor_Node>
<Goal>Build_Offensive_Sensor_Node</Goal>
<Function>Should_Build_Offensive_Sensor_Node</Function>
</Build_Offensive_Sensor_Node>
<!-- FCU Landmode Items -->
<!-- <Build_FCU_E_Barracks>
<Goal>Build_FCU_E_Barracks</Goal>
<Function>Should_Build_FCU_E_Barracks</Function>
</Build_FCU_E_Barracks>
<Build_FCU_E_Cantina>
<Goal>Build_FCU_E_Cantina</Goal>
<Function>Should_Build_FCU_E_Cantina</Function>
</Build_FCU_E_Cantina>
<Build_FCU_E_Comm_Array>
<Goal>Build_FCU_E_Comm_Array</Goal>
<Function>Should_Build_FCU_E_Comm_Array</Function>
</Build_FCU_E_Comm_Array>
<Build_FCU_E_Utility_Pad>
<Goal>Build_FCU_E_Utility_Pad</Goal>
<Function>Should_Build_FCU_E_Utility_Pad</Function>
</Build_FCU_E_Utility_Pad>
<Build_FCU_E_Lt_Factory>
<Goal>Build_FCU_E_Lt_Factory</Goal>
<Function>Should_Build_FCU_E_Lt_Factory</Function>
</Build_FCU_E_Lt_Factory>
<Build_FCU_E_Power_Gen>
<Goal>Build_FCU_E_Power_Gen</Goal>
<Function>Should_Build_FCU_E_Power_Gen</Function>
</Build_FCU_E_Power_Gen>
<Build_FCU_E_Shield_Gen_370>
<Goal>Build_FCU_E_Shield_Gen_370</Goal>
<Function>Should_Build_FCU_E_Shield_Gen_370</Function>
</Build_FCU_E_Shield_Gen_370>
<Build_FCU_E_Research_Facility>
<Goal>Build_FCU_E_Research_Facility</Goal>
<Function>Should_Build_FCU_E_Research_Facility</Function>
</Build_FCU_E_Research_Facility>
<Build_FCU_E_Hv_Factory>
<Goal>Build_FCU_E_Hv_Factory</Goal>
<Function>Should_Build_FCU_E_Hv_Factory</Function>
</Build_FCU_E_Hv_Factory>
<Build_FCU_E_Relay_Station>
<Goal>Build_FCU_E_Relay_Station</Goal>
<Function>Should_Build_FCU_E_Relay_Station</Function>
</Build_FCU_E_Relay_Station>
<Build_FCU_E_Magnepulse_Cannon>
<Goal>Build_FCU_E_Magnepulse_Cannon</Goal>
<Function>Should_Build_FCU_E_Magnepulse_Cannon</Function>
</Build_FCU_E_Magnepulse_Cannon>
<Build_FCU_E_Refinery>
<Goal>Build_FCU_E_Refinery</Goal>
<Function>Should_Build_FCU_E_Refinery</Function>
</Build_FCU_E_Refinery>
<Build_FCU_E_Ad_Factory>
<Goal>Build_FCU_E_Ad_Factory</Goal>
<Function>Should_Build_FCU_E_Ad_Factory</Function>
</Build_FCU_E_Ad_Factory>
<Build_FCU_E_Shield_Gen_740>
<Goal>Build_FCU_E_Shield_Gen_740</Goal>
<Function>Should_Build_FCU_E_Shield_Gen_740</Function>
</Build_FCU_E_Shield_Gen_740>
<Build_FCU_E_Turbo_Tower>
<Goal>Build_FCU_E_Turbo_Tower</Goal>
<Function>Should_Build_FCU_E_Turbo_Tower</Function>
</Build_FCU_E_Turbo_Tower>-->
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Remove_Corruption>
<Goal>Remove_Corruption</Goal>
<Function>Should_Remove_Corruption</Function>
</Remove_Corruption>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Garrison_Bunker>
<Goal>Garrison_Bunker</Goal>
<Function>Should_Garrison_Bunker</Function>
</Garrison_Bunker>
<Orbital_Bombardment>
<Goal>Orbital_Bombardment</Goal>
<Function>Should_Fire_Orbital_Bombardment</Function>
</Orbital_Bombardment>
<Deploy_Troop_Transports>
<Goal>Deploy_Troop_Transports</Goal>
<Function>Should_Deploy_Troop_Transports</Function>
</Deploy_Troop_Transports>
<Garrison_Transport>
<Goal>Garrison_Transport</Goal>
<Function>Should_Garrison_Transport</Function>
</Garrison_Transport>
<Build_Bunker>
<Goal>Build_Bunker</Goal>
<Function>Should_Build_Bunker</Function>
</Build_Bunker>
<Skirmish_Generate_Magic_Cash_Drop_Land>
<Goal>Skirmish_Generate_Magic_Cash_Drop_Land</Goal>
<Function>Skirmish_Needs_Magic_Cash_Drop_Land</Function>
</Skirmish_Generate_Magic_Cash_Drop_Land>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Build_Obelisk_Tower>
<Goal>Build_Obelisk_Tower</Goal>
<Function>Should_Build_Obelisk_Tower</Function>
</Build_Obelisk_Tower>
<Build_Guard_Tower>
<Goal>Build_Guard_Tower</Goal>
<Function>Should_Build_Guard_Tower</Function>
</Build_Guard_Tower>
<Build_Landing_Pad>
<Goal>Build_Landing_Pad</Goal>
<Function>Should_Build_Landing_Pad</Function>
</Build_Landing_Pad>
<!-- FCU Landmode Items -->
<!-- <Build_FCU_H_Barracks>
<Goal>Build_FCU_H_Barracks</Goal>
<Function>Should_Build_FCU_H_Barracks</Function>
</Build_FCU_H_Barracks>
<Build_FCU_H_Cantina>
<Goal>Build_FCU_H_Cantina</Goal>
<Function>Should_Build_FCU_H_Cantina</Function>
</Build_FCU_H_Cantina>
<Build_FCU_H_Comm_Array>
<Goal>Build_FCU_H_Comm_Array</Goal>
<Function>Should_Build_FCU_H_Comm_Array</Function>
</Build_FCU_H_Comm_Array>
<Build_FCU_H_Utility_Pad>
<Goal>Build_FCU_H_Utility_Pad</Goal>
<Function>Should_Build_FCU_H_Utility_Pad</Function>
</Build_FCU_H_Utility_Pad>
<Build_FCU_H_Factory>
<Goal>Build_FCU_H_Factory</Goal>
<Function>Should_Build_FCU_H_Factory</Function>
</Build_FCU_H_Factory>
<Build_FCU_H_Power_Gen>
<Goal>Build_FCU_H_Power_Gen</Goal>
<Function>Should_Build_FCU_H_Power_Gen</Function>
</Build_FCU_H_Power_Gen>
<Build_FCU_H_Shield_Gen_370>
<Goal>Build_FCU_H_Shield_Gen_370</Goal>
<Function>Should_Build_FCU_H_Shield_Gen_370</Function>
</Build_FCU_H_Shield_Gen_370>
<Build_FCU_H_Tech_Facility>
<Goal>Build_FCU_H_Tech_Facility</Goal>
<Function>Should_Build_FCU_H_Tech_Facility</Function>
</Build_FCU_H_Tech_Facility>
<Build_FCU_H_Relay_Station>
<Goal>Build_FCU_H_Relay_Station</Goal>
<Function>Should_Build_FCU_H_Relay_Station</Function>
</Build_FCU_H_Relay_Station>
<Build_FCU_H_Obelisk_Tower>
<Goal>Build_FCU_H_Obelisk_Tower</Goal>
<Function>Should_Build_FCU_H_Obelisk_Tower</Function>
</Build_FCU_H_Obelisk_Tower>
<Build_FCU_H_Shield_Gen_740>
<Goal>Build_FCU_H_Shield_Gen_740</Goal>
<Function>Should_Build_FCU_H_Shield_Gen_740</Function>
</Build_FCU_H_Shield_Gen_740>
<Build_FCU_H_Beam_Tower>
<Goal>Build_FCU_H_Beam_Tower</Goal>
<Function>Should_Build_FCU_H_Beam_Tower</Function>
</Build_FCU_H_Beam_Tower>-->
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Build_MDU_Repair_Facility>
<Goal>Build_MDU_Repair_Facility</Goal>
<Function>Should_Build_MDU_Repair_Facility</Function>
</Build_MDU_Repair_Facility>
<Build_Mobile_Shield_Generator>
<Goal>Build_Mobile_Shield_Generator</Goal>
<Function>Should_Build_Mobile_Shield_Generator</Function>
</Build_Mobile_Shield_Generator>
<Build_Rapid_Fire_Laser>
<Goal>Build_Rapid_Fire_Laser</Goal>
<Function>Should_Build_Rapid_Fire_Laser</Function>
</Build_Rapid_Fire_Laser>
<!-- FCU Landmode Items -->
<!-- <Build_FCU_R_Barracks>
<Goal>Build_FCU_R_Barracks</Goal>
<Function>Should_Build_FCU_R_Barracks</Function>
</Build_FCU_R_Barracks>
<Build_FCU_R_Cantina>
<Goal>Build_FCU_R_Cantina</Goal>
<Function>Should_Build_FCU_R_Cantina</Function>
</Build_FCU_R_Cantina>
<Build_FCU_R_Comm_Array>
<Goal>Build_FCU_R_Comm_Array</Goal>
<Function>Should_Build_FCU_R_Comm_Array</Function>
</Build_FCU_R_Comm_Array>
<Build_FCU_R_Utility_Pad>
<Goal>Build_FCU_R_Utility_Pad</Goal>
<Function>Should_Build_FCU_R_Utility_Pad</Function>
</Build_FCU_R_Utility_Pad>
<Build_FCU_R_Lt_Factory>
<Goal>Build_FCU_R_Lt_Factory</Goal>
<Function>Should_Build_FCU_R_Lt_Factory</Function>
</Build_FCU_R_Lt_Factory>
<Build_FCU_R_Power_Gen>
<Goal>Build_FCU_R_Power_Gen</Goal>
<Function>Should_Build_FCU_R_Power_Gen</Function>
</Build_FCU_R_Power_Gen>
<Build_FCU_R_Shield_Gen_370>
<Goal>Build_FCU_R_Shield_Gen_370</Goal>
<Function>Should_Build_FCU_R_Shield_Gen_370</Function>
</Build_FCU_R_Shield_Gen_370>
<Build_FCU_R_Research_Facility>
<Goal>Build_FCU_R_Research_Facility</Goal>
<Function>Should_Build_FCU_R_Research_Facility</Function>
</Build_FCU_R_Research_Facility>
<Build_FCU_R_Hv_Factory>
<Goal>Build_FCU_R_Hv_Factory</Goal>
<Function>Should_Build_FCU_R_Hv_Factory</Function>
</Build_FCU_R_Hv_Factory>
<Build_FCU_R_Relay_Station>
<Goal>Build_FCU_R_Relay_Station</Goal>
<Function>Should_Build_FCU_R_Relay_Station</Function>
</Build_FCU_R_Relay_Station>
<Build_FCU_R_Training_Facility>
<Goal>Build_FCU_R_Training_Facility</Goal>
<Function>Should_Build_FCU_R_Training_Facility</Function>
</Build_FCU_R_Training_Facility>
<Build_FCU_R_Refinery>
<Goal>Build_FCU_R_Refinery</Goal>
<Function>Should_Build_FCU_R_Refinery</Function>
</Build_FCU_R_Refinery>
<Build_FCU_R_Hangar>
<Goal>Build_FCU_R_Hangar</Goal>
<Function>Should_Build_FCU_R_Hangar</Function>
</Build_FCU_R_Hangar>
<Build_FCU_R_Shield_Gen_740>
<Goal>Build_FCU_R_Shield_Gen_740</Goal>
<Function>Should_Build_FCU_R_Shield_Gen_740</Function>
</Build_FCU_R_Shield_Gen_740>
<Build_FCU_R_Turbo_Tower>
<Goal>Build_FCU_R_Turbo_Tower</Goal>
<Function>Should_Build_FCU_R_Turbo_Tower</Function>
</Build_FCU_R_Turbo_Tower>-->
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Corrupt_Planet>
<Goal>Corrupt_Planet</Goal>
<Function>Should_Corrupt_Planet</Function>
</Corrupt_Planet>
<Black_Market_Purchase>
<Goal>Black_Market_Purchase</Goal>
<Function>Should_Make_Black_Market_Purchase</Function>
</Black_Market_Purchase>
<Hack_Super_Weapon>
<Goal>Hack_Super_Weapon</Goal>
<Function>Should_Hack_Super_Weapon</Function>
</Hack_Super_Weapon>
<Sabotage_Planet>
<Goal>Sabotage_Planet</Goal>
<Function>Should_Sabotage_Planet</Function>
</Sabotage_Planet>
<Build_Underworld_Palace>
<Goal>Build_Underworld_Palace</Goal>
<Function>Should_Build_Underworld_Palace</Function>
</Build_Underworld_Palace>
<Build_Underworld_Barracks>
<Goal>Build_Underworld_Barracks</Goal>
<Function>Should_Build_Underworld_Barracks</Function>
</Build_Underworld_Barracks>
<Build_Underworld_Vehicle_Factory>
<Goal>Build_Underworld_Vehicle_Factory</Goal>
<Function>Should_Build_Underworld_Vehicle_Factory</Function>
</Build_Underworld_Vehicle_Factory>
<Build_Underworld_Droid_Works>
<Goal>Build_Underworld_Droid_Works</Goal>
<Function>Should_Build_Underworld_Droid_Works</Function>
</Build_Underworld_Droid_Works>
<Build_Initial_Starbase_Only>
<Goal>Build_Initial_Starbase_Only</Goal>
<Function>Needs_Initial_Starbase</Function>
</Build_Initial_Starbase_Only>
<Build_Initial_Groundbase_Only>
<Goal>Build_Initial_Groundbase_Only</Goal>
<Function>Needs_Initial_Groundbase</Function>
</Build_Initial_Groundbase_Only>
<Build_Underworld_Starbase>
<Goal>Upgrade_Starbase</Goal>
<Function>Should_Underworld_Build_Starbase</Function>
</Build_Underworld_Starbase>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Mine_Structure>
<Goal>Mine_Structure</Goal>
<Function>Should_Mine_Structure</Function>
</Mine_Structure>
<Remote_Bomb_Friendly_Unit>
<Goal>Remote_Bomb_Friendly_Unit</Goal>
<Function>Should_Remote_Bomb_Friendly_Unit</Function>
</Remote_Bomb_Friendly_Unit>
<Tyber_Manager_Land>
<Goal>Tyber_Manager_Land</Goal>
<Function>ReallyBig</Function>
</Tyber_Manager_Land>
<Build_Ysalamiri_Cage>
<Goal>Build_Ysalamiri_Cage</Goal>
<Function>Should_Build_Ysalamiri_Cage</Function>
</Build_Ysalamiri_Cage>
<Build_Rocket_Pod>
<Goal>Build_Rocket_Pod</Goal>
<Function>Should_Build_Rocket_Pod</Function>
</Build_Rocket_Pod>
<Build_Sensor_Scrambler>
<Goal>Build_Sensor_Scrambler</Goal>
<Function>Should_Build_Sensor_Scrambler</Function>
</Build_Sensor_Scrambler>
<!-- FCU Landmode Items -->
<!-- <Build_FCU_U_Barracks>
<Goal>Build_FCU_U_Barracks</Goal>
<Function>Should_Build_FCU_U_Barracks</Function>
</Build_FCU_U_Barracks>
<Build_FCU_U_Cantina>
<Goal>Build_FCU_U_Cantina</Goal>
<Function>Should_Build_FCU_U_Cantina</Function>
</Build_FCU_U_Cantina>
<Build_FCU_U_Utility_Pad>
<Goal>Build_FCU_U_Utility_Pad</Goal>
<Function>Should_Build_FCU_U_Utility_Pad</Function>
</Build_FCU_U_Utility_Pad>
<Build_FCU_U_Droid_Works>
<Goal>Build_FCU_U_Droid_Works</Goal>
<Function>Should_Build_FCU_U_Droid_Works</Function>
</Build_FCU_U_Droid_Works>
<Build_FCU_U_Power_Gen>
<Goal>Build_FCU_U_Power_Gen</Goal>
<Function>Should_Build_FCU_U_Power_Gen</Function>
</Build_FCU_U_Power_Gen>
<Build_FCU_U_Shield_Gen_370>
<Goal>Build_FCU_U_Shield_Gen_370</Goal>
<Function>Should_Build_FCU_U_Shield_Gen_370</Function>
</Build_FCU_U_Shield_Gen_370>
<Build_FCU_U_Factory>
<Goal>Build_FCU_U_Factory</Goal>
<Function>Should_Build_FCU_U_Factory</Function>
</Build_FCU_U_Factory>
<Build_FCU_U_Gravity_Gen>
<Goal>Build_FCU_U_Gravity_Gen</Goal>
<Function>Should_Build_FCU_U_Gravity_Gen</Function>
</Build_FCU_U_Gravity_Gen>
<Build_FCU_U_Shield_Gen_740>
<Goal>Build_FCU_U_Shield_Gen_740</Goal>
<Function>Should_Build_FCU_U_Shield_Gen_740</Function>
</Build_FCU_U_Shield_Gen_740>
<Build_FCU_U_Turbo_Tower>
<Goal>Build_FCU_U_Turbo_Tower</Goal>
<Function>Should_Build_FCU_U_Turbo_Tower</Function>
</Build_FCU_U_Turbo_Tower>-->
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Tyber_Manager_Space>
<Goal>Tyber_Manager_Space</Goal>
<Function>ReallyBig</Function>
</Tyber_Manager_Space>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<LiftBlockade>
<Goal>Lift_Blockade</Goal>
<Function>Needs_Blockade_Lifted</Function>
</LiftBlockade>
<Build_Weapon>
<Goal>Build_Weapon</Goal>
<Function>Needs_Weapon</Function>
</Build_Weapon>
<Build_Base_Shield>
<Goal>Build_Base_Shield</Goal>
<Function>Needs_Base_Shield</Function>
</Build_Base_Shield>
<Build_Jamming_Station>
<Goal>Build_Jamming_Station</Goal>
<Function>Needs_Jamming_Station</Function>
</Build_Jamming_Station>
<Remove_Smuggler>
<Goal>Remove_Smuggler</Goal>
<Function>Needs_Smuggler_Removed</Function>
</Remove_Smuggler>
<Build_Turbolasers>
<Goal>Build_Turbolasers</Goal>
<Function>Needs_Turbolasers</Function>
</Build_Turbolasers>
<Generate_Magic_Ground_Defense>
<Goal>Generate_Magic_Ground_Defense</Goal>
<Function>Zero</Function><!--Needs_Magic_Ground_Defense-->
</Generate_Magic_Ground_Defense>
<Generate_Magic_Space_Defense>
<Goal>Generate_Magic_Space_Defense</Goal>
<Function>Zero</Function><!--Needs_Magic_Space_Defense-->
<Function>Needs_Magic_Space_Defense</Function>
</Generate_Magic_Space_Defense>
<Generate_Magic_Ground_Defense_Easy>
<Goal>Generate_Magic_Ground_Defense_Easy</Goal>
<Function>Zero</Function><!--Needs_Magic_Ground_Defense_Easy-->
</Generate_Magic_Ground_Defense_Easy>
<Generate_Magic_Space_Defense_Easy>
<Goal>Generate_Magic_Space_Defense_Easy</Goal>
<Function>Zero</Function><!--Needs_Magic_Space_Defense_Easy-->
</Generate_Magic_Space_Defense_Easy>
<Generate_Magic_Ground_Defense_Hard>
<Goal>Generate_Magic_Ground_Defense_Hard</Goal>
<Function>Zero</Function><!--Needs_Magic_Ground_Defense_Hard-->
</Generate_Magic_Ground_Defense_Hard>
<Generate_Magic_Space_Defense_Hard>
<Goal>Generate_Magic_Space_Defense_Hard</Goal>
<Function>Zero</Function><!--Needs_Magic_Space_Defense_Hard-->
</Generate_Magic_Space_Defense_Hard>
<Generate_Magic_Ground_Structure>
<Goal>Generate_Magic_Ground_Structure</Goal>
<Function>Zero</Function><!--Needs_Magic_Ground_Structure-->
</Generate_Magic_Ground_Structure>
<Generate_Magic_Cash_Drop>
<Goal>Generate_Magic_Cash_Drop</Goal>
<Function>Zero</Function><!--Needs_Magic_Cash_Drop-->
</Generate_Magic_Cash_Drop>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<ScoutPlanet>
<Goal>Scout_Planet</Goal>
<Function>Needs_Scouting</Function>
</ScoutPlanet>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<DevelopStarbase>
<Goal>Upgrade_Starbase</Goal>
<Function>Needs_Starbase_Upgrade</Function>
</DevelopStarbase>
<Advance_Tech_Empire>
<Goal>Advance_Tech_Empire</Goal>
<Function>One</Function>
</Advance_Tech_Empire>
<Advance_Tech_Rebel>
<Goal>Advance_Tech_Rebel</Goal>
<Function>Can_Afford_Steal_Tech</Function>
</Advance_Tech_Rebel>
<Advance_Tech_Hutts>
<Goal>Advance_Tech_Hutts</Goal>
<Function>One</Function>
</Advance_Tech_Hutts>
<BuildEconomicStructure>
<Goal>Build_Economic_Structure</Goal>
<Function>Needs_Mining_Facility</Function>
</BuildEconomicStructure>
<Build_Cantina>
<Goal>Build_Cantina</Goal>
<Function>Needs_Cantina</Function>
</Build_Cantina>
<Build_Scanner>
<Goal>Build_Scanner</Goal>
<Function>Needs_Scanner</Function>
</Build_Scanner>
<Build_Hutt_Palace>
<Goal>Build_Hutt_Palace</Goal>
<Function>Needs_Hutt_Palace</Function>
</Build_Hutt_Palace>
<Build_Infiltrator_Facility>
<Goal>Build_Infiltrator_Facility</Goal>
<Function>Needs_Ground_Infiltrator_Facility</Function>
</Build_Infiltrator_Facility>
<Build_Initial_Starbase_Only>
<Goal>Build_Initial_Starbase_Only</Goal>
<Function>Needs_Initial_Starbase</Function>
</Build_Initial_Starbase_Only>
<Build_Initial_Groundbase_Only>
<Goal>Build_Initial_Groundbase_Only</Goal>
<Function>Needs_Initial_Groundbase</Function>
</Build_Initial_Groundbase_Only>
<Build_Base_Component_Light_Vehicle_Factory>
<Goal>Build_Base_Component_Light_Vehicle_Factory</Goal>
<Function>Need_Light_Vehicle_Factory</Function>
</Build_Base_Component_Light_Vehicle_Factory>
<Build_Base_Component_Heavy_Vehicle_Factory>
<Goal>Build_Base_Component_Heavy_Vehicle_Factory</Goal>
<Function>Need_Heavy_Vehicle_Factory</Function>
</Build_Base_Component_Heavy_Vehicle_Factory>
<Build_Base_Component_Advanced_Vehicle_Factory>
<Goal>Build_Base_Component_Advanced_Vehicle_Factory</Goal>
<Function>Need_Advanced_Vehicle_Factory</Function>
</Build_Base_Component_Advanced_Vehicle_Factory>
<Build_Base_Component_Officer_Academy>
<Goal>Build_Base_Component_Officer_Academy</Goal>
<Function>Need_Officer_Academy</Function>
</Build_Base_Component_Officer_Academy>
<Build_Base_Component_Research_Facility>
<Goal>Build_Base_Component_Research_Facility</Goal>
<Function>Need_First_Research_Facility</Function>
</Build_Base_Component_Research_Facility>
<Build_Base_Component_Research_Facility_2>
<Goal>Build_Base_Component_Research_Facility_2</Goal>
<Function>Need_Research_Facility</Function>
</Build_Base_Component_Research_Facility_2>
<Build_Base_Component_Comm_Array>
<Goal>Build_Base_Component_Comm_Array</Goal>
<Function>Need_Comm_Array</Function>
</Build_Base_Component_Comm_Array>
<Build_Base_Component_Barracks>
<Goal>Build_Base_Component_Barracks</Goal>
<Function>Need_Barracks</Function>
</Build_Base_Component_Barracks>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Clear_Infantry>
<Goal>Clear_Infantry</Goal>
<Function>Should_Clear_Infantry</Function>
</Clear_Infantry>
<Clear_Vehicles>
<Goal>Clear_Vehicles</Goal>
<Function>Should_Clear_Vehicles</Function>
</Clear_Vehicles>
<Destroy_Land_Unit>
<Goal>Destroy_Land_Unit</Goal>
<Function>Should_Destroy_Land_Unit</Function>
</Destroy_Land_Unit>
<Land_Scout_Area>
<Goal>Land_Scout_Area</Goal>
<Function>Land_Area_Needs_Scouting</Function>
</Land_Scout_Area>
<Hold_Position>
<Goal>Hold_Position</Goal>
<Function>Should_Hold_Position</Function>
</Hold_Position>
<Destroy_Structure>
<Goal>Destroy_Structure</Goal>
<Function>Should_Destroy_Structure</Function>
</Destroy_Structure>
<Destroy_Turbolaser>
<Goal>Destroy_Turbolaser</Goal>
<Function>Should_Destroy_Turbolaser</Function>
</Destroy_Turbolaser>
<Land_Retreat>
<Goal>Land_Retreat</Goal>
<Function>Should_Retreat_From_Land</Function>
</Land_Retreat>
<Land_Escort>
<Goal>Land_Escort</Goal>
<Function>Zero</Function>
</Land_Escort>
<Airstrike>
<Goal>Airstrike</Goal>
<Function>One</Function>
</Airstrike>
<!--the freestore anti-idle is handling this behavior-->
<Clean_Up>
<Goal>Clean_Up</Goal>
<Function>Zero</Function>
</Clean_Up>
<Land_Bombing_Run>
<Goal>Land_Bombing_Run</Goal>
<Function>Should_Bomb</Function>
</Land_Bombing_Run>
<Build_AntiVehicle_Turret>
<Goal>Build_AntiVehicle_Turret</Goal>
<Function>Need_AntiVehicle_Turret</Function>
</Build_AntiVehicle_Turret>
<Build_AntiAir_Turret>
<Goal>Build_AntiAir_Turret</Goal>
<Function>Need_AntiAir_Turret</Function>
</Build_AntiAir_Turret>
<Build_AntiInfantry_Turret>
<Goal>Build_AntiInfantry_Turret</Goal>
<Function>Need_AntiInfantry_Turret</Function>
</Build_AntiInfantry_Turret>
<Build_Bacta_Tank>
<Goal>Build_Bacta_Tank</Goal>
<Function>Need_Bacta_Tank</Function>
</Build_Bacta_Tank>
<Build_Repair_Bay>
<Goal>Build_Repair_Bay</Goal>
<Function>Need_Repair_Bay</Function>
</Build_Repair_Bay>
<Fund_Tactical_Structures>
<Goal>Fund_Tactical_Structures</Goal>
<Function>Need_For_Tactical_Funding</Function>
</Fund_Tactical_Structures>
<Sell_Tactical_Structure>
<Goal>Sell_Tactical_Structure</Goal>
<Function>Need_To_Sell_Tactical_Structure</Function>
</Sell_Tactical_Structure>
<Steal_Vehicle>
<Goal>Steal_Vehicle</Goal>
<Function>Need_To_Steal_Vehicle</Function>
</Steal_Vehicle>
<Flame_Infantry>
<Goal>Flame_Infantry</Goal>
<Function>ReallyBig</Function>
</Flame_Infantry>
<Droids>
<Goal>Droids</Goal>
<Function>ReallyBig</Function>
</Droids>
<ObiWanAssists>
<Goal>ObiWanAssists</Goal>
<Function>ReallyBig</Function>
</ObiWanAssists>
<HanSoloAssists>
<Goal>HanSoloAssists</Goal>
<Function>ReallyBig</Function>
</HanSoloAssists>
<PalpatineManager>
<Goal>PalpatineManager</Goal>
<Function>ReallyBig</Function>
</PalpatineManager>
<VaderAssists>
<Goal>VaderAssists</Goal>
<Function>ReallyBig</Function>
</VaderAssists>
<Land_Heroes>
<Goal>Land_Heroes</Goal>
<Function>Need_Heroes_Landed</Function>
</Land_Heroes>
<Patrol>
<Goal>Patrol</Goal>
<Function>Need_To_Patrol_Land</Function>
</Patrol>
<Defend_Structure>
<Goal>Defend_Structure</Goal>
<Function>Need_To_Defend_Structure</Function>
</Defend_Structure>
<PreDefend_Structure>
<Goal>PreDefend_Structure</Goal>
<Function>Need_To_PreDefend_Structure</Function>
</PreDefend_Structure>
<Fire_Magnepulse>
<Goal>Fire_Magnepulse</Goal>
<Function>ReallyBig</Function>
</Fire_Magnepulse>
<Tactical_Multiplayer_Build_Land_Units_Generic>
<Goal>Tactical_Multiplayer_Build_Land_Units_Generic</Goal>
<Function>Tactical_Multiplayer_Should_Build_Units_Generic_Land</Function>
</Tactical_Multiplayer_Build_Land_Units_Generic>
<Tactical_Multiplayer_Build_Basic_Structure>
<Goal>Tactical_Multiplayer_Build_Basic_Structure</Goal>
<Function>Tactical_Multiplayer_Should_Build_Basic_Structure</Function>
</Tactical_Multiplayer_Build_Basic_Structure>
<Tactical_Multiplayer_Build_Barracks>
<Goal>Tactical_Multiplayer_Build_Barracks</Goal>
<Function>Tactical_Multiplayer_Should_Build_Barracks</Function>
</Tactical_Multiplayer_Build_Barracks>
<Tactical_Multiplayer_Build_Command_Center>
<Goal>Tactical_Multiplayer_Build_Command_Center</Goal>
<Function>Tactical_Multiplayer_Should_Build_Command_Center</Function>
</Tactical_Multiplayer_Build_Command_Center>
<Purchase_Land_Upgrades_Generic>
<Goal>Purchase_Land_Upgrades_Generic</Goal>
<Function>Should_Purchase_Ability_Generic_Land</Function>
</Purchase_Land_Upgrades_Generic>
<Purchase_Early_Land_Upgrades>
<Goal>Purchase_Early_Land_Upgrades</Goal>
<Function>Should_Purchase_Early_Land_Upgrades</Function>
</Purchase_Early_Land_Upgrades>
<Secure_Contestable>
<Goal>Secure_Contestable</Goal>
<Function>Need_To_Secure_Contestable_Land</Function>
</Secure_Contestable>
<Secure_Contestable_Escorted>
<Goal>Secure_Contestable</Goal>
<Function>Need_To_Secure_Contestable_Escorted_Land</Function>
</Secure_Contestable_Escorted>
<Build_Econ_Structure>
<Goal>Build_Econ_Structure</Goal>
<Function>Need_To_Build_Refinery_Land</Function>
</Build_Econ_Structure>
<Burn_Units_Land>
<Goal>Burn_Units_Land</Goal>
<Function>Should_Burn_Units_Land</Function>
</Burn_Units_Land>
<Tech_Upgrade_Emergency>
<Goal>Tech_Upgrade_Emergency</Goal>
<Function>Skirmish_Upgrade_Tech_With_Multiplier</Function>
</Tech_Upgrade_Emergency>
<Defensive_Rush>
<Goal>Defensive_Rush</Goal>
<Function>Should_Defensive_Rush</Function>
</Defensive_Rush>
<Tactical_Multiplayer_Build_Infantry_Emergency>
<Goal>Tactical_Multiplayer_Build_Infantry_Emergency</Goal>
<Function>Should_Build_Infantry_Emergency</Function>
</Tactical_Multiplayer_Build_Infantry_Emergency>
<Secure_Victory_Control_Point>
<Goal>Secure_Victory_Control_Point</Goal>
<Function>Should_Secure_Victory_Control_Point</Function>
</Secure_Victory_Control_Point>
<Debug_Goal_Land_1>
<Goal>Debug_Goal_Land_1</Goal>
<Function>Is_Initial_Skirmish_State_Established</Function>
</Debug_Goal_Land_1>
<Debug_Goal_Land_2>
<Goal>Debug_Goal_Land_2</Goal>
<Function>Space_Area_Is_Hidden</Function>
</Debug_Goal_Land_2>
</FunctionSet>

View File

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<?xml version="1.0"?>
<FunctionSet>
<Flush_MajorItem_Budget>
<Goal>Flush_MajorItem_Budget</Goal>
<Function>Need_To_Flush_MajorItem_Budget</Function>
</Flush_MajorItem_Budget>
<Build_Space_Forces>
<Goal>Build_Space_Forces</Goal>
<Function>Allow_Blind_Space_Production</Function>
</Build_Space_Forces>
<Build_Ground_Forces>
<Goal>Build_Ground_Forces</Goal>
<Function>Allow_Blind_Ground_Production</Function>
</Build_Ground_Forces>
<Reclaim_Excess_MajorItem_Budget>
<Goal>Reclaim_Excess_MajorItem_Budget</Goal>
<Function>Can_Reclaim_Excess_MajorItem_Budget</Function>
</Reclaim_Excess_MajorItem_Budget>
<Conquer_Pirate>
<Goal>Conquer_Pirate</Goal>
<Function>Should_Conquer_Pirate_Planet</Function>
</Conquer_Pirate>
<Conquer_To_Reconnect>
<Goal>Conquer_To_Reconnect</Goal>
<Function>Need_To_Reconnect_Islands</Function>
</Conquer_To_Reconnect>
<GrowTowardDistantSystem>
<Goal>Distant_System_Path_Bonus</Goal>
<Function>One</Function>
</GrowTowardDistantSystem>
<WeakenPlanet>
<Goal>Weaken_Planet</Goal>
<Function>Is_Good_Weaken_Target</Function>
</WeakenPlanet>
<Conquer_Opponent>
<Goal>Conquer_Opponent</Goal>
<Function>Should_Conquer_Opponent_Planet</Function>
</Conquer_Opponent>
<Death_Star_Use>
<Goal>Death_Star_Use</Goal>
<Function>Want_To_Fire_DS</Function>
</Death_Star_Use>
<Raid>
<Goal>Raid</Goal>
<Function>Is_Good_Raid_Target</Function>
</Raid>
<Unrestricted_Grab_Space>
<Goal>Unrestricted_Grab_Space</Goal>
<Function>Should_Perform_Unrestricted_Grab_Space</Function>
</Unrestricted_Grab_Space>
<Unrestricted_Grab_Land>
<Goal>Unrestricted_Grab_Land</Goal>
<Function>Should_Perform_Unrestricted_Grab_Land</Function>
</Unrestricted_Grab_Land>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Destroy_Unit>
<Goal>Destroy_Unit</Goal>
<Function>Unit_Needs_To_Be_Destroyed</Function>
</Destroy_Unit>
<Destroy_Unit_Minimal>
<Goal>Destroy_Unit_Minimal</Goal>
<Function>Unit_Needs_To_Be_Destroyed_Low_Desire</Function>
</Destroy_Unit_Minimal>
<Disable_Unit>
<Goal>Disable_Unit</Goal>
<Function>Unit_Needs_To_Be_Disabled</Function>
</Disable_Unit>
<Bomb_Unit>
<Goal>Bomb_Unit</Goal>
<Function>Unit_Needs_To_Be_Bombed</Function>
</Bomb_Unit>
<Sweep_Area>
<Goal>Sweep_Area</Goal>
<Function>Area_Needs_Sweeping</Function>
</Sweep_Area>
<Space_Escort_Goal>
<Goal>Space_Escort_Goal</Goal>
<Function>Unit_Needs_Escort</Function>
</Space_Escort_Goal>
<Space_Scout>
<Goal>Space_Scout</Goal>
<Function>Space_Area_Needs_Scouting</Function>
</Space_Scout>
<Hide_Transports>
<Goal>Hide_Transports</Goal>
<Function>Need_To_Hide_Units</Function>
</Hide_Transports>
<Hide_Surprise_Units>
<Goal>Hide_Surprise_Units</Goal>
<Function>Desire_To_Hide_At_Location</Function>
</Hide_Surprise_Units>
<Return_To_Base>
<Goal>Return_To_Base</Goal>
<Function>Should_Return_To_Base</Function>
</Return_To_Base>
<Patrol_Structure_Space>
<Goal>Patrol_Structure_Space</Goal>
<Function>Need_To_Patrol_Space</Function>
</Patrol_Structure_Space>
<Debug_Goal_Space>
<Goal>Debug_Goal_Space</Goal>
<Function>Want_To_Retreat_From_Space</Function>
</Debug_Goal_Space>
<Space_Retreat>
<Goal>Space_Retreat</Goal>
<Function>Should_Retreat_From_Space</Function>
</Space_Retreat>
<Ground_To_Space_Damage>
<Goal>Ground_To_Space_Damage</Goal>
<Function>Needs_Hypervelocity_Shot</Function> <!--Needs_Ion_Shot-->
</Ground_To_Space_Damage>
<!--The Ion Cannon has a self-attachment script. Currently this custom goal is the best tactic-->
<Ground_To_Space_Disable>
<Goal>Ground_To_Space_Disable</Goal>
<Function>Needs_Ion_Shot</Function> <!--Needs_Hypervelocity_Shot-->
</Ground_To_Space_Disable>
<Fire_Death_Star>
<Goal>Fire_Death_Star</Goal>
<Function>ReallyBig</Function>
</Fire_Death_Star>
<Turbo_Attack_Location>
<Goal>Turbo_Attack_Location</Goal>
<Function>Good_Turbo_Attack_Location_Opportunity</Function>
</Turbo_Attack_Location>
<Turbo_Attack_Unit>
<Goal>Turbo_Attack_Unit</Goal>
<Function>Good_Turbo_Attack_Unit_Opportunity</Function>
</Turbo_Attack_Unit>
<Space_Artillery>
<Goal>Space_Artillery</Goal>
<Function>Good_Space_Artillery_Area</Function>
</Space_Artillery>
<Tactical_Multiplayer_Build_Space_Units_Generic>
<Goal>Tactical_Multiplayer_Build_Space_Units_Generic</Goal>
<Function>Tactical_Multiplayer_Should_Build_Generic_Space</Function>
</Tactical_Multiplayer_Build_Space_Units_Generic>
<Purchase_Space_Upgrades_Generic>
<Goal>Purchase_Space_Upgrades_Generic</Goal>
<Function>Should_Purchase_Ability_Generic_Space</Function>
</Purchase_Space_Upgrades_Generic>
<Secure_Build_Pad_Space>
<Goal>Secure_Build_Pad_Space</Goal>
<Function>Need_To_Secure_Contestable_Space</Function>
</Secure_Build_Pad_Space>
<Build_Structure_Space>
<Goal>Build_Structure_Space</Goal>
<Function>Need_To_Build_Structure_Space</Function>
</Build_Structure_Space>
<Build_Refinery_Space>
<Goal>Build_Refinery_Space</Goal>
<Function>Need_To_Build_Refinery_Space</Function>
</Build_Refinery_Space>
<Burn_Units_Space>
<Goal>Burn_Units_Space</Goal>
<Function>Should_Burn_Units_Space</Function>
</Burn_Units_Space>
<Skirmish_Upgrade_Space_Station>
<Goal>Skirmish_Upgrade_Space_Station</Goal>
<Function>Skirmish_Needs_New_Space_Station_With_Multiplier</Function>
</Skirmish_Upgrade_Space_Station>
<Skirmish_Generate_Magic_Cash_Drop_Space>
<Goal>Skirmish_Generate_Magic_Cash_Drop_Space</Goal>
<Function>Skirmish_Needs_Magic_Cash_Drop_Space</Function>
</Skirmish_Generate_Magic_Cash_Drop_Space>
<Defend_Space_Station>
<Goal>Defend_Space_Station</Goal>
<Function>Need_To_Defend_Space_Station</Function>
</Defend_Space_Station>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Ewok_Hunt>
<Goal>Ewok_Hunt</Goal>
<Function>Need_To_Ewok_Hunt</Function>
</Ewok_Hunt>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Intervention_Upgrade_Space_Station>
<Goal>Intervention_Upgrade_Space_Station</Goal>
<Function>Intervention_Trigger_Upgrade_Space_Station</Function>
</Intervention_Upgrade_Space_Station>
<Intervention_Build_Ion_Cannons>
<Goal>Intervention_Build_Ion_Cannons</Goal>
<Function>Intervention_Trigger_Build_Ion_Cannons</Function>
</Intervention_Build_Ion_Cannons>
<Intervention_Build_Light_Vehicle_Factories>
<Goal>Intervention_Build_Light_Vehicle_Factories</Goal>
<Function>Intervention_Trigger_Build_Light_Vehicle_Factories</Function>
</Intervention_Build_Light_Vehicle_Factories>
<Intervention_Build_Heavy_Vehicle_Factories>
<Goal>Intervention_Build_Heavy_Vehicle_Factories</Goal>
<Function>Intervention_Trigger_Build_Heavy_Vehicle_Factories</Function>
</Intervention_Build_Heavy_Vehicle_Factories>
<Intervention_Accumulate_Credits>
<Goal>Intervention_Accumulate_Credits</Goal>
<Function>Intervention_Trigger_Accumulate_Credits</Function>
</Intervention_Accumulate_Credits>
<Intervention_Build_Space_Units>
<Goal>Intervention_Build_Space_Units</Goal>
<Function>Intervention_Trigger_Build_Space_Units</Function>
</Intervention_Build_Space_Units>
<Intervention_Build_Land_Units>
<Goal>Intervention_Build_Land_Units</Goal>
<Function>Intervention_Trigger_Build_Land_Units</Function>
</Intervention_Build_Land_Units>
<Intervention_Conquer_Pirate_Planet>
<Goal>Intervention_Conquer_Pirate_Planet</Goal>
<Function>Intervention_Trigger_Conquer_Pirate_Planet</Function>
</Intervention_Conquer_Pirate_Planet>
<Intervention_Scout>
<Goal>Intervention_Scout</Goal>
<Function>Intervention_Trigger_Scout</Function>
</Intervention_Scout>
<Intervention_Conquer_Enemy_Planet>
<Goal>Intervention_Conquer_Enemy_Planet</Goal>
<Function>Intervention_Trigger_Conquer_Enemy_Planet</Function>
</Intervention_Conquer_Enemy_Planet>
<Intervention_Credit_Windfall>
<Goal>Intervention_Credit_Windfall</Goal>
<Function>Intervention_Trigger_Credit_Windfall</Function>
</Intervention_Credit_Windfall>
<Intervention_Land_Unit_Windfall>
<Goal>Intervention_Land_Unit_Windfall</Goal>
<Function>Intervention_Trigger_Land_Unit_Windfall</Function>
</Intervention_Land_Unit_Windfall>
<Intervention_Space_Unit_Windfall>
<Goal>Intervention_Space_Unit_Windfall</Goal>
<Function>Intervention_Trigger_Space_Unit_Windfall</Function>
</Intervention_Space_Unit_Windfall>
<Intervention_Planet_Windfall>
<Goal>Intervention_Planet_Windfall</Goal>
<Function>Intervention_Trigger_Planet_Windfall</Function>
</Intervention_Planet_Windfall>
<Intervention_Tech_Windfall>
<Goal>Intervention_Tech_Windfall</Goal>
<Function>Intervention_Trigger_Tech_Windfall</Function>
</Intervention_Tech_Windfall>
<Intervention_Indigenous_Revolt>
<Goal>Intervention_Indigenous_Revolt</Goal>
<Function>Intervention_Trigger_Indigenous_Revolt</Function>
</Intervention_Indigenous_Revolt>
<Intervention_Hunt_Capital_Ships>
<Goal>Intervention_Hunt_Capital_Ships</Goal>
<Function>Intervention_Trigger_Hunt_Capital_Ships</Function>
</Intervention_Hunt_Capital_Ships>
<Intervention_Rebel_Smuggler>
<Goal>Intervention_Rebel_Smuggler</Goal>
<Function>Intervention_Trigger_Rebel_Smuggler</Function>
</Intervention_Rebel_Smuggler>
<Intervention_Pirate_Ambush>
<Goal>Intervention_Pirate_Ambush</Goal>
<Function>Intervention_Trigger_Pirate_Ambush</Function>
</Intervention_Pirate_Ambush>
<Intervention_Vader_Favor>
<Goal>Intervention_Vader_Favor</Goal>
<Function>Intervention_Trigger_Vader_Favor</Function>
</Intervention_Vader_Favor>
<Intervention_Imperial_Traitor>
<Goal>Intervention_Imperial_Traitor</Goal>
<Function>Intervention_Trigger_Imperial_Traitor</Function>
</Intervention_Imperial_Traitor>
<Intervention_Rebel_Sabotage>
<Goal>Intervention_Rebel_Sabotage</Goal>
<Function>Intervention_Trigger_Rebel_Sabotage</Function>
</Intervention_Rebel_Sabotage>
<Intervention_Rebel_Revolt>
<Goal>Intervention_Rebel_Revolt</Goal>
<Function>Intervention_Trigger_Rebel_Revolt</Function>
</Intervention_Rebel_Revolt>
<Intervention_Pirate_Defection>
<Goal>Intervention_Pirate_Defection</Goal>
<Function>Intervention_Trigger_Pirate_Defection</Function>
</Intervention_Pirate_Defection>
<Intervention_Refugee_Escort>
<Goal>Intervention_Refugee_Escort</Goal>
<Function>Intervention_Trigger_Refugee_Escort</Function>
</Intervention_Refugee_Escort>
<Intervention_Confront_Boba>
<Goal>Intervention_Confront_Boba</Goal>
<Function>Intervention_Trigger_Confront_Boba</Function>
</Intervention_Confront_Boba>
<Intervention_Pirate_Rescue>
<Goal>Intervention_Pirate_Rescue</Goal>
<Function>Intervention_Trigger_Pirate_Rescue</Function>
</Intervention_Pirate_Rescue>
<Intervention_Pirate_Enlightenment>
<Goal>Intervention_Pirate_Enlightenment</Goal>
<Function>Intervention_Trigger_Pirate_Enlightenment</Function>
</Intervention_Pirate_Enlightenment>
<Intervention_Pirate_Enlightenment_b>
<Goal>Intervention_Pirate_Enlightenment_b</Goal>
<Function>Intervention_Trigger_Pirate_Enlightenment_b</Function>
</Intervention_Pirate_Enlightenment_b>
<Intervention_Show_of_Strength>
<Goal>Intervention_Show_of_Strength</Goal>
<Function>Intervention_Trigger_Show_of_Strength</Function>
</Intervention_Show_of_Strength>
<Intervention_Fleet_Rescue>
<Goal>Intervention_Fleet_Rescue</Goal>
<Function>Intervention_Trigger_Fleet_Rescue</Function>
</Intervention_Fleet_Rescue>
<Intervention_Empire_Oppression>
<Goal>Intervention_Empire_Oppression</Goal>
<Function>Intervention_Trigger_Empire_Oppression</Function>
</Intervention_Empire_Oppression>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Sandbox_Event_Contrived_Attack>
<Goal>Sandbox_Event_Contrived_Attack</Goal>
<Function>Trigger_Contrived_Attack</Function>
</Sandbox_Event_Contrived_Attack>
<Sandbox_Event_Trap_Galactic>
<Goal>Sandbox_Event_Trap_Galactic</Goal>
<Function>Trigger_Trap_Galactic</Function>
</Sandbox_Event_Trap_Galactic>
<Sandbox_Event_Trap_Land>
<Goal>Sandbox_Event_Trap_Land</Goal>
<Function>Trigger_Trap_Land</Function>
</Sandbox_Event_Trap_Land>
<Sandbox_Event_Planet_Ownership_Flip>
<Goal>Sandbox_Event_Planet_Ownership_Flip</Goal>
<Function>Trigger_Planet_Ownership_Flip</Function>
</Sandbox_Event_Planet_Ownership_Flip>
<Sandbox_Event_Fleet_Rampage>
<Goal>Sandbox_Event_Fleet_Rampage</Goal>
<Function>Trigger_Fleet_Rampage</Function>
</Sandbox_Event_Fleet_Rampage>
<Sandbox_Event_Hero_Gathering>
<Goal>Sandbox_Event_Hero_Gathering</Goal>
<Function>Trigger_Hero_Gathering</Function>
</Sandbox_Event_Hero_Gathering>
</FunctionSet>

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<?xml version="1.0"?>
<FunctionSet>
<Debug_Goal_Galactic>
<Goal>Debug_Goal_Galactic</Goal>
<Function>Empire_Should_Upgrade_Tech</Function>
</Debug_Goal_Galactic>
<Debug_Goal_Galactic_2>
<Goal>Debug_Goal_Galactic_2</Goal>
<Function>Land_Tactical_Budget_Clamped</Function>
</Debug_Goal_Galactic_2>
<Debug_Goal_Galactic_3>
<Goal>Debug_Goal_Galactic_3</Goal>
<Function>Empire_Tech_Untrigger</Function>
</Debug_Goal_Galactic_3>
<AlwaysOff>
<Goal>AlwaysOff</Goal>
<Function>Zero</Function>
</AlwaysOff>
</FunctionSet>