Initial commit

This commit is contained in:
2026-02-28 14:00:45 -06:00
commit 16d3170787
1134 changed files with 589134 additions and 0 deletions

View File

@@ -0,0 +1,241 @@
<?xml version="1.0"?>
<FunctionSet>
<Clear_Infantry>
<Goal>Clear_Infantry</Goal>
<Function>Should_Clear_Infantry</Function>
</Clear_Infantry>
<Clear_Vehicles>
<Goal>Clear_Vehicles</Goal>
<Function>Should_Clear_Vehicles</Function>
</Clear_Vehicles>
<Destroy_Land_Unit>
<Goal>Destroy_Land_Unit</Goal>
<Function>Should_Destroy_Land_Unit</Function>
</Destroy_Land_Unit>
<Land_Scout_Area>
<Goal>Land_Scout_Area</Goal>
<Function>Land_Area_Needs_Scouting</Function>
</Land_Scout_Area>
<Hold_Position>
<Goal>Hold_Position</Goal>
<Function>Should_Hold_Position</Function>
</Hold_Position>
<Destroy_Structure>
<Goal>Destroy_Structure</Goal>
<Function>Should_Destroy_Structure</Function>
</Destroy_Structure>
<Destroy_Turbolaser>
<Goal>Destroy_Turbolaser</Goal>
<Function>Should_Destroy_Turbolaser</Function>
</Destroy_Turbolaser>
<Land_Retreat>
<Goal>Land_Retreat</Goal>
<Function>Should_Retreat_From_Land</Function>
</Land_Retreat>
<Land_Escort>
<Goal>Land_Escort</Goal>
<Function>Zero</Function>
</Land_Escort>
<Airstrike>
<Goal>Airstrike</Goal>
<Function>One</Function>
</Airstrike>
<!--the freestore anti-idle is handling this behavior-->
<Clean_Up>
<Goal>Clean_Up</Goal>
<Function>Zero</Function>
</Clean_Up>
<Land_Bombing_Run>
<Goal>Land_Bombing_Run</Goal>
<Function>Should_Bomb</Function>
</Land_Bombing_Run>
<Build_AntiVehicle_Turret>
<Goal>Build_AntiVehicle_Turret</Goal>
<Function>Need_AntiVehicle_Turret</Function>
</Build_AntiVehicle_Turret>
<Build_AntiAir_Turret>
<Goal>Build_AntiAir_Turret</Goal>
<Function>Need_AntiAir_Turret</Function>
</Build_AntiAir_Turret>
<Build_AntiInfantry_Turret>
<Goal>Build_AntiInfantry_Turret</Goal>
<Function>Need_AntiInfantry_Turret</Function>
</Build_AntiInfantry_Turret>
<Build_Bacta_Tank>
<Goal>Build_Bacta_Tank</Goal>
<Function>Need_Bacta_Tank</Function>
</Build_Bacta_Tank>
<Build_Repair_Bay>
<Goal>Build_Repair_Bay</Goal>
<Function>Need_Repair_Bay</Function>
</Build_Repair_Bay>
<Fund_Tactical_Structures>
<Goal>Fund_Tactical_Structures</Goal>
<Function>Need_For_Tactical_Funding</Function>
</Fund_Tactical_Structures>
<Sell_Tactical_Structure>
<Goal>Sell_Tactical_Structure</Goal>
<Function>Need_To_Sell_Tactical_Structure</Function>
</Sell_Tactical_Structure>
<Steal_Vehicle>
<Goal>Steal_Vehicle</Goal>
<Function>Need_To_Steal_Vehicle</Function>
</Steal_Vehicle>
<Flame_Infantry>
<Goal>Flame_Infantry</Goal>
<Function>ReallyBig</Function>
</Flame_Infantry>
<Droids>
<Goal>Droids</Goal>
<Function>ReallyBig</Function>
</Droids>
<ObiWanAssists>
<Goal>ObiWanAssists</Goal>
<Function>ReallyBig</Function>
</ObiWanAssists>
<HanSoloAssists>
<Goal>HanSoloAssists</Goal>
<Function>ReallyBig</Function>
</HanSoloAssists>
<PalpatineManager>
<Goal>PalpatineManager</Goal>
<Function>ReallyBig</Function>
</PalpatineManager>
<VaderAssists>
<Goal>VaderAssists</Goal>
<Function>ReallyBig</Function>
</VaderAssists>
<Land_Heroes>
<Goal>Land_Heroes</Goal>
<Function>Need_Heroes_Landed</Function>
</Land_Heroes>
<Patrol>
<Goal>Patrol</Goal>
<Function>Need_To_Patrol_Land</Function>
</Patrol>
<Defend_Structure>
<Goal>Defend_Structure</Goal>
<Function>Need_To_Defend_Structure</Function>
</Defend_Structure>
<PreDefend_Structure>
<Goal>PreDefend_Structure</Goal>
<Function>Need_To_PreDefend_Structure</Function>
</PreDefend_Structure>
<Fire_Magnepulse>
<Goal>Fire_Magnepulse</Goal>
<Function>ReallyBig</Function>
</Fire_Magnepulse>
<Tactical_Multiplayer_Build_Land_Units_Generic>
<Goal>Tactical_Multiplayer_Build_Land_Units_Generic</Goal>
<Function>Tactical_Multiplayer_Should_Build_Units_Generic_Land</Function>
</Tactical_Multiplayer_Build_Land_Units_Generic>
<Tactical_Multiplayer_Build_Basic_Structure>
<Goal>Tactical_Multiplayer_Build_Basic_Structure</Goal>
<Function>Tactical_Multiplayer_Should_Build_Basic_Structure</Function>
</Tactical_Multiplayer_Build_Basic_Structure>
<Tactical_Multiplayer_Build_Barracks>
<Goal>Tactical_Multiplayer_Build_Barracks</Goal>
<Function>Tactical_Multiplayer_Should_Build_Barracks</Function>
</Tactical_Multiplayer_Build_Barracks>
<Tactical_Multiplayer_Build_Command_Center>
<Goal>Tactical_Multiplayer_Build_Command_Center</Goal>
<Function>Tactical_Multiplayer_Should_Build_Command_Center</Function>
</Tactical_Multiplayer_Build_Command_Center>
<Purchase_Land_Upgrades_Generic>
<Goal>Purchase_Land_Upgrades_Generic</Goal>
<Function>Should_Purchase_Ability_Generic_Land</Function>
</Purchase_Land_Upgrades_Generic>
<Purchase_Early_Land_Upgrades>
<Goal>Purchase_Early_Land_Upgrades</Goal>
<Function>Should_Purchase_Early_Land_Upgrades</Function>
</Purchase_Early_Land_Upgrades>
<Secure_Contestable>
<Goal>Secure_Contestable</Goal>
<Function>Need_To_Secure_Contestable_Land</Function>
</Secure_Contestable>
<Secure_Contestable_Escorted>
<Goal>Secure_Contestable</Goal>
<Function>Need_To_Secure_Contestable_Escorted_Land</Function>
</Secure_Contestable_Escorted>
<Build_Econ_Structure>
<Goal>Build_Econ_Structure</Goal>
<Function>Need_To_Build_Refinery_Land</Function>
</Build_Econ_Structure>
<Burn_Units_Land>
<Goal>Burn_Units_Land</Goal>
<Function>Should_Burn_Units_Land</Function>
</Burn_Units_Land>
<Tech_Upgrade_Emergency>
<Goal>Tech_Upgrade_Emergency</Goal>
<Function>Skirmish_Upgrade_Tech_With_Multiplier</Function>
</Tech_Upgrade_Emergency>
<Defensive_Rush>
<Goal>Defensive_Rush</Goal>
<Function>Should_Defensive_Rush</Function>
</Defensive_Rush>
<Tactical_Multiplayer_Build_Infantry_Emergency>
<Goal>Tactical_Multiplayer_Build_Infantry_Emergency</Goal>
<Function>Should_Build_Infantry_Emergency</Function>
</Tactical_Multiplayer_Build_Infantry_Emergency>
<Secure_Victory_Control_Point>
<Goal>Secure_Victory_Control_Point</Goal>
<Function>Should_Secure_Victory_Control_Point</Function>
</Secure_Victory_Control_Point>
<Debug_Goal_Land_1>
<Goal>Debug_Goal_Land_1</Goal>
<Function>Is_Initial_Skirmish_State_Established</Function>
</Debug_Goal_Land_1>
<Debug_Goal_Land_2>
<Goal>Debug_Goal_Land_2</Goal>
<Function>Space_Area_Is_Hidden</Function>
</Debug_Goal_Land_2>
</FunctionSet>