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2026-02-28 14:00:45 -06:00
commit 16d3170787
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<?xml version="1.0"?>
<Goals>
<Build_EM_Field_Generator>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_EM_Field_Generator>
<Build_Grenade_Mortar>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Grenade_Mortar>
<Build_Offensive_Sensor_Node>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Offensive_Sensor_Node>
<!-- FCU Landmode Items -->
<!-- <Build_FCU_E_Barracks>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Barracks>
<Build_FCU_E_Cantina>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Cantina>
<Build_FCU_E_Comm_Array>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Comm_Array>
<Build_FCU_E_Utility_Pad>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Utility_Pad>
<Build_FCU_E_Lt_Factory>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Lt_Factory>
<Build_FCU_E_Power_Gen>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Power_Gen>
<Build_FCU_E_Shield_Gen_370>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Shield_Gen_370>
<Build_FCU_E_Research_Facility>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Research_Facility>
<Build_FCU_E_Hv_Factory>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Hv_Factory>
<Build_FCU_E_Relay_Station>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Relay_Station>
<Build_FCU_E_Magnepulse_Cannon>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Magnepulse_Cannon>
<Build_FCU_E_Refinery>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Refinery>
<Build_FCU_E_Ad_Factory>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Ad_Factory>
<Build_FCU_E_Shield_Gen_740>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Shield_Gen_740>
<Build_FCU_E_Turbo_Tower>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_E_Turbo_Tower>-->
</Goals>

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<?xml version="1.0"?>
<Goals>
<Remove_Corruption>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Hero</Category>
<Reachability>Friendly_Only</Reachability>
<Time_Limit>60.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.25</Build_Time_Delay_Tolerance>
<Global_Exclusions>Remove_Corruption</Global_Exclusions>
</Remove_Corruption>
</Goals>

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<?xml version="1.0"?>
<Goals>
<Garrison_Bunker>
<AIGoalApplicationFlags>Enemy_Structure | Friendly_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Map_Control</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>60</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Garrison_Bunker>
<Orbital_Bombardment>
<AIGoalApplicationFlags>Enemy_Unit | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Land_Bombing_Run, Orbital_Bombardment</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
<Tracking_Duration>60.0</Tracking_Duration>
</Orbital_Bombardment>
<Deploy_Troop_Transports>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
</Deploy_Troop_Transports>
<Garrison_Transport>
<AIGoalApplicationFlags>Friendly_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>60</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Garrison_Transport>
<Build_Bunker>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
<Tracking_Duration>120.0</Tracking_Duration>
<Per_Failure_Desire_Adjust>-15.0</Per_Failure_Desire_Adjust>
</Build_Bunker>
<Skirmish_Generate_Magic_Cash_Drop_Land>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Skirmish_Generate_Magic_Cash_Drop_Land>
</Goals>

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<?xml version="1.0"?>
<Goals>
<Build_Obelisk_Tower>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Obelisk_Tower>
<Build_Guard_Tower>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Guard_Tower>
<Build_Landing_Pad>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Landing_Pad>
<!-- FCU Landmode Items -->
<!-- <Build_FCU_H_Barracks>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Barracks>
<Build_FCU_H_Cantina>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Cantina>
<Build_FCU_H_Comm_Array>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Comm_Array>
<Build_FCU_H_Utility_Pad>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Utility_Pad>
<Build_FCU_H_Factory>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Factory>
<Build_FCU_H_Power_Gen>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Power_Gen>
<Build_FCU_H_Shield_Gen_370>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Shield_Gen_370>
<Build_FCU_H_Tech_Facility>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Tech_Facility>
<Build_FCU_H_Relay_Station>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Relay_Station>
<Build_FCU_H_Obelisk_Tower>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Obelisk_Tower>
<Build_FCU_H_Shield_Gen_740>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Shield_Gen_740>
<Build_FCU_H_Beam_Tower>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_H_Beam_Tower>-->
</Goals>

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<?xml version="1.0"?>
<Goals>
<Build_MDU_Repair_Facility>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_MDU_Repair_Facility>
<Build_Mobile_Shield_Generator>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Mobile_Shield_Generator>
<Build_Rapid_Fire_Laser>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Rapid_Fire_Laser>
<!-- FCU Landmode Items -->
<!-- <Build_FCU_R_Barracks>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Barracks>
<Build_FCU_R_Cantina>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Cantina>
<Build_FCU_R_Comm_Array>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Comm_Array>
<Build_FCU_R_Utility_Pad>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Utility_Pad>
<Build_FCU_R_Lt_Factory>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Lt_Factory>
<Build_FCU_R_Power_Gen>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Power_Gen>
<Build_FCU_R_Shield_Gen_370>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Shield_Gen_370>
<Build_FCU_R_Research_Facility>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Research_Facility>
<Build_FCU_R_Hv_Factory>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Hv_Factory>
<Build_FCU_R_Relay_Station>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Relay_Station>
<Build_FCU_R_Training_Facility>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Training_Facility>
<Build_FCU_R_Refinery>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Refinery>
<Build_FCU_R_Hangar>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Hangar>
<Build_FCU_R_Shield_Gen_740>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Shield_Gen_740>
<Build_FCU_R_Turbo_Tower>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_R_Turbo_Tower>-->
</Goals>

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<?xml version="1.0"?>
<Goals>
<Corrupt_Planet>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>60.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.25</Build_Time_Delay_Tolerance>
<Tracking_Duration>300.0</Tracking_Duration>
<Per_Failure_Desire_Adjust>-20.0</Per_Failure_Desire_Adjust>
</Corrupt_Planet>
<Black_Market_Purchase>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Hero</Category>
<Reachability>Any</Reachability>
<Time_Limit>0.0</Time_Limit>
</Black_Market_Purchase>
<Hack_Super_Weapon>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Hero</Category>
<Reachability>Any</Reachability>
<Time_Limit>0.0</Time_Limit>
</Hack_Super_Weapon>
<Sabotage_Planet>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>90.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.5</Build_Time_Delay_Tolerance>
<Tracking_Duration>300.0</Tracking_Duration>
<Per_Failure_Desire_Adjust>-20.0</Per_Failure_Desire_Adjust>
</Sabotage_Planet>
<Build_Underworld_Palace>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Underworld_Barracks,
Build_Underworld_Vehicle_Factory,
Build_Underworld_Droid_Works
</Is_Like>
</Build_Underworld_Palace>
<Build_Underworld_Barracks>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Underworld_Palace,
Build_Underworld_Vehicle_Factory,
Build_Underworld_Droid_Works
</Is_Like>
</Build_Underworld_Barracks>
<Build_Underworld_Vehicle_Factory>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Underworld_Palace,
Build_Underworld_Barracks,
Build_Underworld_Droid_Works
</Is_Like>
</Build_Underworld_Vehicle_Factory>
<Build_Underworld_Droid_Works>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Underworld_Palace,
Build_Underworld_Barracks,
Build_Underworld_Vehicle_Factory
</Is_Like>
</Build_Underworld_Droid_Works>
</Goals>

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<?xml version="1.0"?>
<Goals>
<Mine_Structure>
<AIGoalApplicationFlags>Friendly_Structure | Friendly_Build_Pad | Friendly_Reinforcement_Point</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Map_Control</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Tracking_Duration>120.0</Tracking_Duration>
<Per_Failure_Desire_Adjust>-20.0</Per_Failure_Desire_Adjust>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Mine_Structure>
<Remote_Bomb_Friendly_Unit>
<AIGoalApplicationFlags>Friendly_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Tracking_Duration>60.0</Tracking_Duration>
<Per_Failure_Desire_Adjust>-10.0</Per_Failure_Desire_Adjust>
</Remote_Bomb_Friendly_Unit>
<Tyber_Manager_Land>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Tyber_Manager_Land>
<Build_Ysalamiri_Cage>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Ysalamiri_Cage>
<Build_Rocket_Pod>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Rocket_Pod>
<Build_Sensor_Scrambler>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_Sensor_Scrambler>
<!-- FCU Landmode Items -->
<!-- <Build_FCU_U_Barracks>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_U_Barracks>
<Build_FCU_U_Cantina>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_U_Cantina>
<Build_FCU_U_Utility_Pad>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_U_Utility_Pad>
<Build_FCU_U_Droid_Works>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_U_Droid_Works>
<Build_FCU_U_Power_Gen>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_U_Power_Gen>
<Build_FCU_U_Shield_Gen_370>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_U_Shield_Gen_370>
<Build_FCU_U_Factory>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_U_Factory>
<Build_FCU_U_Gravity_Gen>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_U_Gravity_Gen>
<Build_FCU_U_Shield_Gen_740>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_U_Shield_Gen_740>
<Build_FCU_U_Turbo_Tower>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Build_FCU_U_Turbo_Tower>-->
</Goals>

View File

@@ -0,0 +1,10 @@
<?xml version="1.0"?>
<Goals>
<Tyber_Manager_Space>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Tyber_Manager_Space>
</Goals>

View File

@@ -0,0 +1,193 @@
<?xml version="1.0"?>
<Goals>
<!--Clear space force from a friendly planet-->
<Lift_Blockade>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Single_Hop_Disconnected</Reachability>
<Time_Limit>500.0</Time_Limit>
<Build_Time_Delay_Tolerance>5.0</Build_Time_Delay_Tolerance>
</Lift_Blockade>
<Build_Weapon>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Infiltrator_Facility,
Build_Turbolasers
</Is_Like>
</Build_Weapon>
<Build_Base_Shield>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Hutt_Palace,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Infiltrator_Facility,
Build_Turbolasers
</Is_Like>
</Build_Base_Shield>
<Build_Jamming_Station>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Scanner,
Build_Initial_Starbase_Only,
Upgrade_Starbase
</Is_Like>
</Build_Jamming_Station>
<Remove_Smuggler>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Hero</Category>
<Reachability>Enemy_Undefended</Reachability>
</Remove_Smuggler>
<Build_Turbolasers>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Infiltrator_Facility
</Is_Like>
</Build_Turbolasers>
<Generate_Magic_Ground_Defense>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Is_Like>
Generate_Magic_Ground_Defense_Hard,
Generate_Magic_Ground_Defense_Easy
</Is_Like>
</Generate_Magic_Ground_Defense>
<Generate_Magic_Space_Defense>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Is_Like>
Generate_Magic_Space_Defense_Hard,
Generate_Magic_Space_Defense_Easy
</Is_Like>
</Generate_Magic_Space_Defense>
<Generate_Magic_Space_Defense_Easy>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Is_Like>
Generate_Magic_Space_Defense,
Generate_Magic_Space_Defense_Hard
</Is_Like>
</Generate_Magic_Space_Defense_Easy>
<Generate_Magic_Ground_Defense_Easy>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Is_Like>
Generate_Magic_Ground_Defense_Hard,
Generate_Magic_Ground_Defense
</Is_Like>
</Generate_Magic_Ground_Defense_Easy>
<Generate_Magic_Ground_Defense_Hard>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Is_Like>
Generate_Magic_Space_Defense,
Generate_Magic_Space_Defense_Easy
</Is_Like>
</Generate_Magic_Ground_Defense_Hard>
<Generate_Magic_Space_Defense_Hard>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Is_Like>
Generate_Magic_Ground_Defense,
Generate_Magic_Ground_Defense_Easy
</Is_Like>
</Generate_Magic_Space_Defense_Hard>
<Generate_Magic_Ground_Structure>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
</Generate_Magic_Ground_Structure>
<Generate_Magic_Cash_Drop>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1.0</Time_Limit>
</Generate_Magic_Cash_Drop>
</Goals>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0"?>
<Goals>
<!--Deploy a scout force on a specific planet-->
<Scout_Planet>
<AIGoalApplicationFlags>Enemy | Neutral</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Information</Category>
<Reachability>Any</Reachability>
<Time_Limit>200.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
</Scout_Planet>
</Goals>

View File

@@ -0,0 +1,486 @@
<?xml version="1.0"?>
<Goals>
<Upgrade_Starbase>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Scanner,
Build_Initial_Starbase_Only,
Build_Jamming_Station
</Is_Like>
</Upgrade_Starbase>
<Advance_Tech_Empire>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>MajorItem</Category>
<Reachability>Any</Reachability>
<Time_Limit>120.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.3</Build_Time_Delay_Tolerance>
</Advance_Tech_Empire>
<Advance_Tech_Rebel>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>0.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
</Advance_Tech_Rebel>
<Advance_Tech_Hutts>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>MajorItem</Category>
<Reachability>Any</Reachability>
<Time_Limit>120.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.4</Build_Time_Delay_Tolerance>
</Advance_Tech_Hutts>
<Flush_MajorItem_Budget>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>0.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
</Flush_MajorItem_Budget>
<Reclaim_Excess_MajorItem_Budget>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>0.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
</Reclaim_Excess_MajorItem_Budget>
<!--Build a structure that will increase a planet's income-->
<Build_Economic_Structure>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Cantina,
Build_Arena,
Build_Hutt_Palace,
Build_Infiltrator_Facility,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Base_Component_Barracks,
Build_Turbolasers
</Is_Like>
</Build_Economic_Structure>
<!--Build a starbase on a planet that currently has none-->
<Build_Initial_Starbase_Only>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Upgrade_Starbase,
Build_Scanner,
Build_Jamming_Station
</Is_Like>
</Build_Initial_Starbase_Only>
<!--Build a groundbase on a planet that currently has none-->
<Build_Initial_Groundbase_Only>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Economic_Structure,
Build_Cantina,
Build_Hutt_Palace,
Build_Infiltrator_Facility,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Base_Component_Barracks,
Build_Turbolasers
</Is_Like>
</Build_Initial_Groundbase_Only>
<Build_Cantina>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Hutt_Palace,
Build_Infiltrator_Facility,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Base_Component_Barracks
Build_Turbolasers
</Is_Like>
</Build_Cantina>
<Build_Arena>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Hutt_Palace,
Build_Infiltrator_Facility,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Base_Component_Barracks
Build_Turbolasers
</Is_Like>
</Build_Arena>
<Build_Scanner>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Upgrade_Starbase,
Build_Initial_Starbase_Only,
Build_Jamming_Station
</Is_Like>
</Build_Scanner>
<Build_Hutt_Palace>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Arena,
Build_Infiltrator_Facility,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Base_Component_Barracks
Build_Turbolasers
</Is_Like>
</Build_Hutt_Palace>
<Build_Infiltrator_Facility>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Arena,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Base_Component_Barracks,
Build_Turbolasers
</Is_Like>
</Build_Infiltrator_Facility>
<Build_Base_Component_Light_Vehicle_Factory>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Arena,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Infiltrator_Facility,
Build_Base_Component_Barracks,
Build_Turbolasers
</Is_Like>
</Build_Base_Component_Light_Vehicle_Factory>
<Build_Base_Component_Heavy_Vehicle_Factory>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.5</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Arena,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Infiltrator_Facility,
Build_Base_Component_Barracks,
Build_Turbolasers
</Is_Like>
</Build_Base_Component_Heavy_Vehicle_Factory>
<Build_Base_Component_Advanced_Vehicle_Factory>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.5</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Arena,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Infiltrator_Facility,
Build_Base_Component_Barracks,
Build_Turbolasers
</Is_Like>
</Build_Base_Component_Advanced_Vehicle_Factory>
<Build_Base_Component_Power>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Infiltrator_Facility,
Build_Base_Component_Barracks,
Build_Turbolasers
</Is_Like>
</Build_Base_Component_Power>
<Build_Base_Component_Officer_Academy>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Infiltrator_Facility,
Build_Base_Component_Barracks,
Build_Turbolasers
</Is_Like>
</Build_Base_Component_Officer_Academy>
<Build_Base_Component_Research_Facility>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>MajorItem</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Infiltrator_Facility,
Build_Base_Component_Research_Facility_2,
Build_Base_Component_Barracks,
Build_Turbolasers
</Is_Like>
<Global_Exclusions>
Build_Base_Component_Research_Facility,
Build_Base_Component_Research_Facility_2
</Global_Exclusions>
</Build_Base_Component_Research_Facility>
<Build_Base_Component_Research_Facility_2>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Infiltrator_Facility,
Build_Base_Component_Research_Facility,
Build_Base_Component_Barracks,
Build_Turbolasers
</Is_Like>
<Global_Exclusions>
Build_Base_Component_Research_Facility,
Build_Base_Component_Research_Facility_2
</Global_Exclusions>
</Build_Base_Component_Research_Facility_2>
<Build_Base_Component_Comm_Array>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.2</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Infiltrator_Facility,
Build_Base_Component_Barracks,
Build_Turbolasers
</Is_Like>
</Build_Base_Component_Comm_Array>
<Build_Base_Component_Barracks>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Infrastructure</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
<Is_Like>
Build_Initial_Groundbase_Only,
Build_Economic_Structure,
Build_Cantina,
Build_Hutt_Palace,
Build_Base_Shield,
Build_Weapon,
Build_Base_Component_Comm_Array,
Build_Base_Component_Research_Facility,
Build_Base_Component_Officer_Academy,
Build_Base_Component_Light_Vehicle_Factory,
Build_Base_Component_Heavy_Vehicle_Factory,
Build_Base_Component_Advanced_Vehicle_Factory,
Build_Infiltrator_Facility,
Build_Turbolasers
</Is_Like>
</Build_Base_Component_Barracks>
</Goals>

View File

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<?xml version="1.0"?>
<Goals>
<Intervention_Upgrade_Space_Station>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Upgrade_Space_Station
</Global_Exclusions>
</Intervention_Upgrade_Space_Station>
<Intervention_Build_Space_Units>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Build_Space_Units,
Intervention_Build_Land_Units
</Global_Exclusions>
</Intervention_Build_Space_Units>
<Intervention_Build_Land_Units>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Build_Space_Units,
Intervention_Build_Land_Units
</Global_Exclusions>
</Intervention_Build_Land_Units>
<Intervention_Build_Light_Vehicle_Factories>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Build_Light_Vehicle_Factories,
Intervention_Build_Heavy_Vehicle_Factories,
Intervention_Build_Ion_Cannons
</Global_Exclusions>
</Intervention_Build_Light_Vehicle_Factories>
<Intervention_Build_Heavy_Vehicle_Factories>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Build_Light_Vehicle_Factories,
Intervention_Build_Heavy_Vehicle_Factories,
Intervention_Build_Ion_Cannons
</Global_Exclusions>
</Intervention_Build_Heavy_Vehicle_Factories>
<Intervention_Conquer_Pirate_Planet>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Enemy_Destination</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Conquer_Pirate_Planet,
Intervention_Conquer_Enemy_Planet,
Intervention_Planet_Windfall,
Intervention_Indigenous_Revolt
</Global_Exclusions>
<Is_Like>
Intervention_Scout
</Is_Like>
</Intervention_Conquer_Pirate_Planet>
<Intervention_Build_Ion_Cannons>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Build_Light_Vehicle_Factories,
Intervention_Build_Heavy_Vehicle_Factories,
Intervention_Build_Ion_Cannons
</Global_Exclusions>
</Intervention_Build_Ion_Cannons>
<Intervention_Accumulate_Credits>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Accumulate_Credits
</Global_Exclusions>
</Intervention_Accumulate_Credits>
<Intervention_Scout>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Scout
</Global_Exclusions>
<Is_Like>
Intervention_Conquer_Enemy_Planet,
Intervention_Conquer_Pirate_Planet
</Is_Like>
<Tracking_Duration>-1</Tracking_Duration>
<Per_Failure_Desire_Adjust>-1.0</Per_Failure_Desire_Adjust>
</Intervention_Scout>
<Intervention_Conquer_Enemy_Planet>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Enemy_Destination</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Conquer_Pirate_Planet,
Intervention_Conquer_Enemy_Planet,
Intervention_Planet_Windfall,
Intervention_Indigenous_Revolt
</Global_Exclusions>
<Is_Like>
Intervention_Scout
</Is_Like>
</Intervention_Conquer_Enemy_Planet>
<Intervention_Credit_Windfall>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Credit_Windfall,
Intervention_Land_Unit_Windfall,
Intervention_Space_Unit_Windfall,
Intervention_Planet_Windfall,
Intervention_Tech_Windfall
</Global_Exclusions>
</Intervention_Credit_Windfall>
<Intervention_Land_Unit_Windfall>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Credit_Windfall,
Intervention_Land_Unit_Windfall,
Intervention_Space_Unit_Windfall,
Intervention_Planet_Windfall,
Intervention_Tech_Windfall
</Global_Exclusions>
</Intervention_Land_Unit_Windfall>
<Intervention_Space_Unit_Windfall>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Credit_Windfall,
Intervention_Land_Unit_Windfall,
Intervention_Space_Unit_Windfall,
Intervention_Planet_Windfall,
Intervention_Tech_Windfall
</Global_Exclusions>
</Intervention_Space_Unit_Windfall>
<Intervention_Planet_Windfall>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Enemy_Destination</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Credit_Windfall,
Intervention_Land_Unit_Windfall,
Intervention_Space_Unit_Windfall,
Intervention_Planet_Windfall,
Intervention_Conquer_Enemy_Planet,
Intervention_Tech_Windfall
</Global_Exclusions>
</Intervention_Planet_Windfall>
<Intervention_Tech_Windfall>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Credit_Windfall,
Intervention_Land_Unit_Windfall,
Intervention_Space_Unit_Windfall,
Intervention_Planet_Windfall,
Intervention_Tech_Windfall
</Global_Exclusions>
</Intervention_Tech_Windfall>
<Intervention_Indigenous_Revolt>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Enemy_Destination</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Intervention_Conquer_Pirate_Planet,
Intervention_Conquer_Enemy_Planet,
Intervention_Planet_Windfall,
Intervention_Indigenous_Revolt
</Global_Exclusions>
</Intervention_Indigenous_Revolt>
<Intervention_Hunt_Capital_Ships>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
</Intervention_Hunt_Capital_Ships>
<Intervention_Rebel_Smuggler>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Enemy_Destination</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Rebel_Smuggler</Global_Exclusions>
</Intervention_Rebel_Smuggler>
<Intervention_Pirate_Ambush>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
</Intervention_Pirate_Ambush>
<Intervention_Vader_Favor>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Enemy_Destination</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Vader_Favor</Global_Exclusions>
</Intervention_Vader_Favor>
<Intervention_Imperial_Traitor>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Imperial_Traitor</Global_Exclusions>
</Intervention_Imperial_Traitor>
<Intervention_Rebel_Sabotage>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Rebel_Sabotage</Global_Exclusions>
</Intervention_Rebel_Sabotage>
<Intervention_Rebel_Revolt>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Rebel_Revolt</Global_Exclusions>
</Intervention_Rebel_Revolt>
<Intervention_Pirate_Defection>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Pirate_Defection</Global_Exclusions>
</Intervention_Pirate_Defection>
<Intervention_Refugee_Escort>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Refugee_Escort</Global_Exclusions>
</Intervention_Refugee_Escort>
<Intervention_Confront_Boba>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Enemy_Destination</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Confront_Boba</Global_Exclusions>
</Intervention_Confront_Boba>
<Intervention_Pirate_Rescue>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Enemy_Destination</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Pirate_Rescue</Global_Exclusions>
</Intervention_Pirate_Rescue>
<Intervention_Pirate_Enlightenment>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Enemy_Destination</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Pirate_Enlightenment</Global_Exclusions>
</Intervention_Pirate_Enlightenment>
<Intervention_Pirate_Enlightenment_b>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Enemy_Destination</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Pirate_Enlightenment_b</Global_Exclusions>
</Intervention_Pirate_Enlightenment_b>
<Intervention_Show_of_Strength>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Show_of_Strength</Global_Exclusions>
</Intervention_Show_of_Strength>
<Intervention_Fleet_Rescue>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Enemy_Destination</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Fleet_Rescue</Global_Exclusions>
</Intervention_Fleet_Rescue>
<Intervention_Empire_Oppression>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Interventions</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Intervention_Empire_Oppression</Global_Exclusions>
</Intervention_Empire_Oppression>
</Goals>

View File

@@ -0,0 +1,468 @@
<?xml version="1.0"?>
<Goals>
<Clear_Infantry>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>High_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Clear_Infantry>
<Clear_Vehicles>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Medium_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Clear_Vehicles>
<Destroy_Land_Unit>
<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Destroy_Land_Unit>
<Land_Scout_Area>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Land_Scout_Area>
<Hold_Position>
<AIGoalApplicationFlags>Friendly_Reinforcement_Point</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Hold_Position>
<Destroy_Structure>
<AIGoalApplicationFlags>Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Destroy_Structure>
<Destroy_Turbolaser>
<AIGoalApplicationFlags>Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Destroy_Turbolaser>
<Land_Retreat>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>240.0</Time_Limit>
</Land_Retreat>
<Land_Escort>
<AIGoalApplicationFlags>Friendly_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Land_Escort>
<Airstrike>
<AIGoalApplicationFlags>Enemy_Structure | Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Airstrike</Global_Exclusions>
</Airstrike>
<Clean_Up>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Clean_Up>
<Fund_Tactical_Structures>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Untargeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Fund_Tactical_Structures>
<Land_Bombing_Run>
<AIGoalApplicationFlags>Enemy_Structure | Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Land_Bombing_Run</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
<Tracking_Duration>60.0</Tracking_Duration>
<Per_Failure_Desire_Adjust>-5.0</Per_Failure_Desire_Adjust>
</Land_Bombing_Run>
<Build_AntiVehicle_Turret>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Build_AntiVehicle_Turret</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
<Tracking_Duration>120.0</Tracking_Duration>
<Per_Failure_Desire_Adjust>-15.0</Per_Failure_Desire_Adjust>
</Build_AntiVehicle_Turret>
<Build_AntiAir_Turret>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Build_AntiAir_Turret</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Build_AntiAir_Turret>
<Build_AntiInfantry_Turret>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Build_AntiInfantry_Turret</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
<Tracking_Duration>120.0</Tracking_Duration>
<Per_Failure_Desire_Adjust>-15.0</Per_Failure_Desire_Adjust>
</Build_AntiInfantry_Turret>
<Build_Bacta_Tank>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Build_Bacta_Tank</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Build_Bacta_Tank>
<Build_Repair_Bay>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Build_Repair_Bay</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Build_Repair_Bay>
<Sell_Tactical_Structure>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Global_Exclusions>Sell_Tactical_Structure</Global_Exclusions>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Sell_Tactical_Structure>
<Steal_Vehicle>
<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Steal_Vehicle>
<Flame_Infantry>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Flame_Infantry>
<Patrol>
<AIGoalApplicationFlags>Friendly_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Defensive</Category>
<Reachability>Any_Threat</Reachability>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Patrol>
<Defend_Structure>
<AIGoalApplicationFlags>Friendly_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Defend_Structure>
<PreDefend_Structure>
<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
<Global_Exclusions>PreDefend_Structure</Global_Exclusions>
</PreDefend_Structure>
<Ewok_Hunt>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
</Ewok_Hunt>
<Fire_Magnepulse>
<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Fire_Magnepulse>
<Tactical_Multiplayer_Build_Land_Units_Generic>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Tactical_Multiplayer_Build_Land_Units_Generic>
<Purchase_Land_Upgrades_Generic>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Purchase_Land_Upgrades_Generic>
<Purchase_Early_Land_Upgrades>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Purchase_Early_Land_Upgrades>
<Tactical_Multiplayer_Build_Basic_Structure>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Tactical_Multiplayer_Build_Basic_Structure>
<Tactical_Multiplayer_Build_Barracks>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Tactical_Multiplayer_Build_Barracks>
<Tactical_Multiplayer_Build_Command_Center>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Tactical_Multiplayer_Build_Command_Center>
<Tactical_Multiplayer_Build_Infantry_Emergency>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Tactical_Multiplayer_Build_Infantry_Emergency>
<Build_Econ_Structure>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Build_Econ_Structure>
<!--This plan is for claiming contestable build pads (enemy includes neutral pads).-->
<Secure_Contestable>
<AIGoalApplicationFlags>Enemy_Build_Pad | Enemy_Reinforcement_Point | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Map_Control</Category>
<Reachability>Low_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>60</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-5.0</Per_Activation_Failure_Desire_Adjust>
</Secure_Contestable>
<Secure_Contestable_Escorted>
<AIGoalApplicationFlags>Enemy_Build_Pad | Enemy_Reinforcement_Point | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Map_Control</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-50.0</Per_Activation_Failure_Desire_Adjust>
</Secure_Contestable_Escorted>
<Burn_Units_Land>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Burn_Units_Land>
<Tech_Upgrade_Emergency>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Tech_Upgrade_Emergency>
<Droids>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Droids>
<ObiWanAssists>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</ObiWanAssists>
<HanSoloAssists>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</HanSoloAssists>
<VaderAssists>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</VaderAssists>
<PalpatineManager>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</PalpatineManager>
<Land_Heroes>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Hero</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Land_Heroes>
<Defensive_Rush>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Defensive_Rush>
<Secure_Victory_Control_Point>
<AIGoalApplicationFlags>Enemy_Reinforcement_Point</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Secure_Victory_Control_Point>
<Debug_Goal_Land_1>
<AIGoalApplicationFlags>Friendly_Unit | Friendly_Structure</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>240.0</Time_Limit>
</Debug_Goal_Land_1>
<Debug_Goal_Land_2>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>240.0</Time_Limit>
</Debug_Goal_Land_2>
</Goals>

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<?xml version="1.0"?>
<Goals>
<!--Take control of a planet
Learning: if the goal failed on a given target within duration, increase contrast (in the plan)
but don't decrease desirability.-->
<Conquer_Pirate>
<AIGoalApplicationFlags>Enemy | Neutral</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_destination</Reachability>
<Time_Limit>90.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.3</Build_Time_Delay_Tolerance>
<Is_Like>Conquer_To_Reconnect, Raid</Is_Like>
<Tracking_Duration>600</Tracking_Duration>
<Per_Failure_Desire_Adjust>1.0</Per_Failure_Desire_Adjust>
<Activation_Tracking_Duration>60</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-5.0</Per_Activation_Failure_Desire_Adjust>
</Conquer_Pirate>
<!--Take control of a planet that is dividing our connectivity
Learning: if the goal failed on a given target within duration, increase contrast (in the plan)
and slightly decrease desirability.
<Reachability>Enemy_destination</Reachability>-->
<Conquer_To_Reconnect>
<AIGoalApplicationFlags>Enemy | Neutral</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Single_Hop_Disconnected</Reachability>
<Time_Limit>90.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.5</Build_Time_Delay_Tolerance>
<Is_Like>Conquer_Pirate</Is_Like>
<Tracking_Duration>300</Tracking_Duration>
<Per_Failure_Desire_Adjust>-5.0</Per_Failure_Desire_Adjust>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-8.0</Per_Activation_Failure_Desire_Adjust>
<Global_Exclusions>Conquer_Opponent, Raid, Conquer_To_Reconnect, Death_Star_Use</Global_Exclusions>
<Tracking_Duration>300</Tracking_Duration>
</Conquer_To_Reconnect>
<!--Markup with a bonus systems which on the way toward a juicy target-->
<Distant_System_Path_Bonus>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Always</Category>
<Reachability>Any</Reachability>
<Time_Limit>0.0</Time_Limit>
<Build_Time_Delay_Tolerance>0.0</Build_Time_Delay_Tolerance>
</Distant_System_Path_Bonus>
<!--Use stealth units to harass a planet
Learning: if the stealth unit failed in their plan (was killed) within the last 10 minutes,
the AI won't try that target again.-->
<Weaken_Planet>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Any</Reachability>
<Build_Time_Delay_Tolerance>1.1</Build_Time_Delay_Tolerance>
<Time_Limit>60.0</Time_Limit>
<Tracking_Duration>600</Tracking_Duration>
<Per_Failure_Desire_Adjust>-10.0</Per_Failure_Desire_Adjust>
</Weaken_Planet>
<!--Take control of a planet that is NOT pirate or neutral-->
<Conquer_Opponent>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_destination</Reachability>
<Time_Limit>240.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.3</Build_Time_Delay_Tolerance>
<Is_Like>Conquer_To_Reconnect</Is_Like>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-8.0</Per_Activation_Failure_Desire_Adjust>
<Global_Exclusions>Conquer_Opponent, Raid, Conquer_To_Reconnect, Death_Star_Use</Global_Exclusions>
<Tracking_Duration>300</Tracking_Duration>
</Conquer_Opponent>
<!--Grow one's force when there's nothing else to do-->
<!--It's a safe bet because the units we produce will go-->
<!--into the free-store for future offensive goals, so we're-->
<!--not throwing money away on things we might not need.-->
<Build_Ground_Forces>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>200.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
</Build_Ground_Forces>
<Build_Space_Forces>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>200.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
</Build_Space_Forces>
<!--Because it's in the Hero category, the Death Star never receives any budget.
It must be built by other means than chance affordability. Currently this is done via MajorItem purchasing.
<Tracking_Duration>900</Tracking_Duration>
<Per_Failure_Desire_Adjust>-50.0</Per_Failure_Desire_Adjust>-->
<Death_Star_Use>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_destination</Reachability>
<Time_Limit>240.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.3</Build_Time_Delay_Tolerance>
<Is_Like>Conquer_To_Reconnect, Conquer_Opponent</Is_Like>
<Global_Exclusions>Conquer_Opponent, Raid, Conquer_To_Reconnect, Death_Star_Use</Global_Exclusions>
</Death_Star_Use>
<Raid>
<AIGoalApplicationFlags>Enemy | Neutral</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_Undefended</Reachability>
<Time_Limit>180.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
<Is_Like>Conquer_Pirate</Is_Like>
<Global_Exclusions>Conquer_Opponent, Raid, Conquer_To_Reconnect</Global_Exclusions>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-8.0</Per_Activation_Failure_Desire_Adjust>
<Global_Exclusions>Conquer_Opponent, Raid, Conquer_To_Reconnect</Global_Exclusions>
<Tracking_Duration>300</Tracking_Duration>
</Raid>
<Unrestricted_Grab_Space>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_destination</Reachability>
<Time_Limit>240.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.3</Build_Time_Delay_Tolerance>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-8.0</Per_Activation_Failure_Desire_Adjust>
<Is_Like>Conquer_Opponent, Raid, Conquer_To_Reconnect, Death_Star_Use</Is_Like>
<Tracking_Duration>300</Tracking_Duration>
</Unrestricted_Grab_Space>
<Unrestricted_Grab_Land>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_destination</Reachability>
<Time_Limit>240.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.3</Build_Time_Delay_Tolerance>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-8.0</Per_Activation_Failure_Desire_Adjust>
<Is_Like>Conquer_Opponent, Raid, Conquer_To_Reconnect, Death_Star_Use</Is_Like>
<Tracking_Duration>300</Tracking_Duration>
</Unrestricted_Grab_Land>
</Goals>

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<?xml version="1.0"?>
<Goals>
<Destroy_Unit>
<AIGoalApplicationFlags>Enemy_Unit | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Destroy_Unit>
<Destroy_Unit_Minimal>
<AIGoalApplicationFlags>Enemy_Unit | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Destroy_Unit_Minimal>
<Disable_Unit>
<AIGoalApplicationFlags>Enemy_Unit | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Disable_Unit>
<Bomb_Unit>
<AIGoalApplicationFlags>Enemy_Unit | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Bomb_Unit>
<Sweep_Area>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Sweep_Area>
<Space_Scout>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Space_Scout>
<Space_Escort_Goal>
<AIGoalApplicationFlags>Friendly_Unit</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>240.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Space_Escort_Goal>
<Hide_Transports>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>240.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Hide_Transports>
<Hide_Surprise_Units>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any</Reachability>
<Time_Limit>240.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Hide_Surprise_Units>
<Return_To_Base>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Return_To_Base>
<Patrol_Structure_Space>
<AIGoalApplicationFlags>Friendly_Structure</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Defensive</Category>
<Reachability>Medium_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Patrol_Structure_Space>
<Debug_Goal_Space>
<AIGoalApplicationFlags>Enemy_Unit | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>NoBudget</Category>
<Reachability>Any</Reachability>
<Time_Limit>0.0</Time_Limit>
</Debug_Goal_Space>
<Space_Retreat>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Defensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>240.0</Time_Limit>
</Space_Retreat>
<Ground_To_Space_Damage>
<AIGoalApplicationFlags>Enemy_Unit | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any</Reachability>
<Time_Limit>0.0</Time_Limit>
</Ground_To_Space_Damage>
<Ground_To_Space_Disable>
<AIGoalApplicationFlags>Enemy_Unit | Enemy_Structure</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Tactical_Targeted</Category>
<Reachability>Any</Reachability>
<Time_Limit>0.0</Time_Limit>
</Ground_To_Space_Disable>
<Fire_Death_Star>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Tactical_Untargeted</Category>
<Reachability>Any</Reachability>
<Time_Limit>0.0</Time_Limit>
</Fire_Death_Star>
<Turbo_Attack_Location>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Turbo_Attack_Location>
<Turbo_Attack_Unit>
<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Turbo_Attack_Unit>
<Space_Artillery>
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Space_Artillery>
<Tactical_Multiplayer_Build_Space_Units_Generic>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Tactical_Multiplayer_Build_Space_Units_Generic>
<Purchase_Space_Upgrades_Generic>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Purchase_Space_Upgrades_Generic>
<!--This plan is for claiming contestable build pads (enemy includes neutral pads).
Separate plans handle the destruction of enemy structures that may be on a build pad.-->
<Secure_Build_Pad_Space>
<AIGoalApplicationFlags>Enemy_Build_Pad</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Map_Control</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>30.0</Time_Limit>
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Secure_Build_Pad_Space>
<Build_Structure_Space>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>Med_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>60</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Build_Structure_Space>
<Build_Refinery_Space>
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
<Activation_Tracking_Duration>60</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
</Build_Refinery_Space>
<Burn_Units_Space>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Burn_Units_Space>
<Skirmish_Upgrade_Space_Station>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Skirmish_Upgrade_Space_Station>
<Skirmish_Generate_Magic_Cash_Drop_Space>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Skirmish_Generate_Magic_Cash_Drop_Space>
<Defend_Space_Station>
<AIGoalApplicationFlags>Friendly_Structure</AIGoalApplicationFlags>
<GameMode>Space</GameMode>
<Category>High_Priority</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>0.0</Time_Limit>
</Defend_Space_Station>
</Goals>

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<?xml version="1.0"?>
<Goals>
<Sandbox_Event_Contrived_Attack>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Sandbox_Events</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Is_Like>
Conquer_Opponent,Raid,Conquer_To_Reconnect
</Is_Like>
<Global_Exclusions>
Sandbox_Event_Planet_Ownership_Flip,
Sandbox_Event_Contrived_Attack
</Global_Exclusions>
</Sandbox_Event_Contrived_Attack>
<Sandbox_Event_Trap_Galactic>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Sandbox_Events</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Sandbox_Event_Trap_Galactic,
Sandbox_Event_Hero_Gathering
</Global_Exclusions>
<Is_Like>
Generate_Magic_Space_Defense,
Generate_Magic_Ground_Defense,
Generate_Magic_Space_Defense_Easy,
Generate_Magic_Ground_Defense_Easy,
Generate_Magic_Space_Defense_Hard,
Generate_Magic_Ground_Defense_Hard,
Build_Turbolasers,
Build_Base_Shield
</Is_Like>
</Sandbox_Event_Trap_Galactic>
<Sandbox_Event_Trap_Land>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Land</GameMode>
<Category>Sandbox_Events</Category>
<Reachability>Any_Threat</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>Sandbox_Event_Trap_Land</Global_Exclusions>
</Sandbox_Event_Trap_Land>
<Sandbox_Event_Planet_Ownership_Flip>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Sandbox_Events</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Is_Like>
Conquer_Opponent,Raid,Conquer_To_Reconnect
</Is_Like>
<Global_Exclusions>
Sandbox_Event_Planet_Ownership_Flip,
Sandbox_Event_Contrived_Attack
</Global_Exclusions>
</Sandbox_Event_Planet_Ownership_Flip>
<Sandbox_Event_Fleet_Rampage>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Sandbox_Events</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Is_Like>
Conquer_Opponent,Raid,Conquer_To_Reconnect
</Is_Like>
<Global_Exclusions>
Sandbox_Event_Fleet_Rampage
</Global_Exclusions>
</Sandbox_Event_Fleet_Rampage>
<Sandbox_Event_Hero_Gathering>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Sandbox_Events</Category>
<Reachability>Any</Reachability>
<Time_Limit>-1</Time_Limit>
<Global_Exclusions>
Sandbox_Event_Trap_Galactic,
Sandbox_Event_Hero_Gathering
</Global_Exclusions>
</Sandbox_Event_Hero_Gathering>
</Goals>

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<?xml version="1.0"?>
<Goals>
<Debug_Goal_Galactic>
<AIGoalApplicationFlags>Friendly | Enemy | Neutral</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>NoBudget</Category>
<Reachability>Enemy_Undefended</Reachability>
<Time_Limit>10.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
</Debug_Goal_Galactic>
<Debug_Goal_Galactic_2>
<AIGoalApplicationFlags>Friendly | Enemy | Neutral</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>NoBudget</Category>
<Reachability>Enemy_Undefended</Reachability>
<Time_Limit>10.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
</Debug_Goal_Galactic_2>
<Debug_Goal_Galactic_3>
<AIGoalApplicationFlags>Friendly | Enemy | Neutral</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>NoBudget</Category>
<Reachability>Any</Reachability>
<Time_Limit>10.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
</Debug_Goal_Galactic_3>
<AlwaysOff>
<AIGoalApplicationFlags>Friendly</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>NoBudget</Category>
<Reachability>Any</Reachability>
<Time_Limit>0</Time_Limit>
<Build_Time_Delay_Tolerance>0</Build_Time_Delay_Tolerance>
</AlwaysOff>
</Goals>