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124
DATA/XML/AI/GOALS/AI_GOALS_HUTTS_LAND.XML
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124
DATA/XML/AI/GOALS/AI_GOALS_HUTTS_LAND.XML
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<?xml version="1.0"?>
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<Goals>
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<Build_Obelisk_Tower>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_Obelisk_Tower>
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<Build_Guard_Tower>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_Guard_Tower>
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<Build_Landing_Pad>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_Landing_Pad>
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<!-- FCU Landmode Items -->
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<!-- <Build_FCU_H_Barracks>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Barracks>
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<Build_FCU_H_Cantina>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Cantina>
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<Build_FCU_H_Comm_Array>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Comm_Array>
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<Build_FCU_H_Utility_Pad>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Utility_Pad>
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<Build_FCU_H_Factory>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Factory>
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<Build_FCU_H_Power_Gen>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Power_Gen>
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<Build_FCU_H_Shield_Gen_370>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Shield_Gen_370>
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<Build_FCU_H_Tech_Facility>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Tech_Facility>
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<Build_FCU_H_Relay_Station>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Relay_Station>
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<Build_FCU_H_Obelisk_Tower>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Obelisk_Tower>
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<Build_FCU_H_Shield_Gen_740>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Shield_Gen_740>
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<Build_FCU_H_Beam_Tower>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Build_FCU_H_Beam_Tower>-->
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</Goals>
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