Initial commit
This commit is contained in:
468
DATA/XML/AI/GOALS/LANDGOALS.XML
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468
DATA/XML/AI/GOALS/LANDGOALS.XML
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<?xml version="1.0"?>
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<Goals>
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<Clear_Infantry>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>High_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Clear_Infantry>
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<Clear_Vehicles>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Medium_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Clear_Vehicles>
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<Destroy_Land_Unit>
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<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Destroy_Land_Unit>
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<Land_Scout_Area>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Land_Scout_Area>
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<Hold_Position>
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<AIGoalApplicationFlags>Friendly_Reinforcement_Point</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Hold_Position>
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<Destroy_Structure>
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<AIGoalApplicationFlags>Enemy_Structure</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Low_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Destroy_Structure>
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<Destroy_Turbolaser>
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<AIGoalApplicationFlags>Enemy_Structure</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Destroy_Turbolaser>
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<Land_Retreat>
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<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>240.0</Time_Limit>
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</Land_Retreat>
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<Land_Escort>
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<AIGoalApplicationFlags>Friendly_Unit</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Land_Escort>
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<Airstrike>
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<AIGoalApplicationFlags>Enemy_Structure | Enemy_Unit</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Global_Exclusions>Airstrike</Global_Exclusions>
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</Airstrike>
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<Clean_Up>
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<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Clean_Up>
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<Fund_Tactical_Structures>
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<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Untargeted</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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</Fund_Tactical_Structures>
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<Land_Bombing_Run>
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<AIGoalApplicationFlags>Enemy_Structure | Enemy_Unit</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Global_Exclusions>Land_Bombing_Run</Global_Exclusions>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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<Tracking_Duration>60.0</Tracking_Duration>
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<Per_Failure_Desire_Adjust>-5.0</Per_Failure_Desire_Adjust>
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</Land_Bombing_Run>
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<Build_AntiVehicle_Turret>
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<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Global_Exclusions>Build_AntiVehicle_Turret</Global_Exclusions>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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<Tracking_Duration>120.0</Tracking_Duration>
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<Per_Failure_Desire_Adjust>-15.0</Per_Failure_Desire_Adjust>
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</Build_AntiVehicle_Turret>
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<Build_AntiAir_Turret>
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<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Global_Exclusions>Build_AntiAir_Turret</Global_Exclusions>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Build_AntiAir_Turret>
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<Build_AntiInfantry_Turret>
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<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Global_Exclusions>Build_AntiInfantry_Turret</Global_Exclusions>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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<Tracking_Duration>120.0</Tracking_Duration>
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<Per_Failure_Desire_Adjust>-15.0</Per_Failure_Desire_Adjust>
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</Build_AntiInfantry_Turret>
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<Build_Bacta_Tank>
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<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Global_Exclusions>Build_Bacta_Tank</Global_Exclusions>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Build_Bacta_Tank>
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<Build_Repair_Bay>
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<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Med_Priority</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Global_Exclusions>Build_Repair_Bay</Global_Exclusions>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Build_Repair_Bay>
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<Sell_Tactical_Structure>
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<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Global_Exclusions>Sell_Tactical_Structure</Global_Exclusions>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Sell_Tactical_Structure>
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<Steal_Vehicle>
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<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Hero</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Steal_Vehicle>
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<Flame_Infantry>
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<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Hero</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>30.0</Time_Limit>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Flame_Infantry>
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<Patrol>
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<AIGoalApplicationFlags>Friendly_Structure</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Defensive</Category>
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<Reachability>Any_Threat</Reachability>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Patrol>
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<Defend_Structure>
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<AIGoalApplicationFlags>Friendly_Structure</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>High_Priority</Category>
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<Reachability>Any_Threat</Reachability>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Defend_Structure>
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<PreDefend_Structure>
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<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Any_Threat</Reachability>
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<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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<Global_Exclusions>PreDefend_Structure</Global_Exclusions>
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</PreDefend_Structure>
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<Ewok_Hunt>
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<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
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</Ewok_Hunt>
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<Fire_Magnepulse>
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<AIGoalApplicationFlags>Enemy_Unit</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>Tactical_Targeted</Category>
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<Reachability>Any_Threat</Reachability>
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<Time_Limit>0.0</Time_Limit>
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||||
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Fire_Magnepulse>
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<Tactical_Multiplayer_Build_Land_Units_Generic>
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<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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<Category>High_Priority</Category>
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<Reachability>Any_Threat</Reachability>
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||||
<Time_Limit>0.0</Time_Limit>
|
||||
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
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||||
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
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</Tactical_Multiplayer_Build_Land_Units_Generic>
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||||
|
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<Purchase_Land_Upgrades_Generic>
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<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
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<GameMode>Land</GameMode>
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||||
<Category>High_Priority</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
|
||||
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
|
||||
</Purchase_Land_Upgrades_Generic>
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||||
|
||||
<Purchase_Early_Land_Upgrades>
|
||||
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>High_Priority</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
|
||||
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
|
||||
</Purchase_Early_Land_Upgrades>
|
||||
|
||||
<Tactical_Multiplayer_Build_Basic_Structure>
|
||||
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>High_Priority</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
|
||||
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
|
||||
</Tactical_Multiplayer_Build_Basic_Structure>
|
||||
|
||||
<Tactical_Multiplayer_Build_Barracks>
|
||||
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>High_Priority</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
|
||||
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
|
||||
</Tactical_Multiplayer_Build_Barracks>
|
||||
|
||||
<Tactical_Multiplayer_Build_Command_Center>
|
||||
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>High_Priority</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
|
||||
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
|
||||
</Tactical_Multiplayer_Build_Command_Center>
|
||||
|
||||
<Tactical_Multiplayer_Build_Infantry_Emergency>
|
||||
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>High_Priority</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
|
||||
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
|
||||
</Tactical_Multiplayer_Build_Infantry_Emergency>
|
||||
|
||||
<Build_Econ_Structure>
|
||||
<AIGoalApplicationFlags>Friendly_Build_Pad</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>High_Priority</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
|
||||
<Per_Activation_Failure_Desire_Adjust>-15.0</Per_Activation_Failure_Desire_Adjust>
|
||||
</Build_Econ_Structure>
|
||||
|
||||
<!--This plan is for claiming contestable build pads (enemy includes neutral pads).-->
|
||||
<Secure_Contestable>
|
||||
<AIGoalApplicationFlags>Enemy_Build_Pad | Enemy_Reinforcement_Point | Enemy_Structure</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>Map_Control</Category>
|
||||
<Reachability>Low_Threat</Reachability>
|
||||
<Time_Limit>30.0</Time_Limit>
|
||||
<Activation_Tracking_Duration>60</Activation_Tracking_Duration>
|
||||
<Per_Activation_Failure_Desire_Adjust>-5.0</Per_Activation_Failure_Desire_Adjust>
|
||||
</Secure_Contestable>
|
||||
|
||||
<Secure_Contestable_Escorted>
|
||||
<AIGoalApplicationFlags>Enemy_Build_Pad | Enemy_Reinforcement_Point | Enemy_Structure</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>Map_Control</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>30.0</Time_Limit>
|
||||
<Activation_Tracking_Duration>20</Activation_Tracking_Duration>
|
||||
<Per_Activation_Failure_Desire_Adjust>-50.0</Per_Activation_Failure_Desire_Adjust>
|
||||
</Secure_Contestable_Escorted>
|
||||
|
||||
<Burn_Units_Land>
|
||||
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>High_Priority</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
</Burn_Units_Land>
|
||||
|
||||
<Tech_Upgrade_Emergency>
|
||||
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>High_Priority</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
</Tech_Upgrade_Emergency>
|
||||
|
||||
<Droids>
|
||||
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>Hero</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
</Droids>
|
||||
|
||||
<ObiWanAssists>
|
||||
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>Hero</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
</ObiWanAssists>
|
||||
|
||||
<HanSoloAssists>
|
||||
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>Hero</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
</HanSoloAssists>
|
||||
|
||||
<VaderAssists>
|
||||
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>Hero</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
</VaderAssists>
|
||||
|
||||
<PalpatineManager>
|
||||
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>Hero</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
</PalpatineManager>
|
||||
|
||||
<Land_Heroes>
|
||||
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>Hero</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
</Land_Heroes>
|
||||
|
||||
<Defensive_Rush>
|
||||
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>High_Priority</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
</Defensive_Rush>
|
||||
|
||||
<Secure_Victory_Control_Point>
|
||||
<AIGoalApplicationFlags>Enemy_Reinforcement_Point</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>High_Priority</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>0.0</Time_Limit>
|
||||
</Secure_Victory_Control_Point>
|
||||
|
||||
<Debug_Goal_Land_1>
|
||||
<AIGoalApplicationFlags>Friendly_Unit | Friendly_Structure</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>Tactical_Targeted</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>240.0</Time_Limit>
|
||||
</Debug_Goal_Land_1>
|
||||
|
||||
<Debug_Goal_Land_2>
|
||||
<AIGoalApplicationFlags>Tactical_Location</AIGoalApplicationFlags>
|
||||
<GameMode>Land</GameMode>
|
||||
<Category>Tactical_Targeted</Category>
|
||||
<Reachability>Any_Threat</Reachability>
|
||||
<Time_Limit>240.0</Time_Limit>
|
||||
</Debug_Goal_Land_2>
|
||||
</Goals>
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user