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<?xml version="1.0"?>
<Goals>
<!--Take control of a planet
Learning: if the goal failed on a given target within duration, increase contrast (in the plan)
but don't decrease desirability.-->
<Conquer_Pirate>
<AIGoalApplicationFlags>Enemy | Neutral</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_destination</Reachability>
<Time_Limit>90.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.3</Build_Time_Delay_Tolerance>
<Is_Like>Conquer_To_Reconnect, Raid</Is_Like>
<Tracking_Duration>600</Tracking_Duration>
<Per_Failure_Desire_Adjust>1.0</Per_Failure_Desire_Adjust>
<Activation_Tracking_Duration>60</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-5.0</Per_Activation_Failure_Desire_Adjust>
</Conquer_Pirate>
<!--Take control of a planet that is dividing our connectivity
Learning: if the goal failed on a given target within duration, increase contrast (in the plan)
and slightly decrease desirability.
<Reachability>Enemy_destination</Reachability>-->
<Conquer_To_Reconnect>
<AIGoalApplicationFlags>Enemy | Neutral</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Single_Hop_Disconnected</Reachability>
<Time_Limit>90.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.5</Build_Time_Delay_Tolerance>
<Is_Like>Conquer_Pirate</Is_Like>
<Tracking_Duration>300</Tracking_Duration>
<Per_Failure_Desire_Adjust>-5.0</Per_Failure_Desire_Adjust>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-8.0</Per_Activation_Failure_Desire_Adjust>
<Global_Exclusions>Conquer_Opponent, Raid, Conquer_To_Reconnect, Death_Star_Use</Global_Exclusions>
<Tracking_Duration>300</Tracking_Duration>
</Conquer_To_Reconnect>
<!--Markup with a bonus systems which on the way toward a juicy target-->
<Distant_System_Path_Bonus>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Always</Category>
<Reachability>Any</Reachability>
<Time_Limit>0.0</Time_Limit>
<Build_Time_Delay_Tolerance>0.0</Build_Time_Delay_Tolerance>
</Distant_System_Path_Bonus>
<!--Use stealth units to harass a planet
Learning: if the stealth unit failed in their plan (was killed) within the last 10 minutes,
the AI won't try that target again.-->
<Weaken_Planet>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Any</Reachability>
<Build_Time_Delay_Tolerance>1.1</Build_Time_Delay_Tolerance>
<Time_Limit>60.0</Time_Limit>
<Tracking_Duration>600</Tracking_Duration>
<Per_Failure_Desire_Adjust>-10.0</Per_Failure_Desire_Adjust>
</Weaken_Planet>
<!--Take control of a planet that is NOT pirate or neutral-->
<Conquer_Opponent>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_destination</Reachability>
<Time_Limit>240.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.3</Build_Time_Delay_Tolerance>
<Is_Like>Conquer_To_Reconnect</Is_Like>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-8.0</Per_Activation_Failure_Desire_Adjust>
<Global_Exclusions>Conquer_Opponent, Raid, Conquer_To_Reconnect, Death_Star_Use</Global_Exclusions>
<Tracking_Duration>300</Tracking_Duration>
</Conquer_Opponent>
<!--Grow one's force when there's nothing else to do-->
<!--It's a safe bet because the units we produce will go-->
<!--into the free-store for future offensive goals, so we're-->
<!--not throwing money away on things we might not need.-->
<Build_Ground_Forces>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>200.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
</Build_Ground_Forces>
<Build_Space_Forces>
<AIGoalApplicationFlags>Global</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Any</Reachability>
<Time_Limit>200.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
</Build_Space_Forces>
<!--Because it's in the Hero category, the Death Star never receives any budget.
It must be built by other means than chance affordability. Currently this is done via MajorItem purchasing.
<Tracking_Duration>900</Tracking_Duration>
<Per_Failure_Desire_Adjust>-50.0</Per_Failure_Desire_Adjust>-->
<Death_Star_Use>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_destination</Reachability>
<Time_Limit>240.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.3</Build_Time_Delay_Tolerance>
<Is_Like>Conquer_To_Reconnect, Conquer_Opponent</Is_Like>
<Global_Exclusions>Conquer_Opponent, Raid, Conquer_To_Reconnect, Death_Star_Use</Global_Exclusions>
</Death_Star_Use>
<Raid>
<AIGoalApplicationFlags>Enemy | Neutral</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_Undefended</Reachability>
<Time_Limit>180.0</Time_Limit>
<Build_Time_Delay_Tolerance>2.0</Build_Time_Delay_Tolerance>
<Is_Like>Conquer_Pirate</Is_Like>
<Global_Exclusions>Conquer_Opponent, Raid, Conquer_To_Reconnect</Global_Exclusions>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-8.0</Per_Activation_Failure_Desire_Adjust>
<Global_Exclusions>Conquer_Opponent, Raid, Conquer_To_Reconnect</Global_Exclusions>
<Tracking_Duration>300</Tracking_Duration>
</Raid>
<Unrestricted_Grab_Space>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_destination</Reachability>
<Time_Limit>240.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.3</Build_Time_Delay_Tolerance>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-8.0</Per_Activation_Failure_Desire_Adjust>
<Is_Like>Conquer_Opponent, Raid, Conquer_To_Reconnect, Death_Star_Use</Is_Like>
<Tracking_Duration>300</Tracking_Duration>
</Unrestricted_Grab_Space>
<Unrestricted_Grab_Land>
<AIGoalApplicationFlags>Enemy</AIGoalApplicationFlags>
<GameMode>Galactic</GameMode>
<Category>Offensive</Category>
<Reachability>Enemy_destination</Reachability>
<Time_Limit>240.0</Time_Limit>
<Build_Time_Delay_Tolerance>1.3</Build_Time_Delay_Tolerance>
<Activation_Tracking_Duration>120</Activation_Tracking_Duration>
<Per_Activation_Failure_Desire_Adjust>-8.0</Per_Activation_Failure_Desire_Adjust>
<Is_Like>Conquer_Opponent, Raid, Conquer_To_Reconnect, Death_Star_Use</Is_Like>
<Tracking_Duration>300</Tracking_Duration>
</Unrestricted_Grab_Land>
</Goals>