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<?xml version="1.0"?>
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<Equations>
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<Should_Garrison_Bunker>
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20.0
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*
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(Variable_Target.GarrisonSlotsAvailable > 0)
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*
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(Variable_Self.IsDefender +
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((Game.IsCampaignGame == 0)
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*
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Function_Is_Initial_Skirmish_State_Established.Evaluate
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*
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(Function_May_Lose_Land_Control_Game.Evaluate == 0.0)))
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*
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(Variable_Target.Type.IsType {Parameter_Type = "Garrison_Bunker_Capturable"}
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+
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Variable_Target.Type.IsType {Parameter_Type = "Garrison_Bunker_Rebel_Pad"<!--, Parameter_Type = "FCU_Garrison_Bunker_Rebel", Parameter_Type = "FCU_Garrison_Bunker_Rebel_Pad"-->} *
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Variable_Self.IsFaction {Parameter_Faction = "REBEL"}
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+
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Variable_Target.Type.IsType {Parameter_Type = "Garrison_Bunker_Empire_Pad"<!--, Parameter_Type = "FCU_Garrison_Bunker_Empire", Parameter_Type = "FCU_Garrison_Bunker_Empire_Pad"-->} *
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Variable_Self.IsFaction {Parameter_Faction = "EMPIRE"}
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+
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Variable_Target.Type.IsType {Parameter_Type = "Garrison_Bunker_Pirates_Pad"} *
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Variable_Self.IsFaction {Parameter_Faction = "PIRATES"}
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+
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Variable_Target.Type.IsType {Parameter_Type = "Garrison_Bunker_Underworld_Pad"<!--, Parameter_Type = "FCU_Garrison_Bunker_Underworld", Parameter_Type = "FCU_Garrison_Bunker_Underworld_Pad"-->} *
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Variable_Self.IsFaction {Parameter_Faction = "UNDERWORLD"}
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+
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Variable_Target.Type.IsType {Parameter_Type = "Garrison_Bunker_Hutts_Pad"<!--, Parameter_Type = "FCU_Garrison_Bunker_Hutts", Parameter_Type = "FCU_Garrison_Bunker_Hutts_Pad"-->} *
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Variable_Self.IsFaction {Parameter_Faction = "HUTTS"})
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</Should_Garrison_Bunker>
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<Should_Fire_Orbital_Bombardment>
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100.0
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*
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Variable_Self.IsOrbitalBombardmentAvailable
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*
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Variable_Target.Location.EnemyForce
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</Should_Fire_Orbital_Bombardment>
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<Should_Deploy_Troop_Transports>
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50.0
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*
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((1.0 - Game.Age / 180.0) + (Game.IsCampaignGame == 0.0))
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*
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(3 > Variable_Self.UnitSpaceAvailable)
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*
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(Variable_Target.FriendlyForceUnnormalized {Parameter_Category = GameObjectCategoryType[Infantry]} / 300)
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</Should_Deploy_Troop_Transports>
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<Should_Garrison_Transport>
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50.0
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*
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((1.0 - Game.Age / 250.0) + (Game.IsCampaignGame == 0.0))
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*
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((Variable_Self.IsDefender == 0.0) + (Game.IsCampaignGame == 0))
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*
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Variable_Target.Type.IsType {Parameter_Type = "HAV_Juggernaut",
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Parameter_Type = "F9TZ_Cloaking_Transport",
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Parameter_Type = "Hutt_SailBarge",
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Parameter_Type = "Gallofree_HTT_Transport"}
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</Should_Garrison_Transport>
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</Equations>
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