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<?xml version="1.0" ?>
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<Equations>
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<Underworld_Offensive_Budget_Allocation>
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5.0
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+
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(10.0 * clamp(Variable_Self.PlanetsControlled - Variable_Human.PlanetsControlled, 0.0, 1.0))
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+
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(6.0 * (1.0 - Function_Has_Enough_Space_Force_Globally.Evaluate))
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+
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(3.0 * Game.PlanetsCorrupted)
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</Underworld_Offensive_Budget_Allocation>
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<Underworld_Infrastructure_Budget_Allocation>
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(4.0 - 3.0 * Game.PlanetsCorrupted)
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*
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(2.5 - Variable_Self.MaxedStarbases - Variable_Self.MaxedGroundbases)
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*
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(1.0 + Variable_Self.Maintenance)
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+
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10 * ((Variable_Self.HasStructure {Parameter_Type = "U_Ground_Droid_Works"} == 0) +
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(Variable_Self.HasStructure {Parameter_Type = "U_Ground_Barracks"} == 0) +
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(Variable_Self.HasStructure {Parameter_Type = "U_Ground_Vehicle_Factory"} == 0) +
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(Variable_Self.HasStructure {Parameter_Type = "U_Ground_Palace"} == 0))
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+
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5.0 * (2 > Variable_Self.StructureCount {Parameter_Type = "U_Ground_Palace"})
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+
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3.0 * Function_Should_Save_For_Corruption.Evaluate
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</Underworld_Infrastructure_Budget_Allocation>
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</Equations>
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