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2026-02-28 14:00:45 -06:00
commit 16d3170787
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<?xml version="1.0" ?>
<Equations>
<!-- How good an invasion target is this planet? -->
<!-- Bonus for planets that divide my territory -->
<!-- Empire bonus for planets near Coruscant -->
<!-- Entire value modulated by how recently this planet was scouted -->
<Needs_Scouting>
(Function_Is_Good_Invasion_Target.Evaluate) *
Variable_Target.EnemyForce.GroundTotal.TimeLastSeen
</Needs_Scouting>
<!-- Non-pirate/neutral planets that need scouting -->
<Is_Good_Slice_Target>
(1.0 - Variable_Target.IsFaction {Parameter_Faction = "Pirates", Parameter_Faction = "Neutral"})
</Is_Good_Slice_Target>
<!-- Average age of scouting data -->
<Global_Scout_Need>
Variable_Self.AverageAgeOfSpaceIntelligence + Variable_Self.AverageAgeOfGroundIntelligence
</Global_Scout_Need>
<!-- Positive when average age of scouting data is above a fixed threshold -->
<Information_Is_Scarce>
Function_Global_Scout_Need.Evaluate > 1.0
</Information_Is_Scarce>
<!-- Don't delete me; I'm used in a story script.
-->
<Has_Mon_Mothma>
(
(Variable_Target.EnemyForce.HasSpaceUnitsBitfield {Parameter_Type = "Mon_Mothma"} != 0)
+
(Variable_Target.EnemyForce.HasGroundUnitsBitfield {Parameter_Type = "Mon_Mothma"} != 0)
)
> 0
</Has_Mon_Mothma>
</Equations>