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<?xml version="1.0" ?>
<Equations>
<Minor_Intervention_Value>
(0 # 1) *
(3 > Game.ActiveStoryGoalCount) *
Function_Are_Interventions_Allowed.Evaluate
</Minor_Intervention_Value>
<Major_Intervention_Value>
(1 # 10) *
Function_Are_Interventions_Allowed.Evaluate
</Major_Intervention_Value>
<Are_Interventions_Allowed>
(Game.Age > 99.0) *
(Game.TimeSinceStoryPopup > 120.0)
</Are_Interventions_Allowed>
<Are_Interventions_Disabled>
Game.InterventionsEnabled == 0.0
</Are_Interventions_Disabled>
<Is_Act_One>
Variable_Self.StoryTrigger {Parameter_Name = "ACT_ONE_BEGIN_NOTIFICATION"}
</Is_Act_One>
<Is_Act_Three>
Variable_Self.StoryTrigger {Parameter_Name = "ACT_THREE_BEGIN_NOTIFICATION"}
</Is_Act_Three>
<!--*********************************************************************************************************************-->
<Intervention_Trigger_Upgrade_Space_Station>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
clamp(Function_Intervention_Helper_Low_Tech_Space_Stations.Evaluate +
Function_Intervention_Helper_Space_Station_Shortage.Evaluate, 0.0, 1.0)
</Intervention_Trigger_Upgrade_Space_Station>
<Intervention_Trigger_Build_Space_Units>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
(Variable_Self.CreditsUnnormalized > (1.33 * Variable_Enemy.CreditsUnnormalized)) *
(Variable_Enemy.SpaceTotalUnnormalized > (1.33 * Variable_Self.SpaceTotalUnnormalized))
</Intervention_Trigger_Build_Space_Units>
<Intervention_Trigger_Build_Land_Units>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
(Variable_Self.CreditsUnnormalized > (1.33 * Variable_Enemy.CreditsUnnormalized)) *
(Variable_Enemy.GroundTotalUnnormalized > (1.33 * Variable_Self.GroundTotalUnnormalized))
</Intervention_Trigger_Build_Land_Units>
<Intervention_Trigger_Build_Light_Vehicle_Factories>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
(Variable_Self.HasTechToProduce {Parameter_Type = "E_Ground_Light_Vehicle_Factory", Parameter_Type = "R_Ground_Light_Vehicle_Factory"}) *
(Variable_Self.SpaceTotalUnnormalized > (2.0 * Variable_Self.GroundTotalUnnormalized)) *
(Variable_Self.PlanetsControlledUnnormalized > (3.0 * Variable_Self.StructureCount {Parameter_Type = "E_Ground_Light_Vehicle_Factory", Parameter_Type = "R_Ground_Light_Vehicle_Factory"}))
</Intervention_Trigger_Build_Light_Vehicle_Factories>
<Intervention_Trigger_Build_Heavy_Vehicle_Factories>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
(Variable_Self.HasTechToProduce {Parameter_Type = "E_Ground_Heavy_Vehicle_Factory", Parameter_Type = "R_Ground_Heavy_Vehicle_Factory"}) *
(Variable_Self.SpaceTotalUnnormalized > (2.0 * Variable_Self.GroundTotalUnnormalized)) *
(Variable_Self.PlanetsControlledUnnormalized > (4.0 * Variable_Self.StructureCount {Parameter_Type = "E_Ground_Heavy_Vehicle_Factory", Parameter_Type = "R_Ground_Heavy_Vehicle_Factory"}))
</Intervention_Trigger_Build_Heavy_Vehicle_Factories>
<Intervention_Trigger_Build_Ion_Cannons>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
(Variable_Self.PlanetsControlled > 0.25) *
(Variable_Self.HasTechToProduce {Parameter_Type = "Ground_Ion_Cannon"}) *
(Variable_Self.PlanetsControlledUnnormalized > (3 * Variable_Self.StructureCount {Parameter_Type = "Ground_Ion_Cannon"}))
</Intervention_Trigger_Build_Ion_Cannons>
<Intervention_Trigger_Accumulate_Credits>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
(5000 > Variable_Self.CreditsUnnormalized) *
Script_PersistentNegativeIncome.Evaluate {Parameter_Script_Number = 100.0}
</Intervention_Trigger_Accumulate_Credits>
<Intervention_Trigger_Conquer_Pirate_Planet>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Function_Is_Connected_To_Me.Evaluate *
Variable_Target.IsFaction {Parameter_Faction = "Pirates"}
</Intervention_Trigger_Conquer_Pirate_Planet>
<Intervention_Trigger_Scout>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
(Variable_Self.HasUnit {Parameter_Type = "Droids_Team"} + Variable_Self.IsFaction {Parameter_Faction = "Empire"}) *
Function_Intervention_Helper_Good_Scout_Target.Evaluate *
(Variable_Self.PlanetsControlledUnnormalized > 5) *
(Variable_Target.TimeSinceSpaceConflict > 60.0)
</Intervention_Trigger_Scout>
<Intervention_Trigger_Conquer_Enemy_Planet>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Function_Is_Connected_To_Me.Evaluate *
(Variable_Target.IsFaction {Parameter_Faction = "Pirates"} == 0.0) *
Function_GenericPlanetValue.Evaluate *
Function_Intervention_Helper_Am_I_In_Healthy_Position.Evaluate
</Intervention_Trigger_Conquer_Enemy_Planet>
<Intervention_Trigger_Credit_Windfall>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Major_Intervention_Value.Evaluate *
Function_Intervention_Helper_Am_I_In_Weak_Position.Evaluate *
((1000 * Variable_Self.TechLevel) > Variable_Self.CreditsUnnormalized)
</Intervention_Trigger_Credit_Windfall>
<Intervention_Trigger_Space_Unit_Windfall>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Major_Intervention_Value.Evaluate *
Function_Intervention_Helper_Am_I_In_Weak_Position.Evaluate *
(0.25 > Variable_Self.MaxedStarbases)
</Intervention_Trigger_Space_Unit_Windfall>
<Intervention_Trigger_Land_Unit_Windfall>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Major_Intervention_Value.Evaluate *
Function_Intervention_Helper_Am_I_In_Weak_Position.Evaluate *
(5 > Variable_Self.StructureCount {Parameter_Type = "R_Ground_Light_Vehicle_Factory",
Parameter_Type = "E_Ground_Light_Vehicle_Factory",
Parameter_Type = "R_Ground_Heavy_Vehicle_Factory",
Parameter_Type = "E_Ground_Heavy_Vehicle_Factory"})
</Intervention_Trigger_Land_Unit_Windfall>
<Intervention_Trigger_Planet_Windfall>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Major_Intervention_Value.Evaluate *
Function_Intervention_Helper_Am_I_In_Weak_Position.Evaluate *
(0.33 > Variable_Self.PlanetsControlled) *
Function_Is_Connected_To_Me.Evaluate
</Intervention_Trigger_Planet_Windfall>
<Intervention_Trigger_Tech_Windfall>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Major_Intervention_Value.Evaluate *
(Variable_Enemy.TechLevel - Variable_Self.TechLevel - 1)
</Intervention_Trigger_Tech_Windfall>
<Intervention_Trigger_Indigenous_Revolt>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Self.IsFaction {Parameter_Faction = "Rebel"} *
Variable_Target.IsFaction {Parameter_Faction = "Empire"} *
Variable_Target.HasIndigenousUnits {Parameter_Type = "Ewok_Hunter",
Parameter_Type = "Gungan_Warrior",
Parameter_Type = "Wookie_Warrior",
Parameter_Type = "Jawa_Scout",
Parameter_Type = "Urban_Civilian_A"} *
(7000 > Variable_Target.EnemyForce.GroundTotalUnnormalized) *
(Variable_Target.EnemyForce.GroundTotalUnnormalized > 0)
</Intervention_Trigger_Indigenous_Revolt>
<Intervention_Trigger_Hunt_Capital_Ships>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team", Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Enemy.HasUnit {Parameter_Type = "Calamari_Cruiser", Parameter_Type = "Star_Destroyer", Parameter_Count = 5}
</Intervention_Trigger_Hunt_Capital_Ships>
<Intervention_Trigger_Rebel_Smuggler>
(Variable_Self.HasUnit {Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Self.IsFaction {Parameter_Faction = "Empire"} *
Variable_Target.IsFaction {Parameter_Faction = "Rebel"} *
(Variable_Enemy.HasUnit {Parameter_Type = "Han_Solo_Team"} == 0) *
(Variable_Enemy.PlanetsControlledUnnormalized > 2) *
Function_Is_Connected_To_Me.Evaluate
</Intervention_Trigger_Rebel_Smuggler>
<Intervention_Trigger_Pirate_Ambush>
(Variable_Self.HasUnit {Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Self.IsFaction {Parameter_Faction = "Empire"}
</Intervention_Trigger_Pirate_Ambush>
<Intervention_Trigger_Vader_Favor>
(Variable_Self.HasUnit {Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
(Variable_Self.HasUnit {Parameter_Type = "Darth_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Self.IsFaction {Parameter_Faction = "Empire"} *
Variable_Target.IsFaction {Parameter_Faction = "Rebel"} *
(Variable_Enemy.PlanetsControlledUnnormalized > 2) *
Function_Is_Connected_To_Me.Evaluate
</Intervention_Trigger_Vader_Favor>
<Intervention_Trigger_Imperial_Traitor>
(Variable_Self.HasUnit {Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Self.IsFaction {Parameter_Faction = "Empire"} *
(1.0 - Variable_Target.Type.IsType {Parameter_Type = "DANTOOINE", Parameter_Type = "HOTH"}) *
Variable_Target.IsFaction {Parameter_Faction = "Rebel"} *
(Variable_Enemy.PlanetsControlledUnnormalized > 2) *
Function_Is_Connected_To_Me.Evaluate
</Intervention_Trigger_Imperial_Traitor>
<Intervention_Trigger_Rebel_Sabotage>
(Variable_Self.HasUnit {Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Self.IsFaction {Parameter_Faction = "Empire"} *
Variable_Target.IsFaction {Parameter_Faction = "Rebel"} *
Variable_Self.HasUnit {Parameter_Type = "Boba_Fett_Team"}
</Intervention_Trigger_Rebel_Sabotage>
<!-- Cutting missions that flip player planets -->
<!--<Intervention_Trigger_Rebel_Revolt>
(Variable_Self.HasUnit {Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Target.IsFaction {Parameter_Faction = "Empire"} *
(1.0 - Variable_Target.Type.IsType {Parameter_Type = "CORUSCANT"}) *
Variable_Self.IsFaction {Parameter_Faction = "Empire"} *
(Variable_Self.PlanetsControlledUnnormalized > 4) *
(Variable_Target.FriendlyForce.HasGroundUnitsBitfield {Parameter_Category = GameObjectCategoryType[Hero]} == 0) *
(Variable_Target.FriendlyForce.HasSpaceUnitsBitfield {Parameter_Category = GameObjectCategoryType[Hero]} == 0)
</Intervention_Trigger_Rebel_Revolt> -->
<Intervention_Trigger_Rebel_Revolt>
0.0
</Intervention_Trigger_Rebel_Revolt>
<!-- Cutting missions that flip player planets -->
<!--<Intervention_Trigger_Pirate_Defection>
(Variable_Self.HasUnit {Parameter_Type = "Grand_Moff_Tarkin_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Target.IsFaction {Parameter_Faction = "Empire"} *
(1.0 - Variable_Target.Type.IsType {Parameter_Type = "CORUSCANT"}) *
Variable_Self.IsFaction {Parameter_Faction = "Empire"} *
(Variable_Self.TechLevel >= 2)
</Intervention_Trigger_Pirate_Defection>-->
<Intervention_Trigger_Pirate_Defection>
0.0
</Intervention_Trigger_Pirate_Defection>
<!-- More cuts! We don't like this mission -->
<!--<Intervention_Trigger_Refugee_Escort>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Target.IsFaction {Parameter_Faction = "Empire"} *
Variable_Self.IsFaction {Parameter_Faction = "Rebel"} *
(Variable_Self.HasUnit {Parameter_Type = "Han_Solo_Team", Parameter_Type = "Droids_Team"})
</Intervention_Trigger_Refugee_Escort>-->
<Intervention_Trigger_Refugee_Escort>
0.0
</Intervention_Trigger_Refugee_Escort>
<Intervention_Trigger_Confront_Boba>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Self.IsFaction {Parameter_Faction = "Rebel"} *
Variable_Target.IsFaction {Parameter_Faction = "Empire"} *
(Variable_Enemy.HasUnit {Parameter_Type = "Boba_Fett_Team"} == 0) *
(Variable_Enemy.PlanetsControlledUnnormalized > 2) *
Function_Is_Connected_To_Me.Evaluate
</Intervention_Trigger_Confront_Boba>
<Intervention_Trigger_Pirate_Rescue>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Target.IsFaction {Parameter_Faction = "Empire"} *
Variable_Self.IsFaction {Parameter_Faction = "Rebel"} *
(Variable_Enemy.PlanetsControlledUnnormalized > 2) *
Function_Is_Connected_To_Me.Evaluate
</Intervention_Trigger_Pirate_Rescue>
<Intervention_Trigger_Pirate_Enlightenment>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Target.IsFaction {Parameter_Faction = "Empire"} *
Variable_Self.IsFaction {Parameter_Faction = "Rebel"} *
(Variable_Target.FriendlyForce.HasSpaceForce == 0)
</Intervention_Trigger_Pirate_Enlightenment>
<Intervention_Trigger_Pirate_Enlightenment_b>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Target.IsFaction {Parameter_Faction = "Empire"} *
(1.0 - Variable_Target.Type.IsType {Parameter_Type = "CORUSCANT"}) *
Variable_Self.IsFaction {Parameter_Faction = "Rebel"} *
(Variable_Target.FriendlyForce.HasSpaceForce == 0)
</Intervention_Trigger_Pirate_Enlightenment_b>
<!-- Disabling this mission, since I can't come up with a way to make it bugfree -->
<!-- <Intervention_Trigger_Show_of_Strength>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Target.IsFaction {Parameter_Faction = "Empire"} *
(1.0 - Variable_Target.Type.IsType {Parameter_Type = "CORUSCANT"}) *
Variable_Self.IsFaction {Parameter_Faction = "Rebel"} *
(Variable_Enemy.PlanetsControlledUnnormalized > 1)
</Intervention_Trigger_Show_of_Strength> -->
<Intervention_Trigger_Show_Of_Strength>
0.0
</Intervention_Trigger_Show_Of_Strength>
<Intervention_Trigger_Fleet_Rescue>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Target.IsFaction {Parameter_Faction = "Empire"} *
(1.0 - Variable_Target.Type.IsType {Parameter_Type = "CORUSCANT"}) *
Variable_Self.IsFaction {Parameter_Faction = "Rebel"} *
(Variable_Enemy.PlanetsControlledUnnormalized > 2) *
Function_Is_Connected_To_Me.Evaluate
</Intervention_Trigger_Fleet_Rescue>
<Intervention_Trigger_Empire_Oppression>
(Variable_Self.HasUnit {Parameter_Type = "Mon_Mothma_Team"}) *
Function_Minor_Intervention_Value.Evaluate *
Variable_Target.IsFaction {Parameter_Faction = "Empire"} *
(125.0 > Variable_Target.TimeSinceConversion) *
(1.0 - Variable_Target.Type.IsType {Parameter_Type = "CORUSCANT"}) *
Variable_Self.IsFaction {Parameter_Faction = "Rebel"}
</Intervention_Trigger_Empire_Oppression>
<!--*********************************************************************************************************************-->
<Intervention_Helper_Ion_Cannons_To_Build>
(1 # clamp((Variable_Self.PlanetsControlledUnnormalized - Variable_Self.StructureCount {Parameter_Type = "Ground_Ion_Cannon"}), 1.0, 4.0))
</Intervention_Helper_Ion_Cannons_To_Build>
<Intervention_Helper_Has_Ion_Cannon>
Variable_Target.HasStructure {Parameter_Type = "Ground_Ion_Cannon"}
</Intervention_Helper_Has_Ion_Cannon>
<Intervention_Helper_Light_Vehicle_Factories_To_Build>
(1 # clamp((Variable_Self.PlanetsControlledUnnormalized - Variable_Self.StructureCount {Parameter_Type = "R_Ground_Light_Vehicle_Factory", Parameter_Type = "E_Ground_Light_Vehicle_Factory"}), 1.0, 3.0))
</Intervention_Helper_Light_Vehicle_Factories_To_Build>
<Intervention_Helper_Has_Light_Vehicle_Factory>
Variable_Target.HasStructure {Parameter_Type = "R_Ground_Light_Vehicle_Factory", Parameter_Type = "E_Ground_Light_Vehicle_Factory"}
</Intervention_Helper_Has_Light_Vehicle_Factory>
<Intervention_Helper_Heavy_Vehicle_Factories_To_Build>
(1 # clamp((Variable_Self.PlanetsControlledUnnormalized - Variable_Self.StructureCount {Parameter_Type = "R_Ground_Heavy_Vehicle_Factory", Parameter_Type = "E_Ground_Heavy_Vehicle_Factory"}), 1.0, 2.0))
</Intervention_Helper_Heavy_Vehicle_Factories_To_Build>
<Intervention_Helper_Has_Heavy_Vehicle_Factory>
Variable_Target.HasStructure {Parameter_Type = "R_Ground_Heavy_Vehicle_Factory", Parameter_Type = "E_Ground_Heavy_Vehicle_Factory"}
</Intervention_Helper_Has_Heavy_Vehicle_Factory>
<Intervention_Helper_Low_Tech_Space_Stations>
(Variable_Self.PlanetsControlled > 0.33) *
(0.33 > Variable_Self.MaxedStarbases) *
(Variable_Self.CreditsUnnormalized > 10000) *
(Variable_Target.MaxStarbaseLevel > Variable_Target.StarbaseLevel)
</Intervention_Helper_Low_Tech_Space_Stations>
<Intervention_Helper_Space_Station_Shortage>
(Variable_Self.PlanetsControlledUnnormalized > (2.5 * Variable_Self.NumStarbaseOfLevel {Parameter_Level = 1})) *
(Variable_Target.StarbaseLevel == 0) *
(Variable_Target.MaxStarbaseLevel > 0)
</Intervention_Helper_Space_Station_Shortage>
<Intervention_Helper_Good_Scout_Target>
(Variable_Target.FriendlyForce.HasSpaceForce == 0.0) *
(Variable_Target.FriendlyForce.HasGroundForce == 0.0) *
Function_Is_Connected_To_Me.Evaluate
</Intervention_Helper_Good_Scout_Target>
<Intervention_Helper_Am_I_In_Healthy_Position>
(Variable_Self.PlanetsControlled > 0.33) *
(Variable_Self.SpaceTotalUnnormalized > (0.75 * Variable_Enemy.SpaceTotalUnnormalized)) *
(Variable_Self.GroundTotalUnnormalized > (0.75 * Variable_Enemy.GroundTotalUnnormalized)) *
(Variable_Self.CreditsUnnormalized > 10000)
</Intervention_Helper_Am_I_In_Healthy_Position>
<Intervention_Helper_Am_I_In_Weak_Position>
0.5 *
(Variable_Enemy.PlanetsControlled > 0.5) *
((Variable_Enemy.SpaceTotalUnnormalized > Variable_Self.SpaceTotalUnnormalized) +
(Variable_Enemy.GroundTotalUnnormalized > Variable_Self.GroundTotalUnnormalized))
</Intervention_Helper_Am_I_In_Weak_Position>
<Intervention_Helper_Weakly_Defended_Space>
1.0 - Variable_Target.FriendlyForce.SpaceTotal
</Intervention_Helper_Weakly_Defended_Space>
</Equations>