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DATA/XML/AI/TEMPLATES/BASICGENERICTEMPLATES.XML
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186
DATA/XML/AI/TEMPLATES/BASICGENERICTEMPLATES.XML
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<?xml version="1.0"?>
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<AITemplates>
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<None_Template>
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<Priority>1</Priority>
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<Trigger>One</Trigger>
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<Budget>
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<Offensive>One</Offensive>
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<Defensive>Zero</Defensive>
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</Budget>
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<Tactical_Budget_Allowance>
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<Offensive>0.0</Offensive>
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<Defensive>0.0</Defensive>
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</Tactical_Budget_Allowance>
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<Turn_Off>
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<Goals>
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<Category>Infrastructure</Category>
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<Category>Defensive</Category>
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<Category>Offensive</Category>
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</Goals>
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</Turn_Off>
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</None_Template>
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<Test_Space>
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<Priority>1</Priority>
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<Trigger>One</Trigger>
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<Budget>
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<Hero>ReallyBig</Hero>
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<High_Priority>High</High_Priority>
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<Map_Control>Medium_High</Map_Control>
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<Med_Priority>Medium</Med_Priority>
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<Tactical_Targeted>GenericSpaceTargetedOffensiveBudgetAllocation</Tactical_Targeted>
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<Defensive>GenericSpaceDefensiveBudgetAllocation</Defensive>
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<Tactical_Untargeted>GenericSpaceUntargetedOffensiveBudgetAllocation</Tactical_Untargeted>
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<NoBudget>ReallyBig</NoBudget>
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<StoryArc>ReallyBig</StoryArc>
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</Budget>
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<Turn_Off>
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<Goals>
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<Category>Macro_Goal</Category>
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</Goals>
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<Plans>
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<Goal_Category>Macro_Goal</Goal_Category>
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</Plans>
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</Turn_Off>
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<Turn_On>
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<Goals>
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<Category>Hero</Category>
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<Category>NoBudget</Category>
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<Category>Tactical_Targeted</Category>
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<Category>Defensive</Category>
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<Category>Tactical_Untargeted</Category>
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<Category>StoryArc</Category>
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<Category>High_Priority</Category>
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<Category>Med_Priority</Category>
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<Category>Map_Control</Category>
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</Goals>
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<Plans>
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<Goal_Category>Hero</Goal_Category>
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<Goal_Category>NoBudget</Goal_Category>
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<Goal_Category>Tactical_Targeted</Goal_Category>
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<Goal_Category>Defensive</Goal_Category>
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<Goal_Category>Tactical_Untargeted</Goal_Category>
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<Goal_Category>StoryArc</Goal_Category>
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<Goal_Category>High_Priority</Goal_Category>
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<Goal_Category>Med_Priority</Goal_Category>
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<Goal_Category>Map_Control</Goal_Category>
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</Plans>
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</Turn_On>
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</Test_Space>
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<Test_Land>
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<Priority>1</Priority>
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<Trigger>One</Trigger>
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<Budget>
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<Hero>ReallyBig</Hero>
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<High_Priority>High</High_Priority>
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<Map_Control>Medium_High</Map_Control>
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<Med_Priority>Medium</Med_Priority>
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<Tactical_Targeted>GenericSpaceTargetedOffensiveBudgetAllocation</Tactical_Targeted>
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<Defensive>GenericSpaceDefensiveBudgetAllocation</Defensive>
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<Tactical_Untargeted>GenericSpaceUntargetedOffensiveBudgetAllocation</Tactical_Untargeted>
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<StoryArc>ReallyBig</StoryArc>
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</Budget>
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<Turn_On>
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<Goals>
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<Category>Hero</Category>
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<Category>Tactical_Targeted</Category>
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<Category>Defensive</Category>
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<Category>Tactical_Untargeted</Category>
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<Category>StoryArc</Category>
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<Category>High_Priority</Category>
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<Category>Med_Priority</Category>
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<Category>Map_Control</Category>
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</Goals>
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<Plans>
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<Goal_Category>Hero</Goal_Category>
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<Goal_Category>Tactical_Targeted</Goal_Category>
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<Goal_Category>Defensive</Goal_Category>
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<Goal_Category>Tactical_Untargeted</Goal_Category>
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<Goal_Category>StoryArc</Goal_Category>
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<Goal_Category>High_Priority</Goal_Category>
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<Goal_Category>Med_Priority</Goal_Category>
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<Goal_Category>Map_Control</Goal_Category>
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</Plans>
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</Turn_On>
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</Test_Land>
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<StoryArcHumanOnly>
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<Priority>1</Priority>
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<Trigger>One</Trigger>
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<Budget>
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<StoryArcHuman>ReallyBig</StoryArcHuman>
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</Budget>
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<Tactical_Budget_Allowance>
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<StoryArcHuman>1.0</StoryArcHuman>
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</Tactical_Budget_Allowance>
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<Turn_On>
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<Goals>
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<Category>StoryArcHuman</Category>
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</Goals>
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<Plans>
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<Goal_Category>StoryArcHuman</Goal_Category>
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</Plans>
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</Turn_On>
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</StoryArcHumanOnly>
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<Shutdown_Offense>
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<Priority>3</Priority>
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<Trigger>Should_Shutdown_Offense_For_Story_Campaign</Trigger>
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<Turn_Off>
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<Goals>
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<Goal_Type>Conquer_To_Reconnect</Goal_Type>
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<Goal_Type>Lift_Blockade</Goal_Type>
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<Goal_Type>Conquer_Opponent</Goal_Type>
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<Goal_Type>Raid</Goal_Type>
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<Goal_Type>Death_Star_Use</Goal_Type>
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<Goal_Type>Unrestricted_Grab_Space</Goal_Type>
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<Goal_Type>Unrestricted_Grab_Land</Goal_Type>
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</Goals>
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</Turn_Off>
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</Shutdown_Offense>
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<Remove_Corruption_Only_Template>
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<Priority>1</Priority>
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<Trigger>One</Trigger>
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<Budget>
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<Offensive>One</Offensive>
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<Defensive>Zero</Defensive>
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</Budget>
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<Tactical_Budget_Allowance>
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<Offensive>0.0</Offensive>
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<Defensive>0.0</Defensive>
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</Tactical_Budget_Allowance>
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<Turn_Off>
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<Goals>
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<Category>Hero</Category>
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<Category>Infrastructure</Category>
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<Category>Defensive</Category>
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<Category>Offensive</Category>
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</Goals>
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</Turn_Off>
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<Turn_On>
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<Goals>
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<Goal_Type>Remove_Corruption</Goal_Type>
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</Goals>
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</Turn_On>
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</Remove_Corruption_Only_Template>
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</AITemplates>
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