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DATA/XML/AI/TEMPLATES/BASICREBELTEMPLATES.XML
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53
DATA/XML/AI/TEMPLATES/BASICREBELTEMPLATES.XML
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<?xml version="1.0"?>
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<AITemplates>
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<Basic_Rebel_Default>
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<Priority>1</Priority>
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<Trigger>One</Trigger>
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<Budget>
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<Always>Zero</Always>
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<Offensive>BasicRebelOffensiveBudgetAllocation</Offensive>
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<Defensive>Zero</Defensive>
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<Infrastructure>BasicRebelInfrastructureBudgetAllocation</Infrastructure>
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<Information>BasicRebelInformationBudgetAllocation</Information>
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<Hero>Zero</Hero>
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<StoryArc>Zero</StoryArc>
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</Budget>
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<!--TURNED OFF BECAUSE OF UNEXPECTED BEHAVIOR...USING EXPLICIT SCRIPTED RELEASE FUNDS FOR THE TIME BEING
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<Tactical_Budget_Allowance>
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<Defensive>1.0</Defensive>
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<Offensive>0.1</Offensive>
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</Tactical_Budget_Allowance>-->
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<Turn_Off>
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<Plans>
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<Name>EmpireAdvanceTechPlan</Name>
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<Name>PlantSpyPlan</Name>
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<Name>HuttsAdvanceTechPlan</Name>
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</Plans>
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</Turn_Off>
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<Turn_On>
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<Goals>
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<Category>Always</Category>
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<Category>Offensive</Category>
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<Category>Defensive</Category>
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<Category>Information</Category>
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<Category>Infrastructure</Category>
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<Category>Hero</Category>
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<Category>StoryArc</Category>
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</Goals>
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<Plans>
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<Goal_Category>Always</Goal_Category>
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<Goal_Category>Offensive</Goal_Category>
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<Goal_Category>Defensive</Goal_Category>
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<Goal_Category>Infrastructure</Goal_Category>
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<Goal_Category>Information</Goal_Category>
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<Goal_Category>Hero</Goal_Category>
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<Goal_Category>StoryArc</Goal_Category>
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</Plans>
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</Turn_On>
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</Basic_Rebel_Default>
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</AITemplates>
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