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2026-02-28 14:00:45 -06:00
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<?xml version="1.0"?>
<CIN_GroundInfantry_Units>
<CIN_GroundInfantry Name="CIN_Scout_Trooper">
<LOD_Bias>5</LOD_Bias>
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_SCOUT_TROOPER</Text_ID>
<Land_Model_Name>EV_Bike.ALO</Land_Model_Name>
<Select_Box_Scale>20</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Mass>1.0</Mass>
<Max_Speed>4.0</Max_Speed>
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
<Scale_Factor>1.0</Scale_Factor>
<CanCellStack>yes</CanCellStack>
<Is_Sprite>No</Is_Sprite>
<Type>Hover</Type>
<Deploys>No</Deploys>
<Affiliation>Empire</Affiliation>
<Political_Control>0</Political_Control>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>2</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>150</Build_Cost_Credits>
<Build_Time_Seconds>25</Build_Time_Seconds>
<Size_Value>25</Size_Value>
<Damage>15</Damage>
<Sensor_Range>40</Sensor_Range>
<Shield_Points>0</Shield_Points>
<Tactical_Health>90</Tactical_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>50</Energy_Capacity>
<Energy_Refresh_Rate>10</Energy_Refresh_Rate>
<Stealth_Capable>No</Stealth_Capable>
<Victory_Relevant>yes</Victory_Relevant>
<Projectile_Types>Proj_Vehicle_Laser_Green</Projectile_Types>
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
<Projectile_Fire_Recharge_Seconds>3.0</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 12.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 12.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 12.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 12.0</Targeting_Fire_Inaccuracy>
<SFXEvent_Select>Unit_Select_Storm_Trooper</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Storm_Trooper</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Storm_Trooper</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Storm_Trooper</SFXEvent_Guard>
<SFXEvent_Fire>Unit_Scout_Trooper_Fire</SFXEvent_Fire>
<Death_SFXEvent_Start_Die>Unit_Speeder_Bike_Death_SFX</Death_SFXEvent_Start_Die>
<MovementClass>Hover</MovementClass>
<OccupationStyle>1x1</OccupationStyle>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>18.0, 7.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Is_Squashable>Yes</Is_Squashable>
<Create_Team>Yes</Create_Team>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
</CIN_GroundInfantry>
<CIN_GroundInfantry Name="CIN_Stormtrooper">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_STORMTROOPER</Text_ID>
<Land_Model_Name>EI_TROOPER.ALO</Land_Model_Name>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<CanCellStack>yes</CanCellStack>
<Select_Box_Scale>10</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Mass>1.0</Mass>
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
<Max_Speed>0.8</Max_Speed>
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
<Scale_Factor>1.0</Scale_Factor>
<Is_Sprite>No</Is_Sprite>
<Type>Walk</Type>
<Deploys>No</Deploys>
<Affiliation>Empire</Affiliation>
<Scale_Factor>1.0</Scale_Factor>
<Is_Sprite>No</Is_Sprite>
<Political_Control>0</Political_Control>
<Required_Timeline>0</Required_Timeline>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Build_Cost_Credits>75</Build_Cost_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Size_Value>10</Size_Value>
<Damage>8</Damage>
<Sensor_Range>20</Sensor_Range>
<Shield_Points>0</Shield_Points>
<Tactical_Health>40</Tactical_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>0</Energy_Capacity>
<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
<Stealth_Capable>No</Stealth_Capable>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
<Victory_Relevant>yes</Victory_Relevant>
<Projectile_Types>Proj_Infantry_Blaster_Green</Projectile_Types>
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>100.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 12.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 8.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 12.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 12.0</Targeting_Fire_Inaccuracy>
<SFXEvent_Select>Unit_Select_Storm_Trooper</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Storm_Trooper</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Storm_Trooper</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Storm_Trooper</SFXEvent_Guard>
<SFXEvent_Fire>Unit_Storm_Trooper_Fire</SFXEvent_Fire>
<MovementClass>Infantry</MovementClass>
<OccupationStyle>1x1</OccupationStyle>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Is_Squashable>Yes</Is_Squashable>
<Create_Team>Yes</Create_Team>
</CIN_GroundInfantry>
<CIN_GroundInfantry Name="CIN_Prop_Rebel00">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>RI_infantry_dummy.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</CIN_GroundInfantry>
<CIN_GroundInfantry Name="CIN_Prop_Rebel01">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>RI_infantry_dummy2.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</CIN_GroundInfantry>
<CIN_GroundInfantry Name="CIN_Prop_Destroyer02">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>UI_droideka_dummy.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</CIN_GroundInfantry>
<CIN_GroundInfantry Name="CIN_Prop_Destroyer03">
<Text_ID>TEXT_NONE</Text_ID>
<Land_Model_Name>UI_droideka_dummy2.alo</Land_Model_Name>
<Scale_Factor>2.0</Scale_Factor>
<Is_Decoration>Yes</Is_Decoration>
</CIN_GroundInfantry>
</CIN_GroundInfantry_Units>