Initial commit
This commit is contained in:
253
DATA/XML/GROUND_STRUCTURES_SOAFE_RIFT_UC.XML
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253
DATA/XML/GROUND_STRUCTURES_SOAFE_RIFT_UC.XML
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<?xml version="1.0" encoding="utf-8"?>
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<GroundBuildables>
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<!-- SoaFE Rift Wards -->
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<GroundBuildable Name="UC_E_Ward">
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<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
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<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
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<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
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<Space_Layer>Corvette</Space_Layer>
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<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
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<Obstacle_Proxy_Type/>
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<Tactical_Buildable_Constructed>E_Ward</Tactical_Buildable_Constructed>
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<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
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<Text_ID>Galyana_Structure_Observation_Tower</Text_ID>
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<Land_Model_Name>EB_GuardTower.ALO</Land_Model_Name>
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<Is_Community_Property>Yes</Is_Community_Property>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
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<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
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<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
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<Size_Value>50</Size_Value>
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<Base_Position>Out_Base</Base_Position>
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<Icon_Name>i_button_eb_guardtower.tga</Icon_Name>
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<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
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<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
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<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
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<Land_FOW_Reveal_Range>50.0</Land_FOW_Reveal_Range>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
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<Armor_Type>Armor_Structure</Armor_Type>
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<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
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<Select_Box_Scale>180</Select_Box_Scale>
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<Mass>1.0</Mass>
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<Scale_Factor>1.35</Scale_Factor>
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<Shield_Points>0</Shield_Points>
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<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
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<Energy_Capacity>1000</Energy_Capacity>
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<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
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<Affiliation>Empire</Affiliation>
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<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
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<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
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<CategoryMask>Structure</CategoryMask>
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<GUI_Bracket_Size>2</GUI_Bracket_Size>
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<Has_Land_Evaluator>True</Has_Land_Evaluator>
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<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
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<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
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<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
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<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
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<Influences_Capture_Point>False</Influences_Capture_Point>
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<Tactical_Health>200</Tactical_Health>
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<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
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<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
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<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
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</GroundBuildable>
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<GroundBuildable Name="UC_R_Ward">
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<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
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<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
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<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
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<Space_Layer>Corvette</Space_Layer>
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<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
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<Obstacle_Proxy_Type/>
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<Tactical_Buildable_Constructed>R_Ward</Tactical_Buildable_Constructed>
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<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
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<Text_ID>Galyana_Structure_Observation_Tower</Text_ID>
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<Land_Model_Name>EB_GuardTower.ALO</Land_Model_Name>
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<Is_Community_Property>Yes</Is_Community_Property>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
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<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
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<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
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<Size_Value>50</Size_Value>
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<Base_Position>Out_Base</Base_Position>
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<Icon_Name>i_button_eb_guardtower.tga</Icon_Name>
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<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
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<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
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<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
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<Land_FOW_Reveal_Range>50.0</Land_FOW_Reveal_Range>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
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<Armor_Type>Armor_Structure</Armor_Type>
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<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
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<Select_Box_Scale>180</Select_Box_Scale>
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<Mass>1.0</Mass>
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<Scale_Factor>1.35</Scale_Factor>
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<Shield_Points>0</Shield_Points>
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<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
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<Energy_Capacity>1000</Energy_Capacity>
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<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
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<Affiliation>Rebel</Affiliation>
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<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
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<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
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<CategoryMask>Structure</CategoryMask>
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<GUI_Bracket_Size>2</GUI_Bracket_Size>
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<Has_Land_Evaluator>True</Has_Land_Evaluator>
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<SFXEvent_Build_Started>RHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>RHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
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<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
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<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
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<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
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<Influences_Capture_Point>False</Influences_Capture_Point>
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<Tactical_Health>200</Tactical_Health>
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<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
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<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
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<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
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</GroundBuildable>
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<GroundBuildable Name="UC_U_Ward">
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<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
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<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
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<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
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<Space_Layer>Corvette</Space_Layer>
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<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
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<Obstacle_Proxy_Type/>
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<Tactical_Buildable_Constructed>U_Ward</Tactical_Buildable_Constructed>
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<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
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<Text_ID>Galyana_Structure_Observation_Tower</Text_ID>
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<Land_Model_Name>EB_GuardTower.ALO</Land_Model_Name>
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<Is_Community_Property>Yes</Is_Community_Property>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
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<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
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<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
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<Size_Value>50</Size_Value>
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<Base_Position>Out_Base</Base_Position>
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<Icon_Name>i_button_eb_guardtower.tga</Icon_Name>
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<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
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<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
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<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
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<Land_FOW_Reveal_Range>50.0</Land_FOW_Reveal_Range>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
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<Armor_Type>Armor_Structure</Armor_Type>
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<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
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<Select_Box_Scale>180</Select_Box_Scale>
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<Mass>1.0</Mass>
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<Scale_Factor>1.35</Scale_Factor>
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<Shield_Points>0</Shield_Points>
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<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
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<Energy_Capacity>1000</Energy_Capacity>
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<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
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<Affiliation>Underworld</Affiliation>
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<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
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<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
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<CategoryMask>Structure</CategoryMask>
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<GUI_Bracket_Size>2</GUI_Bracket_Size>
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<Has_Land_Evaluator>True</Has_Land_Evaluator>
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<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
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<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
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<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
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<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
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<Influences_Capture_Point>False</Influences_Capture_Point>
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<Tactical_Health>200</Tactical_Health>
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<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
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<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
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<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
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</GroundBuildable>
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<GroundBuildable Name="UC_H_Ward">
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<GUI_Bounds_Scale>0.25</GUI_Bounds_Scale>
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<Behavior>TACTICAL_UNDER_CONSTRUCTION, REVEAL, HIDE_WHEN_FOGGED</Behavior>
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<LandBehavior>TERRAIN_TEXTURE_MODIFICATION, LAND_OBSTACLE, SPACE_OBSTACLE</LandBehavior>
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<Space_Layer>Corvette</Space_Layer>
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<Terrain_Texture_Modifier_Square>false</Terrain_Texture_Modifier_Square>
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<Obstacle_Proxy_Type/>
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<Tactical_Buildable_Constructed>H_Ward</Tactical_Buildable_Constructed>
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<Tactical_Build_Start_Lower_Z>50.0</Tactical_Build_Start_Lower_Z>
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<Text_ID>Galyana_Structure_Observation_Tower</Text_ID>
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<Land_Model_Name>EB_GuardTower.ALO</Land_Model_Name>
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<Is_Community_Property>Yes</Is_Community_Property>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
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<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
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<Ranged_Target_Z_Adjust>20.0</Ranged_Target_Z_Adjust>
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<Size_Value>50</Size_Value>
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<Base_Position>Out_Base</Base_Position>
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<Icon_Name>i_button_eb_guardtower.tga</Icon_Name>
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<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
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<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
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<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation, null</Land_Damage_SFX>
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<Land_FOW_Reveal_Range>50.0</Land_FOW_Reveal_Range>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
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<Armor_Type>Armor_Structure</Armor_Type>
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<Reveal_During_Setup_Phase>true</Reveal_During_Setup_Phase>
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<Select_Box_Scale>180</Select_Box_Scale>
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<Mass>1.0</Mass>
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<Scale_Factor>1.35</Scale_Factor>
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<Shield_Points>0</Shield_Points>
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<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
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<Energy_Capacity>1000</Energy_Capacity>
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<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
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<Affiliation>Hutts</Affiliation>
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<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
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<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
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<CategoryMask>Structure</CategoryMask>
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<GUI_Bracket_Size>2</GUI_Bracket_Size>
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<Has_Land_Evaluator>True</Has_Land_Evaluator>
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<SFXEvent_Build_Started>UHD_Build_Structure</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>UHD_Building_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>UHD_Construction_Complete</SFXEvent_Build_Complete>
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<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
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<SFXEvent_Select>Structure_Power_Gen_Select_SFX</SFXEvent_Select>
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<Encyclopedia_Text>TEXT_TOOLTIP_SENSOR_NODE, GALYANA_CLASS_BLANK, Galyana_Upkeep_2</Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
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<Influences_Capture_Point>False</Influences_Capture_Point>
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<Tactical_Health>200</Tactical_Health>
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<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
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<Last_State_Visible_Under_FOW>True</Last_State_Visible_Under_FOW>
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<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
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</GroundBuildable>
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</GroundBuildables>
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Reference in New Issue
Block a user