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DATA/XML/LIGHTSOURCES.XML
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DATA/XML/LIGHTSOURCES.XML
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<?xml version="1.0"?>
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<!--Light source definitions.
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Be careful with the light source names, they may have to co-exist with other "model names" in the game (e.g. all of the ALO objects)-->
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<LightSources>
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<LightSource Name="LightSourceSmallGreen">
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<Diffuse>0,1,0</Diffuse>
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<Intensity>0.4</Intensity>
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<Radius>40.0</Radius>
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<Falloff_Start>20</Falloff_Start>
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<Auto_Destruct_Time>0.4</Auto_Destruct_Time> <!--light goes away in this amount of time-->
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<Auto_Destruct_Fade_Time>0.4</Auto_Destruct_Fade_Time>
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<Blob_Radius>30.0</Blob_Radius> <!--often the terrain blob needs a smaller radius than the light-->
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<Blob_Color>0,1,0</Blob_Color>
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<Blob_Intensity>0.15</Blob_Intensity> <!--additive blob, probably should be very subtle!-->
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</LightSource>
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</LightSources>
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