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208
DATA/XML/MOV_CINEMATICS.XML
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208
DATA/XML/MOV_CINEMATICS.XML
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<?xml version="1.0"?>
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<MOV_Cinematics>
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<MOV_Cinematic Name="Dead_Bothan">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Land_Model_Name>W_Prop_DeadBothan.alo</Land_Model_Name>
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<Is_Decoration>No</Is_Decoration>
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<Scale_Factor>1.5</Scale_Factor>
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</MOV_Cinematic>
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<MOV_Cinematic Name="Shuttle_Tyderium_Lua_Cinematic">
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<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
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<Land_Model_Name>MOV_Empire_Intro_Shuttle.ALO</Land_Model_Name>
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<Space_Model_Name>MOV_Empire_Intro_Shuttle.ALO</Space_Model_Name>
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<Behavior>HINT</Behavior>
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<Scale_Factor>.25</Scale_Factor>
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<Is_Valid_Target>No</Is_Valid_Target>
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<User_Bound_Min>10000, 10000, 10000</User_Bound_Min>
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<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
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<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
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<Cinematic_Object_Only>Yes</Cinematic_Object_Only>
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</MOV_Cinematic>
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<MOV_Cinematic Name="MOV_Rebel_Cinematic_Intro">
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<Land_Model_Name>MOV_REBEL_INTRO.ALO</Land_Model_Name>
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<Space_Model_Name>MOV_REBEL_INTRO.ALO</Space_Model_Name>
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<Behavior>HINT</Behavior>
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<Scale_Factor>.25</Scale_Factor>
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<Is_Valid_Target>No</Is_Valid_Target>
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<User_Bound_Min>-1, -1, -1</User_Bound_Min>
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<User_Bound_Max>1, 1, 1</User_Bound_Max>
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<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
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<Cinematic_Object_Only>Yes</Cinematic_Object_Only>
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<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR</SpaceBehavior>
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</MOV_Cinematic>
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<MOV_Cinematic Name="MOV_Princess_Leia">
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<Variant_Of_Existing_Type>Tantive_IV</Variant_Of_Existing_Type>
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<Land_Model_Name>RV_CORVETTE.ALO</Land_Model_Name>
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<Space_Model_Name>RV_CORVETTE.ALO</Space_Model_Name>
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<Behavior>HINT</Behavior>
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<Is_Valid_Target>No</Is_Valid_Target>
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<User_Bound_Min>10000, 10000, 10000</User_Bound_Min>
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<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
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<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
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<Cinematic_Object_Only>Yes</Cinematic_Object_Only>
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<Layer_Z_Adjust>-400.0</Layer_Z_Adjust>
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</MOV_Cinematic>
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<MOV_Cinematic Name="MOV_FIELD_COMMANDER_EMPIRE">
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<Variant_Of_Existing_Type>Generic_Field_Commander_Empire</Variant_Of_Existing_Type>
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<Land_Model_Name>Mov_EI_FieldCommander.alo</Land_Model_Name>
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<Land_Model_Anim_Override_Name>Mov_EI_FieldCommander.alo</Land_Model_Anim_Override_Name>
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<Behavior>HINT</Behavior>
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<Is_Valid_Target>No</Is_Valid_Target>
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<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
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<Death_Fade_Time>0.25</Death_Fade_Time>
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<Death_Persistence_Duration>120.0</Death_Persistence_Duration>
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</MOV_Cinematic>
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<MOV_Cinematic Name="EM6_Prison_Wookies">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Land_Model_Name>MOV_EM6_Prison_Wookies.alo</Land_Model_Name>
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<Is_Decoration>No</Is_Decoration>
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<Scale_Factor>1.5</Scale_Factor>
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<Variant_Of_Existing_Type>Han_Solo</Variant_Of_Existing_Type>
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<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
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<Avoidance_Disabled>true</Avoidance_Disabled>
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<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
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<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
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<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
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<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
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</MOV_Cinematic>
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<MOV_Cinematic Name="EM6_Captured_Wookies">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Wookie_Warrior_Unarmed</Variant_Of_Existing_Type>
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<Land_Model_Name>RI_Wookiee_Captured.alo</Land_Model_Name>
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</MOV_Cinematic>
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<MOV_Cinematic Name="EM6_Captured_Wookies_Party">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Kashyyyk_Wookie_War_Party_Unarmed</Variant_Of_Existing_Type>
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<Company_Units>EM6_Captured_Wookies, EM6_Captured_Wookies, EM6_Captured_Wookies, EM6_Captured_Wookies, EM6_Captured_Wookies, EM6_Captured_Wookies</Company_Units>
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</MOV_Cinematic>
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<MOV_Cinematic Name="EM11_HyperVader">
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<Text_ID>TEXT_UNIT_TARTAN_CRUISER</Text_ID>
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<GUI_Row>1</GUI_Row>
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<Space_Model_Name>EV_TIEADVANCED.ALO</Space_Model_Name>
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<Select_Box_Scale>370</Select_Box_Scale>
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<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
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<Mass>0.9995</Mass>
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<Scale_Factor>0.56</Scale_Factor>
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<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Max_Speed>5.0</Max_Speed>
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<Max_Rate_Of_Turn>1.4</Max_Rate_Of_Turn>
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<MovementClass>Space</MovementClass>
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<Space_Layer>Corvette</Space_Layer>
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<Layer_Z_Adjust>0</Layer_Z_Adjust>
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<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>15</Bank_Turn_Angle>
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<OverrideAcceleration>.065</OverrideAcceleration>
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<OverrideDeceleration>.065</OverrideDeceleration>
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<Armor_Type>Armor_Corvette</Armor_Type>
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<Max_Thrust>0.8</Max_Thrust>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>1.5</Hyperspace_Speed>
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<Maintenance_Cost>0.05</Maintenance_Cost>
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<Affiliation>Empire</Affiliation>
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<Tech_Level>0</Tech_Level>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>2</Required_Star_Base_Level>
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<Shield_Points>800</Shield_Points>
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<Tactical_Health>500</Tactical_Health>
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<Damage>20</Damage>
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<Autoresolve_Health>900</Autoresolve_Health>
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<Shield_Refresh_Rate>12</Shield_Refresh_Rate>
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<Energy_Capacity>4500</Energy_Capacity>
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<Energy_Refresh_Rate>30</Energy_Refresh_Rate>
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<Ship_Class>corvette</Ship_Class>
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<Formation_Priority>3</Formation_Priority>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>no</Is_Bomber>
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>5</Squadron_Capacity>
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<Transport_Capacity>4</Transport_Capacity>
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<Number_per_Squadron>1</Number_per_Squadron>
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<Build_Cost_Credits>1250</Build_Cost_Credits>
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<AI_Combat_Power>1250</AI_Combat_Power>
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<Build_Time_Seconds>15</Build_Time_Seconds>
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<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
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<Size_Value>120</Size_Value>
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<Behavior>ABILITY_COUNTDOWN, DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, TARGETING, SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
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<Death_Clone>Damage_Normal, Tartan_Patrol_Cruiser_Death_Clone</Death_Clone>
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<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
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<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
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<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
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<CategoryMask>Corvette | AntiFighter</CategoryMask>
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<Icon_Name>i_button_carrack_cruiser.tga</Icon_Name>
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<GUI_Model_Name>EV_TartanCruiser.alo</GUI_Model_Name>
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<GUI_Distance>900</GUI_Distance>
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<GUI_Offset>0 0 0</GUI_Offset>
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<GUI_Velocity>45</GUI_Velocity>
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<Victory_Relevant>yes</Victory_Relevant>
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<Has_Space_Evaluator>True</Has_Space_Evaluator>
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<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>Unit_Complete_Tartan</SFXEvent_Build_Complete>
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<SFXEvent_Ambient_Loop>Unit_Carrack_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
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<SFXEvent_Select>Unit_Select_Tartan</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Tartan</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_Tartan</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_Tartan</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Tartan</SFXEvent_Guard>
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<SFXEvent_Stop>Unit_Stop_Tartan</SFXEvent_Stop>
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<SFXEvent_Barrage>Unit_Barrage_Tartan</SFXEvent_Barrage>
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<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Tartan</SFXEvent_Move_Into_Asteroid_Field>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_Tartan</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Tartan</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Engine_Idle_Loop>Unit_Tartan_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
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<SFXEvent_Engine_Moving_Loop>Unit_Tartan_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Tartan_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<MovementClass>Space</MovementClass>
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<Guard_Chase_Range>1000.0</Guard_Chase_Range>
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<Idle_Chase_Range>400.0</Idle_Chase_Range>
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<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<Targeting_Priority_Set>Corvette</Targeting_Priority_Set>
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<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
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</MOV_Cinematic>
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<MOV_Cinematic Name="MOV_Mothma">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Land_Model_Name>MOV_Mothma.alo</Land_Model_Name>
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<Is_Decoration>No</Is_Decoration>
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<Scale_Factor>1.55</Scale_Factor>
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<Variant_Of_Existing_Type>Han_Solo</Variant_Of_Existing_Type>
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<Avoidance_Disabled>true</Avoidance_Disabled>
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<Pause_During_Cinematic_Anim>No</Pause_During_Cinematic_Anim>
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<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
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<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
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<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
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</MOV_Cinematic>
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<MOV_Cinematic Name="MOV_R2D3">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Han_Solo</Variant_Of_Existing_Type>
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<Land_Model_Name>RI_R2D3.alo</Land_Model_Name>
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<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
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<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
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<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
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<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
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</MOV_Cinematic>
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<MOV_Cinematic Name="MOV_Millenium_Falcon">
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<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
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<Land_Model_Name>RV_MFalcon.ALO</Land_Model_Name>
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<Space_Model_Name>RV_MFalcon.ALO</Space_Model_Name>
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<Is_Valid_Target>No</Is_Valid_Target>
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<Exclude_From_Distance_Fade>true</Exclude_From_Distance_Fade>
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<Cinematic_Object_Only>Yes</Cinematic_Object_Only>
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</MOV_Cinematic>
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</MOV_Cinematics>
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