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DATA/XML/SFXEVENTSENGINES.XML
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866
DATA/XML/SFXEVENTSENGINES.XML
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<?xml version="1.0"?>
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<SFXEvents>
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<SFXEvent Name="Unit_Star_Destroyer_Idle_Engine_Loop">
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<Use_Preset>Preset_EGLC_Idle</Use_Preset>
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<Samples>EGL_Star_Destroyer_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Star_Destroyer_Moving_Engine_Loop">
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<Use_Preset>Preset_EGLC</Use_Preset>
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<Samples>EGL_Star_Destroyer_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Empire_Campaign_Intro_Star_Destroyer_Engine_Loop">
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<Use_Preset>Preset_EGLC</Use_Preset>
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<Samples>EGL_Star_Destroyer_2.wav</Samples>
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<Loop_Fade_In_Seconds>5.0</Loop_Fade_In_Seconds>
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</SFXEvent>
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<SFXEvent Name="Unit_Star_Destroyer_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Star_Destroyer_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Starbase_Engine_Loop">
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<Use_Preset>Preset_EGLC</Use_Preset>
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<Samples>EGL_Starbase_2.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Victory_Destroyer_Idle_Engine_Loop">
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<Use_Preset>Preset_EGLC_Idle</Use_Preset>
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<Samples>EGL_Star_Destroyer_1.wav</Samples>
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<Min_Pitch>117</Min_Pitch>
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<Max_Pitch>117</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Victory_Destroyer_Moving_Engine_Loop">
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<Use_Preset>Preset_EGLC</Use_Preset>
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<Samples>EGL_Star_Destroyer_1.wav</Samples>
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<Min_Pitch>117</Min_Pitch>
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<Max_Pitch>117</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Victory_Destroyer_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Star_Destroyer_1.wav</Samples>
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<Min_Pitch>117</Min_Pitch>
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<Max_Pitch>117</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Acclamator_Idle_Engine_Loop">
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<Use_Preset>Preset_EGLC_Idle</Use_Preset>
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<Samples>EGL_Star_Destroyer_1.wav</Samples>
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<Min_Pitch>110</Min_Pitch>
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<Max_Pitch>110</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Acclamator_Moving_Engine_Loop">
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<Use_Preset>Preset_EGLC</Use_Preset>
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<Samples>EGL_Star_Destroyer_1.wav</Samples>
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<Min_Pitch>110</Min_Pitch>
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<Max_Pitch>110</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Acclamator_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Star_Destroyer_1.wav</Samples>
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<Min_Pitch>110</Min_Pitch>
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<Max_Pitch>110</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Nebulon_Idle_Engine_Loop">
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<Use_Preset>Preset_EGLC_Idle</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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<Min_Volume>65</Min_Volume>
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<Max_Volume>65</Max_Volume>
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</SFXEvent>
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<SFXEvent Name="Unit_Nebulon_Moving_Engine_Loop">
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<Use_Preset>Preset_EGLC</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Nebulon_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Assault_Frigate_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Idle</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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<Min_Pitch>90</Min_Pitch>
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<Max_Pitch>90</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Assault_Frigate_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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<Min_Pitch>90</Min_Pitch>
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<Max_Pitch>90</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Assault_Frigate_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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<Min_Pitch>90</Min_Pitch>
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<Max_Pitch>90</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Calamari_Idle_Engine_Loop">
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<Use_Preset>Preset_EGLC_Idle</Use_Preset>
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<Samples>EGL_Calamari_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Calamari_Moving_Engine_Loop">
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<Use_Preset>Preset_EGLC</Use_Preset>
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<Samples>EGL_Calamari_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Calamari_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Calamari_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Interdictor_Idle_Engine_Loop">
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<Use_Preset>Preset_EGLC_idle</Use_Preset>
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<Samples>EGL_Gravity_Well.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Interdictor_Moving_Engine_Loop">
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<Use_Preset>Preset_EGLC</Use_Preset>
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<Samples>EGL_Gravity_Well.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Interdictor_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Gravity_Well.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Corvette_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Idle</Use_Preset>
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<Samples>EGL_Corvette_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Corvette_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Corvette_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Corvette_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Corvette_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Carrack_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Idle</Use_Preset>
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<Samples>EGL_Corvette_1.wav</Samples>
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<Min_Pitch>115</Min_Pitch>
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<Max_Pitch>115</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Carrack_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Corvette_1.wav</Samples>
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<Min_Pitch>115</Min_Pitch>
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<Max_Pitch>115</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Carrack_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Corvette_1.wav</Samples>
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<Min_Pitch>115</Min_Pitch>
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<Max_Pitch>115</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Gunboat_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Idle</Use_Preset>
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<Samples>EGL_Corvette_1.wav</Samples>
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<Min_Pitch>70</Min_Pitch>
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<Max_Pitch>70</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Gunboat_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Corvette_1.wav</Samples>
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<Min_Pitch>90</Min_Pitch>
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<Max_Pitch>90</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Gunboat_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Corvette_1.wav</Samples>
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<Min_Pitch>90</Min_Pitch>
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<Max_Pitch>90</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Gallofree_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Idle</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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<Min_Pitch>120</Min_Pitch>
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<Max_Pitch>120</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Gallofree_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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<Min_Pitch>140</Min_Pitch>
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<Max_Pitch>140</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Gallofree_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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<Min_Pitch>140</Min_Pitch>
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<Max_Pitch>140</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Gallofree_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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<Min_Pitch>140</Min_Pitch>
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<Max_Pitch>140</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_ATAT_Barge_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Idle</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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<Min_Pitch>120</Min_Pitch>
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<Max_Pitch>120</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_ATAT_Barge_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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<Min_Pitch>150</Min_Pitch>
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<Max_Pitch>150</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_ATAT_Barge_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Nebulon_Frigate_1.wav</Samples>
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<Min_Pitch>150</Min_Pitch>
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<Max_Pitch>150</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_IPV1_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Idle</Use_Preset>
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<Samples>EGL_Falcon_1.wav</Samples>
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<Min_Pitch>50</Min_Pitch>
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<Max_Pitch>50</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_IPV1_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Falcon_1.wav</Samples>
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<Min_Pitch>70</Min_Pitch>
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<Max_Pitch>70</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_IPV1_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Falcon_1.wav</Samples>
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<Min_Pitch>70</Min_Pitch>
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<Max_Pitch>70</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Tartan_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Idle</Use_Preset>
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<Samples>EGL_Falcon_1.wav</Samples>
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<Min_Pitch>115</Min_Pitch>
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<Max_Pitch>115</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Tartan_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Falcon_1.wav</Samples>
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<Min_Pitch>130</Min_Pitch>
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<Max_Pitch>130</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Tartan_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Falcon_1.wav</Samples>
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<Min_Pitch>130</Min_Pitch>
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<Max_Pitch>130</Max_Pitch>
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</SFXEvent>
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<SFXEvent Name="Unit_Shuttle_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Idle</Use_Preset>
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<Samples>EGL_Shuttle_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Shuttle_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Shuttle_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Shuttle_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Shuttle_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Slave1_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Slave1_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Slave1_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Slave1_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Falcon_Engine_Loop">
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<Use_Preset>Preset_EGL</Use_Preset>
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<Samples>EGL_Falcon_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Falcon_Cinematic_Engine_Loop">
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<Use_Preset>Preset_EGL_CIN</Use_Preset>
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<Samples>EGL_Falcon_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Tracked_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL_Land</Use_Preset>
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<Samples>EGL_Tracked_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Tracked_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
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<Samples>EGL_Tracked_Idle.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_MPTL_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL_Land</Use_Preset>
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<Samples>EGL_Tracked_1.wav</Samples>
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<Min_Pitch>80</Min_Pitch>
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<Max_Pitch>80</Max_Pitch>
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||||
</SFXEvent>
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<SFXEvent Name="Unit_MPTL_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
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<Samples>EGL_Tracked_Idle.wav</Samples>
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<Min_Pitch>60</Min_Pitch>
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||||
<Max_Pitch>60</Max_Pitch>
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||||
</SFXEvent>
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<SFXEvent Name="Unit_1L_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL_Land</Use_Preset>
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<Samples>EGL_Repulsor_1.wav</Samples>
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||||
</SFXEvent>
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||||
<SFXEvent Name="Unit_1L_Idle_Engine_Loop">
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||||
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
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||||
<Samples>EGL_Repulsor_1_Idle.wav</Samples>
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||||
</SFXEvent>
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||||
<SFXEvent Name="Unit_2M_Moving_Engine_Loop">
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||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
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||||
<Samples>EGL_Repulsor_2.wav</Samples>
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||||
</SFXEvent>
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||||
<SFXEvent Name="Unit_2M_Idle_Engine_Loop">
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||||
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
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||||
<Samples>EGL_Repulsor_2_Idle.wav</Samples>
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||||
</SFXEvent>
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||||
<SFXEvent Name="Unit_T2B_Moving_Engine_Loop">
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<Use_Preset>Preset_EGL_Land</Use_Preset>
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<Samples>EGL_Repulsor_3.wav</Samples>
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</SFXEvent>
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||||
<SFXEvent Name="Unit_T2B_Idle_Engine_Loop">
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<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
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<Samples>EGL_Repulsor_3_Idle.wav</Samples>
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||||
</SFXEvent>
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||||
<SFXEvent Name="Unit_Skiff_Idle_Engine_Loop">
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||||
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
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||||
<Samples>EGL_Skiff_2.wav</Samples>
|
||||
<Min_Pitch>70</Min_Pitch>
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||||
<Max_Pitch>70</Max_Pitch>
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||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Skiff_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
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||||
<Samples>EGL_Skiff_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SnowSpeeder_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
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||||
<Samples>EGL_SnowSpeeder_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SpeederBike_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
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||||
<Samples>EGL_SpeederBike_Loop_1.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SnowSpeeder_Fly_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_SnowSpeeder_By_Long_1.wav EGL_SnowSpeeder_By_Long_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SpeederBike_Fly_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_SpeederBike_By_Long_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SpeederBike_Takeoff">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_SpeederBike_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Jet_Pack_Takeoff">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_JetPack_Takeoff.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Jet_Pack_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_JetPack_Loop_1.wav</Samples>
|
||||
<Loop_Fade_In_Seconds>5.0</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>0.2</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Geonosian_Idle_Loop">
|
||||
<Use_Preset>Preset_EGL_Land_Idle</Use_Preset>
|
||||
<Samples>EGL_Geo_Wings_1.wav</Samples>
|
||||
<Min_Pitch>85</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Geonosian_Moving_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Geo_Wings_1.wav</Samples>
|
||||
<Min_Pitch>120</Min_Pitch>
|
||||
<Max_Pitch>130</Max_Pitch>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SnowSpeeder_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_SnowSpeeder_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_SpeederBike_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_SpeederBike_Loop_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Fighter_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_TIE_Fighter_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Bomber_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_TIE_Bomber_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_X_Wing_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_X_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Y_Wing_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Y_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_A_Wing_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_X_Wing_1.wav</Samples>
|
||||
<Min_Pitch>130</Min_Pitch>
|
||||
<Max_Pitch>130</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Headhunter_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_X_Wing_1.wav</Samples>
|
||||
<Min_Pitch>70</Min_Pitch>
|
||||
<Max_Pitch>70</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Turbo_Boost">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGB_Turbo_Boost_1.wav</Samples>
|
||||
<Min_Pitch>95</Min_Pitch>
|
||||
<Max_Pitch>105</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Mauler_Self_Destruct">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Self_Destruct_2.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Fighter_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_TIE_By_Long_1.wav EGL_TIE_By_Long_2.wav EGL_TIE_By_Long_3.wav EGL_TIE_By_Long_4.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Fighter_Fly_By_Land">
|
||||
<Use_Preset>Preset_EGBL</Use_Preset>
|
||||
<Samples>EGL_TIE_By_Long_1.wav EGL_TIE_By_Long_2.wav EGL_TIE_By_Long_3.wav EGL_TIE_By_Long_4.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Fighter_Spinning_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_Spinning_Tie_1.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Bomber_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_TIE_Bomber_By_Long_1.wav EGL_TIE_Bomber_By_Long_2.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_TIE_Bomber_Fly_By_Land">
|
||||
<Use_Preset>Preset_EGBL</Use_Preset>
|
||||
<Samples>EGL_TIE_Bomber_By_Long_1.wav EGL_TIE_Bomber_By_Long_2.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_X_Wing_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_X_Wing_By_1.wav EGL_X_Wing_By_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_X_Wing_Fly_By_Land">
|
||||
<Use_Preset>Preset_EGBL</Use_Preset>
|
||||
<Samples>EGL_X_Wing_By_1.wav EGL_X_Wing_By_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_X_Wing_Spinning_By">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Spinning_X_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Y_Wing_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Y_Wing_By_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Y_Wing_Spinning_By">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Spinning_Y_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Y_Wing_Fly_By_Land">
|
||||
<Use_Preset>Preset_EGBL</Use_Preset>
|
||||
<Samples>EGL_Y_Wing_By_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_A_Wing_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_A_Wing_By_Long_1.wav EGL_A_Wing_By_Long_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_A_Wing_Spinning_By">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Spinning_A_Wing_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Headhunter_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_X_Wing_By_1.wav EGL_X_Wing_By_2.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>90</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Headhunter_Spinning_By">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Spinning_Headhunter_1.wav</Samples>
|
||||
<Min_Pitch>90</Min_Pitch>
|
||||
<Max_Pitch>90</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Slave1_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Slave_1_By_Long_1.wav EGL_Slave_1_By_Long_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Falcon_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Falcon_By_1.wav EGL_Falcon_By_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Corvette_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Corvette_By_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Shuttle_By_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Skiff_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Skiff_By_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shadowclaw_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Shadowclaw_By.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Moldy_Crow_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGL_Moldy_Crow_By.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Takeoff">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Takeoff.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Takeoff_2">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Takeoff_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="CIN_Shuttle_Takeoff_Space">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Takeoff_2_CIN.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Falcon_Takeoff">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Falcon_Takeoff.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gallofree_Takeoff">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGB_Gallofree_Takeoff_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Barge_Takeoff">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Barge_Takeoff.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Landing">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Landing.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Landing_2">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Landing_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Landing_3">
|
||||
<Use_Preset>Preset_HERO</Use_Preset>
|
||||
<Samples>EGL_Shuttle_Landing_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shuttle_Door_Open_2">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Shuttle_Door_Open_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Falcon_Landing">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Falcon_Landing.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gallofree_Landing">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGB_Gallofree_Landing_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Barge_Landing">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>EGL_Barge_Landing.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ship_Hyperspace_Enter">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>Hyperspace_Enter_1.wav Hyperspace_Enter_2.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Priority>5</Priority>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Ship_Hyperspace_Exit">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>Hyperspace_Exit_1.wav Hyperspace_Exit_2.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Priority>5</Priority>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shields_Go_Down">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>GUI_Shields_Down_1.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Priority>1</Priority>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Shields_Go_Back_Up">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>GUI_Shields_Up_1.wav</Samples>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Priority>1</Priority>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Viper_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGB_Star_Viper_By_1.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Viper_Spinning_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGL_Star_Viper_Spinning_1.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Star_Viper_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Star_Viper_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hounds_Tooth_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGB_Hounds_Tooth_1.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Hounds_Tooth_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Hounds_Tooth_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IG2000_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>EGB_IG2000_1.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_IG2000_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_IG2000_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Buzz_Droids_Fly_By">
|
||||
<Use_Preset>Preset_EGB</Use_Preset>
|
||||
<Samples>Buzz_Droids_1.wav Buzz_Droids_2.wav Buzz_Droids_3.wav Buzz_Droids_4.wav Buzz_Droids_5.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Mouse_Droid_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Mouse_Droid_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Juggernaut_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Juggernaut_2.wav</Samples>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Juggernaut_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Tracked_Idle.wav</Samples>
|
||||
<Min_Volume>70</Min_Volume>
|
||||
<Max_Volume>70</Max_Volume>
|
||||
<Min_Pitch>60</Min_Pitch>
|
||||
<Max_Pitch>60</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gargantuan_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Gargantuan_1.wav</Samples>
|
||||
<Min_Volume>80</Min_Volume>
|
||||
<Max_Volume>80</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Gargantuan_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Gargantuan_1.wav</Samples>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
<Min_Pitch>125</Min_Pitch>
|
||||
<Max_Pitch>125</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MDU_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_MDU_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_MDU_Idle_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_MDU_Idle_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_EM_Field_Generator_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Shutter_Sheild_Generator.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Destroyer_Droid_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Destroyer_Droid_1.wav</Samples>
|
||||
<Min_Volume>50</Min_Volume>
|
||||
<Max_Volume>50</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Destroyer_Droid_Anim_Unfold">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>Destroyer_Droid_Unfold_1.wav</Samples>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Lancet_Fly_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGB_Lancet_By_1.wav EGB_Lancet_By_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Lancet_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Lancet_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Cloud_Car_Fly_By">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGB_Cloud_Car_1.wav EGB_Cloud_Car_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Cloud_Car_Cinematic_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>EGL_Cloud_Car_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_DT_Jet_Pack_Takeoff">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>EGB_DT_JetPack_1.wav</Samples>
|
||||
<Min_Volume>90</Min_Volume>
|
||||
<Max_Volume>90</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_DT_Jet_Pack_Engine_Loop">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_JetPack_Loop_1.wav</Samples>
|
||||
<Min_Volume>85</Min_Volume>
|
||||
<Max_Volume>85</Max_Volume>
|
||||
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
|
||||
<Loop_Fade_Out_Seconds>0.5</Loop_Fade_Out_Seconds>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_Large_Wing_Flap">
|
||||
<Use_Preset>Preset_EGB_Land</Use_Preset>
|
||||
<Samples>Wing_Flap_1.wav Wing_Flap_2.wav Wing_Flap_3.wav</Samples>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>110</Max_Pitch>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Power_Generator_Cinematic_Loop">
|
||||
<Use_Preset>Preset_EGL_CIN</Use_Preset>
|
||||
<Samples>Rebel_Barracks_Hum.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Barracks_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>Rebel_Barracks_Hum.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Communications_Array_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Data_Feed_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Jamming_Station_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Comm_Jamming_Station.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Grand_Arena_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Grand_Arena.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Gravity_Generator_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Gravity_Control_Generator.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Infiltrator_Training_Facility_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Infiltrator_Training_Facility.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Mining_Facility_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Mining_Facility.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Orbital_LRS_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Orbital_LRS_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Orbital_LRS_Fast_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Orbital_LRS_4.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Orbital_LRS_Alarm">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Orbital_Alarm_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Turret_Motor">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Turret_Motor_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Turret_Motor_Turbo">
|
||||
<Use_Preset>Preset_EGL</Use_Preset>
|
||||
<Samples>EGL_Turret_Motor_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Vehicle_Turret_Motor">
|
||||
<Use_Preset>Preset_EGL_Land</Use_Preset>
|
||||
<Samples>EGL_Turret_Motor_3.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Vehicle_Anim_Motor">
|
||||
<Use_Preset>Preset_FSI</Use_Preset>
|
||||
<Samples>EGB_Motor_Anim_1.wav</Samples>
|
||||
<Min_Volume>40</Min_Volume>
|
||||
<Max_Volume>40</Max_Volume>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Sensor_Array_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Sensor_Array.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Shutter_Shield_Generator_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Shutter_Sheild_Generator.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Star_Forge_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Star_Forge.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Buildable_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>EGL_Buildable_Structure_Loop_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Buildable_Start">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Buildable_Structure_Start_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Buildable_Stop">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Buildable_Structure_Stop_1.wav</Samples>
|
||||
<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Buildable_Sold">
|
||||
<Use_Preset>Preset_EXP</Use_Preset>
|
||||
<Samples>Buildable_Structure_Sold_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Repair_Deploy">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Repair_Deploy.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Repair_UnDeploy">
|
||||
<Use_Preset>Preset_GUNV</Use_Preset>
|
||||
<Samples>Repair_UnDeploy.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Structure_Magnepulse_Charge">
|
||||
<Use_Preset>Preset_EXPC</Use_Preset>
|
||||
<Samples>EGB_Magnepulse_Charge_2.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Unit_R2_Moving_Engine_Loop">
|
||||
<Use_Preset>Preset_EGLC</Use_Preset>
|
||||
<Samples>EGL_R2_1.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Lava_Stream_Loop">
|
||||
<Use_Preset>Preset_BDL</Use_Preset>
|
||||
<Samples>Lava_Stream.wav</Samples>
|
||||
</SFXEvent>
|
||||
<SFXEvent Name="Debug_Audio_Test_Loop">
|
||||
<Samples>EGL_Sensor_Array.wav</Samples>
|
||||
<Priority>1</Priority>
|
||||
<Max_Instances>3</Max_Instances>
|
||||
<Play_Count>-1</Play_Count>
|
||||
<Min_Volume>100</Min_Volume>
|
||||
<Max_Volume>100</Max_Volume>
|
||||
<Min_Pitch>100</Min_Pitch>
|
||||
<Max_Pitch>100</Max_Pitch>
|
||||
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
|
||||
</SFXEvent>
|
||||
</SFXEvents>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user