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161
DATA/XML/SFXEVENTSFOOTSTEPS.XML
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161
DATA/XML/SFXEVENTSFOOTSTEPS.XML
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<?xml version="1.0"?>
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<SFXEvents>
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<SFXEvent Name="Unit_Anim_AT_AT_Foot_Plant">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>FS_ATAT_1.wav FS_ATAT_2.wav FS_ATAT_3.wav FS_ATAT_4.wav FS_ATAT_5.wav FS_ATAT_6.wav FS_ATAT_7.wav FS_ATAT_8.wav</Samples>
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<Volume_Saturation_Distance>700.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_AT_AT_Water_Foot_Plant">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>FS_ATAT_Water_1.wav FS_ATAT_Water_2.wav FS_ATAT_Water_3.wav FS_ATAT_Water_4.wav</Samples>
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<Volume_Saturation_Distance>700.0</Volume_Saturation_Distance>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_AT_AT_Walk_Hydraulics">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>FS_ATAT_Hydraulic_1.wav FS_ATAT_Hydraulic_2.wav</Samples>
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<Max_Instances>2</Max_Instances>
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<Min_Pitch>85</Min_Pitch>
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<Max_Pitch>115</Max_Pitch>
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<Min_Volume>46</Min_Volume>
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<Max_Volume>66</Max_Volume>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_AT_ST_Foot_Plant">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>FS_ATST_1.wav FS_ATST_2.wav FS_ATST_3.wav FS_ATST_4.wav</Samples>
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<Min_Volume>70</Min_Volume>
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<Max_Volume>70</Max_Volume>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_AT_ST_Water_Foot_Plant">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>FS_ATST_Water_1.wav FS_ATST_Water_2.wav FS_ATST_Water_3.wav FS_ATST_Water_4.wav</Samples>
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<Min_Volume>70</Min_Volume>
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<Max_Volume>70</Max_Volume>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_SPMAT_Foot_Plant">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>FS_SPMAT_1.wav FS_SPMAT_2.wav FS_SPMAT_3.wav FS_SPMAT_4.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_Snow_Infantry_Foot_Plant">
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<Use_Preset>Preset_FSI</Use_Preset>
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<Samples>FS_Snow_1.wav FS_Snow_2.wav FS_Snow_3.wav FS_Snow_4.wav FS_Snow_5.wav FS_Snow_6.wav FS_Snow_7.wav FS_Snow_8.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_Dirt_Infantry_Foot_Plant">
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<Use_Preset>Preset_FSI</Use_Preset>
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<Samples>FS_Dirt_1.wav FS_Dirt_2.wav FS_Dirt_3.wav FS_Dirt_4.wav FS_Dirt_5.wav FS_Dirt_6.wav FS_Dirt_7.wav FS_Dirt_8.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_Concrete_Infantry_Foot_Plant">
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<Use_Preset>Preset_FSI</Use_Preset>
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<Samples>FS_Concrete_1.wav FS_Concrete_2.wav FS_Concrete_3.wav FS_Concrete_4.wav FS_Concrete_5.wav FS_Concrete_6.wav FS_Concrete_7.wav FS_Concrete_8.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_Grass_Infantry_Foot_Plant">
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<Use_Preset>Preset_FSI</Use_Preset>
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<Samples>FS_Grass_1.wav FS_Grass_2.wav FS_Grass_3.wav FS_Grass_4.wav FS_Grass_5.wav FS_Grass_6.wav FS_Grass_7.wav FS_Grass_8.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_Mud_Infantry_Foot_Plant">
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<Use_Preset>Preset_FSI</Use_Preset>
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<Samples>FS_Mud_1.wav FS_Mud_2.wav FS_Mud_3.wav FS_Mud_4.wav FS_Mud_5.wav FS_Mud_6.wav FS_Mud_7.wav FS_Mud_8.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_Water_Infantry_Foot_Plant">
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<Use_Preset>Preset_FSI</Use_Preset>
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<Samples>FS_Water_1.wav FS_Water_2.wav FS_Water_3.wav FS_Water_4.wav FS_Water_5.wav FS_Water_6.wav FS_Water_7.wav FS_Water_8.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_C3PO_Foot_Motor">
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<Use_Preset>Preset_FSI</Use_Preset>
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<Samples>FS_C3PO_1.wav FS_C3PO_2.wav FS_C3PO_3.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_R2_Head_Motor">
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<Use_Preset>Preset_FSI</Use_Preset>
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<Samples>FS_R2_Head_1.wav FS_R2_Head_2.wav FS_R2_Head_3.wav</Samples>
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<Min_Volume>40</Min_Volume>
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<Max_Volume>40</Max_Volume>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_Rancor_Foot_Plant">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>FS_Rancor_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_MPTL_Tank_Deploy_Start">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>MPTL_Tank_Deploy_Start.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_MPTL_Tank_Deploy_Stop">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>MPTL_Tank_Deploy_Stop.wav</Samples>
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<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
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</SFXEvent>
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<SFXEvent Name="Unit_MPTL_Tank_Undeploy_Start">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>MPTL_Tank_Undeploy_Start.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_MPTL_Tank_Undeploy_Stop">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>MPTL_Tank_Undeploy_Stop.wav</Samples>
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<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
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</SFXEvent>
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<SFXEvent Name="Unit_SPMAT_Deploy_Start">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>SPMAT_Deploy_Start.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_SPMAT_Deploy_Stop">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>SPMAT_Deploy_Stop.wav</Samples>
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<Kills_Previous_Object_SFX>Yes</Kills_Previous_Object_SFX>
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</SFXEvent>
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<SFXEvent Name="Unit_AT_AT_Rope_Drop">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>ATAT_Rope_Drop_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_AT_AT_Rope_Lift">
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<Use_Preset>Preset_FSV</Use_Preset>
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<Samples>ATAT_Rope_Lift_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Juggernaut_Door_Start">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Juggernaut_Door_Start.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Juggernaut_Door_Open">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Juggernaut_Door_Open_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Juggernaut_Door_Close">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Juggernaut_Door_Close.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Juggernaut_Door_Stop">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Juggernaut_Door_Stop.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="Unit_Anim_R2_Holo_Off_1">
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<Use_Preset>Preset_EXPC</Use_Preset>
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<Samples>R2_Holo_Off_Anim_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_Anim_Felucia_Plant_Prep_1">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Felucia_Plant_Prep_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_Anim_Felucia_Plant_Prep_2">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Felucia_Plant_Prep_2.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_Anim_Felucia_Plant_Shoot_1">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Felucia_Plant_Shoot_1A.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_Anim_Felucia_Plant_Shoot_2">
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<Use_Preset>Preset_GUNV</Use_Preset>
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<Samples>Felucia_Plant_Shoot_2.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_Anim_Beetle_Footsteps">
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<Use_Preset>Preset_FSI</Use_Preset>
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<Samples>FS_Beetle1.wav FS_Beetle2.wav FS_Beetle3.wav FS_Beetle4.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_Anim_Beetle_Attack">
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<Use_Preset>Preset_DTH</Use_Preset>
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<Samples>Beetle_Attack_1.wav</Samples>
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</SFXEvent>
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<SFXEvent Name="SFX_Anim_Beetle_Grunt">
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<Use_Preset>Preset_DTH</Use_Preset>
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<Samples>Beetle_1.wav</Samples>
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</SFXEvent>
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</SFXEvents>
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