Initial commit

This commit is contained in:
2026-02-28 14:00:45 -06:00
commit 16d3170787
1134 changed files with 589134 additions and 0 deletions

652
DATA/XML/SFXEVENTSGUI.XML Normal file
View File

@@ -0,0 +1,652 @@
<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="GUI_Audio_Options_SFX_Test">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Audio_Test_1.wav</Samples>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Select_Empire_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Select_Empire.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Select_Rebel_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Select_Rebel.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Select_Underworld_SFX">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_TYB3304_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Text_ID>TEXT_SFX_TYB_BRIBE_4</Text_ID>
<Overlap_Test>Unit_Tyber_Zann</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Droid_Hint_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Droid_Hint_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_R2_Urgent_Hint_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_R2_Urgent_Hint_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Droid_Urgent_Hint_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_R2_Urgent_Hint_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Text_Hint_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Alert_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Alert_1_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Alert_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Button_Press_2_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Button_Press_2.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Dial_Switch_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Dial_Switch_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Unit_Scroll_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Unit.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Weapon_Ready_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Weapon_Ready.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Cancel_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Cancel_Click.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Ability_Recharge_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Ability_Recharge_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Text_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_MO.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Transmission_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Transmission_1.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Telemetry_Loop_SFX">
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Samples>GUI_Telem.wav</Samples>
<Max_Instances>1</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
<Loop_Fade_In_Seconds>0.50</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
</SFXEvent>
<SFXEvent Name="GUI_Zoom">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Zoom2.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Planet_Menu">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Planet.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Planet_Mouse_Over">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Planet_Highlight_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Highlight_Mouse_Over">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Scroll.wav</Samples>
<Min_Volume>30</Min_Volume>
<Max_Volume>30</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Activate_Hyperspace_Button">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Hyper_Act.wav</Samples>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Drag_Fleet">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Drag.wav</Samples>
<Min_Volume>47</Min_Volume>
<Max_Volume>47</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Drop_Fleet">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Drop.wav</Samples>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
</SFXEvent>
<SFXEvent Name="Galactic_Fleet_Hyperspace">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>AC_Short_Hyperspace.wav</Samples>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Bad_Sound">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>Bad_Sound.wav</Samples>
</SFXEvent>
<SFXEvent Name="Planet_Dialog_Appears">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>PM_Planet_Popup.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_X_Wing_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_X_Wing_Complete.wav</Samples>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Y_Wing_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Y_Wing_Complete.wav</Samples>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_A_Wing_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_A_Wing_Complete.wav</Samples>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Assault_Speeder_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Assault_Speeder_Complete.wav</Samples>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Tie_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Tie_Complete.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Scout_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Scout_Complete.wav</Samples>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_ATAT_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>FS_ATAT_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_ATST_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>FS_ATST_1.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_ATAA_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>FS_SPMAT_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_SPMAT_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>FS_SPMAT_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Tank_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Tank_Complete.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Repulsor_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Repulsor_Complete.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Rebel_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>U000_REB0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_REB_SELECT_3</Text_ID>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Plex_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>U000_PLX0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_PLX_SELECT_3</Text_ID>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Infiltrator_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>U000_INF0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_INF_SELECT_3</Text_ID>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Stormtrooper_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>U000_TRP0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_TRP_SELECT_3</Text_ID>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Hutt_Palace_Complete">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Hutt_Palace_Complete.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Announce_Probot">
<Samples>Probot_Select.wav</Samples>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Report_Probot">
<Samples>Probot_Move.wav</Samples>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Move_Probot">
<Samples>Probot_Launch.wav</Samples>
<Max_Instances>1</Max_Instances>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
<Overlap_Test>Unit_Move</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Announce_Bounty_Hunter">
<Samples>U000_BHT0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_BHT_BUILD_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Move_Bounty_Hunter">
<Samples>U000_BHT0201_ENG.wav U000_BHT0202_ENG.wav U000_BHT0203_ENG.wav U000_BHT0204_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_BHT_DEPLOY_1, TEXT_SFX_BHT_DEPLOY_2, TEXT_SFX_BHT_DEPLOY_3, TEXT_SFX_BHT_DEPLOY_4</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Move</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Eliminate_Bounty_Hunter">
<Samples>U000_BHT0301_ENG.wav U000_BHT0302_ENG.wav U000_BHT0303_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_BHT_SUCCESS_1, TEXT_SFX_BHT_SUCCESS_2, TEXT_SFX_BHT_SUCCESS_3</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Announce_Smuggler">
<Samples>U000_SMG0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_SMG_BUILD_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Move_Smuggler">
<Samples>U000_SMG0102_ENG.wav U000_SMG0103_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_SMG_BUILD_2, TEXT_SFX_SMG_BUILD_3</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Move</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Galactic_Siphon_Smuggler">
<Samples>U000_SMG0201_ENG.wav U000_SMG0202_ENG.wav U000_SMG0204_ENG.wav U000_SMG0206_ENG.wav U000_SMG0208_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_SMG_DEPLOY_1, TEXT_SFX_SMG_DEPLOY_2, TEXT_SFX_SMG_DEPLOY_4, TEXT_SFX_SMG_DEPLOY_6, TEXT_SFX_SMG_DEPLOY_8</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
</SFXEvent>
<SFXEvent Name="GUI_R_Fleet_Commander_Complete">
<Samples>U000_RFC0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_RFC_SELECT_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_E_Fleet_Commander_Complete">
<Samples>U000_EFC0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_EFC_SELECT_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_R_Field_Commander_Complete">
<Samples>U000_RFC0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_RFC_SELECT_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_E_Field_Commander_Complete">
<Samples>U000_EFC0101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Text_ID>TEXT_SFX_EFC_SELECT_1</Text_ID>
<Max_Instances>1</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>100</Max_Pitch>
<Overlap_Test>Unit_Complete</Overlap_Test>
</SFXEvent>
<SFXEvent Name="GUI_Common_Dialog_Button_Hilight">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>Mouse_Over_Click1.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Common_Dialog_Button_Press">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Org.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Common_Dialog_Listbox_Entry_Select">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_MO_3.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Max_Instances>3</Max_Instances>
</SFXEvent>
<SFXEvent Name="GUI_Common_Chat_Recieve">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Chat_Recieve_1.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Common_Chat_Send">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Chat_Send_2.wav</Samples>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
</SFXEvent>
<SFXEvent Name="Button_Press">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>DS_Button_Press1.wav</Samples>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Death_Star_Button_Press">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>DS_Button_Press1.wav</Samples>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Death_Star_Activate">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Death_Star_Sequence_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Min_Predelay>2000</Min_Predelay>
<Max_Predelay>2000</Max_Predelay>
</SFXEvent>
<SFXEvent Name="Planet_Death_SFX">
<Samples>EXP_Planet.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Generic">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Button_Press_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_SystemBoost_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_SYSTEMBOOST_ON.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_SystemBoost_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_SYSTEMBOOST_OFF.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Shields_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Shields_Up_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Shields_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Shields_Down_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Grav_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_4.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Grav_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_12.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Hunt_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_13.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Hunt_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_14.wav</Samples>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Lure_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_15.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Lure_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_16.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Rocket_Attack_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_8.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Rocket_Attack_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_8.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Harass_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_3.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Harass_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_3.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Scout_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_13.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Scout_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_14.wav</Samples>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Deploy_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Deploy_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_2.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Turbo_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_17.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Turbo_Off">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Toggle_18.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_Weaken_On">
<Use_Preset>Preset_GUI_Local</Use_Preset>
<Samples>GUI_Slider.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Toggle_MP_Beacon_On"> <!-- SoaFE variant to keep beacon sound global -->
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Toggle_15.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Structure_Sold">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>Buildable_Structure_Sold_1.wav</Samples>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Credits">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Credits_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Enemy_Fleet_Alarm">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Enemy_Fleet_Alarm_1.wav</Samples>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
</SFXEvent>
<SFXEvent Name="GUI_Corruption">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Corruption_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Corruption_Remove">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Corruption_Remove_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Bribe_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Bribe_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Stim_Pack_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Injection_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Sensor_Jamming_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Toggle_UW_3.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Buzz_Droids_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Buzz_Droid_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Swap_Weapons_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUN_Tyber_Draw_Blaster_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="GUI_Weapon_Boost_SFX">
<Use_Preset>Preset_GUI</Use_Preset>
<Samples>GUI_Toggle_UW_2.wav</Samples>
</SFXEvent>
</SFXEvents>