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<?xml version="1.0"?>
<Story>
<!--Start Campaign-->
<Event Name="AlzocIII_Intimidation_Mission_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>AlzocIII_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_Prevent_Retreat_Rebel">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>AlzocIII_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_Prevent_Retreat_Empire">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>AlzocIII_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_Prevent_Retreat_Hutts">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>HUTTS</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>AlzocIII_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_Prevent_Retreat_Pirates">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>PIRATES</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>AlzocIII_Intimidation_Mission_Begin</Prereq>
</Event>
<!--Mission objectives
TEXT_MANDALORE_PIRACY_OBJECTIVE_01 Tyber Zann must survive
TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01 Collect ten Prize Shaak heads.
TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01a Collect nine more Prize Shaak heads.
TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01b Collect eight more Prize Shaak heads.
TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01c Collect seven more Prize Shaak heads.
TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01d Collect six more Prize Shaak heads.
TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01e Collect five more Prize Shaak heads.
TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01f Collect four more Prize Shaak heads.
TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01g Collect three more Prize Shaak heads.
TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01h Collect two more Prize Shaak heads.
TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01i Collect one more Prize Shaak heads.
TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_02 Use Tyber to deliver the Shaak heads to the food Commisioner.-->
<Event Name="AlzocIII_Intimidation_ADD_OBJECTIVE_Tyber_Must_Survive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_MANDALORE_PIRACY_OBJECTIVE_01</Reward_Param1>
<Prereq>AlzocIII_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_ADD_OBJECTIVE_Collect_Ten_Heads">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01</Reward_Param1>
<Prereq>AlzocIII_Intimidation_ADD_OBJECTIVE_Tyber_Must_Survive</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_ADD_OBJECTIVE_Deliver_The_Heads">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>3</Event_Param1>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_02</Reward_Param1>
<Prereq>AlzocIII_Intimidation_COMPLETE_OBJECTIVE_ALL_HEADS_COLLECTED</Prereq>
</Event>
<!--Ten heads objective manipulations-->
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_1_HEAD_COLLECTED_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPDATE_OBJECTIVE_1_HEAD_COLLECTED</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_1_HEAD_COLLECTED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UPDATE_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01</Reward_Param1>
<Reward_Param2>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01a</Reward_Param2>
<Prereq>AlzocIII_Intimidation_UPDATE_OBJECTIVE_1_HEAD_COLLECTED_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_2_HEADS_COLLECTED_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPDATE_OBJECTIVE_2_HEADS_COLLECTED</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_2_HEADS_COLLECTED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UPDATE_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01a</Reward_Param1>
<Reward_Param2>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01b</Reward_Param2>
<Prereq>AlzocIII_Intimidation_UPDATE_OBJECTIVE_2_HEADS_COLLECTED_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_3_HEADS_COLLECTED_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPDATE_OBJECTIVE_3_HEADS_COLLECTED</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_3_HEADS_COLLECTED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UPDATE_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01b</Reward_Param1>
<Reward_Param2>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01c</Reward_Param2>
<Prereq>AlzocIII_Intimidation_UPDATE_OBJECTIVE_3_HEADS_COLLECTED_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_4_HEADS_COLLECTED_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPDATE_OBJECTIVE_4_HEADS_COLLECTED</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_4_HEADS_COLLECTED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UPDATE_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01c</Reward_Param1>
<Reward_Param2>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01d</Reward_Param2>
<Prereq>AlzocIII_Intimidation_UPDATE_OBJECTIVE_4_HEADS_COLLECTED_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_5_HEADS_COLLECTED_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPDATE_OBJECTIVE_5_HEADS_COLLECTED</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_5_HEADS_COLLECTED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UPDATE_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01d</Reward_Param1>
<Reward_Param2>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01e</Reward_Param2>
<Prereq>AlzocIII_Intimidation_UPDATE_OBJECTIVE_5_HEADS_COLLECTED_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_6_HEADS_COLLECTED_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPDATE_OBJECTIVE_6_HEADS_COLLECTED</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_6_HEADS_COLLECTED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UPDATE_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01e</Reward_Param1>
<Reward_Param2>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01f</Reward_Param2>
<Prereq>AlzocIII_Intimidation_UPDATE_OBJECTIVE_6_HEADS_COLLECTED_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_7_HEADS_COLLECTED_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPDATE_OBJECTIVE_7_HEADS_COLLECTED</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_7_HEADS_COLLECTED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UPDATE_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01f</Reward_Param1>
<Reward_Param2>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01g</Reward_Param2>
<Prereq>AlzocIII_Intimidation_UPDATE_OBJECTIVE_7_HEADS_COLLECTED_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_8_HEADS_COLLECTED_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPDATE_OBJECTIVE_8_HEADS_COLLECTED</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_8_HEADS_COLLECTED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UPDATE_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01g</Reward_Param1>
<Reward_Param2>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01h</Reward_Param2>
<Prereq>AlzocIII_Intimidation_UPDATE_OBJECTIVE_8_HEADS_COLLECTED_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_9_HEADS_COLLECTED_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPDATE_OBJECTIVE_9_HEADS_COLLECTED</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_9_HEADS_COLLECTED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UPDATE_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01h</Reward_Param1>
<Reward_Param2>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01i</Reward_Param2>
<Prereq>AlzocIII_Intimidation_UPDATE_OBJECTIVE_9_HEADS_COLLECTED_AI_NOTIFICATION</Prereq>
</Event>
<!--objective done-->
<Event Name="AlzocIII_Intimidation_UPDATE_OBJECTIVE_ALL_HEADS_COLLECTED_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPDATE_COMPLETE_ALL_HEADS_COLLECTED</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_COMPLETE_OBJECTIVE_ALL_HEADS_COLLECTED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01i</Reward_Param1>
<Prereq>AlzocIII_Intimidation_UPDATE_OBJECTIVE_ALL_HEADS_COLLECTED_AI_NOTIFICATION</Prereq>
</Event>
<!--remove objective to keep UI clean-->
<Event Name="AlzocIII_Intimidation_REMOVE_OBJECTIVE_ALL_HEADS_COLLECTED">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>15</Event_Param1>
<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_01i</Reward_Param1>
<Prereq>AlzocIII_Intimidation_COMPLETE_OBJECTIVE_ALL_HEADS_COLLECTED</Prereq>
</Event>
<!--All Mission Dialog Goes Here-->
<!--MISSION START Dialog Goes Here-->
<!--TEXT_SPEECH_ALZOCIII_INT_LOAD_COR03_01
Tyber Zann: Now that I'm down here we clearly have to kill some of those Shaaks, let's get ten heads.-->
<Event Name="AlzocIII_Intimidation_Mission_Start_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>AlzocIII_Intimidation_Mission_Start_AI_NOTIFICATION</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_Start_DIALOG">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_ALZOCIII_INT_LOAD_COR03_01</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>ALZOCIII_INT_LOAD_COR03_01</Reward_Param8>
<Reward_Param9>Tyber_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>AlzocIII_Intimidation_Mission_Start_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_Start_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>ALZOCIII_INT_LOAD_COR03_01</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_ALZOCIII_INT_LOAD_COR03_01</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>AlzocIII_Intimidation_Mission_Start_DIALOG</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_Start_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>AlzocIII_Intimidation_Mission_Start_Remove_Text</Prereq>
</Event>
<!--WIN Dialog Goes Here-->
<Event Name="AlzocIII_Intimidation_Player_Wins_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>AlzocIII_Intimidation_Player_Wins_AI_NOTIFICATION</Event_Param2>
</Event>
<!--LOSE Dialog Goes Here-->
<Event Name="AlzocIII_Intimidation_Player_Loses_AI_NOTIFICATION">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>AlzocIII_Intimidation_Player_Loses_AI_NOTIFICATION</Event_Param2>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_RE_ENABLE_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>AlzocIII_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
<Prereq>AlzocIII_Intimidation_Player_Loses_AI_NOTIFICATION</Prereq>
</Event>
<!--Win Conditions-->
<Event Name="AlzocIII_Intimidation_Player_Wins">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Underworld</Reward_Param1>
<Prereq>AlzocIII_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_Player_Wins_STORY_VICTORY">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>Underworld</Event_Param1>
</Event>
<!--completing remaining objectives-->
<Event Name="AlzocIII_Intimidation_COMPLETE_OBJECTIVE_Tyber_Must_Live">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_MANDALORE_PIRACY_OBJECTIVE_01</Reward_Param1>
<Prereq>AlzocIII_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
</Event>
<Event Name="AlzocIII_Intimidation_COMPLETE_OBJECTIVE_Tyber_Delivers_Heads">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_ALZOCIII_INTIMIDATION_OBJECTIVE_02</Reward_Param1>
<Prereq>AlzocIII_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
</Event>
<!--Loss Conditions-->
<Event Name="AlzocIII_Intimidation_Mission_Loss_Rebel">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_REBEL</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_Loss_Empire">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_EMPIRE</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_Loss_Hutts">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_HUTTS</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Hutts</Reward_Param1>
</Event>
<Event Name="AlzocIII_Intimidation_Mission_Loss_Pirates">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_PIRATES</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Pirates</Reward_Param1>
</Event>
<Event Name="AlzocIII_Intimidation_FAIL_OBJECTIVE_Tyber_Must_Survive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_MANDALORE_PIRACY_OBJECTIVE_01</Reward_Param1>
<Prereq>AlzocIII_Intimidation_Player_Loses_AI_NOTIFICATION</Prereq>
</Event>
</Story>