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2026-02-28 14:00:45 -06:00
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<?xml version="1.0"?>
<Story>
<!--Start Campaign-->
<Event Name="Saleucami_Intimidation_Mission_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Empire">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Rebel">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Hutts">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>HUTTS</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Disable_Retreat_Pirates">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>PIRATES</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Add_Objective_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>ADD_OBJECTIVE_00</Event_Param2>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_00</Reward_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Add_Objective_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_01</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Complete_Objective_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>COMPLETE_OBJECTIVE_00</Event_Param2>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_00</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Add_Objective_00</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Complete_Victory_Trigger">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Underworld</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Complete_Objective_00</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Fail_Objective_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>FAIL_OBJECTIVE_00</Event_Param2>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_00</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Fail_Objective_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_SALEUCAMI_INTIMIDATION_OBJECTIVE_01</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Fail_Objective_00</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Loss_Rebel">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_REBEL</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Rebel</Reward_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Loss_Empire">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_EMPIRE</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Loss_Hutts">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_HUTTS</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Hutts</Reward_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Loss_Pirates">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>VICTORY_PIRATES</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Pirates</Reward_Param1>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Empire">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Rebel">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Hutts">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>HUTTS</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Enable_Retreat_Pirates">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>PIRATES</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Allow_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Saleucami_Intimidation_Mission_Complete_Victory_Trigger</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Rebel</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Empire</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Hutts</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Loss_Pirates</Prereq>
</Event>
<!--All Mission Dialog Goes Here-->
<!--TEXT_SPEECH_UW_CLD_01
URAI FEN: Governor Koong Eeth has proven difficult. We aren't going to kill him, but we need
to put him in the hospital for a few months and give him a permanent limp to help
him remember us. The governor is a highly respected planetary official, but he won't
be after we are through with him. Getting past his impressive security force and
having our efforts communicated everywhere on the planet sends the message that no
one denies the Zann Consortium anything...no one.-->
<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>TEXT_SPEECH_UW_CLD_01</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_UW_CLD_01</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>UW_CLD_01</Reward_Param8>
<Reward_Param9>Urai_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Saleucami_Intimidation_Mission_Begin</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>UW_CLD_01</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_UW_CLD_01</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Saleucami_Intimidation_Mission_Speech_Line_00</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text_Failed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_UW_CLD_01</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Saleucami_Intimidation_Mission_Fail_Objective_00</Prereq>
</Event>
<Event Name="Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text</Prereq>
<Prereq>Saleucami_Intimidation_Mission_Speech_Line_00_Remove_Text_Failed</Prereq>
</Event>
</Story>