Initial commit
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DATA/XML/UNITS/ALLIANCE_CRUISERS.XML
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778
DATA/XML/UNITS/ALLIANCE_CRUISERS.XML
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<?xml version="1.0"?>
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<Data>
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<SpaceUnit Name="Alliance_Assault_Frigate">
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<!-- Encyclopedia Info -->
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<Text_ID>TEXT_UNIT_ASSAULT_FRIGATE</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_ASSAULT_FRIGATE,
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GALYANA_CLASS_BLANK,
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STAT_R_ASSAULTFRIGATE_SHIELD,
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STAT_R_ASSAULTFRIGATE_HULL,
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STAT_R_ASSAULTFRIGATE_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_ASSAULT_FRIGATE,
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GALYANA_CLASS_BLANK,
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STAT_R_ASSAULTFRIGATE_COST,
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STAT_R_ASSAULTFRIGATE_TIME,
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STAT_R_ASSAULTFRIGATE_SHIELD,
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STAT_R_ASSAULTFRIGATE_HULL,
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STAT_R_ASSAULTFRIGATE_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser Crusader_Gunship Broadside_Class_Cruiser</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>TIE_Bomber Star_Destroyer Kedalbe_Battleship</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>RV_ASSAULTFRIGATE.ALO</Space_Model_Name>
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<Icon_Name>i_button_alliance_assault_frigate.tga</Icon_Name>
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<Affiliation>Rebel</Affiliation>
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<Population_Value>6</Population_Value>
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<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<GUI_Model_Name>RV_assaultfrigate.ALO</GUI_Model_Name>
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<GUI_Distance>1200</GUI_Distance>
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<GUI_Offset>0 0 0</GUI_Offset>
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<GUI_Velocity>45</GUI_Velocity>
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<!-- Scale - Collision Info -->
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<Mass>0.999</Mass>
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<Size_Value>8</Size_Value>
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<Scale_Factor>1.0</Scale_Factor>
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<Select_Box_Scale>330</Select_Box_Scale>
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<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>2.7</Max_Speed>
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<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>20</Bank_Turn_Angle>
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<Max_Thrust>1.5</Max_Thrust>
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<OverrideAcceleration>.05</OverrideAcceleration>
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<OverrideDeceleration>.05</OverrideDeceleration>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>0.8</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
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<Shield_Points>1200</Shield_Points>
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<Shield_Refresh_Rate>80</Shield_Refresh_Rate><!--63-->
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<Armor_Type>Armor_Cruiser</Armor_Type>
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<Tactical_Health>3600</Tactical_Health>
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<Autoresolve_Health>4000</Autoresolve_Health>
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<Energy_Capacity>5000</Energy_Capacity>
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<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
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<Override_Bounty_SP>250</Override_Bounty_SP>
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<Override_Bounty_MP>250</Override_Bounty_MP>
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<!-- Damage - Targeting Info -->
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<Damage>45</Damage>
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<AI_Combat_Power>3000</AI_Combat_Power>
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<Starting_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 2</Starting_Spawned_Units_Tech_0>
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<Starting_Spawned_Units_Tech_0>Y-Wing_Squadron, 1</Starting_Spawned_Units_Tech_0>
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<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
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<Reserve_Spawned_Units_Tech_0>Rebel_X-Wing_Squadron, 0</Reserve_Spawned_Units_Tech_0>
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<Reserve_Spawned_Units_Tech_0>Y-Wing_Squadron, 0</Reserve_Spawned_Units_Tech_0>
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<HardPoints>
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UEAW_HP_Assault_Frigate_Fighter_Bay,
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HP_Assault_Frigate_Weapon_FL,
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HP_Assault_Frigate_Weapon_FR,
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HP_Assault_Frigate_Weapon_BL,
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HP_Assault_Frigate_Weapon_BR,
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HP_Assault_Frigate_Engines
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</HardPoints>
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<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<FormationPriority>3</FormationPriority>
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<Guard_Chase_Range>1000.0</Guard_Chase_Range>
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<Idle_Chase_Range>0.0</Idle_Chase_Range>
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<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Has_Space_Evaluator>True</Has_Space_Evaluator>
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<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
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<CategoryMask>Frigate | AntiCorvette</CategoryMask>
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<Ranking_In_Category>6</Ranking_In_Category>
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<Ship_Class>Frigate</Ship_Class>
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<Space_Layer>Frigate</Space_Layer>
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<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<!-- Galactic Info -->
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<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
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<Build_Initially_Locked>Yes</Build_Initially_Locked>
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<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
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<Slice_Cost_Credits>1400</Slice_Cost_Credits>
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<Build_Cost_Credits>3000</Build_Cost_Credits>
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<Build_Time_Seconds>45</Build_Time_Seconds>
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<Tech_Level>2</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>3</Required_Star_Base_Level>
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<Piracy_Value_Credits>80</Piracy_Value_Credits>
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<!-- <Tactical_Bribe_Cost>1500</Tactical_Bribe_Cost>-->
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<Score_Cost_Credits>3000</Score_Cost_Credits>
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<Maintenance_Cost>0.2</Maintenance_Cost>
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>3</Squadron_Capacity>
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<Transport_Capacity>12</Transport_Capacity>
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<Number_per_Squadron>1</Number_per_Squadron>
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
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<Lua_Script>ObjectScript_PowerToShields</Lua_Script>
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<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
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<Death_Clone>Damage_Normal, Assault_Frigate_Death_Clone</Death_Clone>
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<Death_Explosions>Large_Explosion_Space</Death_Explosions>
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<Death_Leave_Hulk_Behind>No</Death_Leave_Hulk_Behind>
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<!-- SFX Events -->
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<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>Unit_Complete_Assault_Frigate</SFXEvent_Build_Complete>
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<SFXEvent_Select>Unit_Select_Assault_Frigate</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Assault_Frigate</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Frigate</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_Assault_Frigate</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Assault_Frigate</SFXEvent_Guard>
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<SFXEvent_Stop>Unit_Stop_Assault_Frigate</SFXEvent_Stop>
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<SFXEvent_Barrage>Unit_Barrage_Assault_Frigate</SFXEvent_Barrage>
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<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Assault_Frigate</SFXEvent_Move_Into_Asteroid_Field>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_Assault_Frigate</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
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<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
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<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>DEFEND</Type>
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<Expiration_Seconds>15</Expiration_Seconds>
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<Recharge_Seconds>60</Recharge_Seconds>
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<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 2.0f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.9f</Mod_Multiplier>
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<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
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<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier>
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<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
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<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>
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<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Assault_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
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<Supports_Autofire>True</Supports_Autofire>
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</Unit_Ability>
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</Unit_Abilities_Data>
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<!--Multiplayer Construction Info-->
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<Tactical_Build_Cost_Multiplayer>3200</Tactical_Build_Cost_Multiplayer>
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<Tactical_Build_Time_Seconds>25</Tactical_Build_Time_Seconds>
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<Tactical_Build_Prerequisites/>
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<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
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</SpaceUnit>
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<SpaceUnit Name="Assault_Frigate_Death_Clone">
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<Text_ID>TEXT_UNIT_ASSAULT_FRIGATE</Text_ID>
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<Space_Model_Name>RV_AssaultFrigate_D.ALO</Space_Model_Name>
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<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
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<Death_Explosions>Large_Explosion_Space</Death_Explosions>
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<Scale_Factor>1.0</Scale_Factor>
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<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
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<Max_Speed>1.2</Max_Speed>
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<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
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<Max_Thrust>1</Max_Thrust>
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<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>0</Bank_Turn_Angle>
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<Affiliation>Rebel</Affiliation>
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<Ship_Class>Frigate</Ship_Class>
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<Remove_Upon_Death>True</Remove_Upon_Death>
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</SpaceUnit>
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|
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<SpaceUnit Name="MC30_Frigate">
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<!-- Encyclopedia Info -->
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<Text_ID>TEXT_UNIT_MC30_FRIGATE</Text_ID>
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<Encyclopedia_Text>
|
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TEXT_TOOLTIP_MC30_FRIGATE,
|
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GALYANA_CLASS_BLANK,
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STAT_R_MC30C_SHIELD,
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STAT_R_MC30C_HULL,
|
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STAT_R_MC30C_SPEED
|
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</Encyclopedia_Text>
|
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<MP_Encyclopedia_Text>
|
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TEXT_TOOLTIP_MC30_FRIGATE,
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GALYANA_CLASS_BLANK,
|
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STAT_R_MC30C_COST,
|
||||
STAT_R_MC30C_TIME,
|
||||
STAT_R_MC30C_SHIELD,
|
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STAT_R_MC30C_HULL,
|
||||
STAT_R_MC30C_SPEED
|
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</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Star_Destroyer Kedalbe_Battleship Centurion_Destroyer</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TIE_Bomber Vengeance_Frigate Aqulamator_Bomber</Encyclopedia_Vulnerable_To>
|
||||
|
||||
<Space_Model_Name>RV_MC30CMONCAL.ALO</Space_Model_Name>
|
||||
<Icon_Name>i_button_mc30c.tga</Icon_Name>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Population_Value>6</Population_Value>
|
||||
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.9995</Mass>
|
||||
<Size_Value>8</Size_Value>
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Select_Box_Scale>370</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
|
||||
<!-- Movement Info -->
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>4.0</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
|
||||
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>20</Bank_Turn_Angle>
|
||||
<Max_Thrust>1.5</Max_Thrust>
|
||||
<OverrideAcceleration>.05</OverrideAcceleration>
|
||||
<OverrideDeceleration>.05</OverrideDeceleration>
|
||||
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>0.8</Hyperspace_Speed>
|
||||
|
||||
<!-- Statistics Info -->
|
||||
<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
|
||||
<Shield_Points>2000</Shield_Points>
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>900</Tactical_Health>
|
||||
<Autoresolve_Health>3500</Autoresolve_Health>
|
||||
<Energy_Capacity>4000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
<Override_Bounty_SP>250</Override_Bounty_SP>
|
||||
<Override_Bounty_MP>250</Override_Bounty_MP>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>40</Damage>
|
||||
<AI_Combat_Power>3000</AI_Combat_Power>
|
||||
|
||||
<HardPoints>
|
||||
HP_MC30_LASER_00,
|
||||
HP_MC30_TORP_REAR,
|
||||
HP_MC30_TORP_LEFT_FRONT,
|
||||
HP_MC30_TORP_RIGHT_FRONT,
|
||||
HP_MC30_ENGINES_00
|
||||
</HardPoints>
|
||||
|
||||
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
|
||||
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
||||
<Targeting_Max_Attack_Distance>2500.0</Targeting_Max_Attack_Distance>
|
||||
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
||||
<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
|
||||
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
||||
|
||||
<FormationPriority>3</FormationPriority>
|
||||
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
||||
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
||||
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
|
||||
<CategoryMask>Frigate | AntiFrigate | AntiCapital</CategoryMask>
|
||||
<Ranking_In_Category>6</Ranking_In_Category>
|
||||
<Ship_Class>Frigate</Ship_Class>
|
||||
<Space_Layer>Frigate</Space_Layer>
|
||||
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
||||
<Is_Escort>Yes</Is_Escort>
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<!-- Galactic Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Slice_Cost_Credits>1500</Slice_Cost_Credits>
|
||||
<Build_Cost_Credits>3200</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>50</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>4</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
<Piracy_Value_Credits>80</Piracy_Value_Credits>
|
||||
<!-- <Tactical_Bribe_Cost>1000</Tactical_Bribe_Cost>-->
|
||||
<Score_Cost_Credits>3000</Score_Cost_Credits>
|
||||
<Maintenance_Cost>0.2</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
||||
<Lua_Script>ObjectScript_MC30</Lua_Script>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Clone>Damage_Normal, MC30_Frigate_Death_Clone</Death_Clone>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
|
||||
<!-- SFX Events -->
|
||||
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>Unit_Complete_MC30_Frigate</SFXEvent_Build_Complete>
|
||||
|
||||
<SFXEvent_Select>Unit_Select_MC30_Frigate</SFXEvent_Select>
|
||||
<SFXEvent_Move>Unit_Move_MC30_Frigate</SFXEvent_Move>
|
||||
<SFXEvent_Fleet_Move>Unit_Fleet_Move_MC30_Frigate</SFXEvent_Fleet_Move>
|
||||
<SFXEvent_Attack>Unit_Attack_MC30_Frigate</SFXEvent_Attack>
|
||||
<SFXEvent_Guard>Unit_Guard_MC30_Frigate</SFXEvent_Guard>
|
||||
<!-- <SFXEvent_Barrage>Unit_Barrage_MC30_Frigate</SFXEvent_Barrage>-->
|
||||
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_MC30_Frigate</SFXEvent_Move_Into_Asteroid_Field>
|
||||
<SFXEvent_Move_Into_Nebula>Unit_Nebula_MC30_Frigate</SFXEvent_Move_Into_Nebula>
|
||||
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
|
||||
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_MC30_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_MC30_Frigate</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_MC30_Frigate</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_MC30_Frigate</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_MC30_Frigate</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
||||
|
||||
<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
||||
<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
||||
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
||||
<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
|
||||
<Unit_Abilities_Data SubObjectList="Yes">
|
||||
<Unit_Ability>
|
||||
<Type>CLUSTER_BOMB</Type>
|
||||
<Recharge_Seconds>50.0</Recharge_Seconds>
|
||||
<GUI_Activated_Ability_Name>MC30_Cluster_Bomb</GUI_Activated_Ability_Name> <!--GUI Command Bar support-->
|
||||
<Effective_Radius>500.0</Effective_Radius>
|
||||
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cluster_Bombs_MC30_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
|
||||
<Supports_Autofire>True</Supports_Autofire>
|
||||
</Unit_Ability>
|
||||
</Unit_Abilities_Data>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Cluster_Bomb_Ability Name="MC30_Cluster_Bomb">
|
||||
<Activation_Style>User_Input</Activation_Style>
|
||||
<Detonation_Time_In_Secs>1.5</Detonation_Time_In_Secs>
|
||||
<Bomb_Type>Proj_Cluster_Bomb</Bomb_Type>
|
||||
<Number_Of_Bombs>14</Number_Of_Bombs>
|
||||
<SFXEvent_Activate>Unit_MC30_Launch_Cluster_Bomb</SFXEvent_Activate>
|
||||
</Cluster_Bomb_Ability>
|
||||
</Abilities>
|
||||
|
||||
<!--Multiplayer Construction Info-->
|
||||
<Tactical_Build_Cost_Multiplayer>3000</Tactical_Build_Cost_Multiplayer>
|
||||
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
|
||||
<Tactical_Build_Prerequisites/>
|
||||
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="MC30_Frigate_Death_Clone">
|
||||
<Text_ID>TEXT_UNIT_MC30_FRIGATE</Text_ID>
|
||||
<Space_Model_Name>RV_MC30CMONCAL_D.ALO</Space_Model_Name>
|
||||
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
||||
<Max_Speed>1.2</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
|
||||
<Max_Thrust>1</Max_Thrust>
|
||||
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>0</Bank_Turn_Angle>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Ship_Class>Frigate</Ship_Class>
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Nebulon_C_Frigate">
|
||||
<!-- Encyclopedia Info -->
|
||||
<Text_ID>Galyana_Unit_Bulwark</Text_ID>
|
||||
<Encyclopedia_Text>
|
||||
Galyana_Unit_Text_Bulwark,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_R_BULWARK_SHIELD,
|
||||
STAT_R_BULWARK_HULL,
|
||||
STAT_R_BULWARK_SPEED
|
||||
</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>
|
||||
Galyana_Unit_Text_Bulwark,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_R_BULWARK_COST,
|
||||
STAT_R_BULWARK_TIME,
|
||||
STAT_R_BULWARK_SHIELD,
|
||||
STAT_R_BULWARK_HULL,
|
||||
STAT_R_BULWARK_SPEED
|
||||
</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Illuminator_Frigate Dreadnaught_Heavy_Cruiser Pinance_Heavy_Corvette</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Centurion_Destroyer Star_Destroyer Kedalbe_Battleship</Encyclopedia_Vulnerable_To>
|
||||
|
||||
<Space_Model_Name>SEV_BULWARK.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_BULWARK.tga</Icon_Name>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Population_Value>6</Population_Value>
|
||||
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.9995</Mass>
|
||||
<Size_Value>8</Size_Value>
|
||||
<Scale_Factor>0.4</Scale_Factor>
|
||||
<Select_Box_Scale>1000</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
|
||||
<!-- Movement Info -->
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>2.1</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
|
||||
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>20</Bank_Turn_Angle>
|
||||
<Max_Thrust>1.35</Max_Thrust>
|
||||
<OverrideAcceleration>.05</OverrideAcceleration>
|
||||
<OverrideDeceleration>.05</OverrideDeceleration>
|
||||
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>0.8</Hyperspace_Speed>
|
||||
|
||||
<!-- Statistics Info -->
|
||||
<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
|
||||
<Shield_Points>1400</Shield_Points>
|
||||
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
|
||||
<Tactical_Health>4000</Tactical_Health>
|
||||
<Autoresolve_Health>4000</Autoresolve_Health>
|
||||
<Energy_Capacity>5000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
|
||||
|
||||
<Override_Bounty_SP>250</Override_Bounty_SP>
|
||||
<Override_Bounty_MP>250</Override_Bounty_MP>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>45</Damage>
|
||||
<AI_Combat_Power>3000</AI_Combat_Power>
|
||||
|
||||
<Starting_Spawned_Units_Tech_0>Rebel_Minefield, 50</Starting_Spawned_Units_Tech_0>
|
||||
<Spawned_Squadron_Delay_Seconds>20</Spawned_Squadron_Delay_Seconds>
|
||||
<Reserve_Spawned_Units_Tech_0>Rebel_Minefield, -1</Reserve_Spawned_Units_Tech_0>
|
||||
|
||||
<HardPoints>
|
||||
HP_Bulwark_Turbo_01,
|
||||
HP_Bulwark_Turbo_02,
|
||||
HP_Bulwark_Ion_01,
|
||||
HP_Bulwark_Ion_02,
|
||||
HP_Bulwark_Ion_03,
|
||||
HP_Bulwark_Ion_04,
|
||||
HP_Bulwark_Engines,
|
||||
HP_Bulwark_DUMMY_00,
|
||||
HP_Bulwark_DUMMY_01,
|
||||
HP_Bulwark_DUMMY_02,
|
||||
HP_Bulwark_DUMMY_03,
|
||||
HP_Bulwark_DUMMY_04,
|
||||
HP_Bulwark_DUMMY_Hangar
|
||||
</HardPoints>
|
||||
|
||||
<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
|
||||
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
||||
<Targeting_Max_Attack_Distance>1400.0</Targeting_Max_Attack_Distance>
|
||||
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
||||
<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
|
||||
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
||||
|
||||
<FormationPriority>3</FormationPriority>
|
||||
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
||||
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
||||
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
|
||||
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
|
||||
<Ranking_In_Category>6</Ranking_In_Category>
|
||||
<Ship_Class>Frigate</Ship_Class>
|
||||
<Space_Layer>Frigate</Space_Layer>
|
||||
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
||||
<Is_Escort>Yes</Is_Escort>
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<!-- Galactic Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>Yes</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Slice_Cost_Credits>1800</Slice_Cost_Credits>
|
||||
<Build_Cost_Credits>3500</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>55</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>4</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>4</Required_Star_Base_Level>
|
||||
|
||||
<Piracy_Value_Credits>80</Piracy_Value_Credits>
|
||||
<!-- <Tactical_Bribe_Cost>2000</Tactical_Bribe_Cost>-->
|
||||
<Score_Cost_Credits>3000</Score_Cost_Credits>
|
||||
<Maintenance_Cost>0.2</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>12</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, LURE, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, SPAWN_SQUADRON</SpaceBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Clone>Damage_Normal, Nebulon_C_Frigate_Death_Clone</Death_Clone>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
|
||||
<!-- SFX Events -->
|
||||
<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>Unit_Complete_Assault_Frigate</SFXEvent_Build_Complete>
|
||||
|
||||
<SFXEvent_Select>Unit_Select_Assault_Frigate</SFXEvent_Select>
|
||||
<SFXEvent_Move>Unit_Move_Assault_Frigate</SFXEvent_Move>
|
||||
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Assault_Frigate</SFXEvent_Fleet_Move>
|
||||
<SFXEvent_Attack>Unit_Attack_Assault_Frigate</SFXEvent_Attack>
|
||||
<SFXEvent_Guard>Unit_Guard_Assault_Frigate</SFXEvent_Guard>
|
||||
<SFXEvent_Stop>Unit_Stop_Assault_Frigate</SFXEvent_Stop>
|
||||
<SFXEvent_Barrage>Unit_Barrage_Assault_Frigate</SFXEvent_Barrage>
|
||||
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Assault_Frigate</SFXEvent_Move_Into_Asteroid_Field>
|
||||
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Assault_Frigate</SFXEvent_Move_Into_Nebula>
|
||||
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
|
||||
<SFXEvent_Bombard_Select_Target>RHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
|
||||
<SFXEvent_Bombard_Incoming>RHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
|
||||
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Assault_Frigate</SFXEvent_Attack_Hardpoint>
|
||||
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Assault_Frigate</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_DUMMY_ART, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
||||
|
||||
<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
||||
<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
||||
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
||||
<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
|
||||
<Unit_Abilities_Data SubObjectList="Yes">
|
||||
<Unit_Ability> <!--Deploy Minefield-->
|
||||
<Type>DEPLOY_SQUAD</Type>
|
||||
<Recharge_Seconds>25</Recharge_Seconds>
|
||||
<Alternate_Name_Text>Galyana_Ability_Deploy_Mine</Alternate_Name_Text>
|
||||
<Alternate_Description_Text>Galyana_Ability_Text_Deploy_Mine</Alternate_Description_Text>
|
||||
<Alternate_Icon_Name>I_SA_PLACE_REMOTE_BOMB.TGA</Alternate_Icon_Name>
|
||||
</Unit_Ability>
|
||||
<Unit_Ability>
|
||||
<Type>LURE</Type>
|
||||
<!--Particles do not match this radius-->
|
||||
<Effective_Radius>2000</Effective_Radius>
|
||||
|
||||
<Target_Types>
|
||||
Tartan_Patrol_Cruiser,
|
||||
Broadside_Class_Cruiser,
|
||||
Dreadnaught_Heavy_Cruiser,
|
||||
Acclamator_Assault_Ship,
|
||||
Acclamator_Assault_Ship_Class_II,
|
||||
Interdictor_Cruiser,
|
||||
Vinterdictor_Cruiser,
|
||||
Victory_Destroyer,
|
||||
Escort_Carrier,
|
||||
Star_Destroyer,
|
||||
Star_Destroyer_Class_II,
|
||||
Star_Destroyer_Class_III,
|
||||
Corellian_Corvette,
|
||||
Corellian_Gunboat,
|
||||
Marauder_Missile_Cruiser,
|
||||
Venator_Cruiser,
|
||||
Nebulon_B_Frigate_Hospital,
|
||||
Nebulon_B_Frigate,
|
||||
Nebulon_B2_Frigate,
|
||||
MC30_Frigate,
|
||||
Alliance_Assault_Frigate,
|
||||
Nebulon_C_Frigate,
|
||||
UEAW_Nebula_SD,
|
||||
MC80_LibertyType,
|
||||
MC80_HomeOneType,
|
||||
Crusader_Gunship,
|
||||
Pinance_Heavy_Corvette,
|
||||
Recusant_Destroyer,
|
||||
Interceptor4_Frigate,
|
||||
Munificent_Frigate,
|
||||
Orion_Dreadnaught,
|
||||
Vengeance_Frigate,
|
||||
Pelleaon_Star_Destroyer,
|
||||
Krayt_Class_Destroyer,
|
||||
Kedalbe_Battleship,
|
||||
Lucrehulk_Battleship,
|
||||
Gallofree_Corvette,
|
||||
ShadowClaw_Corvette,
|
||||
Kavadonia_Corvette,
|
||||
Ultor_Beam_Cruiser,
|
||||
Hutt_Dreadnaught,
|
||||
Illuminator_Frigate,
|
||||
MC30_ION_Frigate,
|
||||
Hutt_Pirate_Frigate,
|
||||
Kavadonian_Interceptor_Frigate,
|
||||
Executor_Frigate,
|
||||
Hutt_Eclipse,
|
||||
Gladiator_Cruiser,
|
||||
Centurion_Destroyer,
|
||||
Venator_SD,
|
||||
Executor_Super_Star_Destroyer,
|
||||
UEAW_Eclipse,
|
||||
Empire_Defense_Station,
|
||||
MC99_Star_Dreadnaught,
|
||||
Viscount_Calamari_Cruiser,
|
||||
Rebel_Defense_Station,
|
||||
Super_Carrier,
|
||||
Malevolence,
|
||||
Underworld_Defense_Station,
|
||||
SternenKreuzer,
|
||||
Chronoscepter,
|
||||
Hutt_Defense_Station
|
||||
</Target_Types>
|
||||
|
||||
<Recharge_Seconds>60</Recharge_Seconds>
|
||||
<Expiration_Seconds>20</Expiration_Seconds>
|
||||
|
||||
<Is_Pulsing>Yes</Is_Pulsing>
|
||||
<Pulse_Frequency_Secs>0.5</Pulse_Frequency_Secs>
|
||||
<Max_Number_Of_Pulses>40</Max_Number_Of_Pulses>
|
||||
<Particle_Effect>Lure_Ability_Particle_ShadowClaw</Particle_Effect>
|
||||
<Alternate_Name_Text>Galyana_Ability_Lure_MC99</Alternate_Name_Text>
|
||||
<Alternate_Description_Text>Galyana_Ability_Text_Lure_MC99</Alternate_Description_Text>
|
||||
|
||||
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.6f</Mod_Multiplier>
|
||||
|
||||
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_Lure_On</SFXEvent_GUI_Unit_Ability_Activated>
|
||||
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_Lure_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
|
||||
</Unit_Ability>
|
||||
</Unit_Abilities_Data>
|
||||
|
||||
<!--Multiplayer Construction Info-->
|
||||
<Tactical_Build_Cost_Multiplayer>3600</Tactical_Build_Cost_Multiplayer>
|
||||
<Tactical_Build_Time_Seconds>27</Tactical_Build_Time_Seconds>
|
||||
<Tactical_Build_Prerequisites/>
|
||||
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Nebulon_C_Frigate_Death_Clone">
|
||||
<Text_ID>Galyana_Unit_Bulwark</Text_ID>
|
||||
<Space_Model_Name>SEV_BULWARK_D.ALO</Space_Model_Name>
|
||||
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
<Scale_Factor>0.4</Scale_Factor>
|
||||
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
||||
<Max_Speed>1.2</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
|
||||
<Max_Thrust>1</Max_Thrust>
|
||||
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>0</Bank_Turn_Angle>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
<Ship_Class>Frigate</Ship_Class>
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user