Initial commit
This commit is contained in:
707
DATA/XML/UNITS/CONSORTIUM_FRIGATES.XML
Normal file
707
DATA/XML/UNITS/CONSORTIUM_FRIGATES.XML
Normal file
@@ -0,0 +1,707 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Data>
|
||||
<SpaceUnit Name="Recusant_Destroyer">
|
||||
<!-- Encyclopedia Info -->
|
||||
<Text_ID>Galyana_Unit_Recusant</Text_ID>
|
||||
<Encyclopedia_Text>
|
||||
Galyana_Unit_Text_Recusant,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_U_RECUSANT_SHIELD,
|
||||
STAT_U_RECUSANT_HULL,
|
||||
STAT_U_RECUSANT_SPEED
|
||||
</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>
|
||||
Galyana_Unit_Text_Recusant,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_U_RECUSANT_COST,
|
||||
STAT_U_RECUSANT_TIME,
|
||||
STAT_U_RECUSANT_SHIELD,
|
||||
STAT_U_RECUSANT_HULL,
|
||||
STAT_U_RECUSANT_SPEED
|
||||
</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser IPV1_System_Patrol_Craft ShadowClaw_Corvette</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>B-Wing Star_Destroyer Calamari_Cruiser</Encyclopedia_Vulnerable_To>
|
||||
|
||||
<Space_Model_Name>SeV_Recusant.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_Recusant.tga</Icon_Name>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Population_Value>5</Population_Value>
|
||||
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.999</Mass>
|
||||
<Size_Value>8</Size_Value>
|
||||
<Scale_Factor>2.5</Scale_Factor>
|
||||
<Select_Box_Scale>210</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
|
||||
<!-- Movement Info -->
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>2.0</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.7</Max_Rate_Of_Turn>
|
||||
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
||||
<Max_Thrust>1.6</Max_Thrust>
|
||||
<OverrideAcceleration>.04</OverrideAcceleration>
|
||||
<OverrideDeceleration>.04</OverrideDeceleration>
|
||||
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>0.8</Hyperspace_Speed>
|
||||
|
||||
<!-- Statistics Info -->
|
||||
<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
|
||||
<Shield_Points>750</Shield_Points>
|
||||
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>2000</Tactical_Health>
|
||||
<Autoresolve_Health>3000</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>30</Damage>
|
||||
<AI_Combat_Power>1800</AI_Combat_Power>
|
||||
|
||||
<HardPoints>
|
||||
HP_Recusant_Shields,
|
||||
HP_Recusant_Engines,
|
||||
HP_Recusant_TL1,
|
||||
HP_Recusant_TL2,
|
||||
HP_Recusant_Laser_1,
|
||||
HP_Recusant_Laser_2
|
||||
</HardPoints>
|
||||
|
||||
<Space_FOW_Reveal_Range>1150.0</Space_FOW_Reveal_Range>
|
||||
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
||||
<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>
|
||||
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
||||
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
|
||||
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
||||
|
||||
<FormationPriority>3</FormationPriority>
|
||||
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
||||
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
||||
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
|
||||
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
|
||||
<Ranking_In_Category>6</Ranking_In_Category>
|
||||
<Ship_Class>Frigate</Ship_Class>
|
||||
<Space_Layer>Frigate</Space_Layer>
|
||||
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
||||
<Is_Escort>Yes</Is_Escort>
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<!-- Galactic Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
<Build_Cost_Credits>2100</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>22</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
|
||||
<Cheap_Bribe_Cost>100</Cheap_Bribe_Cost>
|
||||
<Expensive_Bribe_Cost>200</Expensive_Bribe_Cost>
|
||||
<!-- <Tactical_Bribe_Cost>1500</Tactical_Bribe_Cost>-->
|
||||
<Score_Cost_Credits>2400</Score_Cost_Credits>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>4</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Clone>Damage_Normal, Recusant_Death_Clone</Death_Clone>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
|
||||
<!-- SFX Events -->
|
||||
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>Unit_Complete_Nebulon</SFXEvent_Build_Complete>
|
||||
|
||||
<SFXEvent_Select>Unit_Select_Nebulon</SFXEvent_Select>
|
||||
<SFXEvent_Move>Unit_Move_Nebulon</SFXEvent_Move>
|
||||
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Nebulon</SFXEvent_Fleet_Move>
|
||||
<SFXEvent_Attack>Unit_Attack_Nebulon</SFXEvent_Attack>
|
||||
<SFXEvent_Guard>Unit_Guard_Nebulon</SFXEvent_Guard>
|
||||
<SFXEvent_Stop>Unit_Stop_Nebulon</SFXEvent_Stop>
|
||||
<SFXEvent_Barrage>Unit_Barrage_Nebulon</SFXEvent_Barrage>
|
||||
<!--<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Nebulon</SFXEvent_Move_Into_Asteroid_Field>-->
|
||||
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Nebulon</SFXEvent_Move_Into_Nebula>
|
||||
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
|
||||
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Nebulon</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Nebulon</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Nebulon</SFXEvent_Hardpoint_Destroyed>
|
||||
|
||||
<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
||||
<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
||||
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
||||
<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
|
||||
<Unit_Abilities_Data SubObjectList="Yes">
|
||||
<Unit_Ability>
|
||||
<Type>HARMONIC_BOMB</Type>
|
||||
<Recharge_Seconds>40</Recharge_Seconds>
|
||||
<Spawned_Object_Type>Proj_Special_Space_FOW_Reveal_Ping_Blast_Huge</Spawned_Object_Type>
|
||||
<Bomb_Countdown_Seconds>5</Bomb_Countdown_Seconds>
|
||||
<Alternate_Name_Text>Galyana_Ability_Ping_Blast</Alternate_Name_Text>
|
||||
<Alternate_Description_Text>Galyana_Ability_Text_Ping_Blast</Alternate_Description_Text>
|
||||
<Alternate_Icon_Name>I_SA_SENSOR_PING.TGA</Alternate_Icon_Name>
|
||||
</Unit_Ability>
|
||||
</Unit_Abilities_Data>
|
||||
|
||||
<!--Multiplayer Construction Info-->
|
||||
<Tactical_Build_Cost_Multiplayer>2000</Tactical_Build_Cost_Multiplayer>
|
||||
<Tactical_Build_Time_Seconds>18</Tactical_Build_Time_Seconds>
|
||||
<Tactical_Build_Prerequisites/>
|
||||
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Recusant_Death_Clone">
|
||||
<Text_ID>Galyana_Unit_Recusant</Text_ID>
|
||||
<Space_Model_Name>SeV_Recusant_D.ALO</Space_Model_Name>
|
||||
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
<Scale_Factor>2.5</Scale_Factor>
|
||||
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
||||
<Max_Speed>1.8</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
|
||||
<Max_Thrust>1</Max_Thrust>
|
||||
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>0</Bank_Turn_Angle>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Ship_Class>Frigate</Ship_Class>
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
<Death_Persistence_Duration>0</Death_Persistence_Duration>
|
||||
<Death_Fade_Time>0.25</Death_Fade_Time>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Hutt_Dreadnaught_Underworld">
|
||||
<Variant_Of_Existing_Type>Hutt_Dreadnaught</Variant_Of_Existing_Type>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Build_Cost_Credits>2300</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>20</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Nebulon_B_Underworld">
|
||||
<Variant_Of_Existing_Type>Nebulon_B_Frigate</Variant_Of_Existing_Type>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Build_Cost_Credits>2400</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>15</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Acclamator_Underworld">
|
||||
<Variant_Of_Existing_Type>Acclamator_Assault_Ship</Variant_Of_Existing_Type>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Build_Cost_Credits>2400</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>22</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Star_Base_Level>2</Required_Star_Base_Level>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Interceptor4_Frigate">
|
||||
<!-- Encyclopedia Info -->
|
||||
<Text_ID>TEXT_UNIT_INTERCEPTOR4_FRIGATE</Text_ID>
|
||||
<Encyclopedia_Text>
|
||||
TEXT_TOOLTIP_INTERCEPTOR4_FRIGATE,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_U_INTERCEPTORIV_SHIELD,
|
||||
STAT_U_INTERCEPTORIV_HULL,
|
||||
STAT_U_INTERCEPTORIV_SPEED
|
||||
</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>
|
||||
TEXT_TOOLTIP_INTERCEPTOR4_FRIGATE,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_U_INTERCEPTORIV_COST,
|
||||
STAT_U_INTERCEPTORIV_TIME,
|
||||
STAT_U_INTERCEPTORIV_SHIELD,
|
||||
STAT_U_INTERCEPTORIV_HULL,
|
||||
STAT_U_INTERCEPTORIV_SPEED
|
||||
</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser Corellian_Corvette Nebulon_B_Frigate</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>B-wing TIE_Defender MC30_Frigate</Encyclopedia_Vulnerable_To>
|
||||
|
||||
<Space_Model_Name>UV_InterceptorIV.ALO</Space_Model_Name>
|
||||
<Icon_Name>i_button_Pirate_frigate.tga</Icon_Name>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Population_Value>5</Population_Value>
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.999</Mass>
|
||||
<Size_Value>8</Size_Value>
|
||||
<Scale_Factor>0.35</Scale_Factor>
|
||||
<Select_Box_Scale>720</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
|
||||
<!-- Movement Info -->
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>2.7</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.8</Max_Rate_Of_Turn>
|
||||
<Max_Rate_Of_Roll>0.4</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
||||
<Max_Thrust>2.0</Max_Thrust>
|
||||
<OverrideAcceleration>.04</OverrideAcceleration>
|
||||
<OverrideDeceleration>.04</OverrideDeceleration>
|
||||
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>0.8</Hyperspace_Speed>
|
||||
|
||||
<!-- Statistics Info -->
|
||||
<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
|
||||
<Shield_Points>900</Shield_Points>
|
||||
<Shield_Refresh_Rate>45</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>2500</Tactical_Health>
|
||||
<Autoresolve_Health>2700</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>30</Damage>
|
||||
<AI_Combat_Power>1800</AI_Combat_Power>
|
||||
|
||||
<HardPoints>
|
||||
HP_Interceptor_Frigate_00,
|
||||
HP_Interceptor_Frigate_01,
|
||||
HP_Interceptor_Frigate_02,
|
||||
HP_Interceptor_Frigate_Engines
|
||||
</HardPoints>
|
||||
|
||||
<Space_FOW_Reveal_Range>1150.0</Space_FOW_Reveal_Range>
|
||||
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
||||
<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
|
||||
<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>
|
||||
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
|
||||
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
||||
|
||||
<FormationPriority>3</FormationPriority>
|
||||
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
||||
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
||||
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
|
||||
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
|
||||
<Ranking_In_Category>6</Ranking_In_Category>
|
||||
<Ship_Class>Frigate</Ship_Class>
|
||||
<Space_Layer>Frigate</Space_Layer>
|
||||
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
||||
<Is_Escort>Yes</Is_Escort>
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<!-- Galactic Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
<Build_Cost_Credits>2400</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>26</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
<Cheap_Bribe_Cost>110</Cheap_Bribe_Cost>
|
||||
<Expensive_Bribe_Cost>220</Expensive_Bribe_Cost>
|
||||
<!-- <Tactical_Bribe_Cost>1600</Tactical_Bribe_Cost>-->
|
||||
<Score_Cost_Credits>2400</Score_Cost_Credits>
|
||||
<Maintenance_Cost>0.2</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Transport_Capacity>6</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Clone>Damage_Normal, Interceptor4_Frigate_Death_Clone</Death_Clone>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
|
||||
<!-- SFX Events -->
|
||||
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>Unit_Complete_Interceptor_IV</SFXEvent_Build_Complete>
|
||||
|
||||
<SFXEvent_Select>Unit_Select_Interceptor_IV</SFXEvent_Select>
|
||||
<SFXEvent_Move>Unit_Move_Interceptor_IV</SFXEvent_Move>
|
||||
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Interceptor_IV</SFXEvent_Fleet_Move>
|
||||
<SFXEvent_Attack>Unit_Attack_Interceptor_IV</SFXEvent_Attack>
|
||||
<SFXEvent_Guard>Unit_Guard_Interceptor_IV</SFXEvent_Guard>
|
||||
<SFXEvent_Barrage>Unit_Barrage_Interceptor_IV</SFXEvent_Barrage>
|
||||
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Interceptor_IV</SFXEvent_Move_Into_Nebula>
|
||||
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Interceptor_IV</SFXEvent_Move_Into_Asteroid_Field>
|
||||
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Interceptor_IV</SFXEvent_Attack_Hardpoint>
|
||||
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Interceptor_IV</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Interceptor_IV</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Interceptor_IV</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
||||
|
||||
<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
|
||||
<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
||||
<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
||||
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
|
||||
<Unit_Abilities_Data SubObjectList="Yes">
|
||||
<Unit_Ability>
|
||||
<Type>FULL_SALVO</Type>
|
||||
<Recharge_Seconds>45</Recharge_Seconds>
|
||||
<Expiration_Seconds>7</Expiration_Seconds>
|
||||
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Interceptor_IV</SFXEvent_GUI_Unit_Ability_Activated>
|
||||
<GUI_Activated_Ability_Name>Interceptor_Full_Salvo</GUI_Activated_Ability_Name>
|
||||
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
||||
</Unit_Ability>
|
||||
</Unit_Abilities_Data>
|
||||
|
||||
<!--Multiplayer Construction Info-->
|
||||
<Tactical_Build_Cost_Multiplayer>2400</Tactical_Build_Cost_Multiplayer>
|
||||
<Tactical_Build_Time_Seconds>20</Tactical_Build_Time_Seconds>
|
||||
<Tactical_Build_Prerequisites/>
|
||||
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Interceptor4_Frigate_Death_Clone">
|
||||
<Text_ID>TEXT_UNIT_PIRATE_FRIGATE</Text_ID>
|
||||
<Space_Model_Name>UV_InterceptorIV_D.ALO</Space_Model_Name>
|
||||
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
<Scale_Factor>0.35</Scale_Factor>
|
||||
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
||||
<Max_Speed>1.2</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
|
||||
<Max_Thrust>1</Max_Thrust>
|
||||
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>0</Bank_Turn_Angle>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Ship_Class>Frigate</Ship_Class>
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Munificent_Frigate">
|
||||
<!-- Encyclopedia Info -->
|
||||
<Text_ID>Galyana_Unit_Mun_U</Text_ID>
|
||||
<Encyclopedia_Text>
|
||||
Galyana_Unit_Text_Mun_U,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_U_MUNIFICENT_SHIELD,
|
||||
STAT_U_MUNIFICENT_HULL,
|
||||
STAT_U_MUNIFICENT_SPEED
|
||||
</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>
|
||||
Galyana_Unit_Text_Mun_U,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_U_MUNIFICENT_COST,
|
||||
STAT_U_MUNIFICENT_TIME,
|
||||
STAT_U_MUNIFICENT_SHIELD,
|
||||
STAT_U_MUNIFICENT_HULL,
|
||||
STAT_U_MUNIFICENT_SPEED
|
||||
</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FRIGATE</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Tartan_Patrol_Cruiser IPV1_System_Patrol_Craft Acclamator_Assault_Ship</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>B-Wing Star_Destroyer Calamari_Cruiser</Encyclopedia_Vulnerable_To>
|
||||
|
||||
<Space_Model_Name>cis_munificent.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_MUNIFICENT.tga</Icon_Name>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Population_Value>5</Population_Value>
|
||||
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.999</Mass>
|
||||
<Size_Value>8</Size_Value>
|
||||
<Scale_Factor>0.65</Scale_Factor>
|
||||
<Select_Box_Scale>800</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
|
||||
<!-- Movement Info -->
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>2.2</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.65</Max_Rate_Of_Turn>
|
||||
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
||||
<Max_Thrust>1.5</Max_Thrust>
|
||||
<OverrideAcceleration>.04</OverrideAcceleration>
|
||||
<OverrideDeceleration>.04</OverrideDeceleration>
|
||||
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>0.8</Hyperspace_Speed>
|
||||
|
||||
<!-- Statistics Info -->
|
||||
<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
|
||||
<Shield_Points>750</Shield_Points>
|
||||
<Shield_Refresh_Rate>70</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Frigate</Armor_Type>
|
||||
<Tactical_Health>3300</Tactical_Health>
|
||||
<Autoresolve_Health>3300</Autoresolve_Health>
|
||||
<Energy_Capacity>3000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>35</Damage>
|
||||
<AI_Combat_Power>1800</AI_Combat_Power>
|
||||
|
||||
<Starting_Spawned_Units_Tech_0>Prowler-B_Squadron, 3</Starting_Spawned_Units_Tech_0>
|
||||
<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
|
||||
<Reserve_Spawned_Units_Tech_0>Prowler-B_Squadron, 6</Reserve_Spawned_Units_Tech_0>
|
||||
|
||||
<HardPoints>
|
||||
HP_Munificent_FC,
|
||||
HP_Munificent_BC,
|
||||
HP_Munificent_ML,
|
||||
HP_Munificent_MR,
|
||||
HP_Munificent_Engines,
|
||||
HP_Munificent_Hangar,
|
||||
HP_Munificent_Shields
|
||||
</HardPoints>
|
||||
|
||||
<Space_FOW_Reveal_Range>1150.0</Space_FOW_Reveal_Range>
|
||||
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
||||
<Targeting_Max_Attack_Distance>1200.0</Targeting_Max_Attack_Distance>
|
||||
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
||||
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
|
||||
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
||||
|
||||
<FormationPriority>3</FormationPriority>
|
||||
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
||||
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
||||
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
|
||||
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
|
||||
<Ranking_In_Category>6</Ranking_In_Category>
|
||||
<Ship_Class>Frigate</Ship_Class>
|
||||
<Space_Layer>Frigate</Space_Layer>
|
||||
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
||||
<Is_Escort>Yes</Is_Escort>
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<!-- Galactic Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
<Build_Cost_Credits>2600</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>29</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>0</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>3</Required_Star_Base_Level>
|
||||
|
||||
<Cheap_Bribe_Cost>125</Cheap_Bribe_Cost>
|
||||
<Expensive_Bribe_Cost>250</Expensive_Bribe_Cost>
|
||||
<!-- <Tactical_Bribe_Cost>1800</Tactical_Bribe_Cost>-->
|
||||
<Score_Cost_Credits>2400</Score_Cost_Credits>
|
||||
<Maintenance_Cost>0.2</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>12</Squadron_Capacity>
|
||||
<Transport_Capacity>8</Transport_Capacity>
|
||||
<Number_per_Squadron>1</Number_per_Squadron>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
||||
<Lua_Script>ObjectScript_PointDefense</Lua_Script>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Clone>Damage_Normal, Munificent_Death_Clone</Death_Clone>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
|
||||
<!-- SFX Events -->
|
||||
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>Unit_Move_Nebulon</SFXEvent_Build_Complete>
|
||||
|
||||
<SFXEvent_Select>Unit_Select_Nebulon</SFXEvent_Select>
|
||||
<SFXEvent_Move>Unit_Move_Nebulon</SFXEvent_Move>
|
||||
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Nebulon</SFXEvent_Fleet_Move>
|
||||
<SFXEvent_Attack>Unit_Attack_Nebulon</SFXEvent_Attack>
|
||||
<SFXEvent_Guard>Unit_Guard_Nebulon</SFXEvent_Guard>
|
||||
<SFXEvent_Stop>Unit_Stop_Nebulon</SFXEvent_Stop>
|
||||
<SFXEvent_Barrage>Unit_Barrage_Nebulon</SFXEvent_Barrage>
|
||||
<!--<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Nebulon</SFXEvent_Move_Into_Asteroid_Field>-->
|
||||
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Nebulon</SFXEvent_Move_Into_Nebula>
|
||||
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
|
||||
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Nebulon</SFXEvent_Attack_Hardpoint>
|
||||
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Nebulon</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Nebulon</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Nebulon</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MASS_DRIVER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
||||
|
||||
<SFXEvent_Engine_Idle_Loop>Unit_Nebulon_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
||||
<SFXEvent_Engine_Moving_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
||||
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Nebulon_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
||||
<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
|
||||
<Unit_Abilities_Data SubObjectList="Yes">
|
||||
<Unit_Ability>
|
||||
<Type>LASER_DEFENSE</Type>
|
||||
<Recharge_Seconds>75.0</Recharge_Seconds>
|
||||
<GUI_Activated_Ability_Name>Munificent_Laser_Defense</GUI_Activated_Ability_Name>
|
||||
<Effective_Radius>800.0</Effective_Radius>
|
||||
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Laser_Defense_On_Crusader</SFXEvent_GUI_Unit_Ability_Activated>
|
||||
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Laser_Defense_Off_Crusader</SFXEvent_GUI_Unit_Ability_Deactivated>
|
||||
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
||||
<Supports_Autofire>True</Supports_Autofire>
|
||||
</Unit_Ability>
|
||||
</Unit_Abilities_Data>
|
||||
|
||||
<Abilities SubObjectList="Yes">
|
||||
<Laser_Defense_Ability Name="Munificent_Laser_Defense">
|
||||
<Activation_Style>User_Input</Activation_Style>
|
||||
<Defense_Duration_In_Secs>30.0</Defense_Duration_In_Secs>
|
||||
<Laser_Color>34, 34, 235, 255</Laser_Color>
|
||||
<Bone_Names>CIS_MUNIFICENT</Bone_Names>
|
||||
<Projectile_Types_Targeted>MISSILE, ROCKET, MPTL_ROCKET</Projectile_Types_Targeted>
|
||||
<Protection_Radius>800.0</Protection_Radius>
|
||||
<Laser_Beam_Frames>2</Laser_Beam_Frames>
|
||||
<Laser_Beam_Width>5</Laser_Beam_Width>
|
||||
<Projectile_Dist_Travelled>100</Projectile_Dist_Travelled>
|
||||
<Lightning_Effect_Name>Force_Lightning</Lightning_Effect_Name>
|
||||
<Laser_Beam_Texture>tractor_beam00.tga</Laser_Beam_Texture>
|
||||
<Recharge_Time_In_Secs>.50</Recharge_Time_In_Secs>
|
||||
<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>
|
||||
<Zap_SFXEvent>Unit_Point_Laser_Fire</Zap_SFXEvent>
|
||||
</Laser_Defense_Ability>
|
||||
</Abilities>
|
||||
|
||||
<!--Multiplayer Construction Info-->
|
||||
<Tactical_Build_Cost_Multiplayer>2700</Tactical_Build_Cost_Multiplayer>
|
||||
<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
|
||||
<Tactical_Build_Prerequisites/>
|
||||
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Munificent_Death_Clone">
|
||||
<Text_ID>Galyana_Unit_Mun_U</Text_ID>
|
||||
<Space_Model_Name>CIS_MUNIFICENT_D.ALO</Space_Model_Name>
|
||||
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
|
||||
<Scale_Factor>1.2</Scale_Factor>
|
||||
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
|
||||
<Max_Speed>1.8</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
|
||||
<Max_Thrust>1</Max_Thrust>
|
||||
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>0</Bank_Turn_Angle>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
<Ship_Class>Frigate</Ship_Class>
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user