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<?xml version="1.0" encoding="utf-8"?>
<Data>
<SpaceUnit Name="Super_Carrier">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Text_Super_Carrier</Text_ID>
<Encyclopedia_Text>
Galyana_Unit_Text_Super_Carrier,
GALYANA_CLASS_BLANK,
UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
GALYANA_CLASS_BLANK,
Galyana_HeroBonus_Valiance,
GALYANA_CLASS_BLANK,
STAT_U_VALIANCE_SHIELD,
STAT_U_VALIANCE_HULL,
STAT_U_VALIANCE_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Unit_Text_Super_Carrier,
GALYANA_CLASS_BLANK,
Galyana_HeroBonus_Valiance,
GALYANA_CLASS_BLANK,
STAT_U_VALIANCE_COST,
STAT_U_VALIANCE_TIME,
STAT_U_VALIANCE_SHIELD,
STAT_U_VALIANCE_HULL,
STAT_U_VALIANCE_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Venator_SD MC80_LibertyType Star_Destroyer</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>TIE_Defender B-Wing MC30_Frigate</Encyclopedia_Vulnerable_To>
<Moniker>Underworld_Supercapitals.txt</Moniker>
<Space_Model_Name>TerranAssaultCarrier.ALO</Space_Model_Name>
<Icon_Name>I_BUTTON_VALIANCE.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Population_Value>25</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Bounds_Scale>0.1</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.999</Mass>
<Size_Value>360</Size_Value>
<Scale_Factor>3.25</Scale_Factor>
<Select_Box_Scale>400</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- These help with pathfinding -->
<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>0.75</Max_Speed>
<Max_Rate_Of_Turn>0.08</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>3</Bank_Turn_Angle>
<Max_Thrust>0.2</Max_Thrust>
<OverrideAcceleration>.02</OverrideAcceleration>
<OverrideDeceleration>.02</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.5</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
<Shield_Points>12000</Shield_Points>
<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
<Armor_Type>Armor_SuperCapital</Armor_Type>
<Tactical_Health>20000</Tactical_Health>
<Autoresolve_Health>20000</Autoresolve_Health>
<Energy_Capacity>50000</Energy_Capacity>
<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
<Override_Bounty_SP>1000</Override_Bounty_SP>
<Override_Bounty_MP>2500</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>300</Damage>
<AI_Combat_Power>35000</AI_Combat_Power>
<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 12</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 6</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>UEAW_Aggressor_Squadron, 6</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>2.0</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 72</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, 36</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>UEAW_Aggressor_Squadron, 36</Reserve_Spawned_Units_Tech_0>
<HardPoints>
HP_Valiance_L01, HP_Valiance_L02, HP_Valiance_L03, HP_Valiance_L04, HP_Valiance_L05, HP_Valiance_L06, HP_Valiance_L07, HP_Valiance_L08, HP_Valiance_L09,
HP_Valiance_R01, HP_Valiance_R02, HP_Valiance_R03, HP_Valiance_R04, HP_Valiance_R05, HP_Valiance_R06, HP_Valiance_R07, HP_Valiance_R08, HP_Valiance_R09,
HP_Valiance_C01, HP_Valiance_C02,
HP_Valiance_Hangar_L01, HP_Valiance_Hangar_L02, HP_Valiance_Hangar_R01, HP_Valiance_Hangar_R02,
HP_Valiance_Shield_Generator_01, HP_Valiance_Shield_Generator_02, HP_Valiance_Engines
</HardPoints>
<Space_FOW_Reveal_Range>3000.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Targeting_Max_Attack_Distance>2400.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>5</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.2 0.2</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<Ranking_In_Category>5</Ranking_In_Category>
<Ship_Class>Super</Ship_Class>
<Space_Layer>SuperCapital</Space_Layer>
<Layer_Z_Adjust>-400.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>30000</Build_Cost_Credits>
<Build_Time_Seconds>180</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, Mandalore_Story, The_Maw, Yaga_Minor</Required_Planets>
<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
<Score_Cost_Credits>84000</Score_Cost_Credits>
<Maintenance_Cost>0.4</Maintenance_Cost>
<Cheap_Bribe_Cost>3000</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>5000</Expensive_Bribe_Cost>
<!-- <Tactical_Bribe_Cost>15000</Tactical_Bribe_Cost>-->
<Political_Control>0</Political_Control>
<Squadron_Capacity>168</Squadron_Capacity>
<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>SPAWN_SQUADRON, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Valiance_Death_Clone</Death_Clone>
<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Victory_Destroyer</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Victory_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Victory_Destroyer</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Victory_Destroyer</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Victory_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Victory_Destroyer</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_Victory_Destroyer</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_Victory_Destroyer</SFXEvent_Barrage>
<!--<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Victory_Destroyer</SFXEvent_Move_Into_Asteroid_Field>-->
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Victory_Destroyer</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MASS_DRIVER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Calamari_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Calamari_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>SFX_Death_Bombard</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>MISSILE_SHIELD</Type>
<Disable_Movement>Yes</Disable_Movement>
<Effective_Radius>0</Effective_Radius>
<Recharge_Seconds>0</Recharge_Seconds>
<Expiration_Seconds>0</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Stop_Victory_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated/>
<Alternate_Name_Text>Galyana_Ability_Stop</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Text_Stop</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_INTERDICT.TGA</Alternate_Icon_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Combat_Bonus_Ability Name="Valiance_Strikecraft_Combat_Bonus">
<Activation_Style>Space_Automatic</Activation_Style>
<Unit_Strength_Category>Fighter | Bomber</Unit_Strength_Category>
<Applicable_Unit_Categories>Fighter | Bomber</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<Health_Bonus_Percentage>0.0</Health_Bonus_Percentage>
<Damage_Bonus_Percentage>0.2</Damage_Bonus_Percentage>
<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>
<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>
<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>
<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>
<Stacking_Category>0</Stacking_Category>
</Combat_Bonus_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>15000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>100</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>4</Build_Limit_Current_Per_Player> <!-- Mainly to prevent GC spam -->
<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
</SpaceUnit>
<SpaceUnit Name="Valiance_Death_Clone">
<Text_ID>Galyana_Text_Super_Carrier</Text_ID>
<Space_Model_Name>TerranAssaultCarrier_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>3.25</Scale_Factor>
<Layer_Z_Adjust>-400.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Underworld</Affiliation>
<Ship_Class>Super</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="Malevolence">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Subj</Text_ID>
<Encyclopedia_Text>
Galyana_Unit_Text_Subj,
GALYANA_CLASS_BLANK,
Galyana_Tooltip_Req_Planets_Subjugator,
GALYANA_CLASS_BLANK,
STAT_U_SUBJUGATOR_SHIELD,
STAT_U_SUBJUGATOR_HULL,
STAT_U_SUBJUGATOR_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Unit_Text_Subj,
GALYANA_CLASS_BLANK,
STAT_U_SUBJUGATOR_COST,
STAT_U_SUBJUGATOR_TIME,
STAT_U_SUBJUGATOR_SHIELD,
STAT_U_SUBJUGATOR_HULL,
STAT_U_SUBJUGATOR_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Centurion_Destroyer MC80_HomeOneType Star_Destroyer_Class_III</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>TIE_Defender B-Wing MC30_Frigate</Encyclopedia_Vulnerable_To>
<Moniker>Underworld_Supercapitals.txt</Moniker>
<Space_Model_Name>SeV_Subjugator.ALO</Space_Model_Name>
<Icon_Name>I_BUTTON_MALEVOLENCE.tga</Icon_Name>
<Affiliation>Underworld</Affiliation>
<Population_Value>30</Population_Value>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Bounds_Scale>0.1</GUI_Bounds_Scale>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<!-- Scale - Collision Info -->
<Mass>0.999</Mass>
<Size_Value>360</Size_Value>
<Scale_Factor>1.25</Scale_Factor>
<Select_Box_Scale>1000</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- These help with pathfinding -->
<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>1.0</Max_Speed>
<Max_Rate_Of_Turn>0.1</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>3</Bank_Turn_Angle>
<Max_Thrust>0.2</Max_Thrust>
<OverrideAcceleration>.02</OverrideAcceleration>
<OverrideDeceleration>.02</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.5</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
<Shield_Points>30000</Shield_Points>
<Shield_Refresh_Rate>350</Shield_Refresh_Rate>
<Armor_Type>Armor_SuperCapital</Armor_Type>
<Tactical_Health>40000</Tactical_Health>
<Autoresolve_Health>40000</Autoresolve_Health>
<Energy_Capacity>50000</Energy_Capacity>
<Energy_Refresh_Rate>3000</Energy_Refresh_Rate>
<Override_Bounty_SP>3000</Override_Bounty_SP>
<Override_Bounty_MP>6000</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>900</Damage>
<AI_Combat_Power>55000</AI_Combat_Power>
<Starting_Spawned_Units_Tech_0>StarViper_Squadron, 5</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Skipray_Squadron, 3</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>UEAW_Aggressor_Squadron, 3</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>3</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>StarViper_Squadron, 15</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Skipray_Squadron, 7</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>UEAW_Aggressor_Squadron, 7</Reserve_Spawned_Units_Tech_0>
<HardPoints>
HP_Subjugator_R01, HP_Subjugator_R02, HP_Subjugator_R03, HP_Subjugator_R04, HP_Subjugator_R05, HP_Subjugator_R06, HP_Subjugator_R07, HP_Subjugator_R08,
HP_Subjugator_R09, HP_Subjugator_R10, HP_Subjugator_R11, HP_Subjugator_R12, HP_Subjugator_R13, HP_Subjugator_R14, HP_Subjugator_R15, HP_Subjugator_R16,
HP_Subjugator_R17, HP_Subjugator_R18, HP_Subjugator_R19, HP_Subjugator_R20, HP_Subjugator_R21, HP_Subjugator_R22, HP_Subjugator_R23, HP_Subjugator_R24,
HP_Subjugator_R25, HP_Subjugator_R26, HP_Subjugator_R27, HP_Subjugator_R28, HP_Subjugator_R29,
HP_Subjugator_L01, HP_Subjugator_L02, HP_Subjugator_L03, HP_Subjugator_L04, HP_Subjugator_L05, HP_Subjugator_L06, HP_Subjugator_L07, HP_Subjugator_L08,
HP_Subjugator_L09, HP_Subjugator_L10, HP_Subjugator_L11, HP_Subjugator_L12, HP_Subjugator_L13, HP_Subjugator_L14, HP_Subjugator_L15, HP_Subjugator_L16,
HP_Subjugator_L17, HP_Subjugator_L18, HP_Subjugator_L19, HP_Subjugator_L20, HP_Subjugator_L21, HP_Subjugator_L22, HP_Subjugator_L23, HP_Subjugator_L24,
HP_Subjugator_L25, HP_Subjugator_L26, HP_Subjugator_L27, HP_Subjugator_L28, HP_Subjugator_L29,
HP_Subjugator_Special_01, HP_Subjugator_Special_02,
HP_Subjugator_Shield_Generator_01, HP_Subjugator_Shield_Generator_02, HP_Subjugator_Shield_Generator_03,
HP_Subjugator_Fighter_Bay_01, HP_Subjugator_Fighter_Bay_02, HP_Subjugator_Fighter_Bay_03, HP_Subjugator_Fighter_Bay_04,
HP_Subjugator_Engines_01, HP_Subjugator_Engines_02, HP_Subjugator_Engines_03
</HardPoints>
<Space_FOW_Reveal_Range>3850.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Targeting_Max_Attack_Distance>3000.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>5</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.25 0.2</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>
<CategoryMask>Capital | AntiCapital | AntiFrigate</CategoryMask>
<Ranking_In_Category>5</Ranking_In_Category>
<Ship_Class>Super</Ship_Class>
<Space_Layer>SuperCapital</Space_Layer>
<Layer_Z_Adjust>-600.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>50000</Build_Cost_Credits>
<Build_Time_Seconds>240</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Planets>Hypori</Required_Planets>
<Required_Special_Structures>U_Ground_Palace</Required_Special_Structures>
<Score_Cost_Credits>120000</Score_Cost_Credits>
<Maintenance_Cost>0.4</Maintenance_Cost>
<Cheap_Bribe_Cost>5000</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>8000</Expensive_Bribe_Cost>
<!-- <Tactical_Bribe_Cost>20000</Tactical_Bribe_Cost>-->
<Political_Control>0</Political_Control>
<Squadron_Capacity>40</Squadron_Capacity>
<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Malevolence_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Krayt_Class_Destroyer</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Krayt_Class_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Krayt_Class_Destroyer</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Krayt_Class_Destroyer</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Krayt_Class_Destroyer</SFXEvent_Guard>
<SFXEvent_Barrage>Unit_Barrage_Krayt_Class_Destroyer</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Krayt_Class_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Krayt_Class_Destroyer</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Krayt_Class_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Krayt_Class_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_SPECIAL, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MASS_DRIVER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Calamari_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Calamari_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>SFX_Death_Bombard</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<!-- <Unit_Ability>
<Type>ROCKET_ATTACK</Type>
<Expiration_Seconds>20.0</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Weapon_Boost_SFX</SFXEvent_GUI_Unit_Ability_Activated>
<Alternate_Icon_Name>I_SA_BLAST.TGA</Alternate_Icon_Name>
<Alternate_Name_Text>Galyana_Ability_Ion_Meg</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Ion_Meg_Text</Alternate_Description_Text>
<Recharge_Seconds>120</Recharge_Seconds>
</Unit_Ability>-->
<Unit_Ability>
<Type>BLAST</Type>
<Recharge_Seconds>120.0</Recharge_Seconds>
<GUI_Activated_Ability_Name>Subjugator_Blast</GUI_Activated_Ability_Name>
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Weapon_Boost_SFX</SFXEvent_GUI_Unit_Ability_Activated>
<Alternate_Name_Text>Galyana_Ability_Ion_Meg</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_Ion_Meg_Text</Alternate_Description_Text>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Blast_Ability Name="Subjugator_Blast">
<Activation_Style>User_Input</Activation_Style>
<Charge_Up_Seconds>3</Charge_Up_Seconds>
<Damage_Multiplier>1</Damage_Multiplier>
<Charging_Effect/>
<Charged_Effect/>
<SFXEvent_Activate>Unit_Underworld_Plasma_Fire</SFXEvent_Activate>
</Blast_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>30000</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>135</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
</SpaceUnit>
<SpaceUnit Name="Malevolence_Death_Clone">
<Text_ID>Galyana_Unit_Subj</Text_ID>
<Space_Model_Name>SeV_Subjugator_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>1.25</Scale_Factor>
<Layer_Z_Adjust>-600.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Underworld</Affiliation>
<Ship_Class>Super</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
</Data>