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<?xml version="1.0" encoding="utf-8"?>
<Data>
<SpaceUnit Name="Executor_Frigate">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Executioner_Class_Cruiser</Text_ID>
<Encyclopedia_Text>
Galyana_Tooltext_Executioner_Class_Cruiser,
GALYANA_CLASS_BLANK,
STAT_H_EXECUTIONER_SHIELD,
STAT_H_EXECUTIONER_HULL,
STAT_H_EXECUTIONER_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Tooltext_Executioner_Class_Cruiser,
GALYANA_CLASS_BLANK,
STAT_H_EXECUTIONER_COST,
STAT_H_EXECUTIONER_TIME,
STAT_H_EXECUTIONER_SHIELD,
STAT_H_EXECUTIONER_HULL,
STAT_H_EXECUTIONER_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Vinterdictor_Cruiser Recusant_Destroyer Interceptor4_Frigate</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>B-Wing Skipray_Blastboat TIE_Defender</Encyclopedia_Vulnerable_To>
<Space_Model_Name>Sith_Frigate2.ALO</Space_Model_Name>
<Icon_Name>I_BUTTON_SITH_FRIGATE2.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>6</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.999</Mass>
<Size_Value>8</Size_Value>
<Scale_Factor>0.7</Scale_Factor>
<Select_Box_Scale>700</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>2.0</Max_Speed>
<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.3</Max_Rate_Of_Roll>
<Bank_Turn_Angle>10</Bank_Turn_Angle>
<Max_Thrust>1.2</Max_Thrust>
<OverrideAcceleration>.06</OverrideAcceleration>
<OverrideDeceleration>.06</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.8</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
<Shield_Points>1400</Shield_Points>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Armor_Type>Armor_Cruiser</Armor_Type>
<Tactical_Health>3600</Tactical_Health>
<Autoresolve_Health>3600</Autoresolve_Health>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
<Override_Bounty_SP>250</Override_Bounty_SP>
<Override_Bounty_MP>250</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>45</Damage>
<AI_Combat_Power>3000</AI_Combat_Power>
<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 1</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 2</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 1</Reserve_Spawned_Units_Tech_0>
<HardPoints>
HP_Executioner_ShieldGen,
HP_Executioner_Engines,
HP_Executioner_Hangar,
HP_Executioner_HeavyBeam,
HP_Executioner_Laser_L01,
HP_Executioner_Laser_L02,
HP_Executioner_Laser_L03,
HP_Executioner_Laser_R01,
HP_Executioner_Laser_R02,
HP_Executioner_Laser_R03
</HardPoints>
<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>3</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
<Ranking_In_Category>6</Ranking_In_Category>
<Ship_Class>Frigate</Ship_Class>
<Space_Layer>Frigate</Space_Layer>
<Layer_Z_Adjust>-120.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>3600</Build_Cost_Credits>
<Build_Time_Seconds>40</Build_Time_Seconds>
<Tech_Level>3</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<Piracy_Value_Credits>80</Piracy_Value_Credits>
<!-- <Tactical_Bribe_Cost>1800</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>3000</Score_Cost_Credits>
<Maintenance_Cost>0.2</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>9</Squadron_Capacity>
<Transport_Capacity>8</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, LURE, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Executor_Frigate_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Acclamator</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Acclamator</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Acclamator</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Acclamator</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Acclamator</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Acclamator</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_Acclamator</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_Acclamator</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Acclamator</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Acclamator</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Acclamator</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Acclamator</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_Lost_Missile_Acclamator</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_Lost_Torpedo_Acclamator</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Acclamator</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Acclamator</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Acclamator</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Acclamator_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Acclamator_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Acclamator_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>LURE</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.75f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.25f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.75f</Mod_Multiplier>
<!-- <Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>-->
<Mod_Multiplier>SPEED_MULTIPLIER, 1.25f</Mod_Multiplier>
<Recharge_Seconds>100</Recharge_Seconds>
<Is_Pulsing>Yes</Is_Pulsing>
<Pulse_Frequency_Secs>25.0</Pulse_Frequency_Secs>
<Max_Number_Of_Pulses>1</Max_Number_Of_Pulses>
<Particle_Effect>Systems_Boost_Particle_Cruiser</Particle_Effect>
<Alternate_Name_Text>Galyana_Ability_System_Boost</Alternate_Name_Text>
<Alternate_Description_Text>Galyana_Ability_System_Boost_Text</Alternate_Description_Text>
<Alternate_Icon_Name>I_SA_ELECTRONIC_SCRAMBLE.TGA</Alternate_Icon_Name>
<SFXEvent_GUI_Unit_Ability_Activated>GUI_Toggle_SystemBoost_On</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated>GUI_Toggle_SystemBoost_Off</SFXEvent_GUI_Unit_Ability_Deactivated>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>3300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>26</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="Executor_Frigate_Death_Clone">
<Text_ID>Galyana_Unit_Executioner_Class_Cruiser</Text_ID>
<Space_Model_Name>Sith_Frigate2_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>0.7</Scale_Factor>
<Layer_Z_Adjust>-120.0</Layer_Z_Adjust>
<Max_Speed>0.9</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Hutts</Affiliation>
<Ship_Class>Frigate</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="Hutt_Eclipse">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Silhouette_Frigate</Text_ID>
<Encyclopedia_Text>
Galyana_Unit_Text_Silhouette_Frigate,
GALYANA_CLASS_BLANK,
STAT_H_SILHOUETTE_SHIELD,
STAT_H_SILHOUETTE_HULL,
STAT_H_SILHOUETTE_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Unit_Text_Silhouette_Frigate,
GALYANA_CLASS_BLANK,
STAT_H_SILHOUETTE_COST,
STAT_H_SILHOUETTE_TIME,
STAT_H_SILHOUETTE_SHIELD,
STAT_H_SILHOUETTE_HULL,
STAT_H_SILHOUETTE_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>UEAW_CLASS_CRUISER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Nebulon_B_Frigate Acclamator_Assault_Ship Interceptor4_Frigate</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Skipray_Blastboat B-Wing TIE_Defender</Encyclopedia_Vulnerable_To>
<Space_Model_Name>Imperious.ALO</Space_Model_Name>
<Icon_Name>I_BUTTON_IMPERIOUS.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>6</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.995</Mass>
<Size_Value>8</Size_Value>
<Scale_Factor>0.75</Scale_Factor>
<Select_Box_Scale>625</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>1.7</Max_Speed>
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Max_Thrust>1.0</Max_Thrust>
<OverrideAcceleration>.04</OverrideAcceleration>
<OverrideDeceleration>.04</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.8</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type/>
<Shield_Points>0</Shield_Points>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Armor_Type>Armor_Cruiser_Heavy</Armor_Type>
<Tactical_Health>4500</Tactical_Health>
<Autoresolve_Health>4800</Autoresolve_Health>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
<Override_Bounty_SP>250</Override_Bounty_SP>
<Override_Bounty_MP>250</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>50</Damage>
<AI_Combat_Power>3000</AI_Combat_Power>
<!-- <Starting_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 1</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 0</Reserve_Spawned_Units_Tech_0>-->
<HardPoints>
HP_Silhouette_Beam_01,
HP_Silhouette_Beam_02,
HP_Silhouette_Beam_03,
HP_Silhouette_Beam_04,
HP_Silhouette_Beam_05,
HP_Silhouette_Beam_06,
HP_Silhouette_HeavyBeam,
HP_Silhouette_Hangar,
HP_Silhouette_Engines_01,
HP_Silhouette_Engines_02
</HardPoints>
<Space_FOW_Reveal_Range>1400.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>1600.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Cruiser</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>3</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
<Ranking_In_Category>6</Ranking_In_Category>
<Ship_Class>Frigate</Ship_Class>
<Space_Layer>Frigate</Space_Layer>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>3900</Build_Cost_Credits>
<Build_Time_Seconds>50</Build_Time_Seconds>
<Tech_Level>4</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
<Piracy_Value_Credits>80</Piracy_Value_Credits>
<!-- <Tactical_Bribe_Cost>2000</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>3000</Score_Cost_Credits>
<Maintenance_Cost>0.2</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>9</Squadron_Capacity>
<Transport_Capacity>12</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior> <!--SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE-->
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Hutt_Eclipse_Deathclone</Death_Clone>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Move_Star_Destroyer</SFXEvent_Move_Into_Asteroid_Field> <!--Unit_Asteroids_Star_Destroyer-->
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Star_Destroyer</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>STEALTH</Type>
<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
<Alternate_Name_Text>TEXT_TOOLTIP_CLOAK</Alternate_Name_Text>
<GUI_Activated_Ability_Name>Stealth_Silhouette</GUI_Activated_Ability_Name>
<Recharge_Seconds>15.0</Recharge_Seconds>
<Expiration_Seconds>60.0</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Stealth_On_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Activated>
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Stealth_Off_Vengeance_Frigate</SFXEvent_GUI_Unit_Ability_Deactivated>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Stealth_Ability Name="Stealth_Silhouette">
<Activation_Style>User_Input</Activation_Style>
<Stealth_Color>128, 96, 255, 128</Stealth_Color>
<Stealth_Transition_Time>.5</Stealth_Transition_Time>
<SFXEvent_Activate/>
</Stealth_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>3800</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>30</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="Hutt_Eclipse_Deathclone">
<Text_ID>Galyana_Unit_Silhouette_Frigate</Text_ID>
<Space_Model_Name>Imperious_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>0.75</Scale_Factor>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Hutts</Affiliation>
<Ship_Class>Frigate</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
<SpaceUnit Name="Gladiator_Cruiser">
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Unit_Grimes_Carrier</Text_ID>
<Encyclopedia_Text>
Galyana_Unit_Text_Grimes_Carrier,
GALYANA_CLASS_BLANK,
STAT_H_GRIMESCARRIER_SHIELD,
STAT_H_GRIMESCARRIER_HULL,
STAT_H_GRIMESCARRIER_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Unit_Text_Grimes_Carrier,
GALYANA_CLASS_BLANK,
STAT_H_GRIMESCARRIER_COST,
STAT_H_GRIMESCARRIER_TIME,
STAT_H_GRIMESCARRIER_SHIELD,
STAT_H_GRIMESCARRIER_HULL,
STAT_H_GRIMESCARRIER_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>UEAW_CLASS_DREADNAUGHT_CARRIER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Corellian_Corvette Corellian_Gunboat Crusader_Gunship</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Y-wing Skipray_Blastboat Calamari_Cruiser</Encyclopedia_Vulnerable_To>
<Space_Model_Name>EV_Demolisher.ALO</Space_Model_Name>
<Icon_Name>I_Button_Gladiator.tga</Icon_Name>
<Affiliation>Hutts</Affiliation>
<Population_Value>7</Population_Value>
<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<!-- Scale - Collision Info -->
<Mass>0.9995</Mass>
<Size_Value>8</Size_Value>
<Scale_Factor>0.65</Scale_Factor>
<Select_Box_Scale>800</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<!-- Movement Info -->
<MovementClass>Space</MovementClass>
<Max_Speed>1.4</Max_Speed>
<Max_Rate_Of_Turn>0.5</Max_Rate_Of_Turn>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>8</Bank_Turn_Angle>
<Max_Thrust>1.5</Max_Thrust>
<OverrideAcceleration>.03</OverrideAcceleration>
<OverrideDeceleration>.03</OverrideDeceleration>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>0.8</Hyperspace_Speed>
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Cruiser</Shield_Armor_Type>
<Shield_Points>1000</Shield_Points>
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Armor_Type>Armor_Cruiser</Armor_Type>
<Tactical_Health>3500</Tactical_Health>
<Autoresolve_Health>4000</Autoresolve_Health>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>400</Energy_Refresh_Rate>
<Override_Bounty_SP>250</Override_Bounty_SP>
<Override_Bounty_MP>250</Override_Bounty_MP>
<!-- Damage - Targeting Info -->
<Damage>40</Damage>
<AI_Combat_Power>2500</AI_Combat_Power>
<Starting_Spawned_Units_Tech_0>Hutt_VWing_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 2</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 1</Starting_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>7</Spawned_Squadron_Delay_Seconds>
<Reserve_Spawned_Units_Tech_0>Hutt_VWing_Squadron, 20</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Hutt_Pirate_Fighter_Squadron, 20</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Z95_Headhunter_Hutts_Squadron, 20</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 10</Reserve_Spawned_Units_Tech_0>
<HardPoints>
HP_Glad_01,
HP_Glad_02,
HP_Glad_03,
HP_Glad_04,
HP_Glad_05,
HP_Glad_Shields,
HP_Glad_Engines,
HP_Glad_Hangar
</HardPoints>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Targeting_Max_Attack_Distance>1400.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<FormationPriority>3</FormationPriority>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Victory_Relevant>Yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<CategoryMask>Frigate | AntiCorvette</CategoryMask>
<Ranking_In_Category>6</Ranking_In_Category>
<Ship_Class>Frigate</Ship_Class>
<Space_Layer>Frigate</Space_Layer>
<Layer_Z_Adjust>-150.0</Layer_Z_Adjust>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Galactic Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>4200</Build_Cost_Credits>
<Build_Time_Seconds>45</Build_Time_Seconds>
<Tech_Level>4</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
<Piracy_Value_Credits>80</Piracy_Value_Credits>
<!-- <Tactical_Bribe_Cost>1750</Tactical_Bribe_Cost>-->
<Score_Cost_Credits>5000</Score_Cost_Credits>
<Maintenance_Cost>0.3</Maintenance_Cost>
<Political_Control>0</Political_Control>
<Squadron_Capacity>77</Squadron_Capacity><!-- 77 -->
<Transport_Capacity>12</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Lua_Script>ObjectScript_PointDefense</Lua_Script>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Glad_Death_Clone</Death_Clone>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<!-- SFX Events -->
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Victory_Destroyer</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Victory_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Victory_Destroyer</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Victory_Destroyer</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Victory_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Victory_Destroyer</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_Victory_Destroyer</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_Victory_Destroyer</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Victory_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Victory_Destroyer</SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Victory_Destroyer</SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Victory_Destroyer</SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Engine_Idle_Loop>Unit_Victory_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop>Unit_Victory_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Victory_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
<SFXEvent_Ambient_Loop>Unit_Victory_Destroyer_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>LASER_DEFENSE</Type>
<Recharge_Seconds>75.0</Recharge_Seconds>
<GUI_Activated_Ability_Name>Grimes_Laser_Defense</GUI_Activated_Ability_Name>
<Effective_Radius>800.0</Effective_Radius>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Laser_Defense_On_Crusader</SFXEvent_GUI_Unit_Ability_Activated> <!--(by pressing the activate button)-->
<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Laser_Defense_Off_Crusader</SFXEvent_GUI_Unit_Ability_Deactivated> <!--(by pressing deactivate)-->
<Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
<Unit_Ability>
<Type>power_to_weapons</Type>
<Expiration_Seconds>20</Expiration_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -1.5f</Mod_Multiplier> <!-- was -2.0 -->
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Recharge_Seconds>60</Recharge_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Victory_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Laser_Defense_Ability Name="Grimes_Laser_Defense">
<Activation_Style>User_Input</Activation_Style>
<Defense_Duration_In_Secs>30.0</Defense_Duration_In_Secs>
<Laser_Color>34, 34, 235, 255</Laser_Color>
<Bone_Names>EV_DEMOLISHER</Bone_Names>
<Projectile_Types_Targeted>MISSILE, ROCKET, MPTL_ROCKET</Projectile_Types_Targeted>
<Protection_Radius>800.0</Protection_Radius>
<Laser_Beam_Frames>2</Laser_Beam_Frames>
<Laser_Beam_Width>5</Laser_Beam_Width>
<Projectile_Dist_Travelled>100</Projectile_Dist_Travelled>
<Lightning_Effect_Name>Force_Lightning</Lightning_Effect_Name>
<Laser_Beam_Texture>tractor_beam00.tga</Laser_Beam_Texture>
<Recharge_Time_In_Secs>.4</Recharge_Time_In_Secs>
<Must_Be_Bought_On_Black_Market>No</Must_Be_Bought_On_Black_Market>
<Zap_SFXEvent>Unit_Point_Laser_Fire</Zap_SFXEvent>
</Laser_Defense_Ability>
<Force_Healing_Ability Name="Grimes_Carrier_Healing">
<Activation_Style>Space_Automatic</Activation_Style>
<Heal_Range>800.0</Heal_Range>
<Heal_Amount>5.0</Heal_Amount>
<Heal_Percent>0.03</Heal_Percent>
<!-- <Blob_Color>0, 255, 0, 255</Blob_Color>-->
<Heal_Interval_In_Secs>3</Heal_Interval_In_Secs>
<Single_Target_Heal>No</Single_Target_Heal>
<Heal_Range_Blob_Material>Healing_Range_Indicator_Highlight</Heal_Range_Blob_Material>
<!--We can heal the following unit types:-->
<Applicable_Unit_Categories>Fighter, Bomber</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
<Target_Particle_Bone_Name/>
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
<Target_Light_Effect_Color2/>
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
<Owner_Particle_Bone_Name>SPAWN_00</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2/>
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
</Force_Healing_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>4200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>32</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</SpaceUnit>
<SpaceUnit Name="Glad_Death_Clone">
<Text_ID>Galyana_Unit_Grimes_Carrier</Text_ID>
<Space_Model_Name>EV_DEMOLISHER_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Scale_Factor>0.65</Scale_Factor>
<Layer_Z_Adjust>-150.0</Layer_Z_Adjust>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>0.03</Max_Rate_Of_Turn>
<Max_Thrust>1</Max_Thrust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>0</Bank_Turn_Angle>
<Affiliation>Hutts</Affiliation>
<Ship_Class>Frigate</Ship_Class>
<Remove_Upon_Death>True</Remove_Upon_Death>
</SpaceUnit>
</Data>