Initial commit
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DATA/XML/UNITS/HUTT_SUPERS.XML
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507
DATA/XML/UNITS/HUTT_SUPERS.XML
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<?xml version="1.0" encoding="utf-8"?>
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<Data>
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<SpaceUnit Name="SternenKreuzer">
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<!-- Encyclopedia Info -->
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<Text_ID>Galyana_Text_Sternenkreuzer_Shipyard</Text_ID>
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<Encyclopedia_Text>
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Galyana_Tooltip_SternenKreuzer,
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GALYANA_CLASS_BLANK,
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UEAW_TOOLTIP_REQUIRED_PLANETS_CAPITAL_SHIPS,
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GALYANA_CLASS_BLANK,
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STAT_H_BASESTAR_SHIELD,
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STAT_H_BASESTAR_HULL,
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STAT_H_BASESTAR_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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Galyana_Tooltip_SternenKreuzer,
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GALYANA_CLASS_BLANK,
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STAT_H_BASESTAR_COST,
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STAT_H_BASESTAR_TIME,
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STAT_H_BASESTAR_SHIELD,
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STAT_H_BASESTAR_HULL,
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STAT_H_BASESTAR_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>Krayt_Class_Destroyer UEAW_Nebula_SD Star_Destroyer</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat B-Wing</Encyclopedia_Vulnerable_To>
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<Moniker>Hutt_Supercapitals.txt</Moniker>
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<Space_Model_Name>Sternenkreuzer.ALO</Space_Model_Name>
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<Icon_Name>I_BUTTON_STERNENKREUZER.tga</Icon_Name>
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<Affiliation>Hutts</Affiliation>
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<Population_Value>25</Population_Value>
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<No_Colorization_Color>255, 255, 255, 255</No_Colorization_Color>
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<!-- GUI Info -->
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<GUI_Row>1</GUI_Row>
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<GUI_Bounds_Scale>0.1</GUI_Bounds_Scale>
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<GUI_Bracket_Size>2</GUI_Bracket_Size>
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<!-- Scale - Collision Info -->
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<Mass>0.995</Mass>
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<Size_Value>360</Size_Value>
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<Scale_Factor>2.0</Scale_Factor>
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<Select_Box_Scale>400</Select_Box_Scale>
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<Select_Box_Z_Adjust>-100</Select_Box_Z_Adjust>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<!-- These help with pathfinding -->
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<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
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<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>1.0</Max_Speed>
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<Max_Rate_Of_Turn>0.1</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>5</Bank_Turn_Angle>
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<Max_Thrust>0.3</Max_Thrust>
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<OverrideAcceleration>.02</OverrideAcceleration>
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<OverrideDeceleration>.02</OverrideDeceleration>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>0.5</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
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<Shield_Points>8000</Shield_Points>
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<Shield_Refresh_Rate>200</Shield_Refresh_Rate>
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<Armor_Type>Armor_SuperCapital</Armor_Type>
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<Tactical_Health>25000</Tactical_Health>
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<Autoresolve_Health>30000</Autoresolve_Health>
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<Energy_Capacity>50000</Energy_Capacity>
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<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
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<Override_Bounty_SP>1000</Override_Bounty_SP>
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<Override_Bounty_MP>2500</Override_Bounty_MP>
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<!-- Damage - Targeting Info -->
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<Damage>400</Damage>
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<AI_Combat_Power>40000</AI_Combat_Power>
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<Starting_Spawned_Units_Tech_0>Viper_Squadron, 6</Starting_Spawned_Units_Tech_0>
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<Starting_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 2</Starting_Spawned_Units_Tech_0>
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<Spawned_Squadron_Delay_Seconds>5.0</Spawned_Squadron_Delay_Seconds>
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<Reserve_Spawned_Units_Tech_0>Viper_Squadron, 18</Reserve_Spawned_Units_Tech_0>
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<Reserve_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 6</Reserve_Spawned_Units_Tech_0>
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<HardPoints>
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BS_HP_11, BS_HP_12, BS_HP_13, BS_HP_21, BS_HP_22, BS_HP_23, BS_HP_31, BS_HP_32, BS_HP_33, BS_HP_41, BS_HP_42, BS_HP_43,
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BS_HP_51, BS_HP_52, BS_HP_53, BS_HP_61, BS_HP_62, BS_HP_63, BS_HP_71, BS_HP_72, BS_HP_73, BS_HP_81, BS_HP_82, BS_HP_83,
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BS_Shield, BS_Hangar_01, BS_Hangar_02, BS_Engines
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</HardPoints>
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<Space_FOW_Reveal_Range>3000.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
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<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
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<Targeting_Max_Attack_Distance>2250.0</Targeting_Max_Attack_Distance>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<FormationPriority>5</FormationPriority>
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<Guard_Chase_Range>1000.0</Guard_Chase_Range>
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<Idle_Chase_Range>0.0</Idle_Chase_Range>
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<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
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<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
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<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
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<Radar_Icon_Name>I_RADAR_STERNENKREUZER.tga</Radar_Icon_Name>
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<Radar_Icon_Size>0.1 0.15</Radar_Icon_Size>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Has_Space_Evaluator>True</Has_Space_Evaluator>
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<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
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<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>
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<CategoryMask>Capital | AntiCapital | AntiFrigate</CategoryMask>
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<Ranking_In_Category>5</Ranking_In_Category>
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<Ship_Class>Super</Ship_Class>
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<Space_Layer>SuperCapital</Space_Layer>
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<Layer_Z_Adjust>-450.0</Layer_Z_Adjust>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<!-- Galactic Info -->
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<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
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<Build_Cost_Credits>20000</Build_Cost_Credits>
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<Build_Time_Seconds>180</Build_Time_Seconds>
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<Tech_Level>5</Tech_Level>
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<Required_Timeline>0</Required_Timeline>
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<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
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<Required_Star_Base_Level>5</Required_Star_Base_Level>
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<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
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<Score_Cost_Credits>84000</Score_Cost_Credits>
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<Maintenance_Cost>0.3</Maintenance_Cost>
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<Political_Control>0</Political_Control>
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<Squadron_Capacity>32</Squadron_Capacity>
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<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
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<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->
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<!-- Behavior - Death Info -->
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<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
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<SpaceBehavior>SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
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<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
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<Death_Clone>Damage_Normal, SternenKreuzer_Death_Clone</Death_Clone>
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<Death_Explosions>Galyana_Custom_Explosion</Death_Explosions>
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<!-- SFX Events -->
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<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>Unit_Complete_Calamari</SFXEvent_Build_Complete>
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<SFXEvent_Select>Unit_Select_Calamari</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_Calamari</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_Calamari</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_Calamari</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_Calamari</SFXEvent_Guard>
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<SFXEvent_Stop>Unit_Stop_Calamari</SFXEvent_Stop>
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<SFXEvent_Barrage>Unit_Barrage_Calamari</SFXEvent_Barrage>
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<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Calamari</SFXEvent_Move_Into_Asteroid_Field>
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<SFXEvent_Move_Into_Nebula>Unit_Nebula_Calamari</SFXEvent_Move_Into_Nebula>
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<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
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<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
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<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Calamari</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Calamari</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Calamari</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Calamari</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Calamari</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_MISSILE, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
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<SFXEvent_Engine_Idle_Loop>Unit_Calamari_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
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<SFXEvent_Engine_Moving_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
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<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Calamari_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
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<SFXEvent_Ambient_Loop>Unit_Calamari_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
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<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
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<Abilities SubObjectList="Yes">
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<Force_Healing_Ability Name="SternenKreuzer_Healing">
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<Activation_Style>Space_Automatic</Activation_Style>
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<Heal_Range>2500.0</Heal_Range>
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<Heal_Percent>0.1</Heal_Percent>
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<!-- <Blob_Color>0, 255, 0, 255</Blob_Color>-->
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<Heal_Interval_In_Secs>6</Heal_Interval_In_Secs>
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<Single_Target_Heal>no</Single_Target_Heal>
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<Heal_Range_Blob_Material>Healing_Range_Indicator_Highlight_2</Heal_Range_Blob_Material>
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<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
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<Applicable_Unit_Types/>
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<Excluded_Unit_Types>
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Buzz_Droids_Mirage_Mk2,
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Hutt_Asteroid_Base_1, Hutt_Asteroid_Base_2, Hutt_Asteroid_Base_3, Hutt_Asteroid_Base_4, Hutt_Asteroid_Base_5, Hutt_Defense_Station_GC,
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Skirmish_Hutt_Base_1, Skirmish_Hutt_Base_2, Skirmish_Hutt_Base_3, Skirmish_Hutt_Base_4, Skirmish_Hutt_Base_5, Hutt_Defense_Station,
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Tournament_Hutt_Base_1, Tournament_Hutt_Base_2, Tournament_Hutt_Base_3, Tournament_Hutt_Base_4, Tournament_Hutt_Base_5,
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Upgrade_Drydock_1H, Upgrade_Drydock_2H, Upgrade_Drydock_3H, Upgrade_Drydock_4H, Advanced_Drydock_H,
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Tournament_Upgrade_Drydock_1H, Tournament_Upgrade_Drydock_2H, Tournament_Upgrade_Drydock_3H, Tournament_Upgrade_Drydock_4H, Tournament_Advanced_Drydock_H,
|
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Hutt_Asteroid_Base, Skirmish_Hutt_Asteroid_Base
|
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</Excluded_Unit_Types>
|
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<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
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||||
<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
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<Target_Particle_Bone_Name/>
|
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<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
|
||||
<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
|
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<Target_Light_Effect_Color2/>
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<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
|
||||
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
|
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<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
|
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<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
|
||||
<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
|
||||
<Owner_Light_Effect_Color2/>
|
||||
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
|
||||
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
|
||||
</Force_Healing_Ability>
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</Abilities>
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||||
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||||
<!--Multiplayer Construction Info-->
|
||||
<Tactical_Build_Cost_Multiplayer>15000</Tactical_Build_Cost_Multiplayer>
|
||||
<Tactical_Build_Time_Seconds>105</Tactical_Build_Time_Seconds>
|
||||
<Tactical_Build_Prerequisites/>
|
||||
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
||||
<Build_Limit_Current_Per_Player>4</Build_Limit_Current_Per_Player> <!-- Mainly to prevent GC spam -->
|
||||
<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="SternenKreuzer_Death_Clone">
|
||||
<Text_ID>Galyana_Text_Sternenkreuzer_Shipyard</Text_ID>
|
||||
<Space_Model_Name>STERNENKREUZER_D.ALO</Space_Model_Name>
|
||||
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Scale_Factor>2.0</Scale_Factor>
|
||||
<Layer_Z_Adjust>-450.0</Layer_Z_Adjust>
|
||||
<Max_Speed>0.25</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
|
||||
<Max_Thrust>0.05</Max_Thrust>
|
||||
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Ship_Class>Super</Ship_Class>
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Chronoscepter">
|
||||
<!-- Encyclopedia Info -->
|
||||
<Text_ID>Galyana_Text_Chronoscepter</Text_ID>
|
||||
<Encyclopedia_Text>
|
||||
Galyana_Tooltip_Chronoscepter,
|
||||
GALYANA_CLASS_BLANK,
|
||||
Galyana_Tooltip_Req_Planets_Chronoscepter,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_H_CHRONOSCEPTER_SHIELD,
|
||||
STAT_H_CHRONOSCEPTER_HULL,
|
||||
STAT_H_CHRONOSCEPTER_SPEED
|
||||
</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>
|
||||
Galyana_Tooltip_Chronoscepter,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_H_CHRONOSCEPTER_COST,
|
||||
STAT_H_CHRONOSCEPTER_TIME,
|
||||
STAT_H_CHRONOSCEPTER_SHIELD,
|
||||
STAT_H_CHRONOSCEPTER_HULL,
|
||||
STAT_H_CHRONOSCEPTER_SPEED
|
||||
</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Empire_Star_Base_5 Rebel_Star_Base_5 Underworld_Star_Base_5</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TIE_Defender B-Wing Skipray_Blastboat</Encyclopedia_Vulnerable_To>
|
||||
<Moniker>Hutt_Supercapitals.txt</Moniker>
|
||||
|
||||
<Space_Model_Name>Chronoscepter.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_CHRONOSCEPTER.tga</Icon_Name>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Population_Value>30</Population_Value>
|
||||
|
||||
<!-- GUI Info -->
|
||||
<GUI_Row>1</GUI_Row>
|
||||
<GUI_Bounds_Scale>0.05</GUI_Bounds_Scale>
|
||||
<GUI_Bracket_Size>2</GUI_Bracket_Size>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.999</Mass>
|
||||
<Size_Value>360</Size_Value>
|
||||
<Scale_Factor>1.6</Scale_Factor>
|
||||
<Select_Box_Scale>50</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<!-- These help with pathfinding -->
|
||||
<Custom_Hard_XExtent>100.0</Custom_Hard_XExtent>
|
||||
<Custom_Hard_YExtent>100.0</Custom_Hard_YExtent>
|
||||
|
||||
<!-- Movement Info -->
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>0.8</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.05</Max_Rate_Of_Turn>
|
||||
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>2</Bank_Turn_Angle>
|
||||
<Max_Thrust>0.1</Max_Thrust>
|
||||
<OverrideAcceleration>.02</OverrideAcceleration>
|
||||
<OverrideDeceleration>.02</OverrideDeceleration>
|
||||
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>0.5</Hyperspace_Speed>
|
||||
|
||||
<!-- Statistics Info -->
|
||||
<Shield_Armor_Type>Shield_SuperCapital</Shield_Armor_Type>
|
||||
<Shield_Points>25000</Shield_Points>
|
||||
<Shield_Refresh_Rate>400</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
|
||||
<Tactical_Health>45000</Tactical_Health>
|
||||
<Autoresolve_Health>50000</Autoresolve_Health>
|
||||
<Energy_Capacity>50000</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>4000</Energy_Refresh_Rate>
|
||||
|
||||
<Override_Bounty_SP>3000</Override_Bounty_SP>
|
||||
<Override_Bounty_MP>6000</Override_Bounty_MP>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>1000</Damage>
|
||||
<AI_Combat_Power>55000</AI_Combat_Power>
|
||||
|
||||
<Starting_Spawned_Units_Tech_0>Mirage_Squadron, 8</Starting_Spawned_Units_Tech_0>
|
||||
<Starting_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 4</Starting_Spawned_Units_Tech_0>
|
||||
<Reserve_Spawned_Units_Tech_0>Mirage_Squadron, 40</Reserve_Spawned_Units_Tech_0>
|
||||
<Reserve_Spawned_Units_Tech_0>Aqulamator_Bomber_Squadron, 20</Reserve_Spawned_Units_Tech_0>
|
||||
<Spawned_Squadron_Delay_Seconds>3.0</Spawned_Squadron_Delay_Seconds>
|
||||
|
||||
<HardPoints>
|
||||
HP_Chronos_HB_01, HP_Chronos_HB_02, HP_Chronos_HB_03, HP_Chronos_HB_04, HP_Chronos_HB_05, HP_Chronos_HB_06,
|
||||
HP_Chronos_HB_07, HP_Chronos_HB_08, HP_Chronos_HB_09, HP_Chronos_HB_10, HP_Chronos_HB_11, HP_Chronos_HB_12,
|
||||
HP_Chronos_HB_13, HP_Chronos_HB_14, HP_Chronos_HB_15, HP_Chronos_HB_16, HP_Chronos_HB_17, HP_Chronos_HB_18,
|
||||
HP_Chronos_HB_19, HP_Chronos_HB_20, HP_Chronos_HB_21, HP_Chronos_HB_22, HP_Chronos_HB_23, HP_Chronos_HB_24,
|
||||
HP_Chronos_FB_01, HP_Chronos_FB_02, HP_Chronos_FB_03, HP_Chronos_FB_04,HP_Chronos_FB_05, HP_Chronos_FB_06,
|
||||
HP_Chronos_FB_07, HP_Chronos_FB_08, HP_Chronos_FB_09, HP_Chronos_FB_10, HP_Chronos_FB_11, HP_Chronos_FB_12,
|
||||
HP_Chronos_FB_13, HP_Chronos_FB_14, HP_Chronos_FB_15, HP_Chronos_FB_16, HP_Chronos_FB_17, HP_Chronos_FB_18,
|
||||
HP_Chronos_Beam_01, HP_Chronos_Beam_02, HP_Chronos_Beam_03, HP_Chronos_Beam_04, HP_Chronos_Beam_05, HP_Chronos_Beam_06,
|
||||
HP_Chronos_Beam_07, HP_Chronos_Beam_08, HP_Chronos_Beam_09, HP_Chronos_Beam_10, HP_Chronos_Beam_11, HP_Chronos_Beam_12,
|
||||
HP_Chronos_Shield_01, HP_Chronos_Shield_02, HP_Chronos_Shield_03, HP_Chronos_Hangar, HP_Chronos_Engines
|
||||
</HardPoints>
|
||||
|
||||
<Space_FOW_Reveal_Range>4000.0</Space_FOW_Reveal_Range>
|
||||
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
|
||||
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
|
||||
<Targeting_Max_Attack_Distance>3000.0</Targeting_Max_Attack_Distance>
|
||||
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
||||
<Targeting_Priority_Set>SuperCapital</Targeting_Priority_Set>
|
||||
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
||||
|
||||
<FormationPriority>5</FormationPriority>
|
||||
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
|
||||
<Idle_Chase_Range>0.0</Idle_Chase_Range>
|
||||
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
|
||||
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
|
||||
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
|
||||
<Radar_Icon_Name>i_radar_Executor.tga</Radar_Icon_Name>
|
||||
<Radar_Icon_Size>0.25 0.3</Radar_Icon_Size>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Has_Space_Evaluator>True</Has_Space_Evaluator>
|
||||
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
|
||||
<Surface_Bombardment_Capable>Yes</Surface_Bombardment_Capable>
|
||||
|
||||
<CategoryMask>Capital | AntiCapital | AntiFrigate</CategoryMask>
|
||||
<Ranking_In_Category>5</Ranking_In_Category>
|
||||
<Ship_Class>Super</Ship_Class>
|
||||
<Space_Layer>SuperCapital</Space_Layer>
|
||||
<Layer_Z_Adjust>-600.0</Layer_Z_Adjust>
|
||||
<Is_Escort>Yes</Is_Escort>
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
<Is_Super_Weapon_Killer>Yes</Is_Super_Weapon_Killer><!-- The Chronoscepter is a Death Star killer! -->
|
||||
|
||||
<!-- Galactic Info -->
|
||||
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
|
||||
<Build_Cost_Credits>55000</Build_Cost_Credits>
|
||||
<Build_Time_Seconds>240</Build_Time_Seconds>
|
||||
|
||||
<Tech_Level>5</Tech_Level>
|
||||
<Required_Timeline>0</Required_Timeline>
|
||||
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
|
||||
<Required_Star_Base_Level>5</Required_Star_Base_Level>
|
||||
<Required_Planets>Kavadonia</Required_Planets>
|
||||
|
||||
<Score_Cost_Credits>120000</Score_Cost_Credits>
|
||||
<Maintenance_Cost>0.4</Maintenance_Cost>
|
||||
|
||||
<Political_Control>0</Political_Control>
|
||||
<Squadron_Capacity>72</Squadron_Capacity>
|
||||
|
||||
<Galactic_Fleet_Override_Model_Name>w_planet_superfleet.alo</Galactic_Fleet_Override_Model_Name><!--Big Fleet Override icon for SSDs-->
|
||||
<Galactic_Fleet_Override_Icon_Index>0</Galactic_Fleet_Override_Icon_Index><!--Big Fleet Override icon for SSDs-->
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
|
||||
<Lua_Script>OBJECTSCRIPT_ADAPTIVEFORCEFIELD_CHRONOSCEPTER</Lua_Script>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Clone>Damage_Normal, Chronoscepter_Death_Clone</Death_Clone>
|
||||
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
|
||||
|
||||
<!-- SFX Events -->
|
||||
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
|
||||
<SFXEvent_Build_Cancelled>UHD_Unit_Canceled</SFXEvent_Build_Cancelled>
|
||||
<SFXEvent_Build_Complete>Unit_Complete_Star_Destroyer</SFXEvent_Build_Complete>
|
||||
|
||||
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
|
||||
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
|
||||
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Star_Destroyer</SFXEvent_Fleet_Move>
|
||||
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
|
||||
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
|
||||
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
|
||||
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
|
||||
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
|
||||
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Star_Destroyer</SFXEvent_Move_Into_Asteroid_Field>
|
||||
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Star_Destroyer</SFXEvent_Move_Into_Nebula>
|
||||
<SFXEvent_Damaged_By_Asteroid>SFX_Asteroid_Detonation</SFXEvent_Damaged_By_Asteroid>
|
||||
<SFXEvent_Bombard_Select_Target>UHD_Bombard_Select_Target</SFXEvent_Bombard_Select_Target>
|
||||
<SFXEvent_Bombard_Incoming>UHD_Bombard_Incoming</SFXEvent_Bombard_Incoming>
|
||||
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_Grav_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Star_Destroyer</SFXEvent_Attack_Hardpoint>
|
||||
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_ION_CANNON, Unit_Lost_Ion_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_ENGINE, Unit_Lost_Engines_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_FIGHTER_BAY, Unit_Lost_Bay_Star_Destroyer</SFXEvent_Hardpoint_Destroyed>
|
||||
|
||||
<SFXEvent_Engine_Idle_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Engine_Idle_Loop>
|
||||
<SFXEvent_Engine_Moving_Loop>Unit_Star_Destroyer_Moving_Engine_Loop</SFXEvent_Engine_Moving_Loop>
|
||||
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_Star_Destroyer_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
||||
<SFXEvent_Ambient_Loop>Unit_Star_Destroyer_Idle_Engine_Loop</SFXEvent_Ambient_Loop>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
|
||||
<Unit_Abilities_Data SubObjectList="Yes">
|
||||
<Unit_Ability>
|
||||
<Type>DEFEND</Type>
|
||||
<Recharge_Seconds>180</Recharge_Seconds>
|
||||
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.05f</Mod_Multiplier>
|
||||
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 0.5f</Mod_Multiplier>
|
||||
<!-- <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 3.0f</Mod_Multiplier>--> <!-- Disabled weapons via hardpoints.xml -->
|
||||
<Expiration_Seconds>30</Expiration_Seconds>
|
||||
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>
|
||||
<Alternate_Name_Text>Galyana_Ability_Force_Field</Alternate_Name_Text>
|
||||
<Alternate_Description_Text>Galyana_Ability_Text_Force_Field</Alternate_Description_Text>
|
||||
<Supports_Autofire>True</Supports_Autofire>
|
||||
</Unit_Ability>
|
||||
</Unit_Abilities_Data>
|
||||
|
||||
<!--Multiplayer Construction Info-->
|
||||
<Tactical_Build_Cost_Multiplayer>30000</Tactical_Build_Cost_Multiplayer>
|
||||
<Tactical_Build_Time_Seconds>155</Tactical_Build_Time_Seconds>
|
||||
<Tactical_Build_Prerequisites/>
|
||||
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
|
||||
<Build_Limit_Current_Per_Player>1</Build_Limit_Current_Per_Player>
|
||||
<Build_Limit_Current_For_All_Allies>1</Build_Limit_Current_For_All_Allies>
|
||||
<Is_Skirmish_Tactical_Super_Weapon>True</Is_Skirmish_Tactical_Super_Weapon> <!-- Used to Disable Unit if Desired -->
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Chronoscepter_Death_Clone">
|
||||
<Text_ID>Galyana_Text_Chronoscepter</Text_ID>
|
||||
<Space_Model_Name>CHRONOSCEPTER_D.ALO</Space_Model_Name>
|
||||
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
<Scale_Factor>1.6</Scale_Factor>
|
||||
<Layer_Z_Adjust>-600.0</Layer_Z_Adjust>
|
||||
<Max_Speed>0.25</Max_Speed>
|
||||
<Max_Rate_Of_Turn>0.4</Max_Rate_Of_Turn>
|
||||
<Max_Thrust>0.05</Max_Thrust>
|
||||
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>5</Bank_Turn_Angle>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
<Ship_Class>Super</Ship_Class>
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
Reference in New Issue
Block a user