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2026-02-28 14:00:45 -06:00
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<?xml version="1.0" encoding="utf-8"?>
<Data>
<!--GUEAW IMPORTANT INFORMATION-->
<!--TO DISABLE A UNIT FOR GC, YOU MUST SET THE TECH LEVEL TO "0" AND LOCK THE BUILDABLE OBJECT-->
<!--SETTING TECH LEVEL TO 99 WILL STOP THE SKIRMISH AI FROM WORKING PROPERLY.-->
<Squadron Name="TIE_Bomb_Squadron"> <!-- Moved to front of build order -->
<!-- Encyclopedia Info -->
<Text_ID>Galyana_Text_TIE_Bomb</Text_ID>
<Encyclopedia_Text>
Galyana_Tooltext_TIE_Bomb,
GALYANA_CLASS_BLANK,
STAT_E_TIETERRORIST_SHIELD,
STAT_E_TIETERRORIST_HULL,
STAT_E_TIETERRORIST_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
Galyana_Tooltext_TIE_Bomb,
GALYANA_CLASS_BLANK,
STAT_E_TIETERRORIST_COST,
STAT_E_TIETERRORIST_TIME,
STAT_E_TIETERRORIST_SHIELD,
STAT_E_TIETERRORIST_HULL,
STAT_E_TIETERRORIST_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against/>
<Encyclopedia_Vulnerable_To>A-Wing Prowler-B Cobra</Encyclopedia_Vulnerable_To>
<Icon_Name>I_BUTTON_TIE_TERRORIST.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>120</Build_Cost_Credits>
<Build_Time_Seconds>5</Build_Time_Seconds>
<Tech_Level>4</Tech_Level>
<Required_Timeline/>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<Required_Special_Structures/>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UEAW_Complete_Tie_Droid</SFXEvent_Build_Complete>
<!-- Tactical Info -->
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN</SpaceBehavior>
<Property_Flags>SmallShip</Property_Flags>
<Damage>10</Damage>
<Autoresolve_Health>100</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>10</Piracy_Value_Credits>
<Score_Cost_Credits>100</Score_Cost_Credits>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>No</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Formation Info -->
<Formation_Priority>1</Formation_Priority>
<FormationOrder>1</FormationOrder>
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
<Squadron_Units>TIE_Bomb1, TIE_Bomb1, TIE_Bomb1, TIE_Bomb1, TIE_Bomb1, TIE_Bomb1, TIE_Bomb1, TIE_Bomb1, TIE_Bomb1</Squadron_Units>
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>15.0,20.0,0.0</Squadron_Offsets>
<Squadron_Offsets>15.0,-20.0,0.0</Squadron_Offsets>
<Squadron_Offsets>30.0,40.0,0.0</Squadron_Offsets>
<Squadron_Offsets>30.0,-40.0,0.0</Squadron_Offsets>
<Squadron_Offsets>45.0,60.0,0.0</Squadron_Offsets>
<Squadron_Offsets>45.0,-60.0,0.0</Squadron_Offsets>
<Squadron_Offsets>60.0,80.0,0.0</Squadron_Offsets>
<Squadron_Offsets>60.0,-80.0,0.0</Squadron_Offsets>
<Max_Squad_Size>9</Max_Squad_Size>
<Create_Team_Type>TIE_Terrorist_Squadron_Container</Create_Team_Type>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SELF_DESTRUCT</Type>
<Alternate_Description_Text>TEXT_TOOLTIP_KRAYT_DESTRUCT_DESCRIPTION</Alternate_Description_Text>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>150</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>4</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</Squadron>
<Squadron Name="TIE_Scout_Squadron">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_TIE_SCOUT_SQUADRON</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_TIE_SCOUT,
GALYANA_CLASS_BLANK,
STAT_E_TIESCOUT_SHIELD,
STAT_E_TIESCOUT_HULL,
STAT_E_TIESCOUT_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_TIE_SCOUT,
GALYANA_CLASS_BLANK,
STAT_E_TIESCOUT_COST,
STAT_E_TIESCOUT_TIME,
STAT_E_TIESCOUT_SHIELD,
STAT_E_TIESCOUT_HULL,
STAT_E_TIESCOUT_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Y-wing Z-95_Headhunter_Rebel Prowler-B</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>A-Wing Mirage_MK2 Crusader_Gunship</Encyclopedia_Vulnerable_To>
<Icon_Name>i_button_tie_scout.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<GUI_Model_Name>EV_TieScout.ALO</GUI_Model_Name>
<GUI_Distance>115</GUI_Distance>
<GUI_Offset>0 0 3</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>240</Build_Cost_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Tech_Level>3</Tech_Level>
<Required_Timeline/>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures/>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Tie_Scout</SFXEvent_Build_Complete>
<!-- Tactical Info -->
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN</SpaceBehavior>
<Property_Flags>SmallShip</Property_Flags>
<Damage>9</Damage>
<Autoresolve_Health>150</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Score_Cost_Credits>400</Score_Cost_Credits>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Formation Info -->
<Formation_Priority>3</Formation_Priority>
<FormationOrder>2</FormationOrder>
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
<Squadron_Units>TIE_Scout, TIE_Scout, TIE_Scout</Squadron_Units>
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
<Max_Squad_Size>3</Max_Squad_Size>
<Create_Team_Type>TIE_Scout_Squadron_Container</Create_Team_Type>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>FOW_REVEAL_PING</Type>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</Squadron>
<Squadron Name="TIE_Fighter_Squadron">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_TIE_FIGHTER_2_SQUADRON</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_TIE_FIGHTER,
GALYANA_CLASS_BLANK,
STAT_E_TIEFIGHTER_SHIELD,
STAT_E_TIEFIGHTER_HULL,
STAT_E_TIEFIGHTER_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_TIE_FIGHTER,
GALYANA_CLASS_BLANK,
STAT_E_TIEFIGHTER_COST,
STAT_E_TIEFIGHTER_TIME,
STAT_E_TIEFIGHTER_SHIELD,
STAT_E_TIEFIGHTER_HULL,
STAT_E_TIEFIGHTER_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Y-Wing Z-95_Headhunter_Rebel Skipray_Blastboat</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Corellian_Corvette Crusader_Gunship ShadowClaw_Corvette</Encyclopedia_Vulnerable_To>
<Icon_Name>i_button_tie_fighter.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>EV_TieFighter.ALO</GUI_Model_Name>
<GUI_Distance>120</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>300</Build_Cost_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline/>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures/>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Tie_Fighter</SFXEvent_Build_Complete>
<!-- Tactical Info -->
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<Property_Flags>SmallShip</Property_Flags>
<Damage>20</Damage>
<Autoresolve_Health>300</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Score_Cost_Credits>400</Score_Cost_Credits>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Formation Info -->
<Formation_Priority>1</Formation_Priority>
<FormationOrder>1</FormationOrder>
<Squadron_Formation_Error_Tolerance>35.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
<Squadron_Units>TIE_Fighter, TIE_Fighter, TIE_Fighter, TIE_Fighter, TIE_Fighter, TIE_Fighter, TIE_Fighter</Squadron_Units>
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-120.0,90.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-120.0,-90.0,0.0</Squadron_Offsets>
<Max_Squad_Size>7</Max_Squad_Size>
<Create_Team_Type>TIE_Fighter_Squadron_Container</Create_Team_Type>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>HUNT</Type>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>200</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>8</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</Squadron>
<Squadron Name="UEAW_Tie_Droid_Squadron">
<!-- Encyclopedia Info -->
<Text_ID>UEAW_SQUADRON_TIE_DROID</Text_ID>
<Encyclopedia_Text>
UEAW_TOOLTIP_TIE_DROID,
GALYANA_CLASS_BLANK,
STAT_E_TIEDROID_SHIELD,
STAT_E_TIEDROID_HULL,
STAT_E_TIEDROID_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
UEAW_TOOLTIP_TIE_DROID,
GALYANA_CLASS_BLANK,
STAT_E_TIEDROID_COST,
STAT_E_TIEDROID_TIME,
STAT_E_TIEDROID_SHIELD,
STAT_E_TIEDROID_HULL,
STAT_E_TIEDROID_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Y-wing Prowler-B Z-95_Headhunter_Hutts</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>UEAW_EWing UEAW_Aggressor_Assault_Fighter Mirage_MK2</Encyclopedia_Vulnerable_To>
<Icon_Name>UEAW_BUTTON_TIE_DROID.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>350</Build_Cost_Credits>
<Build_Time_Seconds>10</Build_Time_Seconds>
<Tech_Level>2</Tech_Level>
<Required_Timeline/>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<Required_Special_Structures/>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>UEAW_Complete_Tie_Droid</SFXEvent_Build_Complete>
<!-- Tactical Info -->
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<Property_Flags>SmallShip</Property_Flags>
<Damage>20</Damage>
<Autoresolve_Health>300</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Score_Cost_Credits>450</Score_Cost_Credits>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Formation Info -->
<Formation_Priority>1</Formation_Priority>
<FormationOrder>2</FormationOrder>
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
<Squadron_Units>UEAW_Tie_Droid, UEAW_Tie_Droid, UEAW_Tie_Droid, UEAW_Tie_Droid, UEAW_Tie_Droid</Squadron_Units>
<Squadron_Offsets>50.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,20.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,-20.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-50.0,40.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-50.0,-40.0,0.0</Squadron_Offsets>
<Max_Squad_Size>5</Max_Squad_Size>
<Create_Team_Type>TIE_Droid_Squadron_Container</Create_Team_Type>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>HUNT</Type>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>250</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>9</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</Squadron>
<Squadron Name="TIE_Phantom_Squadron">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_TIE_PHANTOM_SQUADRON</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_TIE_PHANTOM,
GALYANA_CLASS_BLANK,
STAT_E_TIEPHANTOM_SHIELD,
STAT_E_TIEPHANTOM_HULL,
STAT_E_TIEPHANTOM_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_TIE_PHANTOM,
GALYANA_CLASS_BLANK,
STAT_E_TIEPHANTOM_COST,
STAT_E_TIEPHANTOM_TIME,
STAT_E_TIEPHANTOM_SHIELD,
STAT_E_TIEPHANTOM_HULL,
STAT_E_TIEPHANTOM_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>X-wing Prowler-B Pirate_Fighter_H</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>A-Wing UEAW_Aggressor_Assault_Fighter Viper</Encyclopedia_Vulnerable_To>
<Icon_Name>i_button_EV_TIE_Phantom.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>375</Build_Cost_Credits>
<Build_Time_Seconds>18</Build_Time_Seconds>
<Tech_Level>4</Tech_Level>
<Required_Timeline/>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets>The_Maw</Required_Planets>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Tie_Phantom</SFXEvent_Build_Complete>
<!-- Tactical Info -->
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN</SpaceBehavior>
<Property_Flags>SmallShip</Property_Flags>
<Damage>25</Damage>
<Autoresolve_Health>300</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Formation Info -->
<Formation_Priority>1</Formation_Priority>
<FormationOrder>1</FormationOrder>
<Squadron_Formation_Error_Tolerance>35.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
<Squadron_Units>TIE_Phantom, TIE_Phantom, TIE_Phantom</Squadron_Units>
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
<Max_Squad_Size>3</Max_Squad_Size>
<Create_Team_Type>TIE_Phantom_Squadron_Container</Create_Team_Type>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>STEALTH</Type>
<Alternate_Icon_Name>i_sa_stealth.tga</Alternate_Icon_Name>
</Unit_Ability>
</Unit_Abilities_Data>
<Abilities SubObjectList="Yes">
<Stealth_Ability Name="Stealth_Phantom">
<Activation_Style>User_Input</Activation_Style>
<Stealth_Color>255, 255, 255, 255</Stealth_Color>
<Stealth_Transition_Time>0.8</Stealth_Transition_Time>
<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>
</Stealth_Ability>
<Galactic_Stealth_Ability Name="Phantom_Galactic_Stealth">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Galactic_Automatic</Activation_Style>
<Causes_Despawn>No</Causes_Despawn>
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
</Galactic_Stealth_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>275</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>11</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</Squadron>
<Squadron Name="TIE_Interceptor_Squadron">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_TIE_INTERCEPTOR_SQUADRON</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_TIE_INTERCEPTOR,
GALYANA_CLASS_BLANK,
STAT_E_TIEINTERCEPTOR_SHIELD,
STAT_E_TIEINTERCEPTOR_HULL,
STAT_E_TIEINTERCEPTOR_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_TIE_INTERCEPTOR,
GALYANA_CLASS_BLANK,
STAT_E_TIEINTERCEPTOR_COST,
STAT_E_TIEINTERCEPTOR_TIME,
STAT_E_TIEINTERCEPTOR_SHIELD,
STAT_E_TIEINTERCEPTOR_HULL,
STAT_E_TIEINTERCEPTOR_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>X-wing Starviper_Fighter Hutt_V-wing_Fighter</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Corellian_Corvette Buzz_Droids Mirage_MK2</Encyclopedia_Vulnerable_To>
<Icon_Name>i_button_EV_TIE_Interceptor.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>375</Build_Cost_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline/>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures/>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Tie_Interceptor</SFXEvent_Build_Complete>
<!-- Tactical Info -->
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<Property_Flags>SmallShip</Property_Flags>
<Damage>25</Damage>
<Autoresolve_Health>300</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Formation Info -->
<Formation_Priority>1</Formation_Priority>
<FormationOrder>1</FormationOrder>
<Squadron_Formation_Error_Tolerance>35.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
<Squadron_Units>TIE_Interceptor, TIE_Interceptor, TIE_Interceptor, TIE_Interceptor, TIE_Interceptor, TIE_Interceptor, TIE_Interceptor</Squadron_Units>
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-60.0,60.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-60.0,-60.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-120.0,90.0,0.0</Squadron_Offsets>
<Squadron_Offsets>-120.0,-90.0,0.0</Squadron_Offsets>
<Max_Squad_Size>7</Max_Squad_Size>
<Create_Team_Type>TIE_Interceptor_Squadron_Container</Create_Team_Type>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>HUNT</Type>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>325</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>10</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</Squadron>
<Squadron Name="UEAW_TIE_Advanced_Squadron">
<!-- Encyclopedia Info -->
<Text_ID>UEAW_SQUADRON_TIE_ADVANCED</Text_ID>
<Encyclopedia_Text>
UEAW_TOOLTIP_TIE_ADVANCED,
GALYANA_CLASS_BLANK,
STAT_E_TIEAVENGER_SHIELD,
STAT_E_TIEAVENGER_HULL,
STAT_E_TIEAVENGER_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
UEAW_TOOLTIP_TIE_ADVANCED,
GALYANA_CLASS_BLANK,
STAT_E_TIEAVENGER_COST,
STAT_E_TIEAVENGER_TIME,
STAT_E_TIEAVENGER_SHIELD,
STAT_E_TIEAVENGER_HULL,
STAT_E_TIEAVENGER_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>UEAW_EWing Starviper_Fighter Aqulamator_Bomber</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Corellian_Gunboat Pelleaon_Star_Destroyer Kavadonia_Corvette</Encyclopedia_Vulnerable_To>
<Icon_Name>i_button_EV_TIEADVANCED.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>400</Build_Cost_Credits>
<Build_Time_Seconds>17</Build_Time_Seconds>
<Tech_Level>4</Tech_Level>
<Required_Timeline/>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<Required_Special_Structures/>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Tie_Defender</SFXEvent_Build_Complete>
<!-- Tactical Info -->
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<!-- <SpaceBehavior>ABILITY_COUNTDOWN</SpaceBehavior>-->
<Property_Flags>SmallShip</Property_Flags>
<Damage>35</Damage>
<Autoresolve_Health>400</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>60</Piracy_Value_Credits>
<Score_Cost_Credits>750</Score_Cost_Credits>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>No</Is_Bomber>
<!-- Formation Info -->
<Formation_Priority>1</Formation_Priority>
<FormationOrder>1</FormationOrder>
<Squadron_Formation_Error_Tolerance>30.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
<Squadron_Units>UEAW_TIE_Advanced, UEAW_TIE_Advanced, UEAW_TIE_Advanced</Squadron_Units>
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,40.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,-40.0,0.0</Squadron_Offsets>
<Max_Squad_Size>3</Max_Squad_Size>
<Create_Team_Type>TIE_Avenger_Squadron_Container</Create_Team_Type>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>ION_CANNON_SHOT</Type>
<Alternate_Icon_Name>I_SA_FIRE_MISSILE_02.TGA</Alternate_Icon_Name>
</Unit_Ability>
<Unit_Ability>
<Type>POWER_TO_WEAPONS</Type>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>500</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</Squadron>
<Squadron Name="TIE_Bomber_Squadron">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_TIE_BOMBER_SQUADRON</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_TIE_BOMBER,
GALYANA_CLASS_BLANK,
STAT_E_TIEBOMBER_SHIELD,
STAT_E_TIEBOMBER_HULL,
STAT_E_TIEBOMBER_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_TIE_BOMBER,
GALYANA_CLASS_BLANK,
STAT_E_TIEBOMBER_COST,
STAT_E_TIEBOMBER_TIME,
STAT_E_TIEBOMBER_SHIELD,
STAT_E_TIEBOMBER_HULL,
STAT_E_TIEBOMBER_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BOMBER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Calamari_Cruiser Alliance_Assault_Frigate Nebulon_B_Frigate</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Corellian_Corvette X-wing A-Wing</Encyclopedia_Vulnerable_To>
<Icon_Name>i_button_tie_bomber.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<GUI_Model_Name>EV_TieBomber.ALO</GUI_Model_Name>
<GUI_Distance>120</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>No</Build_Tab_Space_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>150</Build_Cost_Credits>
<Build_Time_Seconds>20</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline/>
<Required_Star_Base_Level>2</Required_Star_Base_Level>
<Required_Special_Structures/>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Tie_Bomber</SFXEvent_Build_Complete>
<!-- Tactical Info -->
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<Property_Flags>SmallShip</Property_Flags>
<Damage>20</Damage>
<Autoresolve_Health>150</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Score_Cost_Credits>350</Score_Cost_Credits>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>No</Is_Escort>
<Is_Bomber>Yes</Is_Bomber>
<!-- Formation Info -->
<Formation_Priority>2</Formation_Priority>
<FormationOrder>2</FormationOrder>
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>300.0</Autonomous_Move_Extension_Vs_Attacker>
<Squadron_Units>TIE_Bomber, TIE_Bomber, TIE_Bomber, TIE_Bomber</Squadron_Units>
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,60.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,-60.0,0.0</Squadron_Offsets>
<Max_Squad_Size>4</Max_Squad_Size>
<Create_Team_Type>TIE_Bomber_Squadron_Container</Create_Team_Type>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>300</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>12</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</Squadron>
<Squadron Name="UEAW_Assault_Gunboat_Squadron">
<!-- Encyclopedia Info -->
<Text_ID>UEAW_UNIT_ASSAULT_GUNBOAT</Text_ID>
<Encyclopedia_Text>
UEAW_TOOLTIP_ASSAULT_GUNBOAT_CLASS_I,
GALYANA_CLASS_BLANK,
STAT_E_ASSAULTGUNBOAT_SHIELD,
STAT_E_ASSAULTGUNBOAT_HULL,
STAT_E_ASSAULTGUNBOAT_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
UEAW_TOOLTIP_ASSAULT_GUNBOAT_CLASS_I,
GALYANA_CLASS_BLANK,
STAT_E_ASSAULTGUNBOAT_COST,
STAT_E_ASSAULTGUNBOAT_TIME,
STAT_E_ASSAULTGUNBOAT_SHIELD,
STAT_E_ASSAULTGUNBOAT_HULL,
STAT_E_ASSAULTGUNBOAT_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BOMBER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Venator_Cruiser Recusant_Destroyer Hutt_Dreadnaught</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Corellian_Corvette Marauder_Missile_Cruiser IPV1_System_Patrol_Craft</Encyclopedia_Vulnerable_To>
<Icon_Name>UEAW_BUTTON_ASSAULT_GUNBOAT.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>500</Build_Cost_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<Tech_Level>2</Tech_Level>
<Required_Timeline/>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<Required_Special_Structures/>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Gunboat</SFXEvent_Build_Complete>
<!-- Tactical Info -->
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN</SpaceBehavior>
<Property_Flags>SmallShip</Property_Flags>
<Damage>30</Damage>
<Autoresolve_Health>300</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Score_Cost_Credits>600</Score_Cost_Credits>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>Yes</Is_Bomber>
<!-- Formation Info -->
<Formation_Priority>1</Formation_Priority>
<FormationOrder>2</FormationOrder>
<Squadron_Formation_Error_Tolerance>25.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
<Squadron_Units>Assault_Gunboat, Assault_Gunboat, Assault_Gunboat</Squadron_Units>
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,30.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,-30.0,0.0</Squadron_Offsets>
<Max_Squad_Size>3</Max_Squad_Size>
<Create_Team_Type>Assault_Gunboat_Squadron_Container</Create_Team_Type>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>POWER_TO_WEAPONS</Type>
</Unit_Ability>
<Unit_Ability>
<Type>TURBO</Type>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>400</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>13</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</Squadron>
<Squadron Name="TIE_Defender_Squadron">
<!-- Encyclopedia Info -->
<Text_ID>TEXT_TIE_DEFENDER_SQUADRON</Text_ID>
<Encyclopedia_Text>
TEXT_TOOLTIP_TIE_DEFENDER,
GALYANA_CLASS_BLANK,
STAT_E_TIEDEFENDER_SHIELD,
STAT_E_TIEDEFENDER_HULL,
STAT_E_TIEDEFENDER_SPEED
</Encyclopedia_Text>
<MP_Encyclopedia_Text>
TEXT_TOOLTIP_TIE_DEFENDER,
GALYANA_CLASS_BLANK,
STAT_E_TIEDEFENDER_COST,
STAT_E_TIEDEFENDER_TIME,
STAT_E_TIEDEFENDER_SHIELD,
STAT_E_TIEDEFENDER_HULL,
STAT_E_TIEDEFENDER_SPEED
</MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Calamari_Cruiser Krayt_Class_Destroyer Centurion_Destroyer</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>Corellian_Corvette Crusader_Gunship Buzz_Droids</Encyclopedia_Vulnerable_To>
<Icon_Name>i_button_EV_TIE_Defender.tga</Icon_Name>
<Affiliation>Empire</Affiliation>
<Population_Value>1</Population_Value>
<!-- GUI Info -->
<GUI_Row>0</GUI_Row>
<!-- Galactic Construction Info -->
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Build_Cost_Credits>650</Build_Cost_Credits>
<Build_Time_Seconds>20</Build_Time_Seconds>
<Tech_Level>5</Tech_Level>
<Required_Timeline/>
<Required_Star_Base_Level>3</Required_Star_Base_Level>
<Required_Special_Structures/>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Tie_Defender</SFXEvent_Build_Complete>
<!-- Tactical Info -->
<Behavior>DUMMY_SPACE_FIGHTER_SQUADRON</Behavior>
<Property_Flags>SmallShip</Property_Flags>
<Damage>50</Damage>
<Autoresolve_Health>400</Autoresolve_Health>
<Political_Control>0</Political_Control>
<Piracy_Value_Credits>80</Piracy_Value_Credits>
<Score_Cost_Credits>1000</Score_Cost_Credits>
<Is_Dummy>Yes</Is_Dummy>
<Is_Escort>Yes</Is_Escort>
<Is_Bomber>Yes</Is_Bomber>
<!-- Formation Info -->
<Formation_Priority>1</Formation_Priority>
<FormationOrder>1</FormationOrder>
<Squadron_Formation_Error_Tolerance>35.0</Squadron_Formation_Error_Tolerance>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>200.0</Idle_Chase_Range>
<Attack_Move_Response_Range>300.0</Attack_Move_Response_Range>
<Autonomous_Move_Extension_Vs_Attacker>500.0</Autonomous_Move_Extension_Vs_Attacker>
<Squadron_Units>TIE_Defender, TIE_Defender, TIE_Defender</Squadron_Units>
<Squadron_Offsets>60.0,0.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,40.0,0.0</Squadron_Offsets>
<Squadron_Offsets>0.0,-40.0,0.0</Squadron_Offsets>
<Max_Squad_Size>3</Max_Squad_Size>
<Create_Team_Type>TIE_Defender_Squadron_Container</Create_Team_Type>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>ION_CANNON_SHOT</Type>
</Unit_Ability>
<Unit_Ability>
<Type>POWER_TO_WEAPONS</Type>
</Unit_Ability>
</Unit_Abilities_Data>
<!--Multiplayer Construction Info-->
<Tactical_Build_Cost_Multiplayer>600</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>15</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites/>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
</Squadron>
<!-- E3 Squadrons -->
<Squadron Name="TIE_Fighter_Squadron_E3">
<Variant_Of_Existing_Type>TIE_Fighter_Squadron</Variant_Of_Existing_Type>
<Squadron_Units>TIE_Fighter_E3, TIE_Fighter_E3, TIE_Fighter_E3, TIE_Fighter_E3, TIE_Fighter_E3, TIE_Fighter_E3, TIE_Fighter_E3</Squadron_Units>
</Squadron>
<Squadron Name="TIE_Bomber_Squadron_E3">
<Variant_Of_Existing_Type>TIE_Bomber_Squadron</Variant_Of_Existing_Type>
<Squadron_Units>TIE_Bomber_E3, TIE_Bomber_E3, TIE_Bomber_E3, TIE_Bomber_E3</Squadron_Units>
</Squadron>
</Data>