Initial commit
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DATA/XML/UNITS/PIRATE_STRIKECRAFT.XML
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DATA/XML/UNITS/PIRATE_STRIKECRAFT.XML
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<?xml version="1.0" encoding="utf-8"?>
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<Data>
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<!--Rebel Variant in Rebel Squads / Fighters .xml-->
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<SpaceUnit Name="Z-95_Headhunter">
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<Variant_Of_Existing_Type>Z-95_Headhunter_Rebel</Variant_Of_Existing_Type>
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<Encyclopedia_Good_Against>TIE_Bomber Prowler-B Y-Wing</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>TIE_Fighter Starviper_Fighter X-Wing</Encyclopedia_Vulnerable_To>
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<Affiliation>Pirates</Affiliation>
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<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Orange</Projectile_Types>
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<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
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<Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds>
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<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
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</SpaceUnit>
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<SpaceUnit Name="Z-95_Headhunter_Empire"> <!--Not Used-->
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<Variant_Of_Existing_Type>Z-95_Headhunter_Rebel</Variant_Of_Existing_Type>
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<Encyclopedia_Good_Against>Y-wing Prowler-B Empire_Mining_Ship</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>X-Wing Starviper_Fighter V-Wing_Fighter</Encyclopedia_Vulnerable_To>
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<Affiliation>Empire</Affiliation>
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</SpaceUnit>
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<SpaceUnit Name="Z-95_Headhunter_Underworld"> <!--Not Used-->
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<Variant_Of_Existing_Type>Z-95_Headhunter_Rebel</Variant_Of_Existing_Type>
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<Encyclopedia_Good_Against>Y-wing TIE_Bomber Empire_Mining_Ship</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>X-Wing TIE_Fighter V-Wing_Fighter</Encyclopedia_Vulnerable_To>
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<Affiliation>Underworld</Affiliation>
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</SpaceUnit>
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<SpaceUnit Name="V-wing_Fighter">
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<!-- Encyclopedia Info -->
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<Text_ID>TEXT_UNIT_VWING_FIGHTER</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_V_WING_01,
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GALYANA_CLASS_BLANK,
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STAT_H_VWING_SHIELD,
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STAT_H_VWING_HULL,
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STAT_E_TIEDROID_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_V_WING_01,
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GALYANA_CLASS_BLANK,
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STAT_H_VWING_COST,
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STAT_H_VWING_TIME,
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STAT_H_VWING_SHIELD,
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STAT_H_VWING_HULL,
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STAT_E_TIEDROID_SPEED
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</MP_Encyclopedia_Text>
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<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
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<Encyclopedia_Good_Against>TIE_Bomber Z-95_Headhunter_Rebel TIE_Scout</Encyclopedia_Good_Against>
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<Encyclopedia_Vulnerable_To>TIE_Fighter A-Wing Tartan_Patrol_Cruiser</Encyclopedia_Vulnerable_To>
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<Space_Model_Name>NV_VWING.ALO</Space_Model_Name>
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<Icon_Name>i_button_V_Wing.tga</Icon_Name>
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<Affiliation>Pirates</Affiliation>
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<Population_Value>0</Population_Value>
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<!-- Scale - Collision Info -->
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<Mass>0.995</Mass>
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<Size_Value>8</Size_Value>
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<Scale_Factor>0.6</Scale_Factor>
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<Select_Box_Scale>70</Select_Box_Scale>
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<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
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<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
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<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
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<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
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<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
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<!-- Movement Info -->
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<MovementClass>Space</MovementClass>
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<Max_Speed>5.0</Max_Speed>
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<Min_Speed>2.0</Min_Speed>
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<Min_Speed_Fraction_For_Turn>0.7</Min_Speed_Fraction_For_Turn>
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<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
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<Max_Rate_Of_Roll>4.5</Max_Rate_Of_Roll>
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<Bank_Turn_Angle>20</Bank_Turn_Angle>
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<Max_Thrust>0.1</Max_Thrust>
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<Max_Lift>1</Max_Lift>
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<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
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<Hyperspace>Yes</Hyperspace>
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<Hyperspace_Speed>1.0</Hyperspace_Speed>
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<!-- Statistics Info -->
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<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
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<Shield_Points>30</Shield_Points>
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<Shield_Refresh_Rate>3</Shield_Refresh_Rate>
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<Armor_Type>Armor_Fighter</Armor_Type>
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<Tactical_Health>50</Tactical_Health>
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<Energy_Capacity>400</Energy_Capacity>
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<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
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<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
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<!-- Damage - Targeting Info -->
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<Damage>4</Damage>
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<AI_Combat_Power>40</AI_Combat_Power>
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<Damage_Type>Damage_Strike</Damage_Type>
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<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Orange</Projectile_Types>
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<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
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<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
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<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
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<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Corvette, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Super, 20.0</Targeting_Fire_Inaccuracy>
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<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
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<Fires_Forward>No</Fires_Forward>
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<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
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<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
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<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
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<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
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<Space_FOW_Reveal_Range>700.0</Space_FOW_Reveal_Range>
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<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
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<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
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<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
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<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
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<!-- Formation Info -->
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<Formation_Priority>2</Formation_Priority>
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<FormationOrder>1</FormationOrder>
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<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
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<Strafe_Distance>500.0</Strafe_Distance>
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<!-- Misc. Info -->
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<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
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<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
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<Victory_Relevant>Yes</Victory_Relevant>
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<Create_Team>Yes</Create_Team>
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<CategoryMask>Fighter | AntiFighter | AntiBomber</CategoryMask>
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<Property_Flags>SmallShip</Property_Flags>
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<Ship_Class>Fighter</Ship_Class>
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<Is_Escort>Yes</Is_Escort>
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<Is_Bomber>No</Is_Bomber>
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<Squadron_Capacity>0</Squadron_Capacity>
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<Number_per_Squadron>5</Number_per_Squadron>
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<Maintenance_Cost>0.1</Maintenance_Cost>
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<!-- Behavior - Death Info -->
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<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
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<Asteroid_Damage_Hit_Particles>Medium_Explosion_Space</Asteroid_Damage_Hit_Particles>
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<Death_Explosions>Small_Explosion_Space</Death_Explosions>
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<Remove_Upon_Death>True</Remove_Upon_Death>
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<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
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<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
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<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
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<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
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<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
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<!-- SFX Events -->
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<SFXEvent_Build_Started>RHD_Build_Vehicle</SFXEvent_Build_Started>
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<SFXEvent_Build_Cancelled>RHD_Unit_Canceled</SFXEvent_Build_Cancelled>
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<SFXEvent_Build_Complete>RHD_Construction_Complete</SFXEvent_Build_Complete>
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<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
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<SFXEvent_Select>Unit_Select_V_Wing</SFXEvent_Select>
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<SFXEvent_Move>Unit_Move_V_Wing</SFXEvent_Move>
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<SFXEvent_Fleet_Move>Unit_Fleet_Move_V_Wing</SFXEvent_Fleet_Move>
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<SFXEvent_Attack>Unit_Attack_V_Wing</SFXEvent_Attack>
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<SFXEvent_Guard>Unit_Guard_V_Wing</SFXEvent_Guard>
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<SFXEvent_Health_Low_Warning>Unit_Health_Low_V_Wing</SFXEvent_Health_Low_Warning>
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<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_V_Wing</SFXEvent_Health_Critical_Warning>
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<SFXEvent_Enemy_Damaged_Health_Low_Warning>Unit_Enemy_Health_Low_V_Wing</SFXEvent_Enemy_Damaged_Health_Low_Warning>
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<SFXEvent_Enemy_Damaged_Health_Critical_Warning>Unit_Enemy_Health_Critical_V_Wing</SFXEvent_Enemy_Damaged_Health_Critical_Warning>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_V_Wing</SFXEvent_Attack_Hardpoint>
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<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
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<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
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<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
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<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>
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<Unit_Abilities_Data SubObjectList="Yes">
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<Unit_Ability>
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<Type>ION_CANNON_SHOT</Type>
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<Recharge_Seconds>30.0</Recharge_Seconds>
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<GUI_Activated_Ability_Name>V_Wing_Container_Ion_Cannon_Shot_Alt</GUI_Activated_Ability_Name>
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<Projectile_Types_Override>Proj_Ion_Torpedo_Medium</Projectile_Types_Override>
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</Unit_Ability>
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</Unit_Abilities_Data>
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</SpaceUnit>
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<SpaceUnit Name="V-wing_Fighter_R"> <!--Not Used-->
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<Variant_Of_Existing_Type>V-Wing_Fighter</Variant_Of_Existing_Type>
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<Affiliation>Rebel</Affiliation>
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</SpaceUnit>
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<SpaceUnit Name="V-wing_Fighter_E">
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<Variant_Of_Existing_Type>V-Wing_Fighter</Variant_Of_Existing_Type>
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<Affiliation>Empire</Affiliation>
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</SpaceUnit>
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<SpaceUnit Name="V-wing_Fighter_U">
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<Variant_Of_Existing_Type>V-Wing_Fighter</Variant_Of_Existing_Type>
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<Affiliation>Underworld</Affiliation>
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</SpaceUnit>
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<SpaceUnit Name="V-wing_Fighter_H"> <!--Used in Tutorial 8-->
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<Variant_Of_Existing_Type>V-Wing_Fighter</Variant_Of_Existing_Type>
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<Affiliation>Hutts</Affiliation>
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<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Violet</Projectile_Types>
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</SpaceUnit>
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<SpaceUnit Name="Pirate_Fighter">
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<!-- Encyclopedia Info -->
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<Text_ID>TEXT_UNIT_PIRATE_FIGHTER</Text_ID>
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<Encyclopedia_Text>
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TEXT_TOOLTIP_PIRATE_FIGHTER,
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GALYANA_CLASS_BLANK,
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STAT_P_PIRATEFIGHTER_SHIELD,
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STAT_P_PIRATEFIGHTER_HULL,
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STAT_P_PIRATEFIGHTER_SPEED
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</Encyclopedia_Text>
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<MP_Encyclopedia_Text>
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TEXT_TOOLTIP_PIRATE_FIGHTER,
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GALYANA_CLASS_BLANK,
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STAT_P_PIRATEFIGHTER_COST,
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STAT_P_PIRATEFIGHTER_TIME,
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||||
STAT_P_PIRATEFIGHTER_SHIELD,
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STAT_P_PIRATEFIGHTER_HULL,
|
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STAT_P_PIRATEFIGHTER_SPEED
|
||||
</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Y-wing TIE_Bomber Skipray_Blastboat</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Crusader_Gunship Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To>
|
||||
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||||
<Space_Model_Name>NV_black_sun_fighter.ALO</Space_Model_Name>
|
||||
<Icon_Name>i_button_black_sun_fighter.tga</Icon_Name>
|
||||
<Affiliation>Pirates</Affiliation>
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||||
<Population_Value>0</Population_Value>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.98</Mass>
|
||||
<Size_Value>8</Size_Value>
|
||||
<Scale_Factor>1.0</Scale_Factor>
|
||||
<Select_Box_Scale>42</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>1.0f</Select_Box_Z_Adjust>
|
||||
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
|
||||
<Custom_Footprint_Radius>7.0</Custom_Footprint_Radius>
|
||||
|
||||
<!-- Movement Info -->
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>4.3</Max_Speed>
|
||||
<Min_Speed>2.5</Min_Speed>
|
||||
<Max_Rate_Of_Turn>3.0</Max_Rate_Of_Turn>
|
||||
<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>40</Bank_Turn_Angle>
|
||||
<Max_Thrust>1.0</Max_Thrust>
|
||||
<Max_Lift>4</Max_Lift>
|
||||
<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>
|
||||
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
||||
|
||||
<!-- Statistics Info -->
|
||||
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
||||
<Shield_Points>50</Shield_Points>
|
||||
<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter</Armor_Type>
|
||||
<Tactical_Health>110</Tactical_Health>
|
||||
<Energy_Capacity>300</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>4</Damage>
|
||||
<AI_Combat_Power>60</AI_Combat_Power>
|
||||
<Damage_Type>Damage_Strike</Damage_Type>
|
||||
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Orange</Projectile_Types>
|
||||
<!-- <Projectile_Damage>5.0</Projectile_Damage>-->
|
||||
<Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds>
|
||||
|
||||
<Targeting_Fire_Inaccuracy>Fighter, 3.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Bomber, 2.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Corvette, 20.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Frigate, 20.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Capital, 20.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Super, 20.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
||||
|
||||
<Fires_Forward>No</Fires_Forward>
|
||||
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
||||
<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
|
||||
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
|
||||
|
||||
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
||||
<Space_FOW_Reveal_Range>500.0</Space_FOW_Reveal_Range>
|
||||
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
||||
<Targeting_Max_Attack_Distance>450.0</Targeting_Max_Attack_Distance>
|
||||
<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
|
||||
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
||||
|
||||
<!-- Formation Info -->
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
<FormationOrder>2</FormationOrder>
|
||||
<Minimum_Follow_Distance>25.0</Minimum_Follow_Distance>
|
||||
<Strafe_Distance>500.0</Strafe_Distance>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Create_Team>Yes</Create_Team>
|
||||
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
<Ship_Class>Fighter</Ship_Class>
|
||||
<Is_Escort>Yes</Is_Escort>
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Explosions>Small_Explosion_Space</Death_Explosions>
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
|
||||
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
||||
<Spin_Away_On_Death_Chance>0.2</Spin_Away_On_Death_Chance>
|
||||
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
||||
<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
|
||||
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
||||
|
||||
<!-- SFX Events -->
|
||||
<SFXEvent_Fire>Unit_X_Wing_Fire</SFXEvent_Fire>
|
||||
<SFXEvent_Select>Unit_Select_Pirate_Fighter</SFXEvent_Select>
|
||||
<SFXEvent_Move>Unit_Move_Pirate_Fighter</SFXEvent_Move>
|
||||
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Fighter</SFXEvent_Fleet_Move>
|
||||
<SFXEvent_Attack>Unit_Attack_Pirate_Fighter</SFXEvent_Attack>
|
||||
<SFXEvent_Guard>Unit_Guard_Pirate_Fighter</SFXEvent_Guard>
|
||||
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Fighter</SFXEvent_Move_Into_Asteroid_Field>
|
||||
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Fighter</SFXEvent_Move_Into_Nebula>
|
||||
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Pirate_Fighter</SFXEvent_Health_Low_Warning>
|
||||
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Pirate_Fighter</SFXEvent_Health_Critical_Warning>
|
||||
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
|
||||
<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
||||
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
||||
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
||||
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Pirate_Fighter_R">
|
||||
<Variant_Of_Existing_Type>Pirate_Fighter</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Good_Against>Z-95_Headhunter_Hutts TIE_Bomber Skipray_Blastboat</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Crusader_Gunship Tartan_Patrol_Cruiser ShadowClaw_Corvette</Encyclopedia_Vulnerable_To>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Pirate_Fighter_E">
|
||||
<Variant_Of_Existing_Type>Pirate_Fighter</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Good_Against>Y-wing Z-95_Headhunter_Hutts Skipray_Blastboat</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Crusader_Gunship ShadowClaw_Corvette Corellian_Corvette</Encyclopedia_Vulnerable_To>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Pirate_Fighter_U">
|
||||
<Variant_Of_Existing_Type>Pirate_Fighter</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Good_Against>Y-wing TIE_Bomber Z-95_Headhunter_Hutts</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>ShadowClaw_Corvette Tartan_Patrol_Cruiser Corellian_Corvette</Encyclopedia_Vulnerable_To>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Y-Wing_Pirate">
|
||||
<Variant_Of_Existing_Type>Y-Wing</Variant_Of_Existing_Type>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Tech_Level>99</Tech_Level>
|
||||
<HardPoints>HP_YWING_BOMBER_00, HP_YWING_BOMBER_01</HardPoints>
|
||||
|
||||
<Unit_Abilities_Data SubObjectList="Yes">
|
||||
<Unit_Ability>
|
||||
<Type>ION_CANNON_SHOT</Type>
|
||||
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_Y_Wing</SFXEvent_GUI_Unit_Ability_Activated>
|
||||
</Unit_Ability>
|
||||
</Unit_Abilities_Data>
|
||||
|
||||
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
||||
<Spin_Away_On_Death_Chance>0.4</Spin_Away_On_Death_Chance>
|
||||
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
||||
<Spin_Away_On_Death_Explosion>Small_Explosion_Space_Empire</Spin_Away_On_Death_Explosion>
|
||||
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_Y_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
||||
<Remove_Upon_Death>true</Remove_Upon_Death>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Cobra">
|
||||
<!-- Encyclopedia Info -->
|
||||
<Text_ID>Galyana_Text_Cobra</Text_ID>
|
||||
<Encyclopedia_Text>
|
||||
Galyana_Tooltip_Cobra,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_P_COBRA_SHIELD,
|
||||
STAT_P_COBRA_HULL,
|
||||
STAT_P_COBRA_SPEED
|
||||
</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>
|
||||
Galyana_Tooltip_Cobra,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_P_COBRA_COST,
|
||||
STAT_P_COBRA_TIME,
|
||||
STAT_P_COBRA_SHIELD,
|
||||
STAT_P_COBRA_HULL,
|
||||
STAT_P_COBRA_SPEED
|
||||
</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_FIGHTER</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>TIE_FIGHTER X-WING HUTT_V-WING_FIGHTER</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TARTAN_PATROL_CRUISER CORELLIAN_CORVETTE KAVADONIA_CORVETTE</Encyclopedia_Vulnerable_To>
|
||||
|
||||
<Space_Model_Name>Cobra.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_COBRA.tga</Icon_Name>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Population_Value>0</Population_Value>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.99</Mass>
|
||||
<Size_Value>8</Size_Value>
|
||||
<Scale_Factor>2.1</Scale_Factor>
|
||||
<Select_Box_Scale>20</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
|
||||
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<Collision_Box_Modifier>1.5</Collision_Box_Modifier>
|
||||
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
||||
|
||||
<!-- Movement Info -->
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>5.1</Max_Speed>
|
||||
<Min_Speed>2.5</Min_Speed>
|
||||
<Min_Speed_Fraction_For_Turn>0.6</Min_Speed_Fraction_For_Turn>
|
||||
<Max_Rate_Of_Turn>5.5</Max_Rate_Of_Turn>
|
||||
<Max_Rate_Of_Roll>5.0</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>80</Bank_Turn_Angle>
|
||||
<Max_Thrust>1.0</Max_Thrust>
|
||||
<Max_Lift>3</Max_Lift>
|
||||
<Begin_Turn_Towards_Distance>600.0</Begin_Turn_Towards_Distance>
|
||||
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
||||
|
||||
<!-- Statistics Info -->
|
||||
<Shield_Armor_Type>Shield_Fighter</Shield_Armor_Type>
|
||||
<Shield_Points>40</Shield_Points>
|
||||
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Fighter</Armor_Type>
|
||||
<Tactical_Health>75</Tactical_Health>
|
||||
<Energy_Capacity>500</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>10</Damage>
|
||||
<AI_Combat_Power>75</AI_Combat_Power>
|
||||
<Damage_Type>Damage_Strike</Damage_Type>
|
||||
<Projectile_Types>Proj_Ship_Small_Laser_Cannon_Orange</Projectile_Types>
|
||||
<Projectile_Fire_Pulse_Count>9</Projectile_Fire_Pulse_Count>
|
||||
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
|
||||
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
|
||||
|
||||
<Targeting_Fire_Inaccuracy>Fighter, 1.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Bomber, 1.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Transport, 1.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Corvette, 15.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Frigate, 15.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Capital, 15.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Super, 15.0</Targeting_Fire_Inaccuracy>
|
||||
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
|
||||
|
||||
<Fires_Forward>No</Fires_Forward>
|
||||
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
||||
<Turret_Rotate_Extent_Degrees>30</Turret_Rotate_Extent_Degrees>
|
||||
<Turret_Elevate_Extent_Degrees>40</Turret_Elevate_Extent_Degrees>
|
||||
|
||||
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
||||
<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
|
||||
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
|
||||
<Targeting_Max_Attack_Distance>550.0</Targeting_Max_Attack_Distance>
|
||||
<Targeting_Priority_Set>Fighter</Targeting_Priority_Set>
|
||||
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
||||
|
||||
<!-- Formation Info -->
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
<FormationOrder>1</FormationOrder>
|
||||
<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
|
||||
<Strafe_Distance>500.0</Strafe_Distance>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Create_Team>Yes</Create_Team>
|
||||
|
||||
<CategoryMask>Fighter | AntiBomber</CategoryMask>
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
<Ship_Class>Fighter</Ship_Class>
|
||||
<Is_Escort>Yes</Is_Escort>
|
||||
<Is_Bomber>No</Is_Bomber>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>5</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, HUNT, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Explosions>Small_Explosion_Space</Death_Explosions>
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
|
||||
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
||||
<Spin_Away_On_Death_Chance>0.1</Spin_Away_On_Death_Chance>
|
||||
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
||||
<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
|
||||
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
||||
|
||||
<!-- SFX Events -->
|
||||
<SFXEvent_Fire>Unit_Pirate_Ship_Laser_Fire</SFXEvent_Fire>
|
||||
<SFXEvent_Select>Unit_Select_Pirate_Fighter</SFXEvent_Select>
|
||||
<SFXEvent_Move>Unit_Move_Pirate_Fighter</SFXEvent_Move>
|
||||
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Fighter</SFXEvent_Fleet_Move>
|
||||
<SFXEvent_Attack>Unit_Attack_Pirate_Fighter</SFXEvent_Attack>
|
||||
<SFXEvent_Guard>Unit_Guard_Pirate_Fighter</SFXEvent_Guard>
|
||||
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Fighter</SFXEvent_Move_Into_Asteroid_Field>
|
||||
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Fighter</SFXEvent_Move_Into_Nebula>
|
||||
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Pirate_Fighter</SFXEvent_Health_Low_Warning>
|
||||
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Pirate_Fighter</SFXEvent_Health_Critical_Warning>
|
||||
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
|
||||
<SFXEvent_Ambient_Moving>Unit_X_Wing_Fly_By</SFXEvent_Ambient_Moving>
|
||||
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
||||
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
||||
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_X_Wing_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
|
||||
<Unit_Abilities_Data SubObjectList="Yes">
|
||||
<Unit_Ability>
|
||||
<Type>POWER_TO_WEAPONS</Type>
|
||||
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
|
||||
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -4.0f</Mod_Multiplier>
|
||||
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.4f</Mod_Multiplier>
|
||||
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
|
||||
<Recharge_Seconds>60</Recharge_Seconds>
|
||||
<Expiration_Seconds>6</Expiration_Seconds>
|
||||
<SFXEvent_GUI_Unit_Ability_Activated/>
|
||||
<SFXEvent_GUI_Unit_Ability_Deactivated/>
|
||||
</Unit_Ability>
|
||||
<Unit_Ability>
|
||||
<Type>HUNT</Type>
|
||||
<Mod_Multiplier>SPEED_MULTIPLIER, 1.05f</Mod_Multiplier>
|
||||
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Patrol_Pirate_Fighter</SFXEvent_GUI_Unit_Ability_Activated>
|
||||
</Unit_Ability>
|
||||
</Unit_Abilities_Data>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Cobra_R">
|
||||
<Variant_Of_Existing_Type>Cobra</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Good_Against>TIE_INTERCEPTOR Prowler-B HUTT_V-WING_FIGHTER</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TARTAN_PATROL_CRUISER Pinance_Heavy_Corvette KAVADONIA_CORVETTE</Encyclopedia_Vulnerable_To>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Cobra_E">
|
||||
<Variant_Of_Existing_Type>Cobra</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Good_Against>Prowler-B X-WING HUTT_V-WING_FIGHTER</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Pinance_Heavy_Corvette CORELLIAN_CORVETTE KAVADONIA_CORVETTE</Encyclopedia_Vulnerable_To>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Cobra_U">
|
||||
<Variant_Of_Existing_Type>Cobra</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Good_Against>TIE_INTERCEPTOR X-WING HUTT_V-WING_FIGHTER</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TARTAN_PATROL_CRUISER CORELLIAN_CORVETTE KAVADONIA_CORVETTE</Encyclopedia_Vulnerable_To>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Cobra_H">
|
||||
<Variant_Of_Existing_Type>Cobra</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Good_Against>TIE_INTERCEPTOR X-WING Prowler-B</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>TARTAN_PATROL_CRUISER CORELLIAN_CORVETTE Pinance_Heavy_Corvette</Encyclopedia_Vulnerable_To>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Prowler-A">
|
||||
<!-- Encyclopedia Info -->
|
||||
<Text_ID>Galyana_Text_Prowler_A</Text_ID>
|
||||
<Encyclopedia_Text>
|
||||
Galyana_Tooltip_Prowler_A,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_P_PROWLERA_SHIELD,
|
||||
STAT_P_PROWLERA_HULL,
|
||||
STAT_P_PROWLERA_SPEED
|
||||
</Encyclopedia_Text>
|
||||
<MP_Encyclopedia_Text>
|
||||
Galyana_Tooltip_Prowler_A,
|
||||
GALYANA_CLASS_BLANK,
|
||||
STAT_P_PROWLERA_COST,
|
||||
STAT_P_PROWLERA_TIME,
|
||||
STAT_P_PROWLERA_SHIELD,
|
||||
STAT_P_PROWLERA_HULL,
|
||||
STAT_P_PROWLERA_SPEED
|
||||
</MP_Encyclopedia_Text>
|
||||
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_BOMBER</Encyclopedia_Unit_Class>
|
||||
<Encyclopedia_Good_Against>Vinterdictor_Cruiser Alliance_Assault_Frigate Vengeance_Frigate</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Kavadonia_Corvette Corellian_Corvette Viper</Encyclopedia_Vulnerable_To>
|
||||
|
||||
<Space_Model_Name>Prowler_A.ALO</Space_Model_Name>
|
||||
<Icon_Name>I_BUTTON_PROWLER-A.tga</Icon_Name>
|
||||
<Affiliation>Pirates</Affiliation>
|
||||
<Population_Value>0</Population_Value>
|
||||
|
||||
<!-- Scale - Collision Info -->
|
||||
<Mass>0.99</Mass>
|
||||
<Size_Value>8</Size_Value>
|
||||
<Scale_Factor>0.75</Scale_Factor>
|
||||
<Select_Box_Scale>56</Select_Box_Scale>
|
||||
<Select_Box_Z_Adjust>-1</Select_Box_Z_Adjust>
|
||||
<Mouse_Collide_Override_Sphere_Radius>35.0</Mouse_Collide_Override_Sphere_Radius>
|
||||
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
|
||||
<Collision_Box_Modifier>2.0</Collision_Box_Modifier>
|
||||
<Custom_Footprint_Radius>15.0</Custom_Footprint_Radius>
|
||||
|
||||
<!-- Movement Info -->
|
||||
<MovementClass>Space</MovementClass>
|
||||
<Max_Speed>3.2</Max_Speed>
|
||||
<Min_Speed>1.5</Min_Speed>
|
||||
<Min_Speed_Fraction_For_Turn>0.6</Min_Speed_Fraction_For_Turn>
|
||||
<Max_Rate_Of_Turn>2.0</Max_Rate_Of_Turn>
|
||||
<Max_Rate_Of_Roll>3.0</Max_Rate_Of_Roll>
|
||||
<Bank_Turn_Angle>45</Bank_Turn_Angle>
|
||||
<Max_Thrust>1.0</Max_Thrust>
|
||||
<Max_Lift>3</Max_Lift>
|
||||
<Begin_Turn_Towards_Distance>300.0</Begin_Turn_Towards_Distance>
|
||||
|
||||
<Hyperspace>Yes</Hyperspace>
|
||||
<Hyperspace_Speed>1.0</Hyperspace_Speed>
|
||||
|
||||
<!-- Statistics Info -->
|
||||
<Shield_Armor_Type/>
|
||||
<Shield_Points>0</Shield_Points>
|
||||
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
|
||||
<Armor_Type>Armor_Bomber</Armor_Type>
|
||||
<Tactical_Health>125</Tactical_Health>
|
||||
<Energy_Capacity>400</Energy_Capacity>
|
||||
<Energy_Refresh_Rate>100</Energy_Refresh_Rate>
|
||||
<Out_Of_Combat_Defense_Adjustment>-0.5</Out_Of_Combat_Defense_Adjustment>
|
||||
|
||||
<!-- Damage - Targeting Info -->
|
||||
<Damage>10</Damage>
|
||||
<AI_Combat_Power>70</AI_Combat_Power>
|
||||
|
||||
<Ranged_Target_Z_Adjust>0</Ranged_Target_Z_Adjust>
|
||||
|
||||
<HardPoints>
|
||||
HP_PROWLER-A_00,
|
||||
HP_PROWLER-A_01
|
||||
</HardPoints>
|
||||
|
||||
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>
|
||||
<Space_FOW_Reveal_Range>600.0</Space_FOW_Reveal_Range>
|
||||
<Dense_FOW_Reveal_Range_Multiplier>0.25</Dense_FOW_Reveal_Range_Multiplier>
|
||||
<Targeting_Max_Attack_Distance>500.0</Targeting_Max_Attack_Distance>
|
||||
<Targeting_Priority_Set>Bomber</Targeting_Priority_Set>
|
||||
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
|
||||
|
||||
<!-- Formation Info -->
|
||||
<Formation_Priority>1</Formation_Priority>
|
||||
<FormationOrder>2</FormationOrder>
|
||||
<Minimum_Follow_Distance>50.0</Minimum_Follow_Distance>
|
||||
<Strafe_Distance>500.0</Strafe_Distance>
|
||||
|
||||
<!-- Misc. Info -->
|
||||
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
|
||||
<Radar_Icon_Name>i_radar_fighter.tga</Radar_Icon_Name>
|
||||
<Victory_Relevant>Yes</Victory_Relevant>
|
||||
<Create_Team>Yes</Create_Team>
|
||||
|
||||
<CategoryMask>Bomber | AntiCapital</CategoryMask>
|
||||
<Property_Flags>SmallShip</Property_Flags>
|
||||
<Ship_Class>Bomber</Ship_Class>
|
||||
<Is_Escort>No</Is_Escort>
|
||||
<Is_Bomber>Yes</Is_Bomber>
|
||||
<Land_Bomber_Type>Prowler_A_Bombing_Run</Land_Bomber_Type>
|
||||
|
||||
<Squadron_Capacity>0</Squadron_Capacity>
|
||||
<Number_per_Squadron>3</Number_per_Squadron>
|
||||
<Maintenance_Cost>0.1</Maintenance_Cost>
|
||||
|
||||
<!-- Behavior - Death Info -->
|
||||
<SpaceBehavior>ABILITY_COUNTDOWN, FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, POWERED, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
|
||||
|
||||
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
|
||||
<Death_Explosions>Small_Explosion_Space</Death_Explosions>
|
||||
<Remove_Upon_Death>True</Remove_Upon_Death>
|
||||
|
||||
<Spin_Away_On_Death>Yes</Spin_Away_On_Death>
|
||||
<Spin_Away_On_Death_Chance>0.15</Spin_Away_On_Death_Chance>
|
||||
<Spin_Away_On_Death_Time>2.0f</Spin_Away_On_Death_Time>
|
||||
<Spin_Away_On_Death_Explosion>Small_Explosion_Space</Spin_Away_On_Death_Explosion>
|
||||
<Spin_Away_On_Death_SFXEvent_Start_Die>Unit_X_Wing_Spinning_By</Spin_Away_On_Death_SFXEvent_Start_Die>
|
||||
|
||||
<!-- SFX Events -->
|
||||
<SFXEvent_Fire>Unit_Pirate_Ship_Laser_Fire</SFXEvent_Fire>
|
||||
<SFXEvent_Select>Unit_Select_Pirate_Fighter</SFXEvent_Select>
|
||||
<SFXEvent_Move>Unit_Move_Pirate_Fighter</SFXEvent_Move>
|
||||
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Fighter</SFXEvent_Fleet_Move>
|
||||
<SFXEvent_Attack>Unit_Attack_Pirate_Fighter</SFXEvent_Attack>
|
||||
<SFXEvent_Guard>Unit_Guard_Pirate_Fighter</SFXEvent_Guard>
|
||||
<SFXEvent_Move_Into_Asteroid_Field>Unit_Asteroids_Pirate_Fighter</SFXEvent_Move_Into_Asteroid_Field>
|
||||
<SFXEvent_Move_Into_Nebula>Unit_Nebula_Pirate_Fighter</SFXEvent_Move_Into_Nebula>
|
||||
<SFXEvent_Health_Low_Warning>Unit_Health_Low_Pirate_Fighter</SFXEvent_Health_Low_Warning>
|
||||
<SFXEvent_Health_Critical_Warning>Unit_Health_Critical_Pirate_Fighter</SFXEvent_Health_Critical_Warning>
|
||||
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_FIGHTER_BAY, Unit_HP_Bay_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_TRACTOR_BEAM, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_ENABLE_SPECIAL_ABILITY, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_SPECIAL, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_WEAPON_MASS_DRIVER, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
<SFXEvent_Attack_Hardpoint>HARD_POINT_DUMMY_ART, Unit_Attack_Pirate_Fighter</SFXEvent_Attack_Hardpoint>
|
||||
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_LASER, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
||||
<SFXEvent_Hardpoint_Destroyed>HARD_POINT_WEAPON_TORPEDO, Unit_UR_None</SFXEvent_Hardpoint_Destroyed>
|
||||
|
||||
<SFXEvent_Ambient_Moving>Unit_Slave1_Fly_By</SFXEvent_Ambient_Moving>
|
||||
<SFXEvent_Ambient_Moving_Min_Delay_Seconds>5</SFXEvent_Ambient_Moving_Min_Delay_Seconds>
|
||||
<SFXEvent_Ambient_Moving_Max_Delay_Seconds>10</SFXEvent_Ambient_Moving_Max_Delay_Seconds>
|
||||
<SFXEvent_Engine_Cinematic_Focus_Loop>Unit_X_Wing_Cinematic_Engine_Loop</SFXEvent_Engine_Cinematic_Focus_Loop>
|
||||
|
||||
<Death_SFXEvent_Start_Die>Unit_Corvette_Death_SFX</Death_SFXEvent_Start_Die>
|
||||
|
||||
<Unit_Abilities_Data SubObjectList="Yes">
|
||||
<Unit_Ability>
|
||||
<Type>POWER_TO_WEAPONS</Type>
|
||||
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
|
||||
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.4f</Mod_Multiplier>
|
||||
<Recharge_Seconds>60</Recharge_Seconds>
|
||||
<Expiration_Seconds>10</Expiration_Seconds>
|
||||
</Unit_Ability>
|
||||
</Unit_Abilities_Data>
|
||||
</SpaceUnit>
|
||||
|
||||
<SpaceUnit Name="Prowler-A_R">
|
||||
<Variant_Of_Existing_Type>Prowler-A</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Good_Against>Vinterdictor_Cruiser Hutt_Eclipse Vengeance_Frigate</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Kavadonia_Corvette Tartan_Patrol_Cruiser Crusader_Gunship</Encyclopedia_Vulnerable_To>
|
||||
<Affiliation>Rebel</Affiliation>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Prowler-A_E">
|
||||
<Variant_Of_Existing_Type>Prowler-A</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Good_Against>Hutt_Eclipse Alliance_Assault_Frigate Vengeance_Frigate</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Kavadonia_Corvette Corellian_Corvette Crusader_Gunship</Encyclopedia_Vulnerable_To>
|
||||
<Affiliation>Empire</Affiliation>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Prowler-A_U">
|
||||
<Variant_Of_Existing_Type>Prowler-A</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Good_Against>Vinterdictor_Cruiser Alliance_Assault_Frigate Hutt_Eclipse</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Kavadonia_Corvette Corellian_Corvette Tartan_Patrol_Cruiser</Encyclopedia_Vulnerable_To>
|
||||
<Affiliation>Underworld</Affiliation>
|
||||
</SpaceUnit>
|
||||
<SpaceUnit Name="Prowler-A_H">
|
||||
<Variant_Of_Existing_Type>Prowler-A</Variant_Of_Existing_Type>
|
||||
<Encyclopedia_Good_Against>Vinterdictor_Cruiser Alliance_Assault_Frigate Vengeance_Frigate</Encyclopedia_Good_Against>
|
||||
<Encyclopedia_Vulnerable_To>Crusader_Gunship Corellian_Corvette Tartan_Patrol_Cruiser</Encyclopedia_Vulnerable_To>
|
||||
<Affiliation>Hutts</Affiliation>
|
||||
</SpaceUnit>
|
||||
</Data>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user