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2026-02-28 14:00:45 -06:00
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<?xml version="1.0" encoding="utf-8"?>
<Data>
<GenericHeroUnit Name="Generic_Probe_Droid">
<Text_ID>TEXT_HERO_UNIT_PROBE_DROID</Text_ID>
<GUI_Row>1</GUI_Row>
<Icon_Name>i_button_scout_droid.tga</Icon_Name>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Is_Sprite>No</Is_Sprite>
<Type>Walk</Type>
<Affiliation>Empire</Affiliation>
<Political_Control>0</Political_Control>
<Size_Value>75</Size_Value>
<!--<Damage>2</Damage>-->
<Autoresolve_Health>30</Autoresolve_Health>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<SFXEvent_Move>Unit_Galactic_Report_Probot</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Galactic_Report_Probot</SFXEvent_Fleet_Move>
<Neutralization_Cost>20.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<!--When a probe droid is moved by itself, it must activate its Spy ability at its destination.-->
<Can_Hyperspace_Without_Activating_Ability>No</Can_Hyperspace_Without_Activating_Ability>
<Encyclopedia_Text>TEXT_TOOLTIP_PROBE_DROID</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
<CategoryMask>NonCombatHero</CategoryMask>
<Ranking_In_Category>22</Ranking_In_Category>
<Abilities SubObjectList="Yes">
<Galactic_Stealth_Ability Name="Probe_Droid_Galactic_Stealth">
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
</Galactic_Stealth_Ability>
<System_Spy_Ability Name="Probe_Droid_System_Spy">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Ground_Activated</Activation_Style>
<Causes_Despawn>Yes</Causes_Despawn>
<Duration_In_Secs>120.0</Duration_In_Secs>
<See_Base_Levels>Yes</See_Base_Levels>
<See_Credit_Income>No</See_Credit_Income>
<See_Credit_Income_Breakdown>No</See_Credit_Income_Breakdown>
<See_Num_Fleets>Yes</See_Num_Fleets>
<See_Fleet_Contents>Yes</See_Fleet_Contents>
<See_Num_Ground_Companies>Yes</See_Num_Ground_Companies>
<See_Ground_Company_Contents>Yes</See_Ground_Company_Contents>
<See_Special_Structures>Yes</See_Special_Structures>
<See_Political_Control>Yes</See_Political_Control>
<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>
<See_Current_Production>No</See_Current_Production>
<See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>
<See_Major_Stealth_Heroes>No</See_Major_Stealth_Heroes>
</System_Spy_Ability>
</Abilities>
</GenericHeroUnit>
<HeroCompany Name="Probe_Droid_Team">
<GUI_Row>0</GUI_Row>
<Text_ID>TEXT_HERO_UNIT_PROBE_DROID</Text_ID>
<Is_Dummy>Yes</Is_Dummy>
<Affiliation>Empire</Affiliation>
<Build_Cost_Credits>50</Build_Cost_Credits>
<Build_Time_Seconds>20</Build_Time_Seconds>
<Build_Tab_Heroes>Yes</Build_Tab_Heroes>
<Combat_Power_Value>0</Combat_Power_Value>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Company_Transport_Unit>Imperial_Landing_Craft</Company_Transport_Unit>
<Company_Units>Generic_Probe_Droid</Company_Units>
<Icon_Name>i_button_scout_droid.tga</Icon_Name>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Is_Stealth_Company>Yes</Is_Stealth_Company>
<SFXEvent_Build_Complete>Unit_Galactic_Announce_Probot</SFXEvent_Build_Complete>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Move>Unit_Galactic_Move_Probot</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Galactic_Move_Probot</SFXEvent_Fleet_Move>
<Encyclopedia_Text>TEXT_TOOLTIP_PROBE_DROID</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
<CategoryMask>NonCombatHero</CategoryMask>
<Population_Value>1</Population_Value>
</HeroCompany>
<GroundVehicle Name="Scavenger_Droid">
<LOD_Bias>4</LOD_Bias>
<Text_ID>TEXT_UNIT_SCAVENGER_DROID</Text_ID>
<Encyclopedia_Good_Against>TIE_Crawler T2B_Tank</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>E_Ground_Magnepulse_Cannon Plex_Soldier</Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_TOOLTIP_SCAVENGER_DROID</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
<Icon_Name>i_button_atst.tga</Icon_Name>
<Land_Model_Name>EV_AT-ST.ALO</Land_Model_Name>
<Select_Box_Scale>30</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>ABILITY_COUNTDOWN, AFFECTED_BY_SHIELD, WALK_LOCOMOTOR, TARGETING, IDLE, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
<Garrison_Category>Vehicle</Garrison_Category>
<Ranking_In_Category>7</Ranking_In_Category>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Movement_Animation_Speed>0.8117</Movement_Animation_Speed>
<Rotation_Animation_Speed>2.2</Rotation_Animation_Speed>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>7.5</Max_Rate_Of_Turn>
<Stopped_Rate_Of_Turn>7.5</Stopped_Rate_Of_Turn>
<Walk_Transition>Yes</Walk_Transition>
<Has_Pre_Turn_Anim>yes</Has_Pre_Turn_Anim>
<Min_Speed_Fraction_For_Turn>.1</Min_Speed_Fraction_For_Turn>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Large Vehicle</UnitCollisionClass>
<Custom_Hard_XExtent>8.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>6.0</Custom_Hard_YExtent>
<MinimumPushReturnDistance>100</MinimumPushReturnDistance>
<FormationOrder>4</FormationOrder>
<FormationGrouping>Standard</FormationGrouping>
<FormationSpacing>1</FormationSpacing>
<FormationRaggedness>2.5</FormationRaggedness>
<MaxJiggleDistance>5</MaxJiggleDistance>
<Locomotor_Has_Animation_Priority>yes</Locomotor_Has_Animation_Priority>
<Attack_Animation_Is_Overlay>yes</Attack_Animation_Is_Overlay>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Deploys>No</Deploys>
<Affiliation>Underworld</Affiliation>
<Size_Value>75</Size_Value>
<Armor_Type>Armor_Walker</Armor_Type>
<Damage>6</Damage>
<Shield_Points>50</Shield_Points>
<Tactical_Health>400</Tactical_Health>
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
<Energy_Capacity>999</Energy_Capacity>
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Autoresolve_Health>200</Autoresolve_Health>
<Projectile_Types>Proj_Vehicle_AI_Laser_Yellow</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Land_FOW_Reveal_Range>250.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>240.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust><!--18-->
<Turret_Rotate_Extent_Degrees>90</Turret_Rotate_Extent_Degrees>
<Turret_Elevate_Extent_Degrees>45</Turret_Elevate_Extent_Degrees>
<Death_Explosions>Small_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_AT_ST_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Select>Unit_Select_AT_ST</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_AT_ST</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_AT_ST</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_AT_ST</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_AT_ST</SFXEvent_Guard>
<SFXEvent_Fire>Unit_AT_ST_Fire</SFXEvent_Fire>
<SFXEvent_Assist_Move>Unit_Assist_Move_AT_ST</SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack>Unit_Assist_Attack_AT_ST</SFXEvent_Assist_Attack>
<SFXEvent_Unit_Lost>UHD_Unit_Destroyed</SFXEvent_Unit_Lost>
<SFXEvent_Tactical_Build_Started>UHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
<SFXEvent_Tactical_Build_Complete>UHD_Reinforcements_Available</SFXEvent_Tactical_Build_Complete>
<SFXEvent_Tactical_Build_Cancelled>UHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>
<CategoryMask>Vehicle | AntiVehicle</CategoryMask>
<MovementClass>Walker</MovementClass>
<OccupationStyle>1x1</OccupationStyle>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Ground_Vehicle_Turret_Target>Yes</Ground_Vehicle_Turret_Target>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Overall_Length>20.0</Overall_Length><!--Hand tweaked for vehicle pitching up and down on terrain-->
<Overall_Width>0.0</Overall_Width><!--0.0 means don't roll left and right on terrain-->
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
<AI_Combat_Power>70</AI_Combat_Power>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>150.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>AntiVehicleStructure</Targeting_Priority_Set>
<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>
<Weather_Category>Walker</Weather_Category>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Score_Cost_Credits>37.5</Score_Cost_Credits>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
</GroundVehicle>
<GroundCompany Name="Scavenger_Droid_Company">
<Text_ID>TEXT_SCAVENGER_DROID_COMPANY</Text_ID>
<Encyclopedia_Good_Against>TIE_Crawler T2B_Tank</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>E_Ground_Magnepulse_Cannon Plex_Soldier</Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_TOOLTIP_SCAVENGER_DROID</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
<Icon_Name>i_button_spha_t.tga</Icon_Name>
<GUI_Row>1</GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Damage>60</Damage>
<Autoresolve_Health>100</Autoresolve_Health>
<Affiliation>Underworld</Affiliation>
<Build_Cost_Credits>1000</Build_Cost_Credits>
<Build_Time_Seconds>80</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
<Tech_Level>99</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures>U_Ground_Droid_Works</Required_Special_Structures>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Formation_Priority>6</Formation_Priority>
<Is_Escort>no</Is_Escort>
<Ship_Class>infantry</Ship_Class>
<Company_Transport_Unit>Underworld_Infantry_Droid_Shuttle</Company_Transport_Unit>
<Company_Units>Scavenger_Droid, Scavenger_Droid, Scavenger_Droid</Company_Units>
<Max_Squad_Size>1</Max_Squad_Size>
<SFXEvent_Build_Started>UHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>UHD_Vehicle_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_SPMAT</SFXEvent_Build_Complete>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_SPMAT</SFXEvent_Fleet_Move>
<Score_Cost_Credits>650</Score_Cost_Credits>
<Maintenance_Cost>0.05</Maintenance_Cost>
<Population_Value>1</Population_Value>
<Cheap_Bribe_Cost>50</Cheap_Bribe_Cost>
<Expensive_Bribe_Cost>100</Expensive_Bribe_Cost>
<!--<MULTIPLAYER SKIRMISH VALUES BEGIN>-->
<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>22</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites>UC_Level_Three_Tech_Upgrade</Tactical_Build_Prerequisites>
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
<!--<MULTIPLAYER SKIRMISH VALUES END>-->
</GroundCompany>
<GroundVehicle Name="Gas_Collection_Droid">
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<Text_ID>TEXT_UNIT_UNDERWORLD_GAS_COLLECTION_DROID</Text_ID>
<Encyclopedia_Good_Against/>
<Encyclopedia_Vulnerable_To/>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_DROID</Encyclopedia_Unit_Class>
<Land_Model_Name>w_bespin_collector_DROID.ALO</Land_Model_Name>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>ABILITY_COUNTDOWN, WALK_LOCOMOTOR, STUNNABLE, REVEAL, HIDE_WHEN_FOGGED, DAMAGE_TRACKING, IDLE, AFFECTED_BY_SHIELD, UNIT_AI</LandBehavior>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<CanCellStack>yes</CanCellStack>
<Mass>1.0</Mass>
<Ranking_In_Category>8</Ranking_In_Category>
<Movement_Animation_Speed>0.6</Movement_Animation_Speed>
<Max_Speed>2.5</Max_Speed>
<Max_Rate_Of_Turn>8.0</Max_Rate_Of_Turn>
<Custom_Hard_XExtent>3.5</Custom_Hard_XExtent>
<Custom_Hard_YExtent>3.5</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Vehicle</UnitCollisionClass>
<FormationSpacing>.5</FormationSpacing>
<OverrideAcceleration>.2</OverrideAcceleration>
<OverrideDeceleration>.2</OverrideDeceleration>
<FormationOrder>3</FormationOrder>
<FormationGrouping>Standard</FormationGrouping>
<Garrison_Category>Infantry</Garrison_Category>
<Armor_Type>Armor_Infantry</Armor_Type>
<Scale_Factor>1.5</Scale_Factor>
<Is_Sprite>No</Is_Sprite>
<Type>Walk</Type>
<Deploys>No</Deploys>
<Affiliation>Underworld</Affiliation>
<Size_Value>10</Size_Value>
<Damage>4</Damage>
<Sensor_Range>200</Sensor_Range>
<Shield_Points>0</Shield_Points>
<Tactical_Health>20</Tactical_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>0</Energy_Capacity>
<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
<Victory_Relevant>no</Victory_Relevant>
<Projectile_Types/>
<Land_FOW_Reveal_Range>150.0</Land_FOW_Reveal_Range>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
<CategoryMask>Vehicle</CategoryMask>
<MovementClass>Infantry</MovementClass>
<Influences_Capture_Point>False</Influences_Capture_Point>
<SFXEvent_Select>Unit_Select_MPTL_Spotter</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_MPTL_Spotter</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_MPTL_Spotter</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_MPTL_Spotter</SFXEvent_Guard>
<SFXEvent_Assist_Move>Unit_Assist_Move_MPTL_Spotter</SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack>Unit_Assist_Attack_MPTL_Spotter</SFXEvent_Assist_Attack>
<SFXEvent_Fire>Unit_MPTL_Fire</SFXEvent_Fire>
<Death_SFXEvent_Start_Die>Unit_Speeder_Bike_Death_SFX</Death_SFXEvent_Start_Die>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null, SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Death_Explosions_End>Small_Explosion_Land</Death_Explosions_End>
<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
<Remove_Upon_Death>true</Remove_Upon_Death>
<OccupationStyle>1x1</OccupationStyle>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Is_Squashable>Yes</Is_Squashable>
<AI_Combat_Power>3</AI_Combat_Power>
<Select_Box_Scale>27</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
<Surface_Type_Cover_Damage_Shield>.25</Surface_Type_Cover_Damage_Shield>
<Weather_Category>Hover</Weather_Category>
<Icon_Name>i_button_collector_droid.tga</Icon_Name>
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<Score_Cost_Credits>30</Score_Cost_Credits>
<Tactical_Bribe_Cost>10</Tactical_Bribe_Cost>
</GroundVehicle>
<GroundVehicle Name="Gas_Collection_Droid_Full">
<Variant_Of_Existing_Type>Gas_Collection_Droid</Variant_Of_Existing_Type>
<Text_ID>TEXT_UNIT_UNDERWORLD_GAS_COLLECTION_DROID_FULL</Text_ID>
<Scale_Factor>2.25</Scale_Factor>
</GroundVehicle>
<GroundInfantry Name="General_Dodonna_Story">
<Text_ID>TEXT_HERO_GENERAL_DODONNA</Text_ID>
<Land_Model_Name>NI_Gmale_swamp_A.ALO</Land_Model_Name>
<Land_Model_Anim_Override_Name>NI_GMale_Urban_A.ALO</Land_Model_Anim_Override_Name>
<Icon_Name>i_button_fleet_commander.tga</Icon_Name>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>SURFACE_FX,WALK_LOCOMOTOR,IDLE,REVEAL,HIDE_WHEN_FOGGED</LandBehavior>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<CanCellStack>yes</CanCellStack>
<Select_Box_Scale>10</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Mass>1.0</Mass>
<GUI_Bracket_Width>5</GUI_Bracket_Width>
<GUI_Bracket_Height>0</GUI_Bracket_Height>
<GUI_Bracket_Size>0</GUI_Bracket_Size>
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
<Mouse_Collide_Override_Sphere_Radius>10.0</Mouse_Collide_Override_Sphere_Radius>
<Is_Combustible>yes</Is_Combustible>
<On_Fire_Speed_Modifier>1.2f</On_Fire_Speed_Modifier>
<Targeting_Allowed_When_Burning>no</Targeting_Allowed_When_Burning>
<Burning_Damage_Per_Second>0.1</Burning_Damage_Per_Second>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Max_Speed>1</Max_Speed>
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<FormationSpacing>.5</FormationSpacing>
<MinimumPushReturnDistance>10</MinimumPushReturnDistance>
<OverrideAcceleration>.1</OverrideAcceleration>
<OverrideDeceleration>.25</OverrideDeceleration>
<FormationOrder>2</FormationOrder>
<FormationGrouping>Standard</FormationGrouping>
<Scale_Factor>1.5</Scale_Factor>
<Affiliation>Rebel</Affiliation>
<Required_Timeline>0</Required_Timeline>
<IsBuildable>No</IsBuildable>
<Size_Value>10</Size_Value>
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Damage>1</Damage>
<Tactical_Health>100</Tactical_Health>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Land_FOW_Reveal_Range>120.0</Land_FOW_Reveal_Range>
<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<SFXEvent_Select>Unit_Select_Rebel_Soldier</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Rebel_Soldier</SFXEvent_Move>
<SFXEvent_Guard>Unit_Guard_Rebel_Soldier</SFXEvent_Guard>
<Death_SFXEvent_Start_Die>Unit_Rebel_Soldier_Death</Death_SFXEvent_Start_Die>
<Idle_Chase_Range>500.0</Idle_Chase_Range>
<Guard_Chase_Range>500.0</Guard_Chase_Range>
<Attack_Move_Response_Range>500.0</Attack_Move_Response_Range>
<Targeting_Priority_Set>AntiInfantry</Targeting_Priority_Set>
<MovementClass>Infantry</MovementClass>
<CategoryMask>Infantry</CategoryMask>
<Victory_Relevant>No</Victory_Relevant>
<Weather_Category>Infantry</Weather_Category>
<Death_Clone>Damage_Force_Whirlwind, Prisoner_Rebel_Force_Whirlwind_Death_Clone</Death_Clone>
<Death_Clone>Damage_Force_Lightning, Prisoner_Rebel_Force_Lightning_Death_Clone</Death_Clone>
<Score_Cost_Credits>0</Score_Cost_Credits>
<OccupationStyle>1x1</OccupationStyle>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Is_Squashable>Yes</Is_Squashable>
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>SPREAD_OUT</Type>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>
</Unit_Ability>
</Unit_Abilities_Data>
</GroundInfantry>
<HeroCompany Name="Rebel_Refugee_Team">
<GUI_Row>1</GUI_Row>
<Text_ID>TEXT_UNIT_REBEL_REFUGEE</Text_ID>
<Is_Dummy>Yes</Is_Dummy>
<Affiliation>Rebel</Affiliation>
<Combat_Power_Value>0</Combat_Power_Value>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Company_Transport_Unit>Gallofree_Transport</Company_Transport_Unit>
<Company_Units>Rebel_Refugee</Company_Units>
<Icon_Name>i_button_field_commander.tga</Icon_Name>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Is_Stealth_Company>Yes</Is_Stealth_Company>
<Encyclopedia_Text>TEXT_TOOLTIP_REBEL_REFUGEE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
<CategoryMask>NonCombatHero</CategoryMask>
</HeroCompany>
<GenericHeroUnit Name="Rebel_Refugee">
<Text_ID>TEXT_UNIT_REBEL_REFUGEE</Text_ID>
<GUI_Row>1</GUI_Row>
<Icon_Name>i_button_field_commander.tga</Icon_Name>
<Mass>1.0</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Is_Sprite>No</Is_Sprite>
<Type>Walk</Type>
<Affiliation>Rebel</Affiliation>
<Political_Control>0</Political_Control>
<Size_Value>75</Size_Value>
<!--<Damage>2</Damage>-->
<Autoresolve_Health>30</Autoresolve_Health>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Attach_To_Flagship_During_Space_Battle>No</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>Yes</Stay_In_Transport_During_Ground_Battle>
<Always_Spawn_In_Orbit>Yes</Always_Spawn_In_Orbit>
<Neutralization_Cost>100.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<!--When a probe droid is moved by itself, it must activate its Spy ability at its destination.-->
<Can_Hyperspace_Without_Activating_Ability>No</Can_Hyperspace_Without_Activating_Ability>
<Abilities SubObjectList="Yes">
<Galactic_Stealth_Ability Name="Rebel_Refugee_Galactic_Stealth">
<Evade_Detection_Chance>0.0</Evade_Detection_Chance>
</Galactic_Stealth_Ability>
</Abilities>
<Encyclopedia_Text>TEXT_TOOLTIP_REBEL_REFUGEE</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_INDIGENOUS</Encyclopedia_Unit_Class>
<Death_Fade_Time>0.25</Death_Fade_Time>
<Death_Persistence_Duration>0.0</Death_Persistence_Duration>
</GenericHeroUnit>
<GenericHeroUnit Name="R_General_Rieekan_Commander">
<Text_ID>TEXT_APRIL25DEMO_06</Text_ID>
<GUI_Row>1</GUI_Row>
<Land_Model_Name>RI_Fieldcommander.ALO</Land_Model_Name>
<Icon_Name>i_button_field_commander.tga</Icon_Name>
<Mass>1.0</Mass>
<Scale_Factor>1.5</Scale_Factor>
<Is_Sprite>No</Is_Sprite>
<Affiliation>Rebel</Affiliation>
<Political_Control>0</Political_Control>
<Size_Value>75</Size_Value>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>SURFACE_FX, WALK_LOCOMOTOR, IDLE, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier</SurfaceFX_Name>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<CanCellStack>yes</CanCellStack>
<Mass>1.0</Mass>
<Movement_Animation_Speed>0.8</Movement_Animation_Speed>
<Rotation_Animation_Speed>20.0</Rotation_Animation_Speed>
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Max_Speed>0.8</Max_Speed>
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
<Custom_Soft_Footprint_Radius>3.5</Custom_Soft_Footprint_Radius>
<Custom_Hard_XExtent>2.0</Custom_Hard_XExtent>
<Custom_Hard_YExtent>2.0</Custom_Hard_YExtent>
<Space_Layer>Land</Space_Layer>
<UnitCollisionClass>Infantry</UnitCollisionClass>
<FormationSpacing>0.5</FormationSpacing>
<Scale_Factor>1.5</Scale_Factor>
<Is_Sprite>No</Is_Sprite>
<Shield_Points>0</Shield_Points>
<Autoresolve_Health>30</Autoresolve_Health>
<Tactical_Health>100</Tactical_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>0</Energy_Capacity>
<Energy_Refresh_Rate>0</Energy_Refresh_Rate>
<Victory_Relevant>yes</Victory_Relevant>
<Damage>4</Damage>
<Projectile_Types>Proj_Infantry_Sniper_Red</Projectile_Types>
<Land_FOW_Reveal_Range>75.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Fire_Inaccuracy>Infantry, 3.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Vehicle, 10.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Air, 70.0</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy>Structure, 10.0</Targeting_Fire_Inaccuracy>
<SFXEvent_Select>Unit_Select_Plex_Soldier</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Plex_Soldier</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Plex_Soldier</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Plex_Soldier</SFXEvent_Guard>
<SFXEvent_Fire>Unit_Plex_Soldier_Fire</SFXEvent_Fire>
<CategoryMask>LandHero</CategoryMask>
<MovementClass>Infantry</MovementClass>
<OccupationStyle>1x1</OccupationStyle>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<No_Reflection_Below_Detail_Level>2</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>2</No_Refraction_Below_Detail_Level>
<Ground_Infantry_Turret_Target>Yes</Ground_Infantry_Turret_Target>
<Is_Squashable>Yes</Is_Squashable>
<Create_Team>No</Create_Team>
<Select_Box_Scale>27</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<Is_Generic_Hero>Yes</Is_Generic_Hero>
<Execute_Script_On_Type>true</Execute_Script_On_Type>
<Lua_Script>FieldCommander</Lua_Script>
<Attach_To_Flagship_During_Space_Battle>Yes</Attach_To_Flagship_During_Space_Battle>
<Stay_In_Transport_During_Ground_Battle>No</Stay_In_Transport_During_Ground_Battle>
<AI_Combat_Power>50</AI_Combat_Power>
<Neutralization_Cost>100.0</Neutralization_Cost>
<Can_Be_Neutralized_By_Major_Heroes>Yes</Can_Be_Neutralized_By_Major_Heroes>
<Can_Be_Neutralized_By_Minor_Heroes>Yes</Can_Be_Neutralized_By_Minor_Heroes>
<Score_Cost_Credits>500</Score_Cost_Credits>
<Abilities SubObjectList="Yes">
<Enhance_Defense_Ability Name="Rieekan_Enhance_Defense">
<Activation_Style>Ground_Automatic</Activation_Style>
<Enhancement_Percentage>0.25</Enhancement_Percentage>
<Apply_To_All_Allies>No</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
<Unit_Strength_Category>Vehicle | Air | Infantry</Unit_Strength_Category>
</Enhance_Defense_Ability>
<Battlefield_Modifier_Ability Name="Rieekan_FOW_Increase">
<Initially_Enabled>Yes</Initially_Enabled>
<Activation_Style>Ground_Automatic</Activation_Style>
<FOW_Reveal_Range_Multiplier>1.5</FOW_Reveal_Range_Multiplier>
<Apply_To_All_Allies>Yes</Apply_To_All_Allies>
<Stacking_Category>0</Stacking_Category>
</Battlefield_Modifier_Ability>
</Abilities>
</GenericHeroUnit>
</Data>