XML has been major sorted, unused tag deletes
This commit is contained in:
301
DATA/XML/CIN_SPACE_PROPS.XML
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301
DATA/XML/CIN_SPACE_PROPS.XML
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<?xml version="1.0"?>
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<CIN_SpaceProps>
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<CIN_SpaceProp Name="Tatooine_Backdrop_Large 3x">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Space_Model_Name>w_planet_tatooine_high.alo</Space_Model_Name>
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<Is_Decoration>Yes</Is_Decoration>
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<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
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<Idle_Anim_00_Rate_Mod>0.00</Idle_Anim_00_Rate_Mod>
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<Scale_Factor>700.0</Scale_Factor>
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<Behavior>IDLE</Behavior>
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<Sort_Order_Adjust>-1</Sort_Order_Adjust>
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<In_Background>yes</In_Background>
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<Layer_Z_Adjust>-2500.0</Layer_Z_Adjust>
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<Radar_Icon_Name>i_radar_planet.tga</Radar_Icon_Name>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Tatooine_Backdrop_Large 6x">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Idle_Anim_00_Rate_Mod>0.00</Idle_Anim_00_Rate_Mod>
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<Variant_Of_Existing_Type>Tatooine_Backdrop_Large 3x</Variant_Of_Existing_Type>
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<Scale_Factor>1400.0</Scale_Factor>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Corusant_Backdrop_Large 6x">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Tatooine_Backdrop_Large 3x</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_Coruscant.alo</Space_Model_Name>
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<Scale_Factor>2000.0</Scale_Factor>
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<Is_Decoration>No</Is_Decoration>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Alderaan_Backdrop_Large 6x">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Tatooine_Backdrop_Large 3x</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_Planet_Alderaan_High.alo</Space_Model_Name>
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<Scale_Factor>1100.0</Scale_Factor>
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<Is_Decoration>No</Is_Decoration>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Hoth_Backdrop_Large 6x">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Tatooine_Backdrop_Large 3x</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_Planet_Hoth_High.alo</Space_Model_Name>
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<Scale_Factor>1100.0</Scale_Factor>
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<Is_Decoration>No</Is_Decoration>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Kessel_Backdrop_Large 3x">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Kessel_Backdrop_Large</Variant_Of_Existing_Type>
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<Scale_Factor>900.0</Scale_Factor>
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</CIN_SpaceProp>
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<Cin_SpaceProp Name="Star_Destroyer_Warp">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Space_Model_Name>Cin_EV_Stardestroyer_Warp.alo</Space_Model_Name>
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<Is_Decoration>No</Is_Decoration>
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<Scale_Factor>1.0</Scale_Factor>
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<Sort_Order_Adjust>-1</Sort_Order_Adjust>
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<Tactical_Health>100</Tactical_Health>
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<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
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<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
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<Behavior>IDLE</Behavior>
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<Layer_Z_Adjust>0</Layer_Z_Adjust>
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<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
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<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
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<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
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<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="Imperial_Bridge">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Space_Model_Name>Cin_bridge.alo</Space_Model_Name>
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<Is_Decoration>No</Is_Decoration>
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<Scale_Factor>1.0</Scale_Factor>
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<Sort_Order_Adjust>-1</Sort_Order_Adjust>
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<Tactical_Health>100</Tactical_Health>
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<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
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<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
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<Behavior>IDLE</Behavior>
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<Layer_Z_Adjust>0</Layer_Z_Adjust>
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<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
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<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
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<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
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<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="Cine_Vader">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Space_Model_Name>EI_VADER.alo</Space_Model_Name>
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<Is_Decoration>No</Is_Decoration>
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<Scale_Factor>1.0</Scale_Factor>
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<Sort_Order_Adjust>-1</Sort_Order_Adjust>
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<Tactical_Health>100</Tactical_Health>
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<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
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<Idle_Anim_00_Rate_Mod>1.0</Idle_Anim_00_Rate_Mod>
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<Behavior>IDLE</Behavior>
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<Layer_Z_Adjust>0</Layer_Z_Adjust>
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<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
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<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
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<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
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<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="FIN_Vader">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Cine_Vader</Variant_Of_Existing_Type>
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<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="FIN_Officer">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>FIN_Vader</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_Officer.alo</Space_Model_Name>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="Death_Star_Whole">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Imperial_Bridge</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_DeathStar_High.alo</Space_Model_Name>
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<Scale_Factor>1200.0</Scale_Factor>
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<User_Bound_Min>-10000, -10000, 10000</User_Bound_Min>
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<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="Death_Star_Whole_small">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Imperial_Bridge</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_DeathStar_High.alo</Space_Model_Name>
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<Scale_Factor>600.0</Scale_Factor>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="Forest_Backdrop_Smaller">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Forest_Backdrop_Large</Variant_Of_Existing_Type>
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<Scale_Factor>200.0</Scale_Factor>
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<Space_Model_Name>W_planet_hoth_high.alo</Space_Model_Name>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="Death_Star_Whole_Vsmall">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Imperial_Bridge</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_DeathStar_High.alo</Space_Model_Name>
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<Scale_Factor>100.0</Scale_Factor>
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<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
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<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
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<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
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<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="Death_Star_Dish_Close">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Death_Star_Whole_Vsmall</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_DStar_Dish_close.alo</Space_Model_Name>
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<Scale_Factor>1</Scale_Factor>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="Death_Star_LeverPanel">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Death_Star_Whole_Vsmall</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_DStar_LeverPanel.alo</Space_Model_Name>
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<Scale_Factor>1</Scale_Factor>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="Death_Star_Hangar_Outside">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Imperial_Bridge</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_DeathStar_Wall.alo</Space_Model_Name>
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<Scale_Factor>50.0</Scale_Factor>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="X_Wing_DStar_Xplode">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Cine_Vader</Variant_Of_Existing_Type>
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<Space_Model_Name>RV_Xwing.alo</Space_Model_Name>
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<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
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<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
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<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
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<Cinematic_Anim_Index>01</Cinematic_Anim_Index>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="X_Wing_DStar_Xplode_02">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>X_Wing_DStar_Xplode</Variant_Of_Existing_Type>
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<Cinematic_Anim_Index>02</Cinematic_Anim_Index>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="X_Wing_DStar_Xplode_03">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>X_Wing_DStar_Xplode</Variant_Of_Existing_Type>
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<Cinematic_Anim_Index>03</Cinematic_Anim_Index>
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<User_Bound_Min>-10000, -10000, 10000</User_Bound_Min>
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<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="Protons_DStar_Xplode">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Cine_Vader</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_DStar_protons.alo</Space_Model_Name>
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<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
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<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
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<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
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<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
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</Cin_SpaceProp>
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<Cin_SpaceProp Name="TurretLasers_DStar_Xplode">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Protons_DStar_Xplode</Variant_Of_Existing_Type>
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<Space_Model_Name>Cin_DStar_TurretLasers.alo</Space_Model_Name>
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<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
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<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
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<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
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<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
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</Cin_SpaceProp>
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<CIN_SpaceProp Name="Fin_Calamari">
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<Build_Initially_Locked>Yes</Build_Initially_Locked>
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>MC80_LibertyType</Variant_Of_Existing_Type>
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<Max_Speed>3</Max_Speed>
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<Max_Thrust>1</Max_Thrust>
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<OverrideAcceleration>.1</OverrideAcceleration>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Fin_Star_Destroyer">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Star_Destroyer</Variant_Of_Existing_Type>
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<Build_Initially_Locked>Yes</Build_Initially_Locked>
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Max_Speed>2</Max_Speed>
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<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING</SpaceBehavior>
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<Shield_Points>2000</Shield_Points>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Fin_Corvette">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Corellian_Corvette</Variant_Of_Existing_Type>
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<Build_Initially_Locked>Yes</Build_Initially_Locked>
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Max_Speed>4</Max_Speed>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Fin_Nebulon_B">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Nebulon_B_Frigate</Variant_Of_Existing_Type>
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<Build_Initially_Locked>Yes</Build_Initially_Locked>
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Max_Speed>3</Max_Speed>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Fin_A_Assault_Frigate">
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<Build_Initially_Locked>Yes</Build_Initially_Locked>
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Alliance_Assault_Frigate</Variant_Of_Existing_Type>
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<Max_Speed>3.5</Max_Speed>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Fin_Acclamator">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Acclamator_Assault_Ship</Variant_Of_Existing_Type>
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<Build_Initially_Locked>Yes</Build_Initially_Locked>
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Max_Speed>4</Max_Speed>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Fin_Home_One">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>Home_One</Variant_Of_Existing_Type>
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<Build_Initially_Locked>Yes</Build_Initially_Locked>
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<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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<Max_Speed>2</Max_Speed>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Fin_Vader_TIE">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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<Variant_Of_Existing_Type>TIE_Prototype</Variant_Of_Existing_Type>
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<Max_Speed>7</Max_Speed>
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<Shield_Points>2000</Shield_Points>
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<Tactical_Health>4000</Tactical_Health>
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||||
<Space_Model_Name>Cin_EV_TieAdvanced.alo</Space_Model_Name>
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<Build_Initially_Locked>Yes</Build_Initially_Locked>
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||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
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<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
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||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
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||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
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||||
<Is_Editor_Placed>false</Is_Editor_Placed>
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</CIN_SpaceProp>
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<CIN_SpaceProp Name="Fin_Millennium_Falcon">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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||||
<Variant_Of_Existing_Type>Millennium_Falcon</Variant_Of_Existing_Type>
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||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
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||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
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||||
<Max_Speed>9</Max_Speed>
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||||
</CIN_SpaceProp>
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<CIN_SpaceProp Name="Intro2_ImperialCraft">
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<Cinematic_Object_Only>YES</Cinematic_Object_Only>
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||||
<Variant_Of_Existing_Type>Imperial_Landing_Craft</Variant_Of_Existing_Type>
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||||
<Space_Model_Name>Cin_ImperialCraft.alo</Space_Model_Name>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-10000, -10000, 10000</User_Bound_Min>
|
||||
<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
|
||||
</CIN_SpaceProp>
|
||||
<CIN_SpaceProp Name="Intro2_Shuttle_Tyderium">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Shuttle_Tyderium</Variant_Of_Existing_Type>
|
||||
<Space_Model_Name>Cin_Shuttle_Tyderium.alo</Space_Model_Name>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
|
||||
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
|
||||
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
|
||||
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
|
||||
<User_Bound_Min>-10000, -10000, 10000</User_Bound_Min>
|
||||
<User_Bound_Max>10000, 10000, 10000</User_Bound_Max>
|
||||
</CIN_SpaceProp>
|
||||
<CIN_SpaceProp Name="Intro2_Acclamator">
|
||||
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
|
||||
<Variant_Of_Existing_Type>Acclamator_Assault_Ship</Variant_Of_Existing_Type>
|
||||
<Build_Initially_Locked>Yes</Build_Initially_Locked>
|
||||
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
|
||||
<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT</SpaceBehavior>
|
||||
</CIN_SpaceProp>
|
||||
</CIN_SpaceProps>
|
||||
Reference in New Issue
Block a user