XML has been major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:09:30 -06:00
parent 16d3170787
commit 486f2de3b3
493 changed files with 2701 additions and 6383 deletions

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<?xml version="1.0"?>
<CIN_SpaceUnits>
<Cin_SpaceUnit Name="CIN_TIE_Fighter_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>TIE_Fighter</Variant_Of_Existing_Type>
<Max_Speed>12.0</Max_Speed>
<Min_Speed>6</Min_Speed>
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Count>6</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance>Corvette, 50.0</Fire_Inaccuracy_Distance>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_X-Wing">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>X-WING</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Min_Speed>10</Min_Speed>
<Max_Thrust>1.0</Max_Thrust>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Tie-Fighter_slow">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>TIE_FIGHTER</Variant_Of_Existing_Type>
<Max_Speed>15</Max_Speed>
<Min_Speed>15</Min_Speed>
<Max_Thrust>1.0</Max_Thrust>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Green_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Count>4</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.5</Projectile_Fire_Recharge_Seconds>
<Targeting_Max_Attack_Distance>6000.0</Targeting_Max_Attack_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Y-Wing_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Y-Wing</Variant_Of_Existing_Type>
<Max_Speed>9.0</Max_Speed>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Delay_Seconds>0.0</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ground_Proton_Torpedo_Fast</Projectile_Types>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Z-95_Intro">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Z-95_Headhunter</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Min_Speed>5</Min_Speed>
<Targeting_Max_Attack_Distance>1500.0</Targeting_Max_Attack_Distance>
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.3</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.1</Projectile_Fire_Recharge_Seconds>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Pause_During_Cinematic_Anim>yes</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="CIN_Corvette_fast">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Variant_Of_Existing_Type>Corellian_Corvette</Variant_Of_Existing_Type>
<Max_Speed>10</Max_Speed>
<Projectile_Types>CIN_Proj_Ship_Small_Laser_Cannon_Red_Fast</Projectile_Types>
<Projectile_Fire_Pulse_Delay_Seconds>0.2</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>0.2</Projectile_Fire_Recharge_Seconds>
<Fire_Inaccuracy_Distance>Fighter, 0.0</Fire_Inaccuracy_Distance>
<Target_Bones>Missile_Target_00, Missile_Target_01, Missile_Target_02, Missile_Target_03</Target_Bones>
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<Cin_SpaceUnit Name="Cin_Nebulon_B_Warp">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Variant_Of_Existing_Type>Nebulon_B_Frigate</Variant_Of_Existing_Type>
<Pause_During_Cinematic_Anim>no</Pause_During_Cinematic_Anim>
<Cinematic_Anim_Speed>1.0</Cinematic_Anim_Speed>
<Cinematic_Anim_Blend_Seconds>1.0</Cinematic_Anim_Blend_Seconds>
<Cinematic_Anim_Index>00</Cinematic_Anim_Index>
<User_Bound_Min>-5000,-5000,-3500</User_Bound_Min>
<User_Bound_Max>5000,5000,5000</User_Bound_Max>
</Cin_SpaceUnit>
<CIN_SpaceUnit Name="CIN_Calamari_Cruiser">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_CALAMARI_CRUISER</Text_ID>
<Space_Model_Name>RV_MONCALCRUISER.ALO</Space_Model_Name>
<Select_Box_Scale>600</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Mass>0.995</Mass>
<Scale_Factor>1.0</Scale_Factor>
<Damage>60</Damage>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>0.2</Max_Rate_Of_Turn>
<MovementClass>Space</MovementClass>
<Space_Layer>Capital</Space_Layer>
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>15</Bank_Turn_Angle>
<Max_Thrust>0.2</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
<Affiliation>Rebel</Affiliation>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>5</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Autoresolve_Health>2500</Autoresolve_Health>
<Tactical_Health>4000</Tactical_Health>
<Shield_Points>1000</Shield_Points>
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Energy_Capacity>8000</Energy_Capacity>
<Energy_Refresh_Rate>80</Energy_Refresh_Rate>
<Ship_Class>capital</Ship_Class>
<Formation_Priority>5</Formation_Priority>
<Is_Bomber>no</Is_Bomber>
<!--<Political_Control>1</Political_Control>-->
<Political_Faction>Rebel</Political_Faction>
<Squadron_Capacity>40</Squadron_Capacity>
<Transport_Capacity>20</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Build_Cost_Credits>42500</Build_Cost_Credits>
<AI_Combat_Power>42500</AI_Combat_Power>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Size_Value>360</Size_Value>
<Behavior>SELECTABLE, DUMMY_STARSHIP</Behavior>
<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, REVEAL</SpaceBehavior>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space_Empire</Death_Explosions>
<Damage_Hit_Particles>Medium_Explosion_Space</Damage_Hit_Particles>
<Shield_Hit_Particles>Projectile_Shield_Absorb_Medium</Shield_Hit_Particles>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<Death_Clone/>
<HardPoints>
HP_Calamari_Cruiser_Weapon_FL, HP_Calamari_Cruiser_Weapon_FR, HP_Calamari_Cruiser_Weapon_BL, HP_Calamari_Cruiser_Weapon_BR, HP_Calamari_Cruiser_Weapon_ML, HP_Calamari_Cruiser_Weapon_MR, HP_Calamari_Cruiser_Engines
</HardPoints>
<Icon_Name>i_button_mon_calimari_cruiser.tga</Icon_Name>
<GUI_Model_Name>RV_moncalcruiser.ALO</GUI_Model_Name>
<GUI_Distance>1650</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<SFXEvent_Fire>Unit_Star_Destroyer_Fire</SFXEvent_Fire>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
</CIN_SpaceUnit>
<!--<CIN_SpaceUnit Name="CIN_Mon_Cal_Cruiser_Death_Clone">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_CALAMARI_CRUISER</Text_ID>
<Space_Model_Name>RV_MONCALCRUISER_D.ALO</Space_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Calamari_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>1.0</Scale_Factor>
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>0.02</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Rebel</Affiliation>
<Ship_Class>capital_ship</Ship_Class>
</CIN_SpaceUnit>-->
<CIN_SpaceUnit Name="CIN_Star_Destroyer">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
<Space_Model_Name>EV_StarDestroyer.ALO</Space_Model_Name>
<Select_Box_Scale>600</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Scale_Factor>1.0</Scale_Factor>
<Mass>0.999</Mass>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>.2</Max_Rate_Of_Turn>
<MovementClass>Space</MovementClass>
<Space_Layer>Capital</Space_Layer>
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Max_Thrust>0.1</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
<Affiliation>Empire</Affiliation>
<Tech_Level>4</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Damage>70</Damage>
<Autoresolve_Health>2500</Autoresolve_Health>
<Shield_Points>1000</Shield_Points>
<Tactical_Health>4000</Tactical_Health>
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Energy_Capacity>8000</Energy_Capacity>
<Energy_Refresh_Rate>80</Energy_Refresh_Rate>
<Ship_Class>capital</Ship_Class>
<FormationPriority>5</FormationPriority>
<Is_Bomber>no</Is_Bomber>
<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
<!--<Political_Control>1</Political_Control>-->
<Political_Faction>Empire</Political_Faction>
<Squadron_Capacity>40</Squadron_Capacity>
<Transport_Capacity>20</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Build_Cost_Credits>45000</Build_Cost_Credits>
<AI_Combat_Power>45000</AI_Combat_Power>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Size_Value>8</Size_Value>
<Behavior>SELECTABLE, DUMMY_STARSHIP</Behavior>
<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING</SpaceBehavior>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Damage_Hit_Particles>Medium_Explosion_Space</Damage_Hit_Particles>
<Shield_Hit_Particles>Projectile_Shield_Absorb_Medium</Shield_Hit_Particles>
<Death_Clone>Damage_Normal, Star_Destroyer_Death_Clone</Death_Clone>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<HardPoints>
HP_Star_Destroyer_Weapon_FL, HP_Star_Destroyer_Weapon_FR, HP_Star_Destroyer_Weapon_BL, HP_Star_Destroyer_Weapon_BR, HP_Star_Destroyer_Weapon_ML, HP_Star_Destroyer_Weapon_MR, HP_Star_Destroyer_Shield_Generator, HP_Star_Destroyer_Engines
</HardPoints>
<SFXEvent_Fire>Unit_Star_Destroyer_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
<Icon_Name>i_button_imperator.tga</Icon_Name>
<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
<GUI_Distance>2300</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<Victory_Relevant>yes</Victory_Relevant>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
</CIN_SpaceUnit>
<CIN_SpaceUnit Name="CIN_Star_Destroyer_Death_Clone">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
<Space_Model_Name>EV_StarDestroyer_D.ALO</Space_Model_Name>
<xxxSpace_Model_Name>EV_StarDestroyer_Dead.ALO</xxxSpace_Model_Name>
<Death_SFXEvent_Start_Die>Unit_Star_Destroyer_Death_SFX</Death_SFXEvent_Start_Die>
<Scale_Factor>1.0</Scale_Factor>
<Layer_Z_Adjust>-200.0</Layer_Z_Adjust>
<Max_Speed>0.25</Max_Speed>
<Max_Rate_Of_Turn>.3</Max_Rate_Of_Turn>
<Max_Thrust>0.05</Max_Thrust>
<Max_Rate_Of_Roll>0.02</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Affiliation>Empire</Affiliation>
<Ship_Class>capital_ship</Ship_Class>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
</CIN_SpaceUnit>
<CIN_SpaceUnit Name="CIN_Star_Destroyer3X">
<Cinematic_Object_Only>YES</Cinematic_Object_Only>
<Text_ID>TEXT_UNIT_STAR_DESTROYER</Text_ID>
<Space_Model_Name>CINE_EV_StarDestroyer.ALO</Space_Model_Name>
<Select_Box_Scale>600</Select_Box_Scale>
<Select_Box_Z_Adjust>400</Select_Box_Z_Adjust>
<Scale_Factor>1.0</Scale_Factor>
<Mass>0.999</Mass>
<Max_Speed>1.2</Max_Speed>
<Max_Rate_Of_Turn>.2</Max_Rate_Of_Turn>
<MovementClass>Space</MovementClass>
<Space_Layer>Capital</Space_Layer>
<Layer_Z_Adjust>200</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.1</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<Max_Thrust>0.1</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Hyperspace_Speed>1</Hyperspace_Speed>
<Affiliation>Empire</Affiliation>
<Tech_Level>4</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>4</Required_Star_Base_Level>
<Required_Special_Structures/>
<Required_Planets/>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Damage>70</Damage>
<Autoresolve_Health>2500</Autoresolve_Health>
<Shield_Points>1000</Shield_Points>
<Tactical_Health>4000</Tactical_Health>
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Energy_Capacity>8000</Energy_Capacity>
<Energy_Refresh_Rate>80</Energy_Refresh_Rate>
<Ship_Class>capital</Ship_Class>
<FormationPriority>5</FormationPriority>
<Is_Bomber>no</Is_Bomber>
<Surface_Bombardment_Capable>yes</Surface_Bombardment_Capable>
<!--<Political_Control>1</Political_Control>-->
<Political_Faction>Empire</Political_Faction>
<Squadron_Capacity>40</Squadron_Capacity>
<Transport_Capacity>20</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Build_Cost_Credits>45000</Build_Cost_Credits>
<AI_Combat_Power>45000</AI_Combat_Power>
<Build_Time_Seconds>90</Build_Time_Seconds>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Size_Value>8</Size_Value>
<Behavior>SELECTABLE, DUMMY_STARSHIP</Behavior>
<SpaceBehavior>SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, REVEAL, TARGETING</SpaceBehavior>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<CategoryMask>Capital | AntiFrigate</CategoryMask>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Damage_Hit_Particles>Medium_Explosion_Space</Damage_Hit_Particles>
<Shield_Hit_Particles>Projectile_Shield_Absorb_Medium</Shield_Hit_Particles>
<Death_Clone>Damage_Normal, Star_Destroyer_Death_Clone</Death_Clone>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<HardPoints>
CIN_HP_Star_Destroyer_Weapon_FL, CIN_HP_Star_Destroyer_Weapon_FR, CIN_HP_Star_Destroyer_Weapon_BL, CIN_HP_Star_Destroyer_Weapon_BR, CIN_HP_Star_Destroyer_Weapon_ML, CIN_HP_Star_Destroyer_Weapon_MR, CIN_HP_Star_Destroyer_Shield_Generator, CIN_HP_Star_Destroyer_Engines
</HardPoints>
<SFXEvent_Fire>Unit_Star_Destroyer_Fire</SFXEvent_Fire>
<SFXEvent_Select>Unit_Select_Star_Destroyer</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Star_Destroyer</SFXEvent_Move>
<SFXEvent_Attack>Unit_Attack_Star_Destroyer</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Star_Destroyer</SFXEvent_Guard>
<SFXEvent_Move_Opposite>Unit_Move_Opposite_Star_Destroyer</SFXEvent_Move_Opposite>
<SFXEvent_Barrage>Unit_Barrage_Star_Destroyer</SFXEvent_Barrage>
<SFXEvent_Stop>Unit_Stop_Star_Destroyer</SFXEvent_Stop>
<Icon_Name>i_button_imperator.tga</Icon_Name>
<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
<GUI_Distance>2300</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<Victory_Relevant>yes</Victory_Relevant>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
</CIN_SpaceUnit>
</CIN_SpaceUnits>