XML has been major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:09:30 -06:00
parent 16d3170787
commit 486f2de3b3
493 changed files with 2701 additions and 6383 deletions

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<?xml version="1.0"?>
<SFXEvents>
<!--Presets only in this file-->
<!--2D Presets...-->
<!--GUI-->
<SFXEvent Name="Preset_GUI">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_GUI>Yes</Is_GUI>
<Priority>1</Priority>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Max_Instances>3</Max_Instances><!--This should definitely not be 1-->
</SFXEvent>
<SFXEvent Name="Preset_GUI_Local"> <!-- Variant that does not play to all MP players (I.E. Lure SFX) -->
<Is_Preset>Yes</Is_Preset>
<Is_2D>No</Is_2D>
<Is_3D>Yes</Is_3D> <!-- Must be 3D sound to use saturation distance -->
<Is_GUI>No</Is_GUI> <!-- Yes -->
<Priority>1</Priority>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>1500.0</Volume_Saturation_Distance> <!-- Players within approx. view distance should still hear this play -->
</SFXEvent>
<!--Unit Response-->
<SFXEvent Name="Preset_UR">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
<Is_Ambient_VO>No</Is_Ambient_VO>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Min_Volume>200</Min_Volume>
<Max_Volume>200</Max_Volume>
</SFXEvent>
<!--Unit Response Quiet-->
<SFXEvent Name="Preset_URQ">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
<Is_Ambient_VO>No</Is_Ambient_VO>
<Priority>1</Priority>
<Max_Instances>1</Max_Instances>
<Min_Volume>50</Min_Volume>
<Max_Volume>50</Max_Volume>
</SFXEvent>
<!--Unit Response VO-->
<SFXEvent Name="Preset_URC">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
<Is_Ambient_VO>No</Is_Ambient_VO>
<Priority>2</Priority>
<Probability>50</Probability>
<Max_Instances>1</Max_Instances>
<Min_Volume>60</Min_Volume>
<Max_Volume>60</Max_Volume>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Preset_UR_MOVIE">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
<Is_Ambient_VO>No</Is_Ambient_VO>
<Priority>1</Priority>
<Max_Instances>4</Max_Instances>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<SFXEvent Name="Preset_UR_NONE">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_Unit_Response_VO>Yes</Is_Unit_Response_VO>
<Is_Ambient_VO>No</Is_Ambient_VO>
<Priority>4</Priority>
<Max_Instances>1</Max_Instances>
<Min_Volume>1</Min_Volume>
<Max_Volume>1</Max_Volume>
</SFXEvent>
<!--HUD VO (will not play during tutorial)-->
<SFXEvent Name="Preset_HUD">
<Is_Preset>Yes</Is_Preset>
<Is_2D>Yes</Is_2D>
<Is_3D>No</Is_3D>
<Is_HUD_VO>Yes</Is_HUD_VO>
<Is_Ambient_VO>Yes</Is_Ambient_VO>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
</SFXEvent>
<!--3D Presets...-->
<SFXEvent Name="Preset_EGLC">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds><!--Crossfading from idle (stopped) to moving and vice-versa-->
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds><!--Crossfading from idle (stopped) to moving and vice-versa-->
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Volume_Saturation_Distance>800.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGLW">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Volume>85</Min_Volume>
<Max_Volume>85</Max_Volume>
<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGLC_Idle">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Volume_Saturation_Distance>800.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGL">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Volume>45</Min_Volume>
<Max_Volume>45</Max_Volume>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGL_Idle">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
<Min_Pitch>70</Min_Pitch>
<Max_Pitch>70</Max_Pitch>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGL_CIN">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>120</Max_Pitch>
<Min_Volume>75</Min_Volume>
<Max_Volume>75</Max_Volume>
<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGL_Land">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>3</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>110</Max_Pitch>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGL_Land_Idle">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>3</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Pitch>80</Min_Pitch>
<Max_Pitch>90</Max_Pitch>
<Min_Volume>45</Min_Volume>
<Max_Volume>45</Max_Volume>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_BDL">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>0.5</Loop_Fade_Out_Seconds>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGB">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>5</Priority>
<Max_Instances>2</Max_Instances>
<Min_Volume>70</Min_Volume>
<Max_Volume>70</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGB_Land">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>3</Priority>
<Max_Instances>3</Max_Instances>
<Loop_Fade_In_Seconds>0.5</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>1.0</Loop_Fade_Out_Seconds>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Volume_Saturation_Distance>400.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EGBL">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>3</Priority>
<Max_Instances>2</Max_Instances>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Volume_Saturation_Distance>2000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_GUN">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>4</Priority>
<Max_Instances>5</Max_Instances>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
<Min_Volume>35</Min_Volume>
<Max_Volume>35</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Preset_GUNV">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>4</Priority>
<Max_Instances>4</Max_Instances>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Preset_GUNS">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>4</Priority>
<Max_Instances>4</Max_Instances>
<Min_Volume>75</Min_Volume>
<Max_Volume>75</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_HERO">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>2</Priority>
<Max_Instances>3</Max_Instances>
<Min_Volume>90</Min_Volume>
<Max_Volume>90</Max_Volume>
<Volume_Saturation_Distance>2000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_INSANE">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D> <!-- was No -->
<Is_2D>No</Is_2D> <!-- was Yes -->
<Priority>2</Priority>
<Max_Instances>3</Max_Instances>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Volume_Saturation_Distance>500000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_INSANE_LOOP">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D> <!-- was No -->
<Is_2D>No</Is_2D> <!-- was Yes -->
<Play_Count>-1</Play_Count>
<Priority>2</Priority>
<Max_Instances>3</Max_Instances>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Volume_Saturation_Distance>500000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_BDS">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>2</Priority>
<Max_Instances>2</Max_Instances>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EXPC">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>2</Priority>
<Max_Instances>2</Max_Instances>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Min_Volume>100</Min_Volume>
<Max_Volume>100</Max_Volume>
<Volume_Saturation_Distance>1000.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_EXP">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>2</Priority>
<Max_Instances>3</Max_Instances>
<Min_Pitch>100</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Min_Volume>80</Min_Volume>
<Max_Volume>80</Max_Volume>
<Volume_Saturation_Distance>750.0</Volume_Saturation_Distance>
</SFXEvent>
<SFXEvent Name="Preset_FSI">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>4</Priority>
<Max_Instances>4</Max_Instances>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Volume_Saturation_Distance>250.0</Volume_Saturation_Distance>
<Min_Volume>40</Min_Volume>
<Max_Volume>40</Max_Volume>
</SFXEvent>
<SFXEvent Name="Preset_FSV">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>3</Priority>
<Max_Instances>5</Max_Instances>
<Volume_Saturation_Distance>300.0</Volume_Saturation_Distance>
<Min_Volume>75</Min_Volume>
<Max_Volume>75</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Preset_DTH">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>3</Priority>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
<Min_Volume>85</Min_Volume>
<Max_Volume>85</Max_Volume>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
</SFXEvent>
<SFXEvent Name="Preset_AMB_2D">
<Is_Preset>Yes</Is_Preset>
<Is_3D>No</Is_3D>
<Is_2D>Yes</Is_2D>
<Priority>5</Priority>
<Play_Sequentially>Yes</Play_Sequentially>
<Max_Instances>2</Max_Instances>
<Min_Pitch>95</Min_Pitch>
<Max_Pitch>105</Max_Pitch>
<Min_Volume>65</Min_Volume>
<Max_Volume>65</Max_Volume>
</SFXEvent>
<SFXEvent Name="Preset_AMB_3D">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>5</Priority>
<Play_Sequentially>No</Play_Sequentially>
<Max_Instances>3</Max_Instances>
<Volume_Saturation_Distance>200.0</Volume_Saturation_Distance>
<Min_Pitch>97</Min_Pitch>
<Max_Pitch>103</Max_Pitch>
<Min_Volume>75</Min_Volume>
<Max_Volume>75</Max_Volume>
</SFXEvent>
<SFXEvent Name="Preset_AMB_2D_Loop">
<Is_Preset>Yes</Is_Preset>
<Is_3D>No</Is_3D>
<Is_2D>Yes</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
<Loop_Fade_In_Seconds>3.0</Loop_Fade_In_Seconds><!--Crossfading from light, to medium, to heavy, and vice-versa-->
<Loop_Fade_Out_Seconds>7.0</Loop_Fade_Out_Seconds><!--Crossfading from light, to medium, to heavy, and vice-versa-->
</SFXEvent>
<SFXEvent Name="Preset_AMB_3D_Loop">
<Is_Preset>Yes</Is_Preset>
<Is_3D>Yes</Is_3D>
<Is_2D>No</Is_2D>
<Priority>1</Priority>
<Max_Instances>2</Max_Instances>
<Play_Count>-1</Play_Count>
<Min_Volume>55</Min_Volume>
<Max_Volume>55</Max_Volume>
<Loop_Fade_In_Seconds>3.0</Loop_Fade_In_Seconds>
<Loop_Fade_Out_Seconds>3.0</Loop_Fade_Out_Seconds>
</SFXEvent>
</SFXEvents>