XML has been major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:09:30 -06:00
parent 16d3170787
commit 486f2de3b3
493 changed files with 2701 additions and 6383 deletions

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<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Structure_Barracks_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Barracks_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Light_Factory_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Light_Factory_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Heavy_Factory_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Heavy_Factory_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Advanced_Factory_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Advanced_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Command_Center_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Command_Center_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Mining_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Mining_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Mineral_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Mineral_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Research_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Research_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Ion_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Ion_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Hyper_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Hyper_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Shield_Gen_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Hyper_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Turret_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Turret_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Bacta_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Bacta_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Sensor_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Sensor_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Repair_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>Repair_Deploy.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Power_Gen_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Power_Gen_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Comm_Array_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Comm_Array_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Scanner_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Comm_Array_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Jamming_Station_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Radar_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Space_Factory_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Space_Factory_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Cantina_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Cantina_On_1.wav BDS_Cantina_On_2.wav BDS_Cantina_On_3.wav BDS_Cantina_On_4.wav BDS_Cantina_On_5.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Hutt_Palace_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Hutt_Palace_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Arena_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Grand_Arena_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Prison_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>BDS_Prison_On_1.wav</Samples>
<Overlap_Test>Unit_Structure_Select</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Structure_Garrison_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>STR_Garrison_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_UnGarrison_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>STR_UnGarrison_1.wav</Samples>
</SFXEvent>
<SFXEvent Name="Structure_Cage_Select_SFX">
<Use_Preset>Preset_BDS</Use_Preset>
<Samples>STR_Cage_1.wav</Samples>
</SFXEvent>
</SFXEvents>