XML has been major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:09:30 -06:00
parent 16d3170787
commit 486f2de3b3
493 changed files with 2701 additions and 6383 deletions

View File

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<?xml version="1.0"?>
<SFXEvents>
<SFXEvent Name="Unit_Select_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0101_ENG.wav U000_SSR0102_ENG.wav U000_SSR0103_ENG.wav U000_SSR0104_ENG.wav U000_SSR0105_ENG.wav U000_SSR0106_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_SELECT_1, TEXT_SFX_SSR_SELECT_2, TEXT_SFX_SSR_SELECT_3, TEXT_SFX_SSR_SELECT_4, TEXT_SFX_SSR_SELECT_5, TEXT_SFX_SSR_SELECT_6</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_SELECT_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0201_ENG.wav U000_SSR0202_ENG.wav U000_SSR0203_ENG.wav U000_SSR0204_ENG.wav U000_SSR0205_ENG.wav U000_SSR0206_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_ATTACK_1, TEXT_SFX_SSR_ATTACK_2, TEXT_SFX_SSR_ATTACK_3, TEXT_SFX_SSR_ATTACK_4, TEXT_SFX_SSR_ATTACK_5, TEXT_SFX_SSR_ATTACK_6</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Barrage_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0301_ENG.wav U000_SSR0302_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_BARRAGE_1, TEXT_SFX_SSR_BARRAGE_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Laser_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR1801_ENG.wav U000_SSR1802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_LASER_1, TEXT_SFX_MCC_HP_LASER_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Missile_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2101_ENG.wav U000_SSR2102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_MISSILE_1, TEXT_SFX_MCC_HP_MISSILE_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Torp_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2201_ENG.wav U000_SSR2202_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_TORP_1, TEXT_SFX_MCC_HP_TORP_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Ion_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2301_ENG.wav U000_SSR2302_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_ION_1, TEXT_SFX_MCC_HP_ION_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Engines_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2401_ENG.wav U000_SSR2402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_ENGINES_1, TEXT_SFX_MCC_HP_ENGINES_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Shields_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2501_ENG.wav U000_SSR2502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_SHIELDS_1, TEXT_SFX_MCC_HP_SHIELDS_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Grav_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2601_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_GRAV_1</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_BAY_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR2701_ENG.wav U000_SSR2702_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_MCC_HP_BAY_1, TEXT_SFX_MCC_HP_BAY_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Defend_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0401_ENG.wav U000_SSR0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_DEFEND_1, TEXT_SFX_SSR_DEFEND_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Laser_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0501_ENG.wav U000_SSR0502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_LASER_1, TEXT_SFX_SSR_LOST_LASER_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Missile_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0601_ENG.wav U000_SSR0602_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_MISSILE_1, TEXT_SFX_SSR_LOST_MISSILE_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Ion_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0801_ENG.wav U000_SSR0802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_ION_1, TEXT_SFX_SSR_LOST_ION_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Torpedo_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0701_ENG.wav U000_SSR0702_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_ION_1, TEXT_SFX_SSR_LOST_ION_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Shields_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR0901_ENG.wav U000_SSR0902_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_SHIELDS_1, TEXT_SFX_SSR_LOST_SHIELDS_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Bay_Rebel_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSR1101_ENG.wav U000_SSR1102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSR_LOST_BAY_1, TEXT_SFX_SSR_LOST_BAY_2</Text_ID>
<Overlap_Test>Unit_Rebel_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0101_ENG.wav U000_SSE0102_ENG.wav U000_SSE0103_ENG.wav U000_SSE0104_ENG.wav U000_SSE0105_ENG.wav U000_SSE0106_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_SELECT_1, TEXT_SFX_SSE_SELECT_2, TEXT_SFX_SSE_SELECT_3, TEXT_SFX_SSE_SELECT_4, TEXT_SFX_SSE_SELECT_5, TEXT_SFX_SSE_SELECT_6</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Complete_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_SELECT_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Attack_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0201_ENG.wav U000_SSE0202_ENG.wav U000_SSE0203_ENG.wav U000_SSE0204_ENG.wav U000_SSE0205_ENG.wav U000_SSE0206_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_ATTACK_1, TEXT_SFX_SSE_ATTACK_2, TEXT_SFX_SSE_ATTACK_3, TEXT_SFX_SSE_ATTACK_4, TEXT_SFX_SSE_ATTACK_5, TEXT_SFX_SSE_ATTACK_6</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Barrage_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0301_ENG.wav U000_SSE0302_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_BARRAGE_1, TEXT_SFX_SSE_BARRAGE_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Laser_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC1501_ENG.wav U000_ACC1502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_LASER_1, TEXT_SFX_ACC_HP_LASER_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Missile_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC1601_ENG.wav U000_ACC1602_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_MISSILE_1, TEXT_SFX_ACC_HP_MISSILE_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Torp_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC1701_ENG.wav U000_ACC1702_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_TORP_1, TEXT_SFX_ACC_HP_TORP_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Ion_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC1801_ENG.wav U000_ACC1802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_ION_1, TEXT_SFX_ACC_HP_ION_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Engines_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC1901_ENG.wav U000_ACC1902_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_ENGINES_1, TEXT_SFX_ACC_HP_ENGINES_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Shields_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC2001_ENG.wav U000_ACC2002_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_SHIELDS_1, TEXT_SFX_ACC_HP_SHIELDS_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_Grav_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC2101_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_GRAV_1</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_HP_BAY_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_ACC2201_ENG.wav U000_ACC2202_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_ACC_HP_BAY_1, TEXT_SFX_ACC_HP_BAY_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Defend_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0401_ENG.wav U000_SSE0402_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_DEFEND_1, TEXT_SFX_SSE_DEFEND_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Laser_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0501_ENG.wav U000_SSE0502_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_LASER_1, TEXT_SFX_SSE_LOST_LASER_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Missile_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0601_ENG.wav U000_SSE0602_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_MISSILE_1, TEXT_SFX_SSE_LOST_MISSILE_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Ion_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0801_ENG.wav U000_SSE0802_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_ION_1, TEXT_SFX_SSE_LOST_ION_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Torpedo_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0701_ENG.wav U000_SSE0702_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_ION_1, TEXT_SFX_SSE_LOST_ION_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Shields_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE0901_ENG.wav U000_SSE0902_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_SHIELDS_1, TEXT_SFX_SSE_LOST_SHIELDS_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Lost_Bay_Empire_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_SSE1101_ENG.wav U000_SSE1102_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_SSE_LOST_BAY_1, TEXT_SFX_SSE_LOST_BAY_2</Text_ID>
<Overlap_Test>Unit_Empire_Space_Station</Overlap_Test>
</SFXEvent>
<SFXEvent Name="Unit_Select_Hutt_Space_Station">
<Use_Preset>Preset_UR</Use_Preset>
<Samples>U000_PRF0303_ENG.wav U000_PRF0304_ENG.wav U000_PRF0305_ENG.wav U000_PRF0307_ENG.wav U000_PRF0309_ENG.wav U000_PRF0310_ENG.wav U000_PRF0311_ENG.wav U000_PRF0312_ENG.wav U000_PRF0313_ENG.wav U000_PRF0315_ENG.wav U000_PRF0316_ENG.wav U000_PRF0317_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_PRF_SELECT_3, TEXT_SFX_PRF_SELECT_4, TEXT_SFX_PRF_SELECT_5, TEXT_SFX_PRF_SELECT_7, TEXT_SFX_PRF_SELECT_9, TEXT_SFX_PRF_SELECT_10, TEXT_SFX_PRF_SELECT_11, TEXT_SFX_PRF_SELECT_12, TEXT_SFX_PRF_SELECT_13, TEXT_SFX_PRF_SELECT_15, TEXT_SFX_PRF_SELECT_16, TEXT_SFX_PRF_SELECT_17</Text_ID>
<Overlap_Test>Unit_Pirate_Frigate</Overlap_Test>
</SFXEvent>
<!-- Dummy placeholder SFX -->
<SFXEvent Name="Unit_UR_None">
<Use_Preset>Preset_UR_NONE</Use_Preset>
<Samples>R2_BLANK_ENG.wav</Samples>
<Localize>Yes</Localize>
<Play_Sequentially>Yes</Play_Sequentially>
<Text_ID>TEXT_SFX_UNDEFINED</Text_ID>
<Overlap_Test>Unit_UR_None</Overlap_Test>
</SFXEvent>
</SFXEvents>