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<?xml version="1.0" encoding="utf-8"?>
<Campaigns>
<Campaign Name="Full_Story_Campaign_Empire">
<Text_ID>TEXT_CAMPAIGN_FULL_STORY_EMPIRE</Text_ID>
<Description_Text>TEXT_CAMPAIGN_FULL_STORY_EMPIRE</Description_Text>
<Markup_Filename>Empire, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Rebel, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Pirates, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Hutts, DefaultGalacticHints</Markup_Filename>
<Campaign_Set>Story_Campaign_Empire</Campaign_Set>
<Camera_Shift_X>40.0</Camera_Shift_X>
<Camera_Shift_Y>0.0</Camera_Shift_Y>
<Camera_Distance>1200.0</Camera_Distance>
<Locations>
Galaxy_Core_Art_Model,
Abregado_Rae,
AetenII,
Alderaan_Alive,
AlzocIII,
Anaxes,
Atzerri,
Bespin,
Bestine,
Bothawui,
Byss,
Carida,
Corellia,
Corulag,
Coruscant,
Dagobah,
Dantooine,
Endor,
Eriadu,
Fondor,
Fresia,
Geonosis,
Hoth,
Ilum,
Jabiim,
Kashyyyk,
Kessel,
Korriban,
Kuat,
Manaan,
MonCalimari,
Naboo,
NalHutta,
Polus,
Ryloth,
Shola,
Sullust,
Taris,
Tatooine,
Thyferra,
VergessoAsteroids,
Wayland,
Yavin,
Ebaq9,
Yaga_Minor,
Hypori,
Kamino
</Locations>
<Autoresolve_Exclusion_Locations>
Fondor, land,
Geonosis, land,
Jabiim, space,
Jabiim, land
</Autoresolve_Exclusion_Locations>
<!--SoaFE: We are using a mix of Equal Footing and Custom (Needed) Trade Routes-->
<Trade_Routes>
StoryEmpire_Coruscant_Ilum,
StoryEmpire_Geonosis_Vergesso,
StoryEmpire_Dantooine_Taris,
StoryEmpire_Taris_Korriban,
StoryEmpire_Korriban_MonCalimari,
StoryEmpire_MonCalimari_Kessel,
StoryEmpire_Kessel_NalHutta,
StoryEmpire_NalHutta_Kamino,
StoryEmpire_NalHutta_Kashyyyk,
Yaga_Minor_Polus,
Polus_Taris,
Korriban_Yavin,
Endor_Sullust,
Bespin_Eriadu,
Taris_Corulag,
Corulag_Alderaan_Alive,
Alderaan_Alive_Kuat,
Kuat_Corellia,
Corellia_Atzerri,
Atzerri_Eriadu,
Carida_Corulag,
Corulag_Anaxes,
Anaxes_Coruscant,
Coruscant_Fresia,
Coruscant_Corellia,
Corellia_Tatooine,
Tatooine_Geonosis,
Geonosis_Ryloth,
Ryloth_Hypori,
Corellia_Bestine,
Bespin_Hoth,
Abregado_Rae_Fondor,
Fondor_Thyferra,
Thyferra_Sullust,
Sullust_Eriadu,
Eriadu_Dagobah,
Ilum_AetenII
</Trade_Routes>
<Planet_Auto_Reveal>False</Planet_Auto_Reveal>
<Is_Listed>True</Is_Listed>
<Is_Autoresolve_Allowed>True</Is_Autoresolve_Allowed>
<Is_Story_Campaign>True</Is_Story_Campaign>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Home_Location>Rebel, Dantooine</Home_Location>
<Home_Location>Empire, Coruscant</Home_Location>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Empire_Story_Name>Story\Story_Plots_Campaign_Empire.xml</Empire_Story_Name>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<AI_Player_Control>Hutts, None</AI_Player_Control>
<AI_Player_Control>Rebel, None</AI_Player_Control>
<Good_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destruction
</Good_Victory_Conditions>
<Evil_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destroys_Last_Enemy_Planet
</Evil_Victory_Conditions>
<!-- Special Case Production Placement -->
<Special_Case_Production>Empire, Atzerri, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, Atzerri, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production>Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production>Empire, Ryloth, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, Ryloth, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production>Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production>Empire, Abregado_Rae, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Abregado_Rae, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, Atzerri, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Atzerri, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, Corellia, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Corellia, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, Ryloth, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Ryloth, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, Tatooine, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production>
<!-- Empire Starting Tech - do not modify these without consulting campaign designers -->
<Starting_Credits>Empire, 20000</Starting_Credits>
<Starting_Tech_Level>Empire, 1</Starting_Tech_Level>
<Max_Tech_Level>Empire, 5</Max_Tech_Level>
<!-- Rebel Starting Values - Do not modify these without consulting campaign designers -->
<Starting_Credits>Rebel, 1000</Starting_Credits>
<Starting_Tech_Level>Rebel, 0</Starting_Tech_Level>
<Max_Tech_Level>Rebel, 4</Max_Tech_Level>
<!-- Pirate Starting Values - Do not modify these without consulting campaign designers -->
<Starting_Credits>Pirates, 10000</Starting_Credits>
<!-- Hutt Starting Values - Do not modify these without consulting campaign designers -->
<Starting_Credits>Hutts, 10000</Starting_Credits>
<Starting_Tech_Level>Hutts, 1</Starting_Tech_Level>
<Max_Tech_Level>Hutts, 3</Max_Tech_Level>
<!-- These are the initial planets the player starts with
Anaxes, Coruscant, Avacado Ray, Taris, Thyferra -->
<!-- Anaxes-->
<Starting_Forces>Empire, Anaxes, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Anaxes, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Anaxes, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Anaxes, Imperial_Stormtrooper_Squad</Starting_Forces>
<!-- Coruscant -->
<Starting_Forces>Empire, Coruscant, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Stormtrooper_Squad</Starting_Forces>
<!-- Ebaq 9 - Starts as pirate -->
<Starting_Forces>Pirates, Ebaq9, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Ebaq9, IPV1_System_Patrol_Craft</Starting_Forces>
<!-- Taris - 6 - Starts as pirate // SoaFE: Moved to later in the campaign -->
<Starting_Forces>Pirates, Taris, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Taris, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Taris, Pirate_PLEX_Squad</Starting_Forces>
<!-- Thyferra -->
<Starting_Forces>Empire, Thyferra, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Thyferra, Tartan_Patrol_Cruiser</Starting_Forces>
<!-- Abregado_Rae -->
<Starting_Forces>Empire, Abregado_Rae, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Abregado_Rae, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Abregado_Rae, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Abregado_Rae, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Abregado_Rae, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<!-- Fondor - 3 - EM02 -->
<Starting_Forces>Rebel, Fondor, R_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Rebel, Fondor, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fondor, Rebel_Light_Tank_Brigade</Starting_Forces>
<!-- Ilum introduced during Boba Fett mission pirate controlled -->
<Starting_Forces>Pirates, Ilum, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Ilum, Pirate_Fighter_Squadron</Starting_Forces>
<!-- Rebel Starting Units - Geonosis Mission Reveal (First Primary Reveal)
Corulag Bestine Endor Bespin Dagobah Vergesso Naboo Eriadu Byss Sullust & Geonosis -->
<!-- Corulag - 6 -->
<Starting_Forces>Pirates, Corulag, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corulag, Pirate_Frigate</Starting_Forces>
<!-- Bestine - 4 -->
<Starting_Forces>Pirates, Bestine, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Bestine, Pirate_Frigate</Starting_Forces>
<!-- Endor - 4 starts neutral-->
<!-- Bespin - 0? -->
<Starting_Forces>Rebel, Bespin, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Bespin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Bespin, Corellian_Corvette</Starting_Forces>
<!-- Dagobah - 2 -->
<Starting_Forces>Rebel, Dagobah, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Dagobah, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<!-- VergessoAsteroids - 0 - Pirates-->
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Cobra_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Cobra_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Cobra_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Cobra_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Guardian_Star_Defender</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Guardian_Star_Defender</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, VergessoAsteroids, Pirate_Frigate</Starting_Forces>
<!-- Naboo - 5 starts neutral-->
<!-- Eriadu - 5 -->
<Starting_Forces>Rebel, Eriadu, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Communications_Array_R</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Corellian_Gunboat</Starting_Forces>
<!-- Byss starts neutral-->
<!-- Sullust - 4 - Rebel-->
<Starting_Forces>Rebel, Sullust, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Sullust, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Sullust, R_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_X-Wing_Squadron</Starting_Forces>
<!-- Geonosis - 8 -->
<Starting_Forces>Rebel, Geonosis, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, R_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Communications_Array_R</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Geonosis, Rebel_Star_Base_2</Starting_Forces>
<!-- next set of planet reveals - happens at Mon Calamari mission
Ryloth, Nal Hutta, Corellia, Kuat, Kessel, Korriban, Mon Calamari -->
<!-- Ryloth - 5 - -->
<Starting_Forces>Rebel, Ryloth, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Star_Base_3</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Corellian_Gunboat</Starting_Forces>
<!-- NalHutta - 8 - pirate controlled --><!--SoaFE: Changing to Hutts-->
<Starting_Forces>Hutts, NalHutta, H_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, H_Ground_Barracks</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, H_Ground_Barracks</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Medium_Tank_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Medium_Tank_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Twilek_Commando_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Skiff_Team</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Skiff_Team</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta, Hutt_Refurbished_Venator</Starting_Forces>
<!-- Kamino - SoaFE Added - Hutt Controlled -->
<Starting_Forces>Hutts, Kamino, H_Ground_Barracks</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Twilek_Commando_Company</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Skiff_Team</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Skiff_Team</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kamino, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kamino, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kamino, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kamino, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, Kamino, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, Kamino, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, Kamino, Hutt_Refurbished_Venator</Starting_Forces>
<!-- Hypori - SoaFE Added - Hutt Controlled -->
<Starting_Forces>Hutts, Hypori, H_Ground_Barracks</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, Hypori, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Hypori, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Hypori, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Hypori, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, Hypori, ShadowClaw_Corvette</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, Hypori, Hutt_Refurbished_Venator</Starting_Forces>
<!-- Corellia - 4 - pirate controlled -->
<Starting_Forces>Pirates, Corellia, P_Ground_Command_Center</Starting_Forces>
<!-- <Starting_Forces>Pirates, Corellia, P_Ground_Base_Shield_Small</Starting_Forces>-->
<Starting_Forces>Pirates, Corellia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Frigate</Starting_Forces>
<!-- Kuat - 3 starts neutral -->
<!-- Kessel - Now Hutt Controlled -->
<Starting_Forces>Hutts, Kessel, H_Ground_Barracks</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutts_Ground_Mining_Facility_GC</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Viper_Squadron</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, Kessel, Hutt_Dreadnaught</Starting_Forces>
<!-- Korriban - 3 -->
<Starting_Forces>Pirates, Korriban, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Korriban, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Korriban, Pirate_Skiff_Team</Starting_Forces>
<!-- MonCalimari - 3 (mission here) -->
<Starting_Forces>Rebel, MonCalimari, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, MonCalimari, Rebel_Light_Tank_Brigade</Starting_Forces>
<!-- Jabiim is revealed at the end of Act II - Starting units spawned in LUA to prevent AI control -->
<!-- Jabiim - 2 -->
<Starting_Forces>Rebel, Jabiim, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Jabiim, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Jabiim, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Jabiim, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Jabiim, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Jabiim, Rebel_Star_Base_3</Starting_Forces>
<!-- Act III Planet Reveals:
Manaan AetenII Dantooine Wayland Fresia & Bothawui, Atzerri -->
<!-- Manaan - 2 -->
<Starting_Forces>Rebel, Manaan, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Manaan, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Rebel_Star_Base_3</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Manaan, Alliance_Assault_Frigate</Starting_Forces>
<!-- AetenII - 3 -->
<Starting_Forces>Rebel, AetenII, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, AetenII, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, AetenII, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Rebel_Star_Base_3</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, AetenII, Alliance_Assault_Frigate</Starting_Forces>
<!-- Dantooine - 5 - -->
<Starting_Forces>Rebel, Dantooine, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Dantooine, Marauder_Missile_Cruiser</Starting_Forces>
<!-- Wayland - 6 -->
<Starting_Forces>Pirates, Wayland, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Wayland, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Wayland, Pirate_Swamp_Speeder_Team</Starting_Forces>
<!-- Fresia - 2 -->
<Starting_Forces>Rebel, Fresia, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Fresia, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Fresia, Alliance_Assault_Frigate</Starting_Forces>
<!-- Bothawui - 6 - Mission Specific Map (Default unit for control here) -->
<Starting_Forces>Rebel, Bothawui, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Bothawui, Rebel_Infantry_Squad</Starting_Forces>
<!-- Atzerri - 5 -->
<Starting_Forces>Rebel, Atzerri, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Infiltrator_Team</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Atzerri, Alliance_Assault_Frigate</Starting_Forces>
<!-- Tatooine is mission specific content -->
<!-- Alderaan is mission specific content -->
<!-- FINAL 5 PLANETS
Yavin AlzocIII Shola Hoth Polus -->
<!-- Yavin - 6 -->
<!-- dme 11/8/05- changing to fighter heavy battle -->
<Starting_Forces>Rebel, Yavin, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Alliance_Assault_Frigate</Starting_Forces>
<!-- Alzoc III - 5 -->
<!-- dme 11/8/05- changing to Marauder & Nebulon B heavy battle -->
<Starting_Forces>Rebel, AlzocIII, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Alliance_Assault_Frigate</Starting_Forces>
<!-- Shola - 6 -->
<!-- dme 11/8/05- changing to Corvette & Assault Frigate heavy battle -->
<Starting_Forces>Rebel, Shola, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Shola, R_Ground_Base_Shield</Starting_Forces>
<Starting_Forces>Rebel, Shola, R_Galactic_Turbolaser_Tower_Defenses</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Shola, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Shola, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Shola, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Shola, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Shola, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Shola, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Shola, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Shola, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Shola, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Shola, Nebulon_C_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Shola, Nebulon_C_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Shola, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Shola, Calamari_Cruiser</Starting_Forces>
<!-- Hoth - 4 -->
<!-- dme 11/8/05- changing to Mixed bag/hero heavy battle -->
<Starting_Forces>Rebel, Hoth, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Hoth, R_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Rebel, Hoth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Hoth, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC80_HomeOneType</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC80_HomeOneType</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC80_HomeOneType</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Hoth, MC99_Star_Dreadnaught</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Light_Tank_Brigade</Starting_Forces>
<!-- Polus - 3 -->
<!-- dme 11/8/05- changing to Gunboat & Mon Calamari Cruiser heavy battle -->
<Starting_Forces>Rebel, Polus, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Polus, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Polus, Ground_Infiltrator_Facility</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Infiltrator_Team</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Polus, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Polus, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Polus, Marauder_Missile_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Polus, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Polus, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Nebulon_C_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Nebulon_C_Frigate</Starting_Forces>
</Campaign>
</Campaigns>

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<?xml version="1.0" encoding="utf-8"?>
<Campaigns>
<!--Maybe someday I'll get around to doing this but not very likely...-->
</Campaigns>

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,821 @@
<?xml version="1.0"?>
<Story_Campaign_Underworld_Data>
<Campaign Name="Full_Story_Campaign_Underworld">
<Markup_Filename>Empire, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Rebel, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Underworld, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Hutts, DefaultGalacticHints</Markup_Filename>
<Campaign_Set>Underworld_Story_Campaign</Campaign_Set>
<Text_ID>TEXT_CAMPAIGN_UNDERWORLD_SCRIPTED</Text_ID>
<Description_Text>TEXT_CAMPAIGN_UNDERWORLD_SCRIPTED</Description_Text>
<Camera_Shift_X>40.0</Camera_Shift_X>
<Camera_Shift_Y>0.0</Camera_Shift_Y>
<Camera_Distance>1400.0</Camera_Distance>
<Planet_Auto_Reveal>False</Planet_Auto_Reveal>
<Is_Listed>False</Is_Listed>
<Is_Autoresolve_Allowed>True</Is_Autoresolve_Allowed>
<Is_Story_Campaign>True</Is_Story_Campaign>
<Locations>
Galaxy_Core_Art_Model,
AlzocIII,
Bespin_Story,
Bonadan,
Carida,
Coruscant,
Dathomir,
Endor,
Felucia,
Fondor,
Ilum,
Honoghr_Story,
Hoth,
Hypori,
Kamino,
Kessel,
Kuat,
Mandalore_Story,
Mustafar,
Muunilinst,
Myrkr,
NalHutta_Story,
Polus,
Ryloth,
Saleucami,
Shola,
Sullust,
Taris,
Tatooine,
The_Maw,
Utapau,
Yavin,
Lok,
Dagobah,
Naboo,
Eriadu,
Telos
</Locations>
<Trade_Routes>
Story_Ryloth_Shola,
Story_Shola_Honoghr_Story,
Story_Shola_NalHutta_Story,
Story_NalHutta_Story_Mandalore_Story,
Story_Mandalore_Story_Kuat,
Story_NalHutta_Story_Saleucami,
Story_Yavin_Telos,
Story_Telos_Dathomir,
Story_Coruscant_Fondor,
Story_Fondor_Sullust,
Story_Sullust_Endor,
Story_Ryloth_AlzocIII,
Story_AlzocIII_Eriadu,
Story_Eriadu_Bespin_Story,
Story_Bonadan_Muunilinst,
Story_Muunilinst_Ilum,
Story_Muunilinst_Coruscant
</Trade_Routes>
<!-- The human story plot will also manage the AI -->
<Underworld_Story_Name>Story\Story_Plots_Campaign_Underworld.XML</Underworld_Story_Name>
<Home_Location>Rebel, Sullust</Home_Location>
<Home_Location>Empire, Coruscant</Home_Location>
<Home_Location>Underworld, Ryloth</Home_Location>
<Home_Location>Hutts, NalHutta_Story</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Hutts, None</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<AI_Player_Control>Rebel, None</AI_Player_Control>
<AI_Player_Control>Underworld, ScriptableHuman</AI_Player_Control> <!--should this have been SandboxHuman or disabled?-->
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<!-- Rebel Starting Forces -->
<Starting_Credits>Rebel, 5000</Starting_Credits>
<Starting_Tech_Level>Rebel, 2</Starting_Tech_Level>
<Max_Tech_Level>Rebel, 4</Max_Tech_Level>
<!-- Hoth -->
<Starting_Forces>Rebel, Hoth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Hoth, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_Star_Base_1</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Hoth, Y-Wing_Squadron</Starting_Forces>
<!-- Utapau -->
<Starting_Forces>Rebel, Utapau, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Utapau, Y-Wing_Squadron</Starting_Forces>
<!-- Yavin -->
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Yavin, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Yavin, Rebel_Light_Tank_Brigade</Starting_Forces>
<!-- Alzoc III -->
<Starting_Forces>Rebel, AlzocIII, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, AlzocIII, Rebel_Tank_Buster_Squad</Starting_Forces>
<!-- Naboo -->
<Starting_Forces>Rebel, Naboo, Rebel_Star_Base_3</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Nebulon_C_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Naboo, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Naboo, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Naboo, Rebel_Medium_Tank_Brigade</Starting_Forces>
<!-- Polus -->
<Starting_Forces>Rebel, Polus, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Polus, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, MC30_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Polus, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Polus, Calamari_Cruiser</Starting_Forces>
<!-- Sullust -->
<Starting_Forces>Rebel, Sullust, Rebel_Star_Base_5</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Calamari_Cruiser</Starting_Forces>
<Starting_Forces>Rebel, Sullust, Home_One</Starting_Forces>
<!-- Tatooine -->
<Starting_Forces>Rebel, Tatooine, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, R_Ground_Base_Shield_740</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Tatooine, Garm_Bel_Iblis_Team</Starting_Forces>
<!-- Lok -->
<Starting_Forces>Rebel, Lok, Rebel_Star_Base_2</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, A_Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, B-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Lok, Nebulon_B_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Lok, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Lok, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Lok, Rebel_Light_Tank_Brigade</Starting_Forces>
<!-- Eriadu -->
<Starting_Forces>Rebel, Eriadu, Rebel_Star_Base_4</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_X-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Corellian_Gunboat</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Nebulon_B2_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Alliance_Assault_Frigate</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, R_Ground_Base_Shield_740</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Light_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Artillery_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Heavy_Tank_Brigade</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Speeder_Wing</Starting_Forces>
<Starting_Forces>Rebel, Eriadu, Rebel_Medium_Tank_Brigade</Starting_Forces>
<!-- Empire Starting Forces -->
<Starting_Credits>Empire, 5000</Starting_Credits>
<Starting_Tech_Level>Empire, 3</Starting_Tech_Level>
<Max_Tech_Level>Empire, 5</Max_Tech_Level>
<!-- Kessel -->
<Starting_Forces>Empire, Kessel, Escort_Carrier</Starting_Forces>
<Starting_Forces>Empire, Kessel, Escort_Carrier</Starting_Forces>
<Starting_Forces>Empire, Kessel, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kessel, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kessel, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kessel, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Kessel, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Kessel, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Kessel, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kessel, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kessel, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kessel, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Kessel, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Sniper_Team</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Sniper_Team</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Sniper_Team</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kessel, Imperial_Light_Scout_Squad</Starting_Forces>
<!-- Bespin -->
<Starting_Forces>Empire, Bespin_Story, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Empire_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Empire_Ground_Mining_Facility</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, DarkTrooper_P1_Company</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, DarkTrooper_P2_Company</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, DarkTrooper_P3_Company</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, DarkTrooper_P3_Company</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Noghri_Assassin_Squad</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Darth_Team_Land_Bounty_Hunter_Immune</Starting_Forces>
<Starting_Forces>Empire, Bespin_Story, Lancet_Air_Wing</Starting_Forces>
<!-- Bonadan -->
<Starting_Forces>Empire, Bonadan, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Bonadan, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Bonadan, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Carida -->
<Starting_Forces>Empire, Carida, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Carida, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Carida, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Carida, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Carida, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Carida, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Carida, Ground_Empire_Hypervelocity_Gun</Starting_Forces>
<Starting_Forces>Empire, Carida, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Carida, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Carida, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Carida, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Dathomir -->
<Starting_Forces>Empire, Dathomir, Empire_Star_Base_3</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Empire_Orbital_Long_Range_Scanner</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Dathomir, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Dathomir, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Dathomir, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Dathomir, HAV_Juggernaut_Company</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Dathomir, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Muunilinst -->
<Starting_Forces>Empire, Muunilinst, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Muunilinst, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Ilum -->
<Starting_Forces>Empire, Ilum, Vinterdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Ilum, Vinterdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Ilum, Escort_Carrier</Starting_Forces>
<Starting_Forces>Empire, Ilum, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Ilum, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Ilum, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Ilum, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Ilum, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Ilum, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Ilum, Imperial_AT_RT_Scout_Squad</Starting_Forces>
<!-- Mustafar -->
<Starting_Forces>Empire, Mustafar, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Mustafar, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Ground_Empire_Hypervelocity_Gun</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Mustafar, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Dagobah -->
<Starting_Forces>Empire, Dagobah, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Vinterdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Dagobah, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Ground_Empire_Hypervelocity_Gun</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Dagobah, Imperial_Armor_Group</Starting_Forces>
<!-- The Maw -->
<Starting_Forces>Empire, The_Maw, Empire_Star_Base_5</Starting_Forces>
<Starting_Forces>Empire, The_Maw, ISD_Basilisk</Starting_Forces>
<Starting_Forces>Empire, The_Maw, ISD_Hydra</Starting_Forces>
<Starting_Forces>Empire, The_Maw, ISD_Manticore</Starting_Forces>
<Starting_Forces>Empire, The_Maw, ISD_Gorgon</Starting_Forces>
<!-- Honoghr -->
<Starting_Forces>Empire, Honoghr_Story, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Acclamator_Assault_Ship</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Honoghr_Story, Imperial_Heavy_Scout_Squad</Starting_Forces>
<!-- Kamino -->
<Starting_Forces>Empire, Kamino, Empire_Star_Base_3</Starting_Forces>
<Starting_Forces>Empire, Kamino, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kamino, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kamino, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kamino, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kamino, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Kamino, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Kamino, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Kamino, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kamino, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kamino, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kamino, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kamino, DarkTrooper_P2_Company</Starting_Forces>
<Starting_Forces>Empire, Kamino, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Kamino, Lancet_Air_Wing</Starting_Forces>
<!-- Kuat -->
<Starting_Forces>Empire, Kuat, Empire_Star_Base_5</Starting_Forces>
<Starting_Forces>Empire, Kuat, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kuat, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kuat, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kuat, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Kuat, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Kuat, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Kuat, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, HAV_Juggernaut_Company</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Empire, Kuat, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Empire, Kuat, Lancet_Air_Wing</Starting_Forces>
<!-- Coruscant -->
<Starting_Forces>Empire, Coruscant, Empire_Star_Base_5</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Coruscant, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Coruscant, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Coruscant, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Coruscant, TIE_Phantom_Squadron</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Advanced_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Galactic_Turbolaser_Tower_Defenses</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Base_Shield_740</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Magnepulse_Cannon_GC</Starting_Forces>
<Starting_Forces>Empire, Coruscant, E_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Empire, Coruscant, HAV_Juggernaut_Company</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Lancet_Air_Wing</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Empire, Coruscant, Imperial_Heavy_Assault_Company</Starting_Forces>
<!-- Endor -->
<Starting_Forces>Empire, Endor, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Endor, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Endor, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Endor, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Endor, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Endor, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Endor, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Endor, Star_Destroyer</Starting_Forces>
<!--<Starting_Forces>Empire, Endor, Executor_Super_Star_Destroyer</Starting_Forces>-->
<Starting_Forces>Empire, Endor, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Endor, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, Endor, Death_Star_II</Starting_Forces>
<Starting_Forces>Empire, Endor, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Empire, Endor, Imperial_Heavy_Assault_Company</Starting_Forces>
<!-- Fondor -->
<Starting_Forces>Empire, Fondor, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Fondor, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Fondor, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Fondor, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Fondor, Tartan_Patrol_Cruiser</Starting_Forces>
<!-- Taris -->
<Starting_Forces>Empire, Taris, Empire_Star_Base_3</Starting_Forces>
<Starting_Forces>Empire, Taris, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Taris, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Taris, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Taris, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Taris, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Taris, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Taris, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Taris, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Taris, E_Ground_Advanced_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Taris, Ground_Empire_Hypervelocity_Gun</Starting_Forces>
<Starting_Forces>Empire, Taris, E_Ground_Base_Shield_740</Starting_Forces>
<Starting_Forces>Empire, Taris, HAV_Juggernaut_Company</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Light_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Taris, Lancet_Air_Wing</Starting_Forces>
<Starting_Forces>Empire, Taris, Lancet_Air_Wing</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Empire, Taris, Imperial_Heavy_Assault_Company</Starting_Forces>
<!-- Pirates Starting Forces -->
<!-- Felucia -->
<Starting_Credits>Pirates, 100000</Starting_Credits>
<Starting_Forces>Pirates, Felucia, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Felucia, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Felucia, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Felucia, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Felucia, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Skiff_Team</Starting_Forces>
<Starting_Forces>Pirates, Felucia, Pirate_Skiff_Team</Starting_Forces>
<!-- Mandalore -->
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Mandalore_Story, Pirate_Pod_Walker_Team</Starting_Forces>
<!-- Myrkr -->
<Starting_Forces>Pirates, Myrkr, Pirate_Asteroid_Base</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, IPV1_System_Patrol_Craft</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Myrkr, Pirate_Pod_Walker_Team</Starting_Forces>
<!-- Telos -->
<Starting_Forces>Pirates, Telos, Pirate_Asteroid_Base_Strong</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Prowler-A_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Telos, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Telos, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Telos, Vonosmas_Corvette</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, Telos, P_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Pirates, Telos, P_Ground_Outpost</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Ground_Mining_Facility_GC</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_PLEX_Squad</Starting_Forces>
<Starting_Forces>Pirates, Telos, Valahari_Fighter_Company</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Pirates, Telos, Valahari_Fighter_Company</Starting_Forces>
<Starting_Forces>Pirates, Telos, Pirate_Pod_Walker_Team</Starting_Forces>
<!-- HUTT STARTING UNITS -->
<Starting_Credits>Hutts, 5000</Starting_Credits>
<Starting_Tech_Level>Hutts, 2</Starting_Tech_Level>
<Max_Tech_Level>Hutts, 5</Max_Tech_Level>
<!-- Saleucami -->
<!--<Starting_Forces>Hutts, Saleucami, Hutt_Asteroid_Base</Starting_Forces>-->
<Starting_Forces>Hutts, Saleucami, Hutt_Command_Center_Palace</Starting_Forces> <!-- Cannot be sabotaged -->
<Starting_Forces>Hutts, Saleucami, Hutt_Communications_Array</Starting_Forces> <!-- Cannot be sabotaged -->
<Starting_Forces>Hutts, Saleucami, Hutt_Ground_Base_Shield</Starting_Forces> <!-- Must be sabotaged -->
<Starting_Forces>Hutts, Saleucami, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Hutt_Skiff_Team</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Hutt_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Hutt_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Twilek_Commando_Company</Starting_Forces>
<Starting_Forces>Hutts, Saleucami, Field_Com_Hutts_Team</Starting_Forces>
<!-- Nal Hutta -->
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_IPV1_Craft</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_IPV1_Craft</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_IPV1_Craft</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Dreadnaught</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Refurbished_Venator</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, H_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, H_Ground_Communications_Array</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, H_Ground_Base_Shield_740</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Medium_Tank_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Medium_Tank_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Twilek_Commando_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Field_Com_Hutts_Team</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Vaksai_Gunship_Company</Starting_Forces>
<Starting_Forces>Hutts, NalHutta_Story, Hutt_SailBarge_Company</Starting_Forces>
<!-- Shola -->
<Starting_Forces>Hutts, Shola, Hutt_Asteroid_Base</Starting_Forces>
<Starting_Forces>Hutts, Shola, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Shola, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Shola, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Shola, VWing_Squadron_H</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_IPV1_Craft</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_IPV1_Craft</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Marauder</Starting_Forces>
<Starting_Forces>Hutts, Shola, H_Ground_Command_Center</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutts_Ground_Mining_Facility_GC</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Shola, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Shola, AALL6_Company</Starting_Forces>
<!-- Hypori -->
<Starting_Forces>Hutts, Hypori, Hutt_Soldier_Squad</Starting_Forces>
<!-- Underworld Starting Forces -->
<Starting_Credits>Underworld, 0</Starting_Credits>
<Starting_Tech_Level>Underworld, 1</Starting_Tech_Level>
<Max_Tech_Level>Underworld, 5</Max_Tech_Level>
<!-- Ryloth -->
<Starting_Forces>Underworld, Ryloth, Underworld_Star_Base_3</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, StarViper_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, StarViper_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, StarViper_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Skipray_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Skipray_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Skipray_Squadron</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Tyber_Zann_Team_No_Peacebringer</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Urai_Fen_Team</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, U_Ground_Palace</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, U_Ground_Barracks</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Swamp_Speeder_Team_U</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Swamp_Speeder_Team_U</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Swamp_Speeder_Team_U</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Pod_Walker_Company_U</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Pod_Walker_Company_U</Starting_Forces>
</Campaign>
</Story_Campaign_Underworld_Data>

View File

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<?xml version="1.0" encoding="UTF-8"?>
<Campaigns>
<!--Not Used-->
<!--<Campaign Name="Tutorial_Zero">
<Campaign_Set>Tutorial_Zero_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_REBEL_ACT00_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_REBEL_DESC_ACT00</Description_Text>
<Camera_Shift_X>80.0</Camera_Shift_X>
<Camera_Shift_Y>-50.0</Camera_Shift_Y>
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_Zero.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Geonosis</Locations>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Trade_Routes>Alderaan_Corellia</Trade_Routes>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<Starting_Credits>Rebel, 1000</Starting_Credits>
<Starting_Tech_Level>Rebel, 0</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Corellia, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Ground_Ion_Cannon</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Rebel_Star_Base_1</Starting_Forces>
<Starting_Forces>Rebel, Corellia, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Corellia, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Y-Wing_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Corellian_Corvette</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Star_Base_1</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Interdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Power_Generator_E</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Geonosis, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Geonosis, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Geonosis, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Geonosis, TIE_Scout_Squadron</Starting_Forces>
<Starting_Forces>Empire, Geonosis, TIE_Scout_Squadron</Starting_Forces>
<Starting_Forces>Empire, Geonosis, TIE_Scout_Squadron</Starting_Forces>
<Starting_Forces>Empire, Geonosis, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Geonosis, Power_Generator_E</Starting_Forces>
<Starting_Forces>Empire, Geonosis, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Kuat, Interdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Kuat, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, Kuat, TIE_Scout_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kuat, TIE_Scout_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kuat, TIE_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kuat, TIE_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Empire, Kuat, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Kuat, Power_Generator_E</Starting_Forces>
<Starting_Forces>Empire, Kuat, E_Ground_Light_Vehicle_Factory</Starting_Forces>
</Campaign>-->
<Campaign Name="Tutorial_One">
<Campaign_Set>Tutorial_I_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_REBEL_ACT01_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_REBEL_DESC_ACT01</Description_Text>
<Camera_Shift_X>30.0</Camera_Shift_X>
<Camera_Shift_Y>-10.0</Camera_Shift_Y>
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_I.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Trade_Routes>Tutorial_I_Kashyyyk_NalHutta</Trade_Routes>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<Starting_Credits>Rebel, 5000</Starting_Credits>
<Starting_Tech_Level>Rebel, 1</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Tatooine, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Interdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
</Campaign>
<Campaign Name="Tutorial_Two">
<Campaign_Set>Tutorial_II_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_REBEL_ACT02_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_REBEL_DESC_ACT02</Description_Text>
<Camera_Shift_X>80.0</Camera_Shift_X>
<Camera_Shift_Y>-50.0</Camera_Shift_Y>
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_II.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Trade_Routes>Tutorial_II_Ryloth_Bothawui, Tutorial_II_Bothawui_Kashyyyk, Tutorial_II_Bothawui_NalHutta</Trade_Routes>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<Starting_Credits>Rebel, 30000</Starting_Credits>
<Starting_Tech_Level>Rebel, 1</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Kashyyyk, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Tank_Buster_Squad</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Interdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, Tatooine, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Interdictor_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Power_Generator</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Light_Vehicle_Factory</Starting_Forces>
</Campaign>
<Campaign Name="Tutorial_Three">
<Campaign_Set>Tutorial_III_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_EMPIRE_ACT03_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_EMPIRE_DESC_ACT03</Description_Text>
<Camera_Shift_X>10.0</Camera_Shift_X>
<Camera_Shift_Y>-40.0</Camera_Shift_Y>
<Camera_Distance>550.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Home_Location>Empire, NalHutta</Home_Location>
<Empire_Story_Name>Story\Story_Plots_Tutorial_III.xml</Empire_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Trade_Routes>Tutorial_I_Kashyyyk_NalHutta</Trade_Routes>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Starting_Credits>Empire, 0</Starting_Credits>
<Starting_Tech_Level>Empire, 0</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Kashyyyk, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Rebel, Kashyyyk, Z95_Headhunter_Rebel_Squadron</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Tartan_Patrol_Cruiser</Starting_Forces>
</Campaign>
<Campaign Name="Tutorial_Four">
<Campaign_Set>Tutorial_IV_Empire_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_EMPIRE_ACT04_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_EMPIRE_DESC_ACT04</Description_Text>
<Camera_Shift_X>10.0</Camera_Shift_X>
<Camera_Shift_Y>-40.0</Camera_Shift_Y>
<Camera_Distance>550.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Empire_Story_Name>Story\Story_Plots_Tutorial_IV.xml</Empire_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta_Tutorial_4, Kuat, Corellia, Ryloth</Locations>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Trade_Routes>Tutorial_IV_Corellia_Kashyyyk, Tutorial_IV_Kashyyyk_NalHutta, Tutorial_IV_NalHutta_Ryloth</Trade_Routes>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Starting_Credits>Empire, 10000</Starting_Credits>
<Starting_Tech_Level>Empire, 1</Starting_Tech_Level>
<Max_Tech_Level>Empire, 2</Max_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Ryloth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Tutorial_4, Empire_Star_Base_1</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Tutorial_4, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Tutorial_4, Ground_Hutt_Palace_E</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Tutorial_4, Power_Generator_E</Starting_Forces>
<Starting_Forces>Rebel, NalHutta_Tutorial_4, Smuggler_Team_R</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Frigate</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, MonCalimari, Pirate_Swamp_Speeder_Team</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Fighter_Squadron</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces>Pirates, Corellia, Pirate_PLEX_Squad</Starting_Forces>
</Campaign>
<Campaign Name="Tutorial_Five">
<Campaign_Set>Tutorial_V_Empire_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_EMPIRE_ACT05_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_EMPIRE_DESC_ACT05</Description_Text>
<Camera_Shift_X>10.0</Camera_Shift_X>
<Camera_Shift_Y>-40.0</Camera_Shift_Y>
<Camera_Distance>550.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Empire_Story_Name>Story\Story_Plots_Tutorial_V.xml</Empire_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Planet_Auto_Reveal>FALSE</Planet_Auto_Reveal>
<Trade_Routes>Tutorial_V_NalHutta_Ryloth</Trade_Routes>
<Starting_Active_Player>Empire</Starting_Active_Player>
<Starting_Credits>Empire, 1000</Starting_Credits>
<Starting_Tech_Level>Empire, 0</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Starting_Forces>Rebel, Tatooine, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, R_Ground_Barracks</Starting_Forces>
<Starting_Forces>Rebel, Ryloth, Rebel_Infantry_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Acclamator_Assault_Ship_Class_II</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Acclamator_Assault_Ship_Class_II</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Empire_Star_Base_2</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Officer_Academy</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Research_Facility</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Ground_Hutt_Palace_E</Starting_Forces>
<Starting_Forces>Empire, NalHutta, E_Ground_Power_Generator</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Field_Com_Empire_Team</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta, Imperial_Stormtrooper_Squad</Starting_Forces>
</Campaign>
<Campaign Name="Tutorial_Six">
<Campaign_Set>Tutorial_VI_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_MP_ACT06_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_MP_DESC_ACT06</Description_Text>
<Camera_Shift_X>30.0</Camera_Shift_X>
<Camera_Shift_Y>-10.0</Camera_Shift_Y>
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_VI.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Endor</Locations>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<Starting_Credits>Rebel, 10000</Starting_Credits>
<Starting_Tech_Level>Rebel, 1</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
</Campaign>
<Campaign Name="Tutorial_Seven">
<Campaign_Set>Tutorial_VII_Rebel_Only</Campaign_Set>
<Text_ID>TEXT_STORY_TUTORIAL_MP_ACT07_00</Text_ID>
<Description_Text>TEXT_STORY_TUTORIAL_MP_DESC_ACT07</Description_Text>
<Camera_Shift_X>30.0</Camera_Shift_X>
<Camera_Shift_Y>-10.0</Camera_Shift_Y>
<Camera_Distance>500.0</Camera_Distance>
<Is_Listed>false</Is_Listed>
<Tutorial>true</Tutorial>
<Rebel_Story_Name>Story\Story_Plots_Tutorial_VII.xml</Rebel_Story_Name>
<Locations>Galaxy_Core_Art_Model, Tatooine, Kashyyyk, Bothawui, NalHutta, Kuat, Corellia, Ryloth</Locations>
<Starting_Active_Player>Rebel</Starting_Active_Player>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<Starting_Credits>Rebel, 10000</Starting_Credits>
<Starting_Tech_Level>Rebel, 1</Starting_Tech_Level>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
</Campaign>
<Campaign Name="Tutorial_Underworld">
<Campaign_Set>Tutorial_Underworld</Campaign_Set>
<Text_ID>TEXT_CAMPAIGN_UNDERWORLD_TUTORIAL</Text_ID>
<Description_Text>TEXT_CAMPAIGN_SINGLE_FOCUS_DESCRIPTION</Description_Text>
<Is_Listed>true</Is_Listed>
<Tutorial>true</Tutorial>
<Camera_Shift_X>160.0</Camera_Shift_X>
<Camera_Shift_Y>-320.0</Camera_Shift_Y>
<Camera_Distance>1200.0</Camera_Distance>
<Planet_Auto_Reveal>False</Planet_Auto_Reveal>
<Locations>
Galaxy_Core_Art_Model,
Felucia,
Mandalore_Prologue,
NalHutta_Prologue,
Ryloth
</Locations>
<Trade_Routes>
Tutorial_VIII_Felucia_NalHutta,
Tutorial_VIII_NalHutta_Ryloth,
Tutorial_VIII_Ryloth_Mandalore
</Trade_Routes>
<Home_Location>Rebel, Felucia</Home_Location>
<Home_Location>Empire, NalHutta</Home_Location>
<Home_Location>Underworld, Ryloth</Home_Location>
<Starting_Active_Player>Underworld</Starting_Active_Player>
<Rebel_Story_Name>Story\Story_Plots_Rebel_AI_Heroes_Tutorial.xml</Rebel_Story_Name>
<Empire_Story_Name>Story\Story_Plots_Empire_AI_Heroes_Tutorial.xml</Empire_Story_Name>
<Underworld_Story_Name>Story\Story_Plots_Underworld_Tutorial.xml</Underworld_Story_Name>
<AI_Player_Control>Empire, None</AI_Player_Control>
<AI_Player_Control>Rebel, None</AI_Player_Control>
<AI_Player_Control>Underworld, SandboxHuman</AI_Player_Control>
<AI_Player_Control>Pirates, None</AI_Player_Control>
<Markup_Filename>Empire, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Pirates, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Rebel, DefaultGalacticHints</Markup_Filename>
<Markup_Filename>Underworld, DefaultGalacticHints</Markup_Filename>
<Supports_Custom_Settings>False</Supports_Custom_Settings>
<Show_Completed_Tab>True</Show_Completed_Tab>
<Good_Victory_Conditions>
Galactic_All_Planets_Controlled
</Good_Victory_Conditions>
<Evil_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Super_Weapon_Destroys_Last_Enemy_Planet
</Evil_Victory_Conditions>
<Special_Case_Production>Empire, NalHutta, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, NalHutta, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production>Empire, Tatooine, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production>Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production>Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production>Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production>
<Starting_Credits>Rebel, 8000</Starting_Credits>
<Starting_Tech_Level>Rebel, 2</Starting_Tech_Level>
<Max_Tech_Level>Rebel, 4</Max_Tech_Level>
<Starting_Credits>Empire, 10000</Starting_Credits>
<Starting_Tech_Level>Empire, 3</Starting_Tech_Level>
<Max_Tech_Level>Empire, 5</Max_Tech_Level>
<Starting_Forces>Empire, Felucia, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, Felucia, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Felucia, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, Felucia, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, Felucia, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, Felucia, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Empire_Star_Base_5</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, TIE_Defender_Squadron</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Tartan_Patrol_Cruiser</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Victory_Destroyer</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Star_Destroyer</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, E_Ground_Barracks</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, E_Ground_Light_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, E_Ground_Heavy_Vehicle_Factory</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Imperial_Stormtrooper_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, DarkTrooper_P1_Company</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, DarkTrooper_P2_Company</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, DarkTrooper_P3_Company</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Imperial_Heavy_Scout_Squad</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Imperial_Anti_Infantry_Brigade</Starting_Forces>
<Starting_Forces>Empire, NalHutta_Prologue, Imperial_Heavy_Assault_Company</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_Command_Center_Palace</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_PLEX_Soldier_Squad</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_Pod_Walker_Team</Starting_Forces>
<Starting_Forces>Hutts, Mandalore_Prologue, Hutt_Swamp_Speeder_Team</Starting_Forces>
<Starting_Credits>Underworld, 10000</Starting_Credits>
<Starting_Tech_Level>Underworld, 2</Starting_Tech_Level>
<Max_Tech_Level>Underworld, 5</Max_Tech_Level>
<Starting_Forces>Underworld, Ryloth, Underworld_Star_Base_3</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Saboteur_Team</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, U_Ground_Palace</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Disruptor_Merc_Squad</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, Underworld_Merc_Squad</Starting_Forces>
<Starting_Forces>Underworld, Ryloth, F9TZ_Cloaking_Transport_Company</Starting_Forces>
</Campaign>
</Campaigns>

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<?xml version="1.0"?>
<Story>
<Event Name="Accumulate_Credits_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Accumulate_Credits_Tag_00</Story_Tag>
</Event>
<Event Name="Accumulate_Credits_01">
<Event_Type>STORY_ACCUMULATE</Event_Type>
<Event_Param1>10000</Event_Param1>
<Prereq>Accumulate_Credits_00</Prereq>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Accumulate_Credits_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Accumulate_Credits_01</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Accumulate_Credits_Tag_00</Reward_Param1>
</Event>
<Event Name="Accumulate_Credits_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Accumulate_Credits_02</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>ACCUMULATE_CREDITS_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Build_Generic_Structure_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>CREDITS</Reward_Type>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Build_Generic_Structure_Tag_00</Story_Tag>
</Event>
<Event Name="Build_Generic_Structure_01">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Prereq>Build_Generic_Structure_00</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>BUILD_GENERIC_STRUCTURE_NOTIFICATION_00</Reward_Param1>
</Event>
<Event Name="Build_Generic_Structure_02">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>BUILD_GENERIC_STRUCTURE_NOTIFICATION_01</Event_Param2>
<Prereq>Build_Generic_Structure_01</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Build_Generic_Structure_Tag_00</Reward_Param1>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Build_Generic_Structure_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Build_Generic_Structure_02</Prereq>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
</Event>
<Event Name="Build_Generic_Structure_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Build_Generic_Structure_03</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>BUILD_GENERIC_STRUCTURE_NOTIFICATION_02</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Build_Units_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Build_Units_Tag_00</Story_Tag>
</Event>
<Event Name="Build_Units_01">
<Event_Type>STORY_CONSTRUCT</Event_Type>
<Prereq>Build_Units_00</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Build_Units_Tag_00</Reward_Param1>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Build_Units_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Build_Units_01</Prereq>
<Reward_Type>CREDITS</Reward_Type>
</Event>
<Event Name="Build_Units_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Build_Units_02</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>BUILD_UNITS_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Confront_Boba_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_R_Intervention_Confront_Boba</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Confront_Boba_Tag_00</Story_Tag>
</Event>
<Event Name="Confront_Boba_01">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Slave_I</Event_Param1>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1/>
<Prereq>Confront_Boba_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Confront_Boba</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Confront_Boba_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>CONFRONT_BOBA_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Confront_Boba_01</Prereq>
</Event>
<Event Name="Confront_Boba_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Confront_Boba_Tag_00</Reward_Param1>
<Prereq>Confront_Boba_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Conquer_Planet_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Conquer_Planet_Tag_00</Story_Tag>
</Event>
<Event Name="Conquer_Planet_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Prereq>Conquer_Planet_00</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Conquer_Planet_Tag_00</Reward_Param1>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Conquer_Planet_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Conquer_Planet_01</Prereq>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
</Event>
<Event Name="Conquer_Planet_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Conquer_Planet_02</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>CONQUER_PLANET_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Empire_Oppression_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1/>
<Reward_Param2>1</Reward_Param2>
<Story_Dialog>Dialog_R_Intervention_Empire_Oppression</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Empire_Oppression_Tag_00</Story_Tag>
</Event>
<Event Name="Empire_Oppression_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1/>
<Reward_Param2/>
<Reward_Param3/>
<Prereq>Empire_Oppression_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Empire_Oppression</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Empire_Oppression_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1/>
<Reward_Param2/>
<Reward_Param3/>
<Prereq>Empire_Oppression_01</Prereq>
</Event>
<Event Name="Empire_Oppression_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>EMPIRE_OPPRESSION_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Empire_Oppression_02</Prereq>
</Event>
<Event Name="Empire_Oppression_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Empire_Oppression_Tag_00</Reward_Param1>
<Prereq>Empire_Oppression_03</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Fleet_Rescue_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_R_Intervention_Fleet_Rescue</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Fleet_Rescue_Tag_00</Story_Tag>
</Event>
<Event Name="Fleet_Rescue_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1/>
<Reward_Param2/>
<Reward_Param3/>
<Prereq>Fleet_Rescue_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Fleet_Rescue</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Fleet_Rescue_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>FLEET_RESCUE_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Fleet_Rescue_01</Prereq>
</Event>
<Event Name="Fleet_Rescue_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Fleet_Rescue_Tag_00</Reward_Param1>
<Prereq>Fleet_Rescue_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Hunt_Capital_Ships_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Hunt_Capital_Ships_Tag_00</Story_Tag>
</Event>
<Event Name="Hunt_Capital_Ships_01">
<Event_Type>STORY_DESTROY</Event_Type>
<Prereq>Hunt_Capital_Ships_00</Prereq>
<Event_Param3>3</Event_Param3>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Hunt_Capital_Ships_Tag_00</Reward_Param1>
</Event>
<Event Name="Hunt_Capital_Ships_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Hunt_Capital_Ships_01</Prereq>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Hunt_Capital_Ships_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Hunt_Capital_Ships_02</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>HUNT_CAPITAL_SHIPS_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Imperial_Traitor_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_E_Intervention_Imperial_Traitor</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Imperial_Traitor_Tag_00</Story_Tag>
</Event>
<Event Name="Imperial_Traitor_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1/>
<Prereq>Imperial_Traitor_00</Prereq>
<Story_Dialog>Dialog_E_Intervention_Imperial_Traitor</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Imperial_Traitor_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Param>TRIGGER_AI</Reward_Param>
<Reward_Param1>IMPERIAL_TRAITOR_NOTIFICATION_00</Reward_Param1>
<Prereq>Imperial_Traitor_01</Prereq>
</Event>
<Event Name="Imperial_Traitor_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Imperial_Traitor_Tag_00</Reward_Param1>
<Prereq>Imperial_Traitor_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Indigenous_Revolt_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Indigenous_Revolt_Tag_00</Story_Tag>
<Reward_Type>SET_PLANET_SPAWN</Reward_Type>
<Reward_Param3>1.0</Reward_Param3>
</Event>
<!--Branch for capturing the planet-->
<Event Name="Indigenous_Revolt_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Prereq>Indigenous_Revolt_00</Prereq>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Indigenous_Revolt_05</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<Event Name="Indigenous_Revolt_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Indigenous_Revolt_01</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Indigenous_Revolt_Tag_00</Reward_Param1>
</Event>
<Event Name="Indigenous_Revolt_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Indigenous_Revolt_02</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>INDIGENOUS_REVOLT_NOTIFICATION_00</Reward_Param1>
<Story_Chapter>3</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<!--Warning for running out of time-->
<Event Name="Indigenous_Revolt_04">
<Event_Type>STORY_ELAPSED</Event_Type>
<Prereq>Indigenous_Revolt_00</Prereq>
<Event_Param1>200</Event_Param1>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Indigenous_Revolt_Tag_00</Reward_Param1>
</Event>
<Event Name="Indigenous_Revolt_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Indigenous_Revolt_04</Prereq>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Indigenous_Revolt_Tag_01</Story_Tag>
</Event>
<!--Time's up. Kill the spawn rate-->
<Event Name="Indigenous_Revolt_06">
<Event_Type>STORY_ELAPSED</Event_Type>
<Prereq>Indigenous_Revolt_05</Prereq>
<Event_Param1>100</Event_Param1>
<Reward_Type>SET_PLANET_SPAWN</Reward_Type>
<Reward_Param3>0.0</Reward_Param3>
</Event>
<Event Name="Indigenous_Revolt_07">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Indigenous_Revolt_06</Prereq>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Indigenous_Revolt_Tag_01</Reward_Param1>
</Event>
<Event Name="Indigenous_Revolt_08">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Indigenous_Revolt_07</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>INDIGENOUS_REVOLT_NOTIFICATION_00</Reward_Param1>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Pirate_Ambush_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_E_Intervention_Pirate_Ambush</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Pirate_Ambush_Tag_00</Story_Tag>
</Event>
<Event Name="Pirate_Ambush_01">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>20</Event_Param1>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_AMBUSH_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Pirate_Ambush_00</Prereq>
</Event>
<Event Name="Pirate_Ambush_02">
<Event_Type>STORY_WIN_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_E_Intervention_Rebel_Smuggler</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Prereq>Pirate_Ambush_01</Prereq>
</Event>
<Event Name="Pirate_Ambush_02b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Ambush_03</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Ambush_02</Prereq>
</Event>
<Event Name="Pirate_Ambush_03">
<Event_Type>STORY_LOSE_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_E_Intervention_Rebel_Smuggler</Story_Dialog>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Ambush_01</Prereq>
</Event>
<Event Name="Pirate_Ambush_03b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Ambush_02</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Ambush_03</Prereq>
</Event>
<Event Name="Pirate_Ambush_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Pirate_Ambush_Tag_00</Reward_Param1>
<Prereq>Pirate_Ambush_02</Prereq>
<Prereq>Pirate_Ambush_03</Prereq>
</Event>
<Event Name="Pirate_Ambush_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_AMBUSH_NOTIFICATION_01</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Pirate_Ambush_04</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Pirate_Defection_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1/>
<Reward_Param2>Pirates</Reward_Param2>
<Story_Dialog>Dialog_E_Intervention_Pirate_Defection</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Pirate_Defection_Tag_00</Story_Tag>
</Event>
<Event Name="Pirate_Defection_00a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_DEFECTION_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Pirate_Defection_00</Prereq>
</Event>
<Event Name="Pirate_Defection_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1/>
<Reward_Param2/>
<Reward_Param3/>
<Prereq>Pirate_Defection_00a</Prereq>
<Story_Dialog>Dialog_E_Intervention_Pirate_Defection</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Pirate_Defection_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_DEFECTION_NOTIFICATION_01</Reward_Param1>
<Prereq>Pirate_Defection_01</Prereq>
</Event>
<Event Name="Pirate_Defection_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Pirate_Defection_Tag_00</Reward_Param1>
<Prereq>Pirate_Defection_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Pirate_Enlightenment_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_ENLIGHTENMENT_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Pirate_Enlightenment_Tag_00</Story_Tag>
</Event>
<Event Name="Pirate_Enlightenment_01">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param1/>
<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
<Prereq>Pirate_Enlightenment_00</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Win">
<Event_Type>STORY_WIN_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_01</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Win_Disable_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Lose</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Win</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Win_Disable_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Retreat</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Win_Disable_a</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Lose">
<Event_Type>STORY_LOSE_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>5</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_01</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Lose_Disable_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Lose</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Lose_Disable_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Retreat</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Lose_Disable_a</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Retreat">
<Event_Type>STORY_GENERIC</Event_Type>
<Event_Param1>RETREAT_COMPLETE</Event_Param1>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>3</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_01</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Retreat_Disable_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Retreat</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_01_Retreat_Disable_b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_01_Lose</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Retreat_Disable_a</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>20</Event_Param1>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_ENLIGHTENMENT_NOTIFICATION_01</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Win_Disable_b</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_02_Win">
<Event_Type>STORY_WIN_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1/>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>4</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_02</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_02_Win_Disable_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_02_Lose</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_02_Win</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_02_Lose">
<Event_Type>STORY_LOSE_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>SPACE</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment</Story_Dialog>
<Story_Chapter>5</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_02</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_02_Lose_Disable_a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_02_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Pirate_Enlightenment_02_Lose</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_ENLIGHTENMENT_NOTIFICATION_END</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Pirate_Enlightenment_01_Lose_Disable_b</Prereq>
<Prereq>Pirate_Enlightenment_01_Retreat_Disable_b</Prereq>
<Prereq>Pirate_Enlightenment_02_Win_Disable_a</Prereq>
<Prereq>Pirate_Enlightenment_02_Lose_Disable_a</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_Tag_00</Reward_Param1>
<Prereq>Pirate_Enlightenment_03</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Pirate_Enlightenment_b_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1/>
<Reward_Param2>Pirates</Reward_Param2>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment_b</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Pirate_Enlightenment_b_Tag_00</Story_Tag>
</Event>
<Event Name="Pirate_Enlightenment_b_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1/>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Pirate_Enlightenment_b_00</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_b_01a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_ENLIGHTENMENT_B_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Pirate_Enlightenment_b_01</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_b_02">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Story_Dialog>Dialog_R_Intervention_Pirate_Enlightenment_b</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Pirate_Enlightenment_b_01a</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_b_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PIRATE_ENLIGHTENMENT_B_NOTIFICATION_END</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Pirate_Enlightenment_b_02</Prereq>
</Event>
<Event Name="Pirate_Enlightenment_b_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Pirate_Enlightenment_b_Tag_00</Reward_Param1>
<Prereq>Pirate_Enlightenment_b_03</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Pirate_Rescue_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_R_Intervention_Pirate_Rescue</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Pirate_Rescue_Tag_00</Story_Tag>
</Event>
<Event Name="Pirate_Rescue_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1/>
<Reward_Param2/>
<Reward_Param3/>
<Prereq>Pirate_Rescue_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Pirate_Rescue</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Pirate_Rescue_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Param>TRIGGER_AI</Reward_Param>
<Reward_Param1>PIRATE_RESCUE_NOTIFICATION_00</Reward_Param1>
<Prereq>Pirate_Rescue_01</Prereq>
</Event>
<Event Name="Pirate_Rescue_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Pirate_Rescue_Tag_00</Reward_Param1>
<Prereq>Pirate_Rescue_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Rebel_Revolt_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_E_Intervention_Rebel_Revolt</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Rebel_Revolt_Tag_00</Story_Tag>
</Event>
<Event Name="Rebel_Revolt_00a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REBEL_REVOLT_SPAWN_UNITS</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Rebel_Revolt_00</Prereq>
</Event>
<Event Name="Rebel_Revolt_01">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Story_Dialog>Dialog_E_Intervention_Rebel_Revolt</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Rebel_Revolt_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REBEL_REVOLT_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Rebel_Revolt_01</Prereq>
</Event>
<Event Name="Rebel_Revolt_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Rebel_Revolt_Tag_00</Reward_Param1>
<Prereq>Rebel_Revolt_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Rebel_Sabotage_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_E_Intervention_Rebel_Sabotage</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Rebel_Sabotage_Tag_00</Story_Tag>
</Event>
<Event Name="Rebel_Sabotage_01">
<Event_Type>STORY_DEPLOY</Event_Type>
<Event_Param1>BOBA_FETT</Event_Param1>
<Event_Param2/>
<Prereq>Rebel_Sabotage_00</Prereq>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1/>
<Story_Dialog>Dialog_E_Intervention_Rebel_Sabotage</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Rebel_Sabotage_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REBEL_SABOTAGE_NOTIFICATION_00</Reward_Param1>
<Prereq>Rebel_Sabotage_01</Prereq>
</Event>
<Event Name="Rebel_Sabotage_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Rebel_Sabotage_Tag_00</Reward_Param1>
<Prereq>Rebel_Sabotage_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Rebel_Smuggler_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_E_Intervention_Rebel_Smuggler</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Rebel_Smuggler_Tag_00</Story_Tag>
</Event>
<Event Name="Rebel_Smuggler_01">
<Event_Type>STORY_DESTROY</Event_Type>
<Event_Param1>MILLENNIUM_FALCON</Event_Param1>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Rebel_Smuggler_00</Prereq>
<Story_Dialog>Dialog_E_Intervention_Rebel_Smuggler</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Rebel_Smuggler_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Param>TRIGGER_AI</Reward_Param>
<Reward_Param1>REBEL_SMUGGLER_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Rebel_Smuggler_01</Prereq>
</Event>
<Event Name="Rebel_Smuggler_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Rebel_Smuggler_Tag_00</Reward_Param1>
<Prereq>Rebel_Smuggler_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Refugee_Escort_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REFUGEE_ESCORT_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Story_Dialog>Dialog_R_Intervention_Refugee_Escort</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Refugee_Escort_Tag_00</Story_Tag>
</Event>
<Event Name="Refugee_Escort_00a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1/>
<Reward_Param2>1</Reward_Param2>
<Prereq>Refugee_Escort_00</Prereq>
</Event>
<Event Name="Refugee_Escort_00b">
<Event_Type>STORY_DESTROY</Event_Type>
<Event_Param1>Rebel_Refugee_Team</Event_Param1>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Refugee_Escort_01</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Story_Dialog>Dialog_R_Intervention_Refugee_Escort</Story_Dialog>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Refugee_Escort_00</Prereq>
</Event>
<Event Name="Refugee_Escort_01">
<Event_Type>STORY_MOVE</Event_Type>
<Event_Param1>Rebel_Refugee</Event_Param1>
<Event_Param2/>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1/>
<Prereq>Refugee_Escort_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Refugee_Escort</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Refugee_Escort_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REFUGEE_ESCORT_NOTIFICATION_01</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Refugee_Escort_01</Prereq>
</Event>
<Event Name="Refugee_Escort_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>REFUGEE_ESCORT_NOTIFICATION_02</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Refugee_Escort_02</Prereq>
<Prereq>Refugee_Escort_00b</Prereq>
</Event>
<Event Name="Refugee_Escort_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Refugee_Escort_Tag_00</Reward_Param1>
<Prereq>Refugee_Escort_03</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Scout_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Scout_Tag_00</Story_Tag>
</Event>
<Event Name="Scout_01">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
<Event_Param5>1</Event_Param5> <!--Allow stealth units-->
<Prereq>Scout_00</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>SCOUT_NOTIFICATION_00</Reward_Param1>
</Event>
<Event Name="Scout_02">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SCOUT_NOTIFICATION_01</Event_Param2>
<Prereq>Scout_01</Prereq>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Scout_Tag_01</Story_Tag>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Scout_Tag_00</Reward_Param1>
</Event>
<Event Name="Scout_03">
<Event_Type>STORY_ENTER</Event_Type>
<Event_Param2>FILTER_FRIENDLY_ONLY</Event_Param2>
<Event_Param5>1</Event_Param5> <!--Allow stealth units-->
<Prereq>Scout_02</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Scout_Tag_01</Reward_Param1>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Scout_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Scout_03</Prereq>
<Prereq>Scout_06</Prereq>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1>1000</Reward_Param1>
</Event>
<Event Name="Scout_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Scout_04</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>SCOUT_NOTIFICATION_02</Reward_Param1>
</Event>
<!--Branch for the case where no secondary target can be found-->
<Event Name="Scout_06">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>SCOUT_NOTIFICATION_03</Event_Param2>
<Prereq>Scout_01</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Scout_Tag_00</Reward_Param1>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Show_of_Strength_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Dialog>Dialog_R_Intervention_Show_of_Strength</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Show_of_Strength_Tag_00</Story_Tag>
</Event>
<Event Name="Show_of_Strength_01">
<Event_Type>STORY_WIN_BATTLES</Event_Type>
<Event_Param1>1</Event_Param1>
<Event_Param2>Land</Event_Param2>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1/>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Show_of_Strength_00</Prereq>
<Story_Dialog>Dialog_R_Intervention_Show_of_Strength</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Show_of_Strength_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>SHOW_OF_STRENGTH_NOTIFICATION_00</Reward_Param1>
<Reward_Param2>Rebel</Reward_Param2>
<Prereq>Show_of_Strength_01</Prereq>
</Event>
<Event Name="Show_of_Strength_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Show_of_Strength_Tag_00</Reward_Param1>
<Prereq>Show_of_Strength_02</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Upgrade_Space_Station_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Upgrade_Space_Station_Tag_00</Story_Tag>
</Event>
<Event Name="Upgrade_Space_Station_01">
<Event_Type>STORY_CONSTRUCT_LEVEL</Event_Type>
<Event_Param3>SPACE</Event_Param3>
<Prereq>Upgrade_Space_Station_00</Prereq>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Upgrade_Space_Station_Tag_00</Reward_Param1>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Upgrade_Space_Station_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Upgrade_Space_Station_01</Prereq>
<Reward_Type>CREDITS</Reward_Type>
<Reward_Param1>1000</Reward_Param1>
</Event>
<Event Name="Upgrade_Space_Station_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Upgrade_Space_Station_03</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>UPGRADE_SPACE_STATION_NOTIFICATION_00</Reward_Param1>
</Event>
<Event Name="Upgrade_Space_Station_04">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>UPGRADE_SPACE_STATION_NOTIFICATION_ABORT</Event_Param2>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Upgrade_Space_Station_Tag_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Vader_Favor_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
<Reward_Param1/>
<Reward_Param2>1</Reward_Param2>
<Story_Dialog>Dialog_E_Intervention_Vader_Favor</Story_Dialog>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Vader_Favor_Tag_00</Story_Tag>
</Event>
<Event Name="Vader_Favor_00_restricted">
<Event_Type>STORY_FLEET_BOUNCED</Event_Type>
<Event_Param1/>
<Story_Dialog>Dialog_E_Intervention_Vader_Favor</Story_Dialog>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Prereq>Vader_Favor_00</Prereq>
<Perpetual>True</Perpetual>
</Event>
<Event Name="Vader_Favor_01">
<Event_Type>STORY_MOVE</Event_Type>
<Event_Param1>Darth_Vader</Event_Param1>
<Event_Param2/>
<Reward_Type>SET_PLANET_RESTRICTED</Reward_Type>
<Reward_Param1/>
<Reward_Param2>0</Reward_Param2>
<Prereq>Vader_Favor_00</Prereq>
</Event>
<Event Name="Vader_Favor_02">
<Event_Type>STORY_CONQUER</Event_Type>
<Event_Param1/>
<Event_Param3>FILTER_FRIENDLY_ONLY</Event_Param3>
<Reward_Param>TRIGGER_AI</Reward_Param>
<Reward_Param1>VADER_FAVOR_NOTIFICATION_00</Reward_Param1>
<Prereq>Vader_Favor_01</Prereq>
</Event>
<Event Name="Vader_Favor_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Story_Dialog>Dialog_E_Intervention_Vader_Favor</Story_Dialog>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Prereq>Vader_Favor_02</Prereq>
</Event>
<Event Name="Vader_Favor_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_GOAL_COMPLETED</Reward_Type>
<Reward_Param1>Vader_Favor_Tag_00</Reward_Param1>
<Prereq>Vader_Favor_03</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Windfall_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Windfall_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Windfall_00</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>WINDFALL_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Contrived_Attack_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Contrived_Attack_Tag_00</Story_Tag>
</Event>
<Event Name="Contrived_Attack_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Contrived_Attack_00</Prereq>
<Event_Param2>CONTRIVED_ATTACK_NOTIFICATION_00</Event_Param2>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Contrived_Attack_Tag_00</Reward_Param1>
</Event>
<Event Name="Contrived_Attack_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Contrived_Attack_01</Prereq>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Contrived_Attack_Tag_01</Story_Tag>
</Event>
<!--Branch for winning-->
<Event Name="Contrived_Attack_03">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Contrived_Attack_02</Prereq>
<Event_Param2>CONTRIVED_ATTACK_NOTIFICATION_01</Event_Param2>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Contrived_Attack_Tag_01</Reward_Param1>
</Event>
<Event Name="Contrived_Attack_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Contrived_Attack_03</Prereq>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Contrived_Attack_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Contrived_Attack_04</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>CONTRIVED_ATTACK_NOTIFICATION_03</Reward_Param1>
</Event>
<!--Branch for losing-->
<Event Name="Contrived_Attack_06">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Contrived_Attack_02</Prereq>
<Event_Param2>CONTRIVED_ATTACK_NOTIFICATION_02</Event_Param2>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Contrived_Attack_Tag_01</Reward_Param1>
</Event>
<Event Name="Contrived_Attack_07">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Contrived_Attack_06</Prereq>
<Story_Chapter>3</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<Event Name="Contrived_Attack_08">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Contrived_Attack_07</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>CONTRIVED_ATTACK_NOTIFICATION_03</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Fleet_Rampage_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
<!--Leader was defeated-->
<Event Name="Fleet_Rampage_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Fleet_Rampage_00</Prereq>
<Event_Param2>FLEET_RAMPAGE_NOTIFICATION_01</Event_Param2>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Fleet_Rampage_03</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!--Fleet took substantial losses-->
<Event Name="Fleet_Rampage_02">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Fleet_Rampage_00</Prereq>
<Event_Param2>FLEET_RAMPAGE_NOTIFICATION_02</Event_Param2>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Fleet_Rampage_03</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!--Fleet is still going!-->
<Event Name="Fleet_Rampage_03">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Fleet_Rampage_00</Prereq>
<Event_Param2>FLEET_RAMPAGE_NOTIFICATION_03</Event_Param2>
<Story_Chapter>3</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Hero_Gathering_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Hero_Gathering_Tag_00</Story_Tag>
</Event>
<!--Branch for missed opportunity-->
<Event Name="Hero_Gathering_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Hero_Gathering_00</Prereq>
<Event_Param2>HERO_GATHERING_NOTIFICATION_00</Event_Param2>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Hero_Gathering_Tag_00</Reward_Param1>
</Event>
<Event Name="Hero_Gathering_02">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Prereq>Hero_Gathering_00</Prereq>
<Event_Param1>Darth_Vader, Obi_Wan_Kenobi</Event_Param1>
</Event>
<Event Name="Hero_Gathering_03">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Prereq>Hero_Gathering_00</Prereq>
<Event_Param1>Boba_Fett,Han_Solo_Team</Event_Param1>
</Event>
<Event Name="Hero_Gathering_04">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Prereq>Hero_Gathering_00</Prereq>
<Event_Param1>General_Veers,Droids_Team</Event_Param1>
</Event>
<Event Name="Hero_Gathering_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Hero_Gathering_01,Hero_Gathering_02,Hero_Gathering_03</Prereq>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Hero_Gathering_Tag_00</Reward_Param1>
</Event>
<Event Name="Hero_Gathering_06">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Hero_Gathering_05</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>HERO_GATHERING_NOTIFICATION_01</Reward_Param1>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Planet_Ownership_Flip_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>PLANET_FACTION</Reward_Type>
</Event>
<Event Name="Planet_Ownership_Flip_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Planet_Ownership_Flip_00</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>PLANET_OWNERSHIP_FLIP_NOTIFICATION_00</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Trap_Galactic_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>0</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Story_Tag>Trap_Galactic_Tag_00</Story_Tag>
</Event>
<!--Branch for missed opportunity-->
<Event Name="Trap_Galactic_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Prereq>Trap_Galactic_00</Prereq>
<Event_Param2>TRAP_GALACTIC_NOTIFICATION_00</Event_Param2>
<Story_Chapter>1</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Trap_Galactic_Tag_00</Reward_Param1>
</Event>
<Event Name="Trap_Galactic_02">
<Event_Type>STORY_LAND_TACTICAL</Event_Type>
<Prereq>Trap_Galactic_00</Prereq>
</Event>
<Event Name="Trap_Galactic_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Trap_Galactic_02</Prereq>
<Reward_Type>REMOVE_STORY_GOAL</Reward_Type>
<Reward_Param1>Trap_Galactic_Tag_00</Reward_Param1>
</Event>
<Event Name="Trap_Galactic_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Trap_Galactic_03</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>TRAP_GALACTIC_NOTIFICATION_01</Reward_Param1>
</Event>
<Event Name="Trap_Galactic_05">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Prereq>Trap_Galactic_04</Prereq>
<Reward_Type>TRIGGER_AI</Reward_Type>
<Reward_Param1>TRAP_GALACTIC_NOTIFICATION_02</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Trap_Land_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Story_Chapter>2</Story_Chapter>
<Story_Dialog_Popup>False</Story_Dialog_Popup>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param2>1</Reward_Param2>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!--Wait for two seconds before setting up all the objectives-->
<Event Name="Sandbox_Set_Sandbox_Objectives">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>SET_SANDBOX_OBJECTIVES</Reward_Type>
</Event>
<!--Win the battle objective-->
<!--Add objective-->
<Event Name="Sandbox_Objective_1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Set_Sandbox_Objectives</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_1_Complete">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Capture the building objective-->
<!--Add objective-->
<Event Name="Sandbox_Objective_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_2_Complete">
<Event_Type>STORY_CAPTURE_STRUCTURE</Event_Type>
<Event_Param1/>
<Event_Param2/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_2</Prereq>
</Event>
<!--Turn on objective display-->
<Event Name="Sandbox_Objective_Display">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_OBJECTIVE_DISPLAY</Reward_Type>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Protect leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_3_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1 Sandbox_Objective_3_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_3_Complete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3 Sandbox_Objective_1_Complete</Prereq>
</Event>
<!--Check for objective failed-->
<Event Name="Sandbox_Objective_3_Failed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3</Prereq>
</Event>
<!--Kill leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_4_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_4">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_2 Sandbox_Objective_4_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_4_Complete">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_4</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!--Wait for two seconds before setting up all the objectives-->
<Event Name="Sandbox_Set_Sandbox_Objectives">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>SET_SANDBOX_OBJECTIVES</Reward_Type>
</Event>
<!--Win the battle objective-->
<!--Add objective-->
<Event Name="Sandbox_Objective_1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Set_Sandbox_Objectives</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_1_Complete">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Capture the building objective-->
<!--Add objective-->
<Event Name="Sandbox_Objective_2">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_2_Complete">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_2</Prereq>
</Event>
<!--Turn on objective display-->
<Event Name="Sandbox_Objective_Display">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_OBJECTIVE_DISPLAY</Reward_Type>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Protect leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_3_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_2 Sandbox_Objective_3_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_3_Complete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3 Sandbox_Objective_1_Complete</Prereq>
</Event>
<!--Check for objective failed-->
<Event Name="Sandbox_Objective_3_Failed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3</Prereq>
</Event>
<!--Kill leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_4_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_4">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_2 Sandbox_Objective_4_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_4_Complete">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_4</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!--Turn on objective display-->
<Event Name="Sandbox_Objective_Display">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>ENABLE_OBJECTIVE_DISPLAY</Reward_Type>
</Event>
<!--Wait for two seconds before setting up all the objectives-->
<Event Name="Sandbox_Set_Sandbox_Objectives">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>SET_SANDBOX_OBJECTIVES</Reward_Type>
</Event>
<!--Win the battle objective-->
<!--Add objective-->
<Event Name="Sandbox_Objective_1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Set_Sandbox_Objectives</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_1_Complete">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Objective failed-->
<Event Name="Sandbox_Objective_1_Failed">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1</Prereq>
</Event>
<!--Protect leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_3_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1 Sandbox_Objective_3_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_3_Complete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Event_Param1/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3 Sandbox_Objective_1_Complete</Prereq>
</Event>
<!--Check for objective failed-->
<Event Name="Sandbox_Objective_3_Failed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_3</Prereq>
</Event>
<!--Kill leader-->
<!--This first event is triggered through code-->
<Event Name="Sandbox_Objective_4_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!--Only trigger this if the first objective has been added and we've enabled it through code-->
<Event Name="Sandbox_Objective_4">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_1 Sandbox_Objective_4_Enable</Prereq>
</Event>
<!--Objective complete-->
<Event Name="Sandbox_Objective_4_Complete">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1/>
<Event_Param3/>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1/>
<Prereq>Sandbox_Objective_4</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!--Mission_1 An Organized Resistance
Mission_2 Conquer Fondor
Mission_3 Pirate Menace
Mission_4 Subjugating Geonosis
Mission_5 Attack on Mon Calamari
Mission_6 Trouble on Kashyyyk
Mission_7 A New Weapon
Mission_8 Rebel Fortress of War
Mission_9 Traitorous Moff
Mission_10 Errand with the Emperor
Mission_11 Capturing a Princess
Mission_12 Destruction of Alderaan
Mission_13 End Game-->
<Event Name="Mission_1">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_2">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_3">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_4">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_5">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_6">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_7">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_8">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_9">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_10">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_11">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_12">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_13">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!-- Give hero -->
<Event Name="CHEAT_Empire_Spawn_Vader">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Darth_Team</Reward_Param1>
<Reward_Param2>Thyferra</Reward_Param2>
<Prereq>Mission_2</Prereq>
<Prereq>Mission_3</Prereq>
<Prereq>Mission_4</Prereq>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Spawn_Fett">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Boba_Fett_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Mission_4</Prereq>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Spawn_Veers">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>General_Veers_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Spawn_Emperor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Emperor_Palpatine_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<!-- Force planet faction -->
<Event Name="CHEAT_Empire_Fondor_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Fondor</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_3</Prereq>
<Prereq>Mission_4</Prereq>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Fondor_Faction_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Fondor</Reward_Param1>
<Prereq>Mission_3</Prereq>
<Prereq>Mission_4</Prereq>
</Event>
<Event Name="CHEAT_Empire_Geonosis_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Geonosis</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_MonCal_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>MonCalimari</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Kashyyyk_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Jabiim_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Jabiim</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Jabiim_Faction_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Jabiim</Reward_Param1>
<Prereq>CHEAT_Empire_Jabiim_Faction</Prereq>
</Event>
<Event Name="CHEAT_Empire_Bestine_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Bestine</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_Corulag_Faction">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>PLANET_FACTION</Reward_Type>
<Reward_Param1>Corulag</Reward_Param1>
<Reward_Param2>Empire</Reward_Param2>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<!-- Act 1 cheats -->
<!-- Jump to mission 1 -->
<Event Name="CHEAT_Empire_ActI_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Empire_Act_I</Reward_Param1>
<Prereq>Mission_1</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActI_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_Act_Counter</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>CHEAT_Empire_ActI_Enable</Prereq>
</Event>
<!-- Jump to mission 2 -->
<Event Name="CHEAT_Empire_ActI_M02_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_Mission_Two_07</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Mission_2</Prereq>
<Prereq>Mission_3</Prereq>
<Prereq>Mission_4</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActI_M02_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Empire_Act_I</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M02_Enable</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActI_M02_Enable_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_Mission_Two_09</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M02_Enable_00 Mission_2</Prereq>
</Event>
<!-- Jump to mission 3 -->
<Event Name="CHEAT_Empire_ActI_M03_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_Reveal_Fondor</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M02_Enable Mission_3</Prereq>
<Prereq>Mission_3</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActI_M03_Enable_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_Reveal_Ilum</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M03_Enable</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActI_M03_Enable_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_M03_Probe_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M03_Enable_02</Prereq>
</Event>
<!-- Jump to mission 4 -->
<Event Name="CHEAT_Empire_ActI_M04_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActI_M03_Post_Mission_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActI_M02_Enable Mission_4</Prereq>
</Event>
<!-- Act 2 cheats -->
<Event Name="CHEAT_Empire_ActII_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Empire_Act_II</Reward_Param1>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActII_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_Act_Counter</Reward_Param1>
<Reward_Param2>2</Reward_Param2>
<Prereq>CHEAT_Empire_ActII_Enable</Prereq>
</Event>
<!-- Jump to mission 5 -->
<Event Name="CHEAT_Empire_ActII_M05_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActII_Mission_Four_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActII_Enable Mission_5</Prereq>
</Event>
<!-- Jump to mission 6 -->
<Event Name="CHEAT_Empire_ActII_M06_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Empire_ActII_Mission_Four_00</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActII_M06_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>MonCalimari</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>CHEAT_Empire_ActII_M06_Enable</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActII_M06_Enable_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>ActII_M05_Intro_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActII_M06_Enable Mission_6</Prereq>
</Event>
<!-- Jump to mission 7 -->
<Event Name="CHEAT_Empire_ActII_M07_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>ActII_M06_Intro_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActII_M06_Enable Mission_7</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActII_M07_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Kashyyyk</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_8</Prereq>
</Event>
<!-- Jump to mission 8 -->
<!-- Mission 8 is considered Act 3, but setup in Act 2 -->
<Event Name="CHEAT_Empire_ActIII_M08_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>ActII_M06_End_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActII_M06_Enable Mission_8</Prereq>
</Event>
<!-- Act 3 cheats -->
<Event Name="CHEAT_Empire_ActIII_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Empire_Act_III</Reward_Param1>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActIII_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_Act_Counter</Reward_Param1>
<Reward_Param2>3</Reward_Param2>
<Prereq>CHEAT_Empire_ActIII_Enable</Prereq>
</Event>
<!-- Jump to mission 9 -->
<Event Name="CHEAT_Empire_ActIII_M09_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIII_Mission_Seven_01</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActIII_M09_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_A03M08_Intro_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActIII_M09_Enable Mission_9</Prereq>
</Event>
<!-- Jump to mission 10 -->
<Event Name="CHEAT_Empire_ActIII_M10_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIII_M08_Final_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActIII_M09_Enable Mission_10</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActIII_M10_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>REVEAL_PLANET</Reward_Type>
<Reward_Param1>Atzerri</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>CHEAT_Empire_ActIII_M10_Enable</Prereq>
</Event>
<!-- Act 4 cheats -->
<Event Name="CHEAT_Empire_ActIV_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Empire_Act_IV</Reward_Param1>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActIV_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_Act_Counter</Reward_Param1>
<Reward_Param2>4</Reward_Param2>
<Prereq>CHEAT_Empire_ActIV_Enable</Prereq>
</Event>
<!-- Jump to mission 11 -->
<Event Name="CHEAT_Empire_ActIV_M11_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIV_Mission_Ten_Intro_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActIV_Enable</Prereq>
</Event>
<!-- Jump to mission 12 -->
<Event Name="CHEAT_Empire_ActIV_M12_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIV_Mission_Ten_Intro_Dialog_00</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Mission_12</Prereq>
<Prereq>Mission_13</Prereq>
</Event>
<Event Name="CHEAT_Empire_ActIV_M12_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIV_Mission_Ten_End_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActIV_M12_Enable Mission_12</Prereq>
</Event>
<!-- Jump to mission 13 -->
<Event Name="CHEAT_Empire_ActIV_M13_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Empire_ActIV_Mission_Twelve_Intro_Dialog_00</Reward_Param1>
<Prereq>CHEAT_Empire_ActIV_M12_Enable Mission_13</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Rebel_Campaign_Lock_Out_DeathStar">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>LOCK_UNIT</Reward_Type>
<Reward_Param1>Death_Star</Reward_Param1>
</Event>
<Event Name="Rebel_Campaign_Lock_Out_DeathStarII">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>LOCK_UNIT</Reward_Type>
<Reward_Param1>Death_Star_II</Reward_Param1>
</Event>
<Event Name="Rebel_Campaign_Lock_Out_Eclipse">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>LOCK_UNIT</Reward_Type>
<Reward_Param1>UEAW_Eclipse</Reward_Param1>
</Event>
<Event Name="Rebel_Campaign_Lock_Out_Piett_Executor">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>LOCK_UNIT</Reward_Type>
<Reward_Param1>Piet_Team_Executor</Reward_Param1>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Mission_1">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_2">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_3">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_4">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_5">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_6">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_7">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_7A">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_8">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_9">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_10">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_11">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<Event Name="Mission_12">
<Event_Type>STORY_TRIGGER</Event_Type>
</Event>
<!-- Act 1 cheats -->
<!-- Jump to mission 1 -->
<Event Name="Cheat_Rebel_ActI_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Rebel_Act_I</Reward_Param1>
<Prereq>Mission_1</Prereq>
<Prereq>Mission_2</Prereq>
<Prereq>Mission_3</Prereq>
</Event>
<!-- Jump to mission 2 -->
<Event Name="Cheat_Rebel_ActI_M02_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Rebel_ActI_Play_Intro_Movie</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Mission_2</Prereq>
<Prereq>Mission_3</Prereq>
</Event>
<Event Name="Cheat_Rebel_ActI_M02_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Rebel_ActI_Mission_One_10</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Cheat_Rebel_ActI_M02_Enable</Prereq>
</Event>
<Event Name="Cheat_Rebel_ActI_M02_Enable_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Rebel_ActI_Mission_One_20</Reward_Param1>
<Prereq>Cheat_Rebel_ActI_M02_Enable_00</Prereq>
</Event>
<Event Name="Cheat_Rebel_ActI_M02_Enable_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Rebel_ActI_Mission_One_Post_Mission_Speech_00</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Cheat_Rebel_ActI_M02_Enable_01</Prereq>
</Event>
<Event Name="Cheat_Rebel_ActI_M02_Enable_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Rebel_ActI_Mission_Two_00</Reward_Param1>
<Prereq>Cheat_Rebel_ActI_M02_Enable_02 Mission_2</Prereq>
</Event>
<!-- Jump to mission 3 -->
<Event Name="Cheat_Rebel_ActI_M03_Enable_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Rebel_ActI_Mission_Three_Pre_Mission_Speech_00</Reward_Param1>
<Prereq>Mission_3</Prereq>
</Event>
<!-- Post mission 3 reward -->
<!-- Unlock the X-wings for the player -->
<Event Name="Cheat_Rebel_ActI_Mission_Three_Unlock_XWings">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>BUILDABLE_UNIT</Reward_Type>
<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
<Reward_Param2>Z95_Headhunter_Rebel_Squadron</Reward_Param2>
<Prereq>Mission_4</Prereq>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_7A</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
</Event>
<Event Name="Cheat_Rebel_ActI_Mission_Three_Free_Xwing_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
<Reward_Param2>Dantooine</Reward_Param2>
<Prereq>Cheat_Rebel_ActI_Mission_Three_Unlock_XWings</Prereq>
</Event>
<Event Name="Cheat_Rebel_ActI_Mission_Three_Free_Xwing_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>UNIQUE_UNIT</Reward_Type>
<Reward_Param1>Rebel_X-Wing_Squadron</Reward_Param1>
<Reward_Param2>Dantooine</Reward_Param2>
<Prereq>Cheat_Rebel_ActI_Mission_Three_Unlock_XWings</Prereq>
</Event>
<Event Name="Cheat_Rebel_ActI_Give_Droids">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Droids_Team</Reward_Param1>
<Reward_Param2>Alderaan_Alive</Reward_Param2>
<Prereq>Cheat_Rebel_ActI_Mission_Three_Unlock_XWings</Prereq>
</Event>
<!-- Act 2 cheats -->
<Event Name="Cheat_Rebel_ActII_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Rebel_Act_II</Reward_Param1>
<Prereq>Mission_4</Prereq>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
</Event>
<!-- Jump to mission 4 -->
<Event Name="Cheat_Rebel_ActII_M04_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Mission4</Reward_Param1>
<Prereq>Mission_4</Prereq>
</Event>
<!-- Jump to mission 5 -->
<Event Name="Cheat_Rebel_ActII_M05_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Rebel_ActII_Post_Mission_Four_01</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Mission_5</Prereq>
<Prereq>Mission_6</Prereq>
</Event>
<Event Name="Cheat_Rebel_ActII_M05_Enable_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_STORY_EVENT</Reward_Type>
<Reward_Param1>Rebel_ActII_Pre_Mission_Four_01</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Cheat_Rebel_ActII_M05_Enable</Prereq>
</Event>
<Event Name="Cheat_Rebel_ActII_M05_Enable_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Mission5</Reward_Param1>
<Prereq>Cheat_Rebel_ActII_M05_Enable Mission_5</Prereq>
</Event>
<Event Name="Cheat_Rebel_ActII_M05_Enable_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Rebel_ActII_Pre_Mission_Five_01</Reward_Param1>
<Prereq>Cheat_Rebel_ActII_M05_Enable_01</Prereq>
</Event>
<!-- Jump to mission 6 -->
<Event Name="Cheat_Rebel_ActII_M06_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Mission6</Reward_Param1>
<Prereq>Cheat_Rebel_ActII_M05_Enable</Prereq>
</Event>
<!-- Act 3 cheats -->
<Event Name="Cheat_Rebel_ActIII_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Rebel_Act_III</Reward_Param1>
<Prereq>Mission_7</Prereq>
<Prereq>Mission_7A</Prereq>
<Prereq>Mission_8</Prereq>
<Prereq>Mission_9</Prereq>
<Prereq>Mission_10</Prereq>
</Event>
<!-- Jump to mission 7 -->
<Event Name="Cheat_Rebel_ActIII_M07_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Mission7</Reward_Param1>
<Prereq>Mission_7</Prereq>
</Event>
<!-- Jump to mission 7A -->
<Event Name="Cheat_Rebel_ActIII_M07a_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Mission7A</Reward_Param1>
<Prereq>Mission_7A</Prereq>
</Event>
<!-- Jump to mission 8 -->
<Event Name="Cheat_Rebel_ActIII_M08_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Mission8</Reward_Param1>
<Prereq>Mission_8</Prereq>
</Event>
<!-- Jump to mission 9 -->
<Event Name="Cheat_Rebel_ActIII_M09_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Mission9</Reward_Param1>
<Prereq>Mission_9</Prereq>
</Event>
<!-- Jump to mission 10 -->
<Event Name="Cheat_Rebel_ActIII_M10_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Mission10</Reward_Param1>
<Prereq>Mission_10</Prereq>
</Event>
<!-- Act 4 cheats -->
<Event Name="Cheat_Rebel_ActIV_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STORY_ELEMENT</Reward_Type>
<Reward_Param1>Story_Campaign_Rebel_Act_IV</Reward_Param1>
<Prereq>Mission_11</Prereq>
<Prereq>Mission_12</Prereq>
</Event>
<!-- Jump to mission 11 -->
<Event Name="Cheat_Rebel_ActIV_M11_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Mission11</Reward_Param1>
<Prereq>Mission_11</Prereq>
</Event>
<!-- Jump to mission 12 -->
<Event Name="Cheat_Rebel_ActIV_M12_Enable">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>TRIGGER_EVENT</Reward_Type>
<Reward_Param1>Mission12</Reward_Param1>
<Prereq>Mission_12</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!-- Get the lua script rolling -->
<Event Name="Empire_M08_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
</Event>
<Event Name="Empire_M08_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_M08_Begin</Prereq>
</Event>
<Event Name="Empire_M08_TarkinMoff_Conversation">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>FALAST_INTRO</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_11</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_EIGHT_11</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_M08_Begin</Prereq>
</Event>
<Event Name="Empire_M08_TarkinMoff_Conversation_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_EIGHT_11</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_11</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M08_TarkinMoff_Conversation</Prereq>
</Event>
<Event Name="Empire_M08_TarkinMoff_Conversation_01_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_M08_TarkinMoff_Conversation_01</Prereq>
</Event>
<Event Name="Empire_M08_TarkinMoff_Conversation_02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_20</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_EIGHT_20</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_M08_TarkinMoff_Conversation_01</Prereq>
</Event>
<Event Name="Empire_M08_TarkinMoff_Conversation_03">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_EIGHT_20</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_20</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M08_TarkinMoff_Conversation_02</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_ADD_OBJECTIVE_Defeat_Moff_Falast">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_24</Reward_Param1>
<Prereq>Empire_M08_TarkinMoff_Conversation_03</Prereq>
</Event>
<!-- Moff is present and trapped by interdictor -->
<Event Name="Empire_M08_Moff_Trapped">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>MOFF_FALAST_TRAPPED</Event_Param2>
<Prereq>Empire_M08_Begin</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Trapped_Hint">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_17</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_M08_Moff_Trapped</Prereq>
</Event>
<Event Name="Empire_M08_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M08_Moff_Trapped</Prereq>
</Event>
<!-- Dialog etc.! -->
<!-- Let the lua script spin its wheels in this state until we hit a victory condition -->
<Event Name="Empire_M08_Battle_Start">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Empire_M08_Prevent_Victory</Prereq>
</Event>
<!-- Repeatable event for player losing an interdictor cruiser: possibly play V/O or text? -->
<Event Name="Empire_M08_Interdictor_Lost">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>INTERDICTOR_CRUISER</Event_Param1>
<Perpetual>True</Perpetual>
<Prereq>Empire_M08_Battle_Start</Prereq>
</Event>
<!-- Uh oh! The Moff has managed to get away -->
<Event Name="Empire_M08_Failure_Lock_Input">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>MOFF_FALAST_RUNS</Event_Param2>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_M08_Begin</Prereq>
</Event>
<!-- jdg FAILING mission objectives here
TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_24
Defeat Moff Falast.-->
<Event Name="Empire_ActIII_M09_FAIL_OBJECTIVE_Defeat_Moff_Falast">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_24</Reward_Param1>
<Prereq>Empire_M08_Failure_Lock_Input</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_FAIL_OBJECTIVE_Allow_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_23</Reward_Param1>
<Prereq>Empire_M08_Failure_Lock_Input</Prereq>
</Event>
<!-- Dialog etc. -->
<Event Name="Empire_M08_Moff_Escaped_Dialog">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_14</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_EIGHT_14</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_M08_Failure_Lock_Input Empire_M08_TarkinMoff_Conversation_03</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Escaped_Dialog_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_EIGHT_14</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_14</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M08_Moff_Escaped_Dialog</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Trapped_Hint_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_17</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_M08_Moff_Escaped_Dialog_02</Prereq>
</Event>
<!-- The Moff is gone, but there may be other forces. Remove the block on victory and let the battle go on -->
<Event Name="Empire_M08_Failure_Unlock_Input">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M08_Failure_Lock_Input</Prereq>
</Event>
<Event Name="Empire_M08_Failure_Allow_Win">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_M08_Failure_Unlock_Input</Prereq>
</Event>
<Event Name="Empire_M08_Failure_Check_Win">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_23</Reward_Param1>
<Prereq>Empire_M08_Failure_Allow_Win</Prereq>
</Event>
<!-- Moff's ship has been sufficiently disabled -->
<Event Name="Empire_M08_Moff_Success_Lock_Input">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>MOFF_FALAST_DISABLED</Event_Param2>
<Reward_Type>LOCK_CONTROLS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_M08_Moff_Trapped</Prereq>
</Event>
<!-- jdg COMPLETEING mission objectives here
TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_24
Defeat Moff Falast.-->
<Event Name="Empire_ActIII_M09_COMPLETE_OBJECTIVE_Defeat_Moff_Falast">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_EIGHT_24</Reward_Param1>
<Prereq>Empire_M08_Moff_Success_Lock_Input</Prereq>
</Event>
<!-- Dialog etc. -->
<Event Name="Empire_M08_Moff_Success_Dialog_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_12</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_EIGHT_12</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Emperor_Loop</Reward_Param9>
<Reward_Param10>0</Reward_Param10>
<Prereq>Empire_M08_Moff_Success_Lock_Input</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Success_Dialog_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_EIGHT_12</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_12</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M08_Moff_Success_Dialog_01</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Success_Dialog_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_21</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_EIGHT_21</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Tarkin_Loop</Reward_Param9>
<Reward_Param10>0</Reward_Param10>
<Prereq>Empire_M08_Moff_Success_Dialog_02</Prereq>
</Event>
<Event Name="Empire_M08_Moff_Success_Dialog_04">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_EIGHT_21</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_EIGHT_21</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M08_Moff_Success_Dialog_03</Prereq>
</Event>
<!-- Force Empire victory -->
<Event Name="Empire_M08_Success_Allow_Win">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_M08_Moff_Success_Dialog_04</Prereq>
</Event>
<Event Name="Empire_M08_Set_Falast_Destroyed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Falast_Destroyed</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_M08_Success_Allow_Win</Prereq>
</Event>
<Event Name="Empire_M08_Force_Win">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Empire_M08_Success_Allow_Win</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!-- Preliminary Setup -->
<Event Name="Empire_A03M09_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Empire_M09_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_A03M09_Begin</Prereq>
</Event>
<Event Name="Empire_A03M09_Prevent_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_A03M09_Begin</Prereq>
</Event>
<Event Name="Empire_A03M09_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_A03M09_Begin</Prereq>
</Event>
<Event Name="Empire_A03M09_Prevent_Reinforcements">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Reward_Param2>EMPIRE</Reward_Param2>
<Prereq>Empire_A03M09_Begin</Prereq>
</Event>
<!--<Event Name="Empire_A03M09_Allow_Replay">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
<Prereq>Empire_A03M09_Begin</Prereq>
</Event> -->
<Event Name="Empire_A03M09_Win_Flag_Set">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_A03M09_Win</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_A03M09_Begin</Prereq>
</Event>
<!-- Emperor task and hint -->
<Event Name="Empire_ActIII_M09_Emperor_Hint">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>MISSION_BEGINNING_HINT</Event_Param2>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_20</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_A03M09_Begin</Prereq>
</Event>
<!-- INITIAL DIALOG SEQUENCE -->
<!-- Waiting for Lua to finish processing its State_Empire_A03M09_Begin function -->
<Event Name="Empire_ActIII_M09_Dialog_Go">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>LUA_EM09_BEGIN_FINISHED</Event_Param2>
<Prereq>Empire_A03M09_Begin</Prereq>
</Event>
<!-- Bothan Female Speaks 1 -->
<Event Name="Empire_ActIII_M09_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>3</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_NINE_04</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Prereq>Empire_ActIII_M09_Dialog_Go</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_00a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPEECH</Reward_Type>
<Reward_Param1>EMPIRE_ACT03_MISSION_NINE_04</Reward_Param1>
<Prereq>Empire_ActIII_M09_00</Prereq>
</Event>
<!-- Emperor Speaks -->
<Event Name="Empire_ActIII_M09_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_NINE_04</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_NINE_04</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_ActIII_M09_00a</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_01a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_NINE_05</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Prereq>Empire_ActIII_M09_01</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_01b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPEECH</Reward_Type>
<Reward_Param1>EMPIRE_ACT03_MISSION_NINE_05</Reward_Param1>
<Prereq>Empire_ActIII_M09_01</Prereq>
</Event>
<!-- End of Dialog -->
<Event Name="Empire_ActIII_M09_03">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_NINE_05</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_NINE_05</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_ActIII_M09_01b</Prereq>
</Event>
<!-- jdg ADDING mission objectives here
TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_18
Emperor Palpatine must survive.
TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_19
Destroy all Bothan structures and units.-->
<Event Name="Empire_ActIII_M09_ADD_OBJECTIVE_Keep_Emperor_Alive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_18</Reward_Param1>
<Prereq>Empire_ActIII_M09_03</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_ADD_OBJECTIVE_Destroy_All_Bothans">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_19</Reward_Param1>
<Prereq>Empire_ActIII_M09_03</Prereq>
</Event>
<!-- Win Condition -->
<Event Name="Empire_ActIII_M09_WIN_CONDITION">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>REBEL</Event_Param1>
<Event_Param2>DESTROY_ALL</Event_Param2>
<Prereq>Empire_ActIII_M09_03</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_Lua_Start_End">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>LUA_EM09_START_END</Event_Param2>
<Prereq>Empire_ActIII_M09_WIN_CONDITION</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_WIN_CONDITION_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_NINE_06</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_NINE_06</Reward_Param8>
<Prereq>Empire_ActIII_M09_Lua_Start_End</Prereq>
</Event>
<!-- jdg COMPLETING mission objectives here
TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_18
Emperor Palpatine must survive.
TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_19
Destroy all Bothan structures and units.-->
<Event Name="Empire_ActIII_M09_COMPLETE_OBJECTIVE_Keep_Emperor_Alive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_18</Reward_Param1>
<Prereq>Empire_ActIII_M09_WIN_CONDITION</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_COMPLETE_OBJECTIVE_Destroy_All_Bothans">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_19</Reward_Param1>
<Prereq>Empire_ActIII_M09_WIN_CONDITION</Prereq>
</Event>
<!-- End of Dialog -->
<Event Name="Empire_ActIII_M09_Final_Speech_Done">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_NINE_06</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_NINE_06</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_ActIII_M09_WIN_CONDITION_01</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_Lua_Finish_End">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>LUA_EM09_FINISHED_END</Event_Param2>
<Prereq>Empire_ActIII_M09_Lua_Start_End</Prereq>
</Event>
<Event Name="Empire_A03M09_Unlock_Reinforcements">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Reward_Param2>EMPIRE</Reward_Param2>
<Prereq>Empire_ActIII_M09_Lua_Finish_End</Prereq>
</Event>
<Event Name="Empire_ActIII_M09_Empire_Wins">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Prereq>Empire_ActIII_M09_Lua_Finish_End Empire_ActIII_M09_Final_Speech_Done</Prereq>
</Event>
<Event Name="Empire_A03M09_Increment_Win">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Empire_A03M09_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!--LOSS CONDITION: Emperor Dies -->
<!--<Event Name="Empire_ActIII_M09_LOSS_CONDITION">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Emperor_Palpatine</Event_Param1>
<Event_Param3>1</Event_Param3>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>BOTHAN</Reward_Param1>
<Prereq>Empire_A03M09_Begin</Prereq>
</Event>-->
<!-- Loss Condition: Emperor dies
TEXT_SPEECH_EMPIRE_ACT03_MISSION_NINE_11
Imperial Officer: I'm not receiving a signal from the Emperor's shuttle!
Something must have gone wrong - order the evacuation!-->
<Event Name="Empire_M09_Emperor_Dies_Speech_01">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Emperor_Palpatine</Event_Param1>
<Event_Param3>1</Event_Param3>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_NINE_11</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT03_MISSION_NINE_11</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_A03M09_Begin</Prereq>
</Event>
<Event Name="Empire_M09_Emperor_Dies_Speech_01_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT03_MISSION_NINE_11</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT03_MISSION_NINE_11</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M09_Emperor_Dies_Speech_01</Prereq>
</Event>
<Event Name="Empire_M09_Emperor_Dies_PlayerLoss">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_M09_Emperor_Dies_Speech_01_Remove_Text</Prereq>
</Event>
<!-- jdg FAILING mission objectives here
TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_18
Emperor Palpatine must survive.-->
<Event Name="Empire_ActIII_M09_FAIL_OBJECTIVE_Keep_Emperor_Alive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT03_MISSION_NINE_18</Reward_Param1>
<Prereq>Empire_M09_Emperor_Dies_Speech_01</Prereq>
</Event>
<Event Name="Empire_A03M09_Imperial_Officer">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>REBELS_ARE_SPAWNING</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_20</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FIVE_20</Reward_Param8>
<Reward_Param9/>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A03M09_Begin</Prereq>
</Event>
<Event Name="Empire_A03M09_Imperial_Officer_Cleanup">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_20</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_20</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A03M09_Imperial_Officer</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!--<Event Name="">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq></Prereq>
</Event>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8></Reward_Param8>
<Reward_Param9>_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1></Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>-->
<!-- Preliminary Setup -->
<Event Name="Empire_A02M04_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Empire_M04C_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_A02M04_Begin</Prereq>
</Event>
<Event Name="Empire_A02M04_Prevent_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_A02M04_Begin</Prereq>
</Event>
<Event Name="Empire_A02M04_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_A02M04_Begin</Prereq>
</Event>
<Event Name="Empire_A02M04_Win_Flag_Set">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_A02M04_Win</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_A02M04_Begin</Prereq>
</Event>
<!-- Intro Dialog -->
<!-- Officer Speaks -->
<Event Name="Empire_A02M04_Dialog_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FOUR_05</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FOUR_05</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M04_Begin</Prereq>
</Event>
<Event Name="Empire_A02M04_Dialog_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FOUR_05</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FOUR_05</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M04_Dialog_00</Prereq>
</Event>
<Event Name="Empire_A02M04_Dialog_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M04_Dialog_01</Prereq>
</Event>
<!-- jdg ADDING first mission objective here
TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_21
Destroy all Rebel ships and their Starbase.-->
<Event Name="Empire_A02M04_ADD_OBJECTIVE_Destroy_Everything">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_21</Reward_Param1>
<Prereq>Empire_A02M04_Dialog_02</Prereq>
</Event>
<!-- Check A list of destroyed items to see when Mon Cal Cruiser warps in -->
<Event Name="Empire_A02M04_Nebulon_Destroyed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Nebulon_B_Frigate</Event_Param1>
<Event_Param3>1</Event_Param3>
<Prereq>Empire_A02M04_Begin</Prereq>
</Event>
<Event Name="Empire_A02M04_Corvette_Destroyed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Corellian_Corvette</Event_Param1>
<Event_Param3>1</Event_Param3>
<Prereq>Empire_A02M04_Begin</Prereq>
</Event>
<Event Name="Empire_A02M04_Gunship_Destroyed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Corellian_Gunboat</Event_Param1>
<Event_Param3>1</Event_Param3>
<Prereq>Empire_A02M04_Begin</Prereq>
</Event>
<Event Name="Empire_A02M04_Marauder_Destroyed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Marauder_Missile_Cruiser</Event_Param1>
<Event_Param3>1</Event_Param3>
<Prereq>Empire_A02M04_Begin</Prereq>
</Event>
<Event Name="Empire_A02M04_Warp_in_MonCal_Cruiser_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Empire_A02M04_Corvette_Destroyed Empire_A02M04_Gunship_Destroyed Empire_A02M04_Marauder_Destroyed</Prereq>
<Prereq>Empire_A02M04_Nebulon_Destroyed Empire_A02M04_Corvette_Destroyed Empire_A02M04_Marauder_Destroyed</Prereq>
<Prereq>Empire_A02M04_Nebulon_Destroyed Empire_A02M04_Gunship_Destroyed Empire_A02M04_Marauder_Destroyed</Prereq>
<Prereq>Empire_A02M04_Nebulon_Destroyed Empire_A02M04_Corvette_Destroyed Empire_A02M04_Gunship_Destroyed</Prereq>
</Event>
<Event Name="Empire_A02M04_Warp_in_MonCal_Cruiser_Dialog">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_37</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_FOUR_37</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M04_Warp_in_MonCal_Cruiser_00</Prereq>
</Event>
<Event Name="Empire_A02M04_Warp_in_MonCal_Cruiser_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_37</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_37</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M04_Warp_in_MonCal_Cruiser_00</Prereq>
</Event>
<Event Name="Empire_A02M04_Warp_in_MonCal_Cruiser_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M04_Warp_in_MonCal_Cruiser_01</Prereq>
</Event>
<!-- jdg ADDING second mission objective here
TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_22
Destroy the Mon Calamari Capital Ship.-->
<Event Name="Empire_A02M04_ADD_OBJECTIVE_Destroy_Cruiser">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_22</Reward_Param1>
<Prereq>Empire_A02M04_Warp_in_MonCal_Cruiser_02</Prereq>
</Event>
<!-- jdg checking for destroyed event-->
<Event Name="Empire_A02M04_MONCAL_CapitalShip_Destroyed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Calamari_Cruiser</Event_Param1>
<Event_Param3>2</Event_Param3>
<Prereq>Empire_A02M04_ADD_OBJECTIVE_Destroy_Cruiser</Prereq>
</Event>
<Event Name="Empire_A02M04_Enable_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_A02M04_MONCAL_CapitalShip_Destroyed</Prereq>
</Event>
<!-- jdg COMPLETING second mission objective here
TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_22
Destroy the Mon Calamari Capital Ship.-->
<Event Name="Empire_A02M04_COMPLETE_OBJECTIVE_Destroy_Cruiser">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_22</Reward_Param1>
<Prereq>Empire_A02M04_MONCAL_CapitalShip_Destroyed</Prereq>
</Event>
<!-- VICTORY CONDITIONS -->
<Event Name="Empire_A02M04_Allow_Win">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>REBEL</Event_Param1>
<Event_Param2>DESTROY_ALL</Event_Param2>
<Prereq>Empire_A02M04_Begin</Prereq>
</Event>
<!-- jdg COMPLETING first mission objective here
TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_21
Destroy all Rebel ships and their Starbase.-->
<Event Name="Empire_A02M04_COMPLETE_OBJECTIVE_Destroy_Everything">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_21</Reward_Param1>
<Prereq>Empire_A02M04_Allow_Win</Prereq>
</Event>
<!-- Officer Speaks -->
<Event Name="Empire_A02M04_End_Dialog_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>END_DIALOG</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FOUR_07</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FOUR_07</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
</Event>
<Event Name="Empire_A02M04_End_Dialog_01a">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FOUR_07</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FOUR_07</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M04_End_Dialog_00</Prereq>
</Event>
<!-- Tarkin Speaks -->
<Event Name="Empire_A02M04_End_Dialog_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FOUR_08</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FOUR_08</Reward_Param8>
<Reward_Param9>Tarkin_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M04_End_Dialog_01a</Prereq>
</Event>
<Event Name="Empire_A02M04_End_Dialog_03">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FOUR_08</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FOUR_08</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M04_End_Dialog_02</Prereq>
</Event>
<Event Name="Empire_A02M04_End_Dialog_04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M04_End_Dialog_03</Prereq>
</Event>
<Event Name="Empire_A02M04_End_Dialog_05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Empire_A02M04_End_Dialog_04</Prereq>
</Event>
<Event Name="Empire_A02M04_Increment_Win">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Empire_A02M04_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!-- LOSS CONDITIONS -->
<Event Name="Empire_A02M04_Force_LOSS">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Event_Param2>DESTROY_ALL</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FOUR_18</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FOUR_18</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M04_Begin</Prereq>
</Event>
<Event Name="Empire_A02M04_Force_LOSS_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FOUR_18</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FOUR_18</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M04_Force_LOSS</Prereq>
</Event>
<Event Name="Empire_A02M04_Force_LOSS_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M04_Force_LOSS_01</Prereq>
</Event>
<!-- jdg FAILING first mission objective here
TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_21
Destroy all Rebel ships and their Starbase.-->
<Event Name="Empire_A02M04_FAIL_OBJECTIVE_Destroy_Everything">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_21</Reward_Param1>
<Prereq>Empire_A02M04_Force_LOSS_02</Prereq>
</Event>
<!-- jdg FAILING second mission objective here
TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_22
Destroy the Mon Calamari Capital Ship.-->
<Event Name="Empire_A02M04_FAIL_OBJECTIVE_Destroy_Cruiser">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_FOUR_22</Reward_Param1>
<Prereq>Empire_A02M04_Force_LOSS_02 Empire_A02M04_Warp_in_MonCal_Cruiser_02</Prereq>
</Event>
<Event Name="Empire_A02M04_Force_LOSS_Done">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_A02M04_Force_LOSS_02</Prereq>
</Event>
</Story>

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@@ -0,0 +1,626 @@
<?xml version="1.0"?>
<Story>
<!--<Event Name="">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq></Prereq>
</Event>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8></Reward_Param8>
<Reward_Param9>_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1></Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>-->
<!-- Preliminary Setup -->
<Event Name="Empire_A02M05_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Empire_M05_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_A02M05_Begin</Prereq>
</Event>
<Event Name="Empire_A02M05_Prevent_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_A02M05_Begin</Prereq>
</Event>
<Event Name="Empire_A02M05_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_A02M05_Begin</Prereq>
</Event>
<Event Name="Empire_A02M05_Win_Flag_Set">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_A02M05_Win</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_A02M05_Begin</Prereq>
</Event>
<Event Name="Empire_A02M05_Prison_Counter">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Prison_Destroyed</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_A02M05_Cinematic_End</Prereq>
</Event>
<!-- Intro Cinematic -->
<Event Name="Empire_A02M05_Cinematic_Start">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>ENABLE_FOW</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_A02M05_Begin</Prereq>
</Event>
<Event Name="Empire_A02M05_Cinematic_End">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>A02M05_INTRO_CINEMATIC_DONE</Event_Param2>
<Reward_Type>ENABLE_FOW</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_A02M05_Cinematic_Start</Prereq>
</Event>
<!-- Intro dialog lines -->
<Event Name="Empire_A02M05_Stormtrooper_Intro">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_11</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FIVE_11</Reward_Param8>
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M05_Cinematic_End</Prereq>
</Event>
<Event Name="Empire_A02M05_Stormtrooper_Intro_Dialog">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_11</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_11</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_Stormtrooper_Intro</Prereq>
</Event>
<Event Name="Empire_A02M05_Solo_Intro">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_12</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FIVE_12</Reward_Param8>
<Reward_Param9>Han_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M05_Stormtrooper_Intro_Dialog</Prereq>
</Event>
<Event Name="Empire_A02M05_Solo_Intro_Dialog">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_12</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_12</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_Solo_Intro</Prereq>
</Event>
<Event Name="Empire_A02M05_Solo_Intro_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M05_Solo_Intro_Dialog</Prereq>
</Event>
<Event Name="Empire_A02M05_Imperial_Response">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_20</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FIVE_20</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M05_Solo_Intro_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M05_Imperial_Response_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_20</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_20</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_Imperial_Response</Prereq>
</Event>
<Event Name="Empire_A02M05_Imperial_Response_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M05_Imperial_Response_Remove_Text</Prereq>
</Event>
<Event Name="Empire_A02M05_ADD_OBJECTIVE_Prisons">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_6_102</Reward_Param1>
<Prereq>Empire_A02M05_Imperial_Response_Stop_Movie</Prereq>
</Event>
<Event Name="Empire_A02M05_ADD_OBJECTIVE_Han">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_22</Reward_Param1>
<Prereq>Empire_A02M05_Imperial_Response_Stop_Movie</Prereq>
</Event>
<Event Name="Empire_A02M05_Reinforcement_Point_Hint">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_6_101</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_A02M05_Prison_Hint</Prereq>
</Event>
<!-- PRISON COUNTER AND LOSS CONDITION -->
<Event Name="Empire_A02M05_Prison__Destroy_Counter">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Imperial_Prison_Kashyyyk</Event_Param1>
<Event_Param3>1</Event_Param3>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Prison_Destroyed</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_A02M05_Prison_Counter</Prereq>
<Perpetual>True</Perpetual>
</Event>
<!-- One prison lost -->
<Event Name="Empire_A02M05_Anounce_Death_00">
<Event_Type>STORY_FLAG</Event_Type>
<Event_Param1>Prison_Destroyed</Event_Param1>
<Event_Param2>1</Event_Param2>
<Event_Param3>EQUAL_TO</Event_Param3>
<Prereq>Empire_A02M05_Cinematic_End</Prereq>
</Event>
<!-- Stormtrooper Speaks -->
<Event Name="Empire_A02M05_One_Down_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_05</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FIVE_05</Reward_Param8>
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M05_Anounce_Death_00</Prereq>
</Event>
<Event Name="Empire_A02M05_One_Down_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_05</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_05</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_One_Down_00</Prereq>
</Event>
<Event Name="Empire_A02M05_Solo_One_Down">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_13</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FIVE_13</Reward_Param8>
<Reward_Param9>Han_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M05_One_Down_01</Prereq>
</Event>
<Event Name="Empire_A02M05_Solo_One_Down_Cleanup">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_13</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_13</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_Solo_One_Down</Prereq>
</Event>
<Event Name="Empire_A02M05_Solo_One_Down_Cleanup_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M05_Solo_One_Down_Cleanup</Prereq>
</Event>
<!-- Two prisons lost -->
<Event Name="Empire_A02M05_Anounce_Death_01">
<Event_Type>STORY_FLAG</Event_Type>
<Event_Param1>Prison_Destroyed</Event_Param1>
<Event_Param2>2</Event_Param2>
<Event_Param3>EQUAL_TO</Event_Param3>
<Prereq>Empire_A02M05_Cinematic_End</Prereq>
</Event>
<!-- Stormtrooper Speaks -->
<Event Name="Empire_A02M05_Two_Down_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_05</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FIVE_05</Reward_Param8>
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M05_Anounce_Death_01</Prereq>
</Event>
<Event Name="Empire_A02M05_Two_Down_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_05</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_05</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_Two_Down_00</Prereq>
</Event>
<Event Name="Empire_A02M05_Solo_Two_Down">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_14</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FIVE_14</Reward_Param8>
<Reward_Param9>Han_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M05_Two_Down_01</Prereq>
</Event>
<Event Name="Empire_A02M05_Solo_Two_Down_Dialog">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_14</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_14</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_Solo_Two_Down</Prereq>
</Event>
<Event Name="Empire_A02M05_Solo_Two_Down_Dialog_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M05_Solo_Two_Down_Dialog</Prereq>
</Event>
<!-- Three prisons lost -->
<Event Name="Empire_A02M05_Anounce_Death_02">
<Event_Type>STORY_FLAG</Event_Type>
<Event_Param1>Prison_Destroyed</Event_Param1>
<Event_Param2>3</Event_Param2>
<Event_Param3>EQUAL_TO</Event_Param3>
<Prereq>Empire_A02M05_Cinematic_End</Prereq>
</Event>
<!-- Stormtrooper Speaks -->
<Event Name="Empire_A02M05_Three_Down_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_06</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FIVE_06</Reward_Param8>
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M05_Anounce_Death_02</Prereq>
</Event>
<Event Name="Empire_A02M05_Three_Down_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_06</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_06</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_Three_Down_00</Prereq>
</Event>
<Event Name="Empire_A02M05_Three_Down_01_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M05_Three_Down_01</Prereq>
</Event>
<!-- Four prisons lost -->
<Event Name="Empire_A02M05_Anounce_Death_03">
<Event_Type>STORY_FLAG</Event_Type>
<Event_Param1>Prison_Destroyed</Event_Param1>
<Event_Param2>4</Event_Param2>
<Event_Param3>GREATER_THAN_EQUAL_TO</Event_Param3>
<Prereq>Empire_A02M05_Cinematic_End</Prereq>
</Event>
<!-- Stormtrooper Speaks -->
<Event Name="Empire_A02M05_Four_Down_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>1</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_07</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FIVE_07</Reward_Param8>
<Reward_Param9>Stormtrooper_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M05_Anounce_Death_03</Prereq>
</Event>
<Event Name="Empire_A02M05_Four_Down_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_07</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_07</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_Four_Down_00</Prereq>
</Event>
<Event Name="Empire_A02M05_Four_Down_01_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M05_Four_Down_01</Prereq>
</Event>
<Event Name="Empire_A02M05_Prison_LOSS">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_A02M05_Four_Down_01</Prereq>
</Event>
<!-- LOSS BY LOSING ALL TROOPS -->
<Event Name="Empire_A02M05_All_Destroyed_LOSS">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Event_Param2>DESTROY_ALL_UNITS</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_A02M05_Cinematic_End</Prereq>
</Event>
<Event Name="Empire_A02M05_Prisons_Failed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_22</Reward_Param1>
<Prereq>Empire_A02M05_All_Destroyed_LOSS</Prereq>
<Prereq>Empire_A02M05_Prison_LOSS</Prereq>
</Event>
<!-- WIN BY DESTROYING ALL REBELS -->
<Event Name="Empire_A02M05_All_Rebel_Destroyed_WIN">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>REBEL</Event_Param1>
<Event_Param2>DESTROY_ALL_UNITS</Event_Param2>
<Reward_Type>ENABLE_FOW</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_A02M05_Cinematic_End</Prereq>
</Event>
<Event Name="Empire_A02M05_Prisons_Complete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_22</Reward_Param1>
<Prereq>Empire_A02M05_All_Rebel_Destroyed_WIN</Prereq>
</Event>
<Event Name="Empire_A02M05_Han_Defeat_Complete">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Han_Solo_EM05</Event_Param1><!--SoaFE: Changed to new story variant-->
<Event_Param3>1</Event_Param3>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_6_102</Reward_Param1>
<Prereq>Empire_A02M05_Cinematic_End</Prereq>
</Event>
<Event Name="Empire_A02M05_Win_Dialog_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>A02M05_TRIGGER_OUTRO_DIALOG</Event_Param2>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_15</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Prereq>Empire_A02M05_Cinematic_End</Prereq>
</Event>
<Event Name="Empire_A02M05_Win_Dialog_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPEECH</Reward_Type>
<Reward_Param1>EMPIRE_ACT02_MISSION_FIVE_15</Reward_Param1>
<Prereq>Empire_A02M05_Win_Dialog_00</Prereq>
</Event>
<Event Name="Empire_A02M05_Win_Cleanup_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_15</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_15</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_Win_Dialog_01</Prereq>
</Event>
<Event Name="Empire_A02M05_Win_Dialog_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_16</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Prereq>Empire_A02M05_Win_Cleanup_01</Prereq>
</Event>
<Event Name="Empire_A02M05_Win_Dialog_02a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPEECH</Reward_Type>
<Reward_Param1>EMPIRE_ACT02_MISSION_FIVE_16</Reward_Param1>
<Prereq>Empire_A02M05_Win_Dialog_02</Prereq>
</Event>
<Event Name="Empire_A02M05_Win_Cleanup_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_16</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_16</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_Win_Dialog_02a</Prereq>
</Event>
<Event Name="Empire_A02M05_Actual_Win">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Empire_A02M05_Win_Cleanup_02</Prereq>
</Event>
<Event Name="Empire_A02M05_Increment_Win">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Empire_A02M05_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!-- jdg - new dialog for when han exits stage left
TEXT_SPEECH_REBEL_ACT02_MISSION_SIX_13 -
Han Solo: I think it's time to make a hasty retreat! Chewie, warm up the Falcon!-->
<Event Name="Empire_A02M05_HAN_SOLO_ESCAPE_DIALOG">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>CUE_HAN_SOLO_ESCAPE_DIALOG</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_SIX_13</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>REBEL_ACT02_MISSION_SIX_13</Reward_Param8>
<!--In cinematic...no need for hologram-->
<Prereq>Empire_A02M05_Begin</Prereq>
</Event>
<Event Name="Empire_A02M05_HAN_SOLO_ESCAPE_DIALOG_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>REBEL_ACT02_MISSION_SIX_13</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_REBEL_ACT02_MISSION_SIX_13</Reward_Param1>
<Reward_Param4>Remove</Reward_Param4>
<Prereq>Empire_A02M05_HAN_SOLO_ESCAPE_DIALOG</Prereq>
</Event>
<!-- MARKERS AND HINTS FOR SHOWING PRISONS -->
<Event Name="Empire_A02M05_Prison_Hint">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_10</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Empire_A02M05_Imperial_Response_Stop_Movie</Prereq>
</Event>
<Event Name="Empire_A02M05_Prison_Hint_Cleanup">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>5</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_FIVE_10</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M05_Prison_Hint</Prereq>
</Event>
<Event Name="Empire_A02M05_Highlight_Prison00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_00</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>0</Reward_Param3>
<Prereq>Empire_A02M05_Prison_Hint</Prereq>
</Event>
<Event Name="Empire_A02M05_Highlight_Prison01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_01</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Empire_A02M05_Prison_Hint</Prereq>
</Event>
<Event Name="Empire_A02M05_Highlight_Prison02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_02</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>2</Reward_Param3>
<Prereq>Empire_A02M05_Prison_Hint</Prereq>
</Event>
<Event Name="Empire_A02M05_Highlight_Prison03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_03</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>3</Reward_Param3>
<Prereq>Empire_A02M05_Prison_Hint</Prereq>
</Event>
<Event Name="Empire_A02M05_Highlight_Prison05">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_06</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>5</Reward_Param3>
<Prereq>Empire_A02M05_Prison_Hint</Prereq>
</Event>
<Event Name="Empire_A02M05_Highlight_Prison00_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_00</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>0</Reward_Param3>
<Prereq>Empire_A02M05_Prison_Hint_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M05_Highlight_Prison01_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_01</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Empire_A02M05_Prison_Hint_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M05_Highlight_Prison02_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_02</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>2</Reward_Param3>
<Prereq>Empire_A02M05_Prison_Hint_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M05_Highlight_Prison03_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_03</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>3</Reward_Param3>
<Prereq>Empire_A02M05_Prison_Hint_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M05_Highlight_Prison05_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_06</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>5</Reward_Param3>
<Prereq>Empire_A02M05_Prison_Hint_Cleanup</Prereq>
</Event>
</Story>

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@@ -0,0 +1,934 @@
<?xml version="1.0"?>
<Story>
<!--<Event Name="">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq></Prereq>
</Event>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8></Reward_Param8>
<Reward_Param9>_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1></Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>-->
<!-- Preliminary Setup -->
<Event Name="Empire_A02M06_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Empire_M06_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_Prevent_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_Remove_FoW">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_FOW</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<!--<Event Name="Empire_A02M06_Allow_Replay">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>-->
<Event Name="Empire_A02M06_Win_Flag_Set">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_A02M06_Win</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<!-- First Sequence: Destruction of Targets -->
<!-- Announcer Welcomes Officers -->
<Event Name="Empire_A02M06_Announcer_A1">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>3</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_05</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_05</Reward_Param8>
<Reward_Param9>Veers_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_A3">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_05</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_05</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Announcer_A1</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_A3_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_Announcer_A3</Prereq>
</Event>
<!-- Announcer Mentions Wall Crossing -->
<Event Name="Empire_A02M06_Announcer_A4">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_06</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_06</Reward_Param8>
<Reward_Param9>Veers_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M06_Announcer_A3</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_A5">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_06</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_06</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Announcer_A4</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_A6">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_Announcer_A5</Prereq>
</Event>
<Event Name="Empire_A02M06_Wall_Hint">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_30</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Empire_A02M06_Announcer_A6</Prereq>
</Event>
<Event Name="Empire_A02M06_Wall_Hint_Cleanup">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_30</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Wall_Hint</Prereq>
</Event>
<Event Name="Empire_A02M06_Highlight_Marker04">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_04</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>4</Reward_Param3>
<Prereq>Empire_A02M06_Wall_Hint</Prereq>
</Event>
<Event Name="Empire_A02M06_Highlight_Marker04_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_04</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>4</Reward_Param3>
<Prereq>Empire_A02M06_Wall_Hint_Cleanup</Prereq>
</Event>
<!-- Announcer Mentions Firing -->
<Event Name="Empire_A02M06_Announcer_A10">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>5</Event_Param1>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_09</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_09</Reward_Param8>
<Reward_Param9>Veers_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M06_Wall_Hint</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_A11">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_09</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_09</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Announcer_A10</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_A12">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_Announcer_A11</Prereq>
</Event>
<!-- Add Highlight for Firepower -->
<Event Name="Empire_A02M06_Show_Destroyable_Vehicle">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>E3_T4B_TANK</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Empire_A02M06_Announcer_A12</Prereq>
</Event>
<!--<Event Name="Empire_A02M06_Hide_Destroyable_Vehicle">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>E3_T4B_TANK</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Empire_A02M06_Show_Destroyable_Vehicle</Prereq>
</Event> -->
<!-- Display Destroyable Hint -->
<Event Name="Empire_A02M06_Destroyable_Hint_On">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_10</Reward_Param1>
<Reward_Param7>Hint</Reward_Param7>
<Prereq>Empire_A02M06_Show_Destroyable_Vehicle</Prereq>
</Event>
<Event Name="Empire_A02M06_Destroyable_Hint_Off">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_10</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Destroyable_Hint_On</Prereq>
</Event>
<!-- Display no bombing run notice line -->
<Event Name="Empire_A02M06_No_Bombing_Runs">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_6_100</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>System</Reward_Param7>
<Prereq>Empire_A02M06_Destroyable_Hint_Off</Prereq>
</Event>
<!-- Player Triggers Pirate Invasion -->
<Event Name="Empire_A02M06_Trigger_Pirates">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>A02M06_TRIGGER_PIRATES</Event_Param2>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_B1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_20</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_20</Reward_Param8>
<Reward_Param9>Veers_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M06_Trigger_Pirates</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_B2">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_20</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_20</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Announcer_B1</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_B3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_Announcer_B2</Prereq>
</Event>
<Event Name="Empire_A02M06_Hint_Stormtroopers">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_21</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_A02M06_Announcer_B3</Prereq>
</Event>
<Event Name="Empire_A02M06_Hint_Stormtroopers_Cleanup">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_21</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Hint_Stormtroopers</Prereq>
</Event>
<!-- Announcer Thanks Prison System -->
<Event Name="Empire_A02M06_Announcer_B4">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_22</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_22</Reward_Param8>
<Reward_Param9>Veers_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M06_Hint_Stormtroopers_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_B5">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_22</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_22</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Announcer_B4</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_B6">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_Announcer_B5</Prereq>
</Event>
<Event Name="Empire_A02M06_Emperor_Response_00">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>E3_T2B_Tank</Event_Param1>
<Event_Param3>1</Event_Param3>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_Emperor_Response_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>A02M06_EMPEROR_ANNOUNCES</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_40</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param9>Emperor_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_40</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_A02M06_Emperor_Response_00</Prereq>
</Event>
<Event Name="Empire_A02M06_Emperor_Response_01_Done">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_40</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_40</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Emperor_Response_01</Prereq>
</Event>
<Event Name="Empire_A02M06_Emperor_Response_01_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_Emperor_Response_01_Done</Prereq>
</Event>
<Event Name="Empire_A02M06_Emperor_Response_02">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>E3_T4B_Tank</Event_Param1>
<Event_Param3>1</Event_Param3>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_Emperor_Response_02a">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>A02M06_EMPEROR_ANNOUNCES2</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_39</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param9>Emperor_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_39</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_A02M06_Emperor_Response_02</Prereq>
</Event>
<Event Name="Empire_A02M06_Emperor_Response_02_Done">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_39</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_39</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Emperor_Response_02a</Prereq>
</Event>
<Event Name="Empire_A02M06_Emperor_Response_02_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_Emperor_Response_02_Done</Prereq>
</Event>
<!-- Player Triggers Rancor Release -->
<Event Name="Empire_A02M06_Trigger_Rancors">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>A02M06_TRIGGER_RANCORS</Event_Param2>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_C1">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_23</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_23</Reward_Param8>
<Reward_Param9>Veers_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M06_Trigger_Rancors</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_C2">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_23</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_23</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Announcer_C1</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_C3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_Announcer_C2</Prereq>
</Event>
<Event Name="Empire_A02M06_Hint_Rancor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_24</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Empire_A02M06_Announcer_C3</Prereq>
</Event>
<Event Name="Empire_A02M06_Hint_Rancor_Cleanup">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_24</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Hint_Rancor</Prereq>
</Event>
<Event Name="Empire_A02M06_Highlight_Rancor">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>RANCOR</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>2</Reward_Param3>
<Prereq>Empire_A02M06_Hint_Rancor</Prereq>
</Event>
<!--<Event Name="Empire_A02M06_Hide_Rancor">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>RANCOR</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>2</Reward_Param3>
<Prereq>Empire_A02M06_Highlight_Rancor</Prereq>
</Event>-->
<!-- Player Triggers Rebel Invasion -->
<Event Name="Empire_A02M06_Trigger_Rebels">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Rancor</Event_Param1>
<Event_Param3>1</Event_Param3>
<Prereq>Empire_A02M06_Trigger_Rancors</Prereq>
</Event>
<!-- TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_25
Veers: What's this? It looks like Rebel soldiers are invading. Not to worry.
They pose no threat to the AT-AT.-->
<Event Name="Empire_A02M06_Announcer_D1">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>A02M06_TRIGGER_REBELS</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_25</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_25</Reward_Param8>
<Reward_Param9>Veers_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M06_Trigger_Rebels</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_D2">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_25</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_25</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Announcer_D1</Prereq>
</Event>
<Event Name="Empire_A02M06_Announcer_D3">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_Announcer_D2</Prereq>
</Event>
<Event Name="Empire_A02M06_Task_Rebels">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_11</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Empire_A02M06_Announcer_D3</Prereq>
</Event>
<Event Name="Empire_A02M06_Task_Rebels_Cleanup">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_11</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Task_Rebels</Prereq>
</Event>
<Event Name="Empire_A02M06_Hint_Rebels">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_31</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_A02M06_Task_Rebels_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M06_Hint_Rebels_Cleanup">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_31</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Hint_Rebels</Prereq>
</Event>
<Event Name="Empire_A02M06_Allow_Win_Condition">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>5</Event_Param1>
<Prereq>Empire_A02M06_Hint_Rebels_Cleanup</Prereq>
</Event>
<!-- VICTORY CONDITION: All Rebel Units Destroyed
TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_27
Veers: Thank you, your highness, for watching this demonstration.
As you can see the AT-AT is clearly capable of handling even the most... surprising... of situations. -->
<Event Name="Empire_A02M06_All_Rebel_Destroyed_WIN">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>REBEL</Event_Param1>
<Event_Param2>DESTROY_ALL_UNITS</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_27</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_27</Reward_Param8>
<Reward_Param9>Veers_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M06_Allow_Win_Condition</Prereq>
</Event>
<Event Name="Empire_A02M06_Rebel_Destroyed_Dialog">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_27</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_27</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_All_Rebel_Destroyed_WIN</Prereq>
</Event>
<Event Name="Empire_A02M06_Rebel_Destroyed_Dialog_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_41</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param9>Emperor_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_41</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_A02M06_Rebel_Destroyed_Dialog</Prereq>
</Event>
<Event Name="Empire_A02M06_Rebel_Destroyed_Dialog_01_Cleanup">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_41</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_41</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Rebel_Destroyed_Dialog_01</Prereq>
</Event>
<Event Name="Empire_A02M06_Rebel_Destroyed_Dialog_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_42</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param9>Tarkin_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_42</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_A02M06_Rebel_Destroyed_Dialog_01_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M06_Rebel_Destroyed_Dialog_02_Cleanup">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_42</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_42</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Rebel_Destroyed_Dialog_02</Prereq>
</Event>
<Event Name="Empire_A02M06_Rebel_Destroyed_Dialog_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_45</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param9>Emperor_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_45</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_A02M06_Rebel_Destroyed_Dialog_02_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M06_Rebel_Destroyed_Dialog_03_Cleanup">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_45</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_45</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Rebel_Destroyed_Dialog_03</Prereq>
</Event>
<Event Name="Empire_A02M06_Rebel_Destroyed_Dialog_03_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_Rebel_Destroyed_Dialog_03_Cleanup</Prereq>
</Event>
<!-- jdg feeds back to lua to reset cinematic camera stuff -->
<Event Name="Empire_A02M06_Rebel_Destroyed_Complete_Mission">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Empire_A02M06_Rebel_Destroyed_Dialog_03_Stop_Movie</Prereq>
</Event>
<Event Name="Empire_A02M06_Increment_Win">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Empire_A02M06_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<Event Name="Empire_A02M06_Return_FoW">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_FOW</Reward_Type>
<Reward_Param1>1</Reward_Param1>
<Prereq>Empire_A02M06_Increment_Win</Prereq>
</Event>
<!-- Hint: Show the four bunkers to be protected -->
<Event Name="Empire_A02M06_Highlight_Bunker00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_00</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>0</Reward_Param3>
<Prereq>Empire_A02M06_Task_Rebels</Prereq>
</Event>
<Event Name="Empire_A02M06_Highlight_Bunker01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_01</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Empire_A02M06_Task_Rebels</Prereq>
</Event>
<Event Name="Empire_A02M06_Highlight_Bunker02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_02</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>2</Reward_Param3>
<Prereq>Empire_A02M06_Task_Rebels</Prereq>
</Event>
<Event Name="Empire_A02M06_Highlight_Bunker03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_03</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>3</Reward_Param3>
<Prereq>Empire_A02M06_Task_Rebels</Prereq>
</Event>
<Event Name="Empire_A02M06_Highlight_Bunker00_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_00</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>0</Reward_Param3>
<Prereq>Empire_A02M06_Task_Rebels_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M06_Highlight_Bunker01_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_01</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>1</Reward_Param3>
<Prereq>Empire_A02M06_Task_Rebels_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M06_Highlight_Bunker02_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_02</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>2</Reward_Param3>
<Prereq>Empire_A02M06_Task_Rebels_Cleanup</Prereq>
</Event>
<Event Name="Empire_A02M06_Highlight_Bunker03_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_03</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>3</Reward_Param3>
<Prereq>Empire_A02M06_Task_Rebels_Cleanup</Prereq>
</Event>
<!--Encouragement for Player after Timer Expires -->
<Event Name="Empire_A02M06_Encourage_Timer">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>30</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_6_900</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Empire_A02M06_Destroyable_Hint_Off</Prereq>
</Event>
<Event Name="Empire_A02M06_Encourage_Timer_Highlight">
<Event_Type>STORY_TRIGGER</Event_Type>
<Prereq>Empire_A02M06_Encourage_Timer</Prereq>
</Event>
<!-- Encouragement for Player after T2Bs Destroyed -->
<Event Name="Empire_A02M06_Encourage_T2B">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>E3_T2B_Tank</Event_Param1>
<Event_Param3>3</Event_Param3>
</Event>
<Event Name="Empire_A02M06_Encourage_T2B_Highlight">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>A02M06_ENCOURAGE_T2B</Event_Param2>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_6_900</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
</Event>
<!-- Encouragement for Player after T4Bs Destroyed -->
<Event Name="Empire_A02M06_Encourage_T4B">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>E3_T4B_Tank</Event_Param1>
<Event_Param3>2</Event_Param3>
</Event>
<Event Name="Empire_A02M06_Encourage_T4B_Highlight">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>A02M06_ENCOURAGE_T4B</Event_Param2>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_6_900</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
</Event>
<!-- Encouragement for Player after Pod Walkers Destroyed -->
<Event Name="Empire_A02M06_Encourage_Pod_Walker">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Pod_Walker</Event_Param1>
<Event_Param3>3</Event_Param3>
</Event>
<Event Name="Empire_A02M06_Encourage_Pod_Walker_Highlight">
<Event_Type>STORY_TRIGGER</Event_Type>
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>A02M06_ENCOURAGE_POD_WALKER</Event_Param2>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_6_900</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
</Event>
<!-- Encouragement for Player after Pirate Invasion -->
<Event Name="Empire_A02M06_Encourage_Pirates">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_6_900</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Empire_A02M06_Announcer_B6</Prereq>
</Event>
<!-- The Course Highlighting Event -->
<Event Name="Empire_A02M06_Highlight_Course">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>A02M06_HIGHLIGHT_COURSE</Event_Param2>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_05</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>9</Reward_Param3>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<!-- The Course Highlighting Cleanup Event -->
<Event Name="Empire_A02M06_Highlight_Course_Cleanup">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>STORY_TRIGGER_ZONE_05</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>9</Reward_Param3>
<Prereq>Empire_A02M06_Trigger_Rancors</Prereq>
<Prereq>Empire_A02M06_Trigger_Rebels</Prereq>
</Event>
<!-- LOSS CONDITION 1: All Bunkers Destroyed -->
<Event Name="Empire_A02M06_All_Bunkers_Destroyed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Imperial_Observation_Bunker</Event_Param1>
<Event_Param3>4</Event_Param3>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_18</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_FIVE_18</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_All_Bunkers_Destroyed_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_FIVE_18</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_FIVE_18</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_All_Bunkers_Destroyed</Prereq>
</Event>
<Event Name="Empire_A02M06_All_Bunkers_Destroyed_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_All_Bunkers_Destroyed_Remove_Text</Prereq>
</Event>
<Event Name="Empire_A02M06_All_Bunkers_Destroyed_Player_Loses">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_A02M06_All_Bunkers_Destroyed_Stop_Movie</Prereq>
</Event>
<!-- LOSS CONDITION 2: General Veers Defeated -->
<Event Name="Empire_A02M06_Veers_Destroyed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Veers_AT_AT_Walker</Event_Param1>
<Event_Param3>1</Event_Param3>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_46</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT02_MISSION_SIX_46</Reward_Param8>
<Reward_Param9>Commander_Moff_Loop</Reward_Param9>
<Reward_Param10>1</Reward_Param10>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_Veers_Destroyed_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT02_MISSION_SIX_46</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT02_MISSION_SIX_46</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A02M06_Veers_Destroyed</Prereq>
</Event>
<Event Name="Empire_A02M06_Veers_Destroyed_Stop_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A02M06_Veers_Destroyed_Remove_Text</Prereq>
</Event>
<Event Name="Empire_A02M06_Veers_Destroyed_Player_Loses">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_A02M06_Veers_Destroyed_Stop_Movie</Prereq>
</Event>
<!-- Scripts for tactical objectives -->
<Event Name="Empire_A02M06_Tactical_01_On">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_6_900</Reward_Param1>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_Tactical_02_On">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_35</Reward_Param1>
<Prereq>Empire_A02M06_Begin</Prereq>
</Event>
<Event Name="Empire_A02M06_Tactical_03_On">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_11</Reward_Param1>
<Prereq>Empire_A02M06_Trigger_Rebels</Prereq>
</Event>
<Event Name="Empire_A02M06_Tactical_01_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_6_900</Reward_Param1>
<Prereq>Empire_A02M06_Trigger_Rebels</Prereq>
</Event>
<Event Name="Empire_A02M06_Tactical_02_Fail">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_35</Reward_Param1>
<Prereq>Empire_A02M06_Veers_Destroyed</Prereq>
</Event>
<Event Name="Empire_A02M06_Tactical_03_Fail">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT02_MISSION_SIX_11</Reward_Param1>
<Prereq>Empire_A02M06_All_Bunkers_Destroyed</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!-- Preliminary Setup -->
<Event Name="Empire_A04M11_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Empire_M11_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<Event Name="Empire_A04M11_Prevent_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<Event Name="Empire_A04M11_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<!--<Event Name="Empire_A04M11_Allow_Replay">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>-->
<Event Name="Empire_A04M11_Win_Flag_Set">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_A04M11_Win</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<!-- Preliminary Dialog -->
<!-- Officer Speaks TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_04
Imperial Officer: A rebel fleet has just taken off from the surface of the planet, My Lord!-->
<Event Name="Empire_ActIV_M11_Intro_Dialog_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>3</Event_Param1>
<Reward_Type>COMMANDBAR_MOVIE</Reward_Type>
<Reward_Param1>Commander_Moff_Loop</Reward_Param1>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<Event Name="Empire_ActIV_M11_Intro_Dialog_00a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_04</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Prereq>Empire_ActIV_M11_Intro_Dialog_00</Prereq>
</Event>
<Event Name="Empire_ActIV_M11_Intro_Dialog_00b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPEECH</Reward_Type>
<Reward_Param1>EMPIRE_ACT04_MISSION_ELEVEN_04</Reward_Param1>
<Prereq>Empire_ActIV_M11_Intro_Dialog_00</Prereq>
</Event>
<!-- Vader Speaks 2 TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_05
Darth Vader: Fools! They won't escape the end of Alderaan!-->
<Event Name="Empire_ActIV_M11_Intro_Dialog_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT04_MISSION_ELEVEN_04</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_04</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_ActIV_M11_Intro_Dialog_00b</Prereq>
</Event>
<Event Name="Empire_ActIV_M11_Intro_Dialog_01a">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>COMMANDBAR_MOVIE</Reward_Type>
<Reward_Param1>Vader_Loop</Reward_Param1>
<Prereq>Empire_ActIV_M11_Intro_Dialog_01</Prereq>
</Event>
<Event Name="Empire_ActIV_M11_Intro_Dialog_01b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_05</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Prereq>Empire_ActIV_M11_Intro_Dialog_01</Prereq>
</Event>
<Event Name="Empire_ActIV_M11_Intro_Dialog_01c">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPEECH</Reward_Type>
<Reward_Param1>EMPIRE_ACT04_MISSION_ELEVEN_05</Reward_Param1>
<Prereq>Empire_ActIV_M11_Intro_Dialog_01</Prereq>
</Event>
<!-- End of Dialog -->
<Event Name="Empire_ActIV_M11_Intro_Dialog_02">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT04_MISSION_ELEVEN_05</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT04_MISSION_ELEVEN_05</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_ActIV_M11_Intro_Dialog_01c</Prereq>
</Event>
<!-- TASK text here - TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_06 TASK:
Keep your fleet alive long enough to fire the Death Star-->
<Event Name="Empire_ActIV_M11_Intro_Dialog_02b">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_06</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Empire_ActIV_M11_Intro_Dialog_02</Prereq>
</Event>
<!--jdg 9/3/05 ADDING wait mission objectives here
TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_21
Keep your feet alive until the Death Star is in range, then fire the Death Star.-->
<Event Name="Empire_Mission11_ADD_OBJECTIVE_Keep_Fleet_Alive">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT04_MISSION_ELEVEN_21</Reward_Param1>
<Prereq>Empire_ActIV_M11_Intro_Dialog_02b</Prereq>
</Event>
<!-- Trigger here for Death Star blowing up Alderaan -->
<Event Name="Empire_A04M11_Alderaan_Destroyed_Notification">
<Event_Type>STORY_PLANET_DESTROYED</Event_Type>
<Event_Param2>ALDERAAN_ALIVE</Event_Param2> <!--SoaFE: Need Alive variant-->
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
<Event Name="Empire_A04M11_Alderaan_Destroyed">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>Empire</Reward_Param1>
<Prereq>Empire_A04M11_Alderaan_Destroyed_Notification</Prereq>
</Event>
<Event Name="Empire_A04M011_Increment_Win">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Empire_A04M11_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!-- All Empire ships destroyed before Death Star fires is a loss -->
<Event Name="Empire_A04M10_All_Empire_Destroyed">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>Empire</Event_Param1>
<Event_Param2>DESTROY_ALL_UNITS</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_A04M11_Begin</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<Event Name="Empire_A04M12_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Empire_M12_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_A04M12_Begin</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!-- Preliminary setup -->
<Event Name="Empire_M02_Fondor_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Empire_M02_Fondor_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M02_Fondor_Begin</Prereq>
</Event>
<Event Name="Empire_M02A_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_M02_Fondor_Begin</Prereq>
</Event>
<!-- ensuring player his reinforcement ability back here -->
<Event Name="Empire_M02_Allow_Reinforcements">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M02_Fondor_Begin</Prereq>
</Event>
<!-- ensuring player his retreat ability back here -->
<Event Name="Empire_M02_Allow_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_M02_Fondor_Begin</Prereq>
</Event>
<!-- jdg 9/04/05 giving player his reinforcement ability back here -->
<Event Name="Empire_A01M02_Fondor_Allow_Reinforcements">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M02_Fondor_Begin</Prereq>
</Event>
<!-- jdg 9/04/05 reinforcement point hint
TEXT_STORY_REBEL_ACT01_MISSION_TWO_47
Hint: Push the reinforcement button, then click and drag a unit's icon to a clear area around the control point.-->
<Event Name="Empire_M2_FONDOR_HINT_GO">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M2_FONDOR_HINT_GO</Event_Param2>
<Prereq>Empire_M02_Fondor_Begin</Prereq>
</Event>
<Event Name="Empire_M02_Fondor_HINT">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>2</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_REBEL_ACT01_MISSION_TWO_47</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_M2_FONDOR_HINT_GO</Prereq>
</Event>
<Event Name="Empire_M02_Fondor_Highlight_Reinforcement_Button">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>FLASH_GUI</Reward_Type>
<Reward_Param1>b_reinforcement</Reward_Param1>
<Prereq>Empire_M02_Fondor_HINT</Prereq>
</Event>
<Event Name="Empire_M02_Fondor_Highlight_Reinforcement_Button_Off">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>10</Event_Param1>
<Reward_Type>HIDE_TUTORIAL_CURSOR</Reward_Type>
<Prereq>Empire_M02_Fondor_Highlight_Reinforcement_Button</Prereq>
</Event>
<!-- TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_15
Hint: The waves of native enemies can be halted by destroying their unique home structure. -->
<Event Name="Empire_M02_Fondor_HINT02">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>11</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_15</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_M02_Fondor_HINT</Prereq>
</Event>
<Event Name="Empire_M02_Flash_Rebel_Base">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Reward_Param3>2000</Reward_Param3>
<Prereq>Empire_M02_Fondor_HINT</Prereq>
</Event>
<Event Name="Empire_M02_RemoveFlash_Rebel_Base">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>30</Event_Param1>
<Reward_Type>HIGHLIGHT_OBJECT</Reward_Type>
<Reward_Param1>Story_Trigger_Zone</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Reward_Param3>2000</Reward_Param3>
<Prereq>Empire_M02_Fondor_HINT</Prereq>
</Event>
<Event Name="Empire_M02_RemoveTask_Message01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_77</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Fondor_HINT</Prereq>
</Event>
<Event Name="Empire_M02_RemoveTask_Message02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_78</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M02_Fondor_HINT</Prereq>
</Event>
<!-- FONDOR TASK TEXT
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_77
Task: Eradicate the Rebel presence on Fondor. -->
<Event Name="Empire_M2_FONDOR_TASK_GO">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M2_FONDOR_TASK_GO</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_77</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding -->
<Prereq>Empire_M02_Fondor_Begin</Prereq>
</Event>
<!-- FONDOR TASK TEXT
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_78
Eliminate any trouble-making civilians you encounter.-->
<Event Name="Empire_M2_FONDOR_TASK2_GO">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>M2_FONDOR_TASK2_GO</Event_Param2>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_78</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param7>Task</Reward_Param7>
<Prereq>Empire_M02_Fondor_Begin</Prereq>
</Event>
<!-- jdg new victory conditions...feeding back to lua for ending cine -->
<Event Name="Empire_M2_FONDOR_WIN_All_Rebels_Dead">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>Rebel</Event_Param1>
<Event_Param2>DESTROY_ALL</Event_Param2>
<Prereq>Empire_M02_Fondor_Begin</Prereq>
</Event>
<Event Name="Empire_M2_FONDOR_CUE_WIN">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Empire_M2_FONDOR_WIN_All_Rebels_Dead</Prereq>
</Event>
<Event Name="Empire_M2_FONDOR_WIN_All_Empire_Dead">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>Empire</Event_Param1>
<Event_Param2>DESTROY_ALL</Event_Param2>
<Prereq>Empire_M02_Fondor_Begin</Prereq>
</Event>
<Event Name="Empire_M2_FONDOR_CUE_LOSS">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_M2_FONDOR_WIN_All_Empire_Dead</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!-- Preliminary setup -->
<Event Name="Empire_M04_Land_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Empire_M04A_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_M04_Land_Begin</Prereq>
</Event>
<!-- TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_38
Task: Destroy all Rebel and Geonosian units and structures.-->
<Event Name="Empire_ActI_M04_Task_Text">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_38</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Task</Reward_Param7><!-- TASK color coding - Blue -->
<Prereq>Empire_M04_Land_Begin</Prereq>
</Event>
<!-- TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_15
Hint: The waves of native enemies can be halted by destroying their unique home structure. -->
<Event Name="Empire_ActI_M04_Talk_About_Spawn_Structures_00">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>15</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_15</Reward_Param1>
<Reward_Param2>10</Reward_Param2>
<Reward_Param7>Hint</Reward_Param7><!-- HINT color coding - green -->
<Prereq>Empire_M04_Land_Begin</Prereq>
</Event>
<!-- jdg 9/04/05 ensuring player has his reinforcement ability back here -->
<Event Name="Empire_A01M04_Geonosis_Allow_Reinforcements">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_REINFORCEMENTS</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M04_Land_Begin</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story>
<!-- Preliminary setup -->
<Event Name="Empire_M04_Begin">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<Event Name="Empire_M04B_Autoresolve_Off">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>HIDE_AUTORESOLVE</Reward_Type>
<Prereq>Empire_M04_Begin</Prereq>
</Event>
<Event Name="Empire_M04_Prevent_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>DISABLE_RETREAT</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
<Prereq>Empire_M04_Begin</Prereq>
</Event>
<Event Name="Empire_M04_Prevent_Victory">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ENABLE_VICTORY</Reward_Type>
<Reward_Param1>0</Reward_Param1>
<Prereq>Empire_M04_Begin</Prereq>
</Event>
<!--<Event Name="Empire_M04_Allow_Replay">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>USE_RETRY_DIALOG</Reward_Type>
<Prereq>Empire_M04_Begin</Prereq>
</Event>-->
<Event Name="Empire_M04_Win_Flag_Set">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SET_FLAG</Reward_Type>
<Reward_Param1>Empire_A01M04s_Win</Reward_Param1>
<Reward_Param2>0</Reward_Param2>
<Prereq>Empire_M04_Begin</Prereq>
</Event>
<Event Name="Empire_M04_Turn_Tactical_AI_OFF">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SWITCH_CONTROL</Reward_Type>
<Reward_Param1>PIRATES</Reward_Param1>
<Reward_Param2>Human</Reward_Param2>
<Prereq>Empire_M04_Begin</Prereq>
</Event>
<!-- Waiting for Lua to finish processing its State_Empire_M04_Begin finction -->
<Event Name="Empire_A01_M04_Begin_End">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>LUA_FINSHED_BEGIN</Event_Param2>
<Prereq>Empire_M04_Begin</Prereq>
</Event>
<!-- Trigger first screen text for accalamator commander -->
<Event Name="Empire_A01_M04_Intro_Text_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_05</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Prereq>Empire_A01_M04_Begin_End</Prereq>
</Event>
<!-- Trigger first speech for accalamator commander -->
<Event Name="Empire_A01_M04_Intro_Speech_00">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPEECH</Reward_Type>
<Reward_Param1>EMPIRE_ACT01_MISSION_FOUR_05</Reward_Param1>
<Prereq>Empire_A01_M04_Begin_End</Prereq>
</Event>
<!-- Wait for the speech from above to finsh and remove the speech-->
<Event Name="Empire_A01_M04_Intro_End_00">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_05</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_05</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A01_M04_Intro_Speech_00</Prereq>
</Event>
<Event Name="Empire_A01_M04_Intro_Lua_Finished_00">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>LUA_FINSHED_00</Event_Param2>
<Prereq>Empire_A01_M04_Intro_End_00</Prereq>
</Event>
<!-- Imperial Acclamator officer speaks again -->
<Event Name="Empire_A01_M04_Intro_Text_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_06</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Prereq>Empire_A01_M04_Intro_Lua_Finished_00</Prereq>
</Event>
<Event Name="Empire_A01_M04_Intro_Speech_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPEECH</Reward_Type>
<Reward_Param1>EMPIRE_ACT01_MISSION_FOUR_06</Reward_Param1>
<Prereq>Empire_A01_M04_Intro_Lua_Finished_00</Prereq>
</Event>
<Event Name="Empire_A01_M04_Intro_End_01">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_06</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_06</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A01_M04_Intro_Speech_01</Prereq>
</Event>
<Event Name="Empire_A01_M04_Intro_Lua_Finished_01">
<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
<Event_Param2>LUA_FINSHED_01</Event_Param2>
<Prereq>Empire_A01_M04_Intro_End_01</Prereq>
</Event>
<!-- Imperial Acclamator officer speaks again
TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_08
Imperial Officer: It appears the Geonosians have allied themselves with the Rebellion.
Send for reinforcements, this treachery needs to be dealt with immediately.-->
<Event Name="Empire_A01_M04_Intro_Text_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_08</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Prereq>Empire_A01_M04_Intro_Lua_Finished_01</Prereq>
</Event>
<Event Name="Empire_A01_M04_Intro_Speech_03">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPEECH</Reward_Type>
<Reward_Param1>EMPIRE_ACT01_MISSION_FOUR_08</Reward_Param1>
<Prereq>Empire_A01_M04_Intro_Lua_Finished_01</Prereq>
</Event>
<!-- Wait for the speech from above to finsh and remove the speech-->
<Event Name="Empire_A01_M04_Intro_End_03">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_08</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_08</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A01_M04_Intro_Speech_03</Prereq>
</Event>
<!-- jdg - Vader new 01
TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_19
Darth Vader: The Rebels are retreating to their base. Do not allow them to escape.-->
<Event Name="Empire_A01_M04_Vader_Dialog_You_Cant_Retreat">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_19</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_FOUR_19</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Vader_Loop</Reward_Param9>
<Reward_Param10>0</Reward_Param10>
<Prereq>Empire_A01_M04_Intro_End_03</Prereq>
</Event>
<Event Name="Empire_A01_M04_Vader_Dialog_You_Cant_Retreat_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_19</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_19</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A01_M04_Vader_Dialog_You_Cant_Retreat</Prereq>
</Event>
<!-- jdg - Vader new 02 Task message
TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_20
Darth Vader: Destroy the rebel starbase and push the traitors from the sector.-->
<Event Name="Empire_A01_M04_Vader_Mission_Goal_Statement">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_20</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_FOUR_20</Reward_Param8> <!-- Put speech file name here -->
<Reward_Param9>Vader_Loop</Reward_Param9>
<Reward_Param10>0</Reward_Param10>
<Prereq>Empire_A01_M04_Vader_Dialog_You_Cant_Retreat_Remove_Text</Prereq>
</Event>
<Event Name="Empire_A01_M04_Vader_Mission_Goal_Statement_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_FOUR_20</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_FOUR_20</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_A01_M04_Vader_Mission_Goal_Statement</Prereq>
</Event>
<Event Name="Empire_A01_M04_Vader_Mission_Goal_Statement_Remove_Movie">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
<Prereq>Empire_A01_M04_Vader_Mission_Goal_Statement_Remove_Text</Prereq>
</Event>
<!-- jdg - adding in OBJECTIVE addition messages here
TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66
Darth Vader must survive.
TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_33
Destroy the Rebel Starbase.-->
<Event Name="Empire_A01_M04_TASK_01">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
<Prereq>Empire_A01_M04_Vader_Mission_Goal_Statement_Remove_Text</Prereq>
</Event>
<Event Name="Empire_A01_M04_TASK_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>ADD_OBJECTIVE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_33</Reward_Param1>
<Prereq>Empire_A01_M04_Vader_Mission_Goal_Statement_Remove_Text</Prereq>
</Event>
<!-- WIN CONDITION -->
<Event Name="Empire_M04_Rebel_Station_Destroyed">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>Rebel_Star_Base_3</Event_Param1>
<Event_Param3>1</Event_Param3>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>EMPIRE</Reward_Param1>
<Prereq>Empire_M04_Begin</Prereq>
</Event>
<Event Name="Empire_M04_Vader_Survived_ObjectiveComplete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
<Prereq>Empire_M04_Rebel_Station_Destroyed</Prereq>
</Event>
<Event Name="Empire_M04_Rebel_Station_Destroyed_ObjectiveComplete">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_33</Reward_Param1>
<Prereq>Empire_M04_Rebel_Station_Destroyed</Prereq>
</Event>
<Event Name="Empire_M04_Increment_Win">
<Event_Type>STORY_VICTORY</Event_Type>
<Event_Param1>EMPIRE</Event_Param1>
<Reward_Type>INCREMENT_FLAG</Reward_Type>
<Reward_Param1>Empire_A01M04s_Win</Reward_Param1>
<Reward_Param2>1</Reward_Param2>
</Event>
<!-- LOSS CONDITIONS -->
<Event Name="Empire_M04_All_Empire_Destroyed">
<Event_Type>STORY_CHECK_DESTROYED</Event_Type>
<Event_Param1>Empire</Event_Param1>
<Event_Param2>DESTROY_ALL</Event_Param2>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_M04_Begin</Prereq>
</Event>
<!-- Loss Condition: Vader dies
TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56
Stormtrooper: Lord Vader has retreated! Fall back!-->
<Event Name="Empire_M04_Vader_Dies_Speech">
<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
<Event_Param1>TIE_PROTOTYPE</Event_Param1>
<Event_Param3>1</Event_Param3>
<Reward_Type>MULTIMEDIA</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56</Reward_Param1>
<Reward_Param2>-1</Reward_Param2>
<Reward_Param8>EMPIRE_ACT01_MISSION_TWO_56</Reward_Param8> <!-- Put speech file name here -->
<Prereq>Empire_M04_Begin</Prereq>
</Event>
<Event Name="Empire_M04_Vader_Killed_ObjectiveFAILED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_TWO_66</Reward_Param1>
<Prereq>Empire_M04_Vader_Dies_Speech</Prereq>
</Event>
<Event Name="Empire_M04_Rebels_Win_ObjectiveFAILED">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
<Reward_Param1>TEXT_STORY_EMPIRE_ACT01_MISSION_FOUR_33</Reward_Param1>
<Prereq>Empire_M04_Vader_Dies_Speech</Prereq>
</Event>
<Event Name="Empire_M04_Vader_Dies_Speech_Remove_Text">
<Event_Type>STORY_SPEECH_DONE</Event_Type>
<Event_Param1>EMPIRE_ACT01_MISSION_TWO_56</Event_Param1>
<Reward_Type>SCREEN_TEXT</Reward_Type>
<Reward_Param1>TEXT_SPEECH_EMPIRE_ACT01_MISSION_TWO_56</Reward_Param1>
<Reward_Param4>remove</Reward_Param4>
<Prereq>Empire_M04_Vader_Dies_Speech</Prereq>
</Event>
<Event Name="Empire_M04_Vader_Dies">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>VICTORY</Reward_Type>
<Reward_Param1>REBEL</Reward_Param1>
<Prereq>Empire_M04_Vader_Dies_Speech_Remove_Text</Prereq>
</Event>
</Story>

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<?xml version="1.0" encoding="utf-8"?>
<Story>
<Event Name="Universal_Story_Start">
<Event_Type>STORY_ELAPSED</Event_Type>
<Event_Param1>0</Event_Param1>
</Event>
<!-- Empire Hero Release -->
<!-- Spawn Starting Heroes -->
<Event Name="Empire_AI_Unlock_Research_Facility">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>BUILDABLE_UNIT</Reward_Type>
<Reward_Param1>E_Ground_Research_Facility</Reward_Param1>
<Prereq>Universal_Story_Start</Prereq>
</Event>
<Event Name="Empire_AI_Heroes_02">
<Event_Type>STORY_TRIGGER</Event_Type>
<Reward_Type>SPAWN_HERO</Reward_Type>
<Reward_Param1>Emperor_Palpatine_Team</Reward_Param1>
<Reward_Param2>Coruscant</Reward_Param2>
<Prereq>Universal_Story_Start</Prereq>
</Event>
</Story>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Campaign_Empire_Act_I</Lua_Script>
<Active_Plot>Story\Story_Campaign_Empire_Act_I.xml</Active_Plot>
<Suspended_Plot>Story\Story_Campaign_Empire_Act_II.xml</Suspended_Plot>
<Lua_Script>Story_Campaign_Empire_Act_III</Lua_Script>
<Suspended_Plot>Story\Story_Campaign_Empire_Act_III.xml</Suspended_Plot>
<Lua_Script>Story_Campaign_Empire_Act_IV</Lua_Script>
<Suspended_Plot>Story\Story_Campaign_Empire_Act_IV.xml</Suspended_Plot>
<!--Cheats such as mission skipping-->
<Active_Plot>Story\Story_Campaign_Empire_Cheats.xml</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Active_Plot>Story\Story_Campaign_Rebel_Act_I.xml</Active_Plot>
<Suspended_Plot>Story\Story_Campaign_Rebel_Act_II.xml</Suspended_Plot>
<Lua_Script>Story_Campaign_Rebel_Act_III</Lua_Script>
<Suspended_Plot>Story\Story_Campaign_Rebel_Act_III.xml</Suspended_Plot>
<Suspended_Plot>Story\Story_Campaign_Rebel_Act_IV.xml</Suspended_Plot>
<!--These are missions whose scripts run at the galactic level-->
<Lua_Script>Story_Rebel_ActIV_M11_GALACTIC</Lua_Script>
<Suspended_Plot>Story\Story_Rebel_ActIV_M11_GALACTIC.xml</Suspended_Plot>
<Lua_Script>Story_Rebel_ActIV_M12_GALACTIC</Lua_Script>
<Suspended_Plot>Story\Story_Rebel_ActIV_M12_GALACTIC.xml</Suspended_Plot>
<!--Debug plots-->
<Active_Plot>Story\Story_Campaign_Rebel_Cheats.xml</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Active_Plot>Story\Story_Campaign_Rebel_Act_I_EmpireSide.xml</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Campaign_Underworld</Lua_Script>
<Active_Plot>Story\Story_Campaign_Underworld.xml</Active_Plot>
<Suspended_Plot/>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActIII_M08_SPACE</Lua_Script>
<Active_Plot>Story\Story_Empire_ActIII_M08_SPACE.xml</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActIII_M09_LAND</Lua_Script>
<Active_Plot>Story\Story_Empire_ActIII_M09_LAND.xml</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActII_M04_SPACE</Lua_Script>
<Active_Plot>Story\Story_Empire_ActII_M04_SPACE.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActII_M05_LAND</Lua_Script>
<Active_Plot>Story\Story_Empire_ActII_M05_LAND.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActII_M06_LAND</Lua_Script>
<Active_Plot>Story\Story_Empire_ActII_M06_LAND.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActIV_M10_SPACE</Lua_Script>
<Active_Plot>Story\Story_Empire_ActIV_M10_SPACE.xml</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActIV_M11_SPACE</Lua_Script>
<Active_Plot>Story\Story_Empire_ActIV_M11_SPACE.xml</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActIV_M12_SPACE</Lua_Script>
<Active_Plot>Story\Story_Empire_ActIV_M12_SPACE.xml</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActI_M01_LAND</Lua_Script>
<Active_Plot>Story\Story_Empire_ActI_M01_LAND.xml</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActI_M02_Fondor_LAND</Lua_Script>
<Active_Plot>Story\Story_Empire_ActI_M02_Fondor_LAND.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActI_M02_LAND</Lua_Script>
<Active_Plot>Story\Story_Empire_ActI_M02_LAND.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActI_M03_SPACE</Lua_Script>
<Active_Plot>Story\Story_Empire_ActI_M03_SPACE.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActI_M04_LAND</Lua_Script>
<Active_Plot>Story\Story_Empire_ActI_M04_LAND.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Empire_ActI_M04_SPACE</Lua_Script>
<Active_Plot>Story\Story_Empire_ActI_M04_SPACE.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Active_Plot>Story\Story_Empire_AI_Heroes_Tutorial.xml</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Focus_Demo_Felucia_Land_Tactical</Lua_Script>
<Active_Plot>Story\Story_Focus_Demo_Felucia_Land_Tactical.xml</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Rebel_ActIII_M07A_SPACE</Lua_Script>
<Active_Plot>Story\Story_Rebel_ActIII_M07A_SPACE.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Rebel_ActIII_M07_SPACE</Lua_Script>
<Active_Plot>Story\Story_Rebel_ActIII_M07_SPACE.XML</Active_Plot>
</Story_Mode_Plots>

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@@ -0,0 +1,6 @@
<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Rebel_ActIII_M08_SPACE</Lua_Script>
<Active_Plot>Story\Story_Rebel_ActIII_M08_SPACE.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Rebel_ActIII_M09_LAND</Lua_Script>
<Active_Plot>Story\Story_Rebel_ActIII_M09_LAND.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Rebel_ActIII_M09_SPACE</Lua_Script>
<Active_Plot>Story\Story_Rebel_ActIII_M09_SPACE.XML</Active_Plot>
</Story_Mode_Plots>

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@@ -0,0 +1,6 @@
<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Rebel_ActIII_M10_LAND</Lua_Script>
<Active_Plot>Story\Story_Rebel_ActIII_M10_LAND.XML</Active_Plot>
</Story_Mode_Plots>

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@@ -0,0 +1,6 @@
<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Rebel_ActII_M04_SPACE</Lua_Script>
<Active_Plot>Story\Story_Rebel_ActII_M04_SPACE.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Rebel_ActII_M06_LAND</Lua_Script>
<Active_Plot>Story\Story_Rebel_ActII_M06_LAND.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Rebel_ActI_M01_SPACE</Lua_Script>
<Active_Plot>Story\Story_Rebel_ActI_M01_SPACE.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Rebel_ActI_M02_LAND</Lua_Script>
<Active_Plot>Story\Story_Rebel_ActI_M02_LAND.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Lua_Script>Story_Rebel_ActI_M03_LAND</Lua_Script>
<Active_Plot>Story\Story_Rebel_ActI_M03_LAND.XML</Active_Plot>
</Story_Mode_Plots>

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<?xml version="1.0"?>
<Story_Mode_Plots>
<Active_Plot>Story\Story_Rebel_AI_Heroes_Tutorial.xml</Active_Plot>
</Story_Mode_Plots>

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