XML has been major sorted, unused tag deletes
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109
DATA/XML/STORY/SANDBOX_LAND_DESTROY.XML
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109
DATA/XML/STORY/SANDBOX_LAND_DESTROY.XML
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<?xml version="1.0"?>
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<Story>
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<!--Wait for two seconds before setting up all the objectives-->
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<Event Name="Sandbox_Set_Sandbox_Objectives">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>2</Event_Param1>
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<Reward_Type>SET_SANDBOX_OBJECTIVES</Reward_Type>
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</Event>
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<!--Win the battle objective-->
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<!--Add objective-->
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<Event Name="Sandbox_Objective_1">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ADD_OBJECTIVE</Reward_Type>
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<Reward_Param1/>
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<Prereq>Sandbox_Set_Sandbox_Objectives</Prereq>
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</Event>
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<!--Objective complete-->
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<Event Name="Sandbox_Objective_1_Complete">
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<Event_Type>STORY_VICTORY</Event_Type>
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<Event_Param1/>
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<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
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<Reward_Param1/>
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<Prereq>Sandbox_Objective_1</Prereq>
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</Event>
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<!--Capture the building objective-->
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<!--Add objective-->
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<Event Name="Sandbox_Objective_2">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ADD_OBJECTIVE</Reward_Type>
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<Reward_Param1/>
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<Prereq>Sandbox_Objective_1</Prereq>
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</Event>
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<!--Objective complete-->
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<Event Name="Sandbox_Objective_2_Complete">
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<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
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<Event_Param1/>
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<Event_Param3/>
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<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
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<Reward_Param1/>
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<Prereq>Sandbox_Objective_2</Prereq>
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</Event>
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<!--Turn on objective display-->
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<Event Name="Sandbox_Objective_Display">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ENABLE_OBJECTIVE_DISPLAY</Reward_Type>
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<Prereq>Sandbox_Objective_1</Prereq>
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</Event>
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<!--Protect leader-->
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<!--This first event is triggered through code-->
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<Event Name="Sandbox_Objective_3_Enable">
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<Event_Type>STORY_TRIGGER</Event_Type>
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</Event>
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<!--Only trigger this if the first objective has been added and we've enabled it through code-->
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<Event Name="Sandbox_Objective_3">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ADD_OBJECTIVE</Reward_Type>
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<Reward_Param1/>
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<Prereq>Sandbox_Objective_2 Sandbox_Objective_3_Enable</Prereq>
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</Event>
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<!--Objective complete-->
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<Event Name="Sandbox_Objective_3_Complete">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
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<Reward_Param1/>
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<Prereq>Sandbox_Objective_3 Sandbox_Objective_1_Complete</Prereq>
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</Event>
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<!--Check for objective failed-->
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<Event Name="Sandbox_Objective_3_Failed">
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<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
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<Event_Param1/>
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<Event_Param3/>
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<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
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<Reward_Param1/>
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<Prereq>Sandbox_Objective_3</Prereq>
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</Event>
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<!--Kill leader-->
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<!--This first event is triggered through code-->
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<Event Name="Sandbox_Objective_4_Enable">
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<Event_Type>STORY_TRIGGER</Event_Type>
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</Event>
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<!--Only trigger this if the first objective has been added and we've enabled it through code-->
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<Event Name="Sandbox_Objective_4">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ADD_OBJECTIVE</Reward_Type>
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<Reward_Param1/>
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<Prereq>Sandbox_Objective_2 Sandbox_Objective_4_Enable</Prereq>
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</Event>
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<!--Objective complete-->
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<Event Name="Sandbox_Objective_4_Complete">
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<Event_Type>STORY_TACTICAL_DESTROY</Event_Type>
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<Event_Param1/>
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<Event_Param3/>
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<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
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<Reward_Param1/>
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<Prereq>Sandbox_Objective_4</Prereq>
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</Event>
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</Story>
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