XML has been major sorted, unused tag deletes
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DATA/XML/STORY/STORY_UNDERWORLD_BOTHAWUI_INTIMIDATION.XML
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DATA/XML/STORY/STORY_UNDERWORLD_BOTHAWUI_INTIMIDATION.XML
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<?xml version="1.0"?>
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<Story>
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<!--Start Campaign-->
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<Event Name="Bothawui_Intimidation_Mission_Begin">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>0</Event_Param1>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_Prevent_Victory">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ENABLE_VICTORY</Reward_Type>
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<Reward_Param1>0</Reward_Param1>
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<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_Prevent_Retreat_Rebel">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_RETREAT</Reward_Type>
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<Reward_Param1>REBEL</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_Prevent_Retreat_Empire">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_RETREAT</Reward_Type>
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<Reward_Param1>EMPIRE</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_Prevent_Retreat_Hutts">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_RETREAT</Reward_Type>
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<Reward_Param1>HUTTS</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_Prevent_Retreat_Pirates">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>DISABLE_RETREAT</Reward_Type>
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<Reward_Param1>PIRATES</Reward_Param1>
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<Reward_Param2>1</Reward_Param2>
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<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
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</Event>
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<!--Mission objectives
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TEXT_MANDALORE_PIRACY_OBJECTIVE_01 Tyber Zann must survive
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TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_01 Use Tyber Zann to rough up Senator Se'lab.
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TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_02 Destroy Senator Se'lab's Palace to flush the Senator out.-->
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<Event Name="Bothawui_Intimidation_ADD_OBJECTIVE_Rough_Up_The_Senator">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ADD_OBJECTIVE</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_01</Reward_Param1>
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<Prereq>Bothawui_Intimidation_Mission_Begin</Prereq>
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</Event>
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<Event Name="Bothawui_Intimidation_ADD_OBJECTIVE_Tyber_Must_Survive">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ADD_OBJECTIVE</Reward_Type>
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<Reward_Param1>TEXT_MANDALORE_PIRACY_OBJECTIVE_01</Reward_Param1>
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<Prereq>Bothawui_Intimidation_ADD_OBJECTIVE_Rough_Up_The_Senator</Prereq>
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</Event>
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<!--senator is now hiding...update rough up objective to destroy his house-->
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<Event Name="Bothawui_Intimidation_Senator_Is_Hiding_AI_NOTIFICATION">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>Bothawui_Intimidation_Senator_Is_Hiding_AI_NOTIFICATION</Event_Param2>
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</Event>
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<Event Name="Bothawui_Intimidation_Senator_Is_Hiding_UPDATE_OBJECTIVE">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>UPDATE_OBJECTIVE</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_01</Reward_Param1>
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<Reward_Param2>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_02</Reward_Param2>
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<Prereq>Bothawui_Intimidation_Senator_Is_Hiding_AI_NOTIFICATION</Prereq>
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</Event>
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<Event Name="Bothawui_Intimidation_Palace_Is_Destroyed_AI_NOTIFICATION">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>Bothawui_Intimidation_Palace_Is_Destroyed_AI_NOTIFICATION</Event_Param2>
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</Event>
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<!--completing remaining objectives-->
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<Event Name="Bothawui_Intimidation_COMPLETE_OBJECTIVE_Destroy_The_Palace">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_02</Reward_Param1>
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<Prereq>Bothawui_Intimidation_Palace_Is_Destroyed_AI_NOTIFICATION</Prereq>
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</Event>
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<Event Name="Bothawui_Intimidation_RE-ADD_OBJECTIVE_Rough_Up_The_Senator">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ADD_OBJECTIVE</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_01</Reward_Param1>
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<Prereq>Bothawui_Intimidation_COMPLETE_OBJECTIVE_Destroy_The_Palace</Prereq>
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</Event>
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<!--remove objective to keep UI clean-->
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<Event Name="Bothawui_Intimidation_REMOVE_OBJECTIVE_Destroy_The_Palace">
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<Event_Type>STORY_ELAPSED</Event_Type>
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<Event_Param1>15</Event_Param1>
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<Reward_Type>REMOVE_OBJECTIVE</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_02</Reward_Param1>
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<Prereq>Bothawui_Intimidation_COMPLETE_OBJECTIVE_Destroy_The_Palace</Prereq>
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</Event>
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<!--All Mission Dialog Goes Here-->
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<!--MISSION START Dialog Goes Here-->
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<!--TEXT_SPEECH_BOTHAWUI_INT_TACTICAL_COR09_02
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Tyber Zann: Using intimidation on the good senator,
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I grasp a major political force that I can use for the consortium.-->
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<Event Name="Bothawui_Intimidation_Mission_Start_AI_NOTIFICATION">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>Bothawui_Intimidation_Mission_Start_AI_NOTIFICATION</Event_Param2>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_Start_DIALOG">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>MULTIMEDIA</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_TACTICAL_COR09_02</Reward_Param1>
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<Reward_Param2>-1</Reward_Param2>
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<Reward_Param8>BOTHAWUI_INT_TACTICAL_COR09_02</Reward_Param8>
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<Reward_Param9>Tyber_Loop</Reward_Param9>
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<Reward_Param10>1</Reward_Param10>
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<Prereq>Bothawui_Intimidation_Mission_Start_AI_NOTIFICATION</Prereq>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_Start_Remove_Text">
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<Event_Type>STORY_SPEECH_DONE</Event_Type>
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<Event_Param1>BOTHAWUI_INT_TACTICAL_COR09_02</Event_Param1>
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<Reward_Type>SCREEN_TEXT</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_TACTICAL_COR09_02</Reward_Param1>
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<Reward_Param4>remove</Reward_Param4>
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<Prereq>Bothawui_Intimidation_Mission_Start_DIALOG</Prereq>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_Start_Remove_Movie">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>STOP_COMMANDBAR_MOVIE</Reward_Type>
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<Prereq>Bothawui_Intimidation_Mission_Start_Remove_Text</Prereq>
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</Event>
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<!--WIN Notification-->
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<Event Name="Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION</Event_Param2>
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</Event>
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<!--LOSE Notification-->
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<Event Name="Bothawui_Intimidation_Player_Loses_AI_NOTIFICATION">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>Bothawui_Intimidation_Player_Loses_AI_NOTIFICATION</Event_Param2>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_RE_ENABLE_Victory">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>ENABLE_VICTORY</Reward_Type>
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<Reward_Param1>1</Reward_Param1>
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<Prereq>Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
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<Prereq>Bothawui_Intimidation_Player_Loses_AI_NOTIFICATION</Prereq>
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</Event>
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<!--Win Conditions-->
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<Event Name="Bothawui_Intimidation_Player_Wins">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>VICTORY</Reward_Type>
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<Reward_Param1>Underworld</Reward_Param1>
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<Prereq>Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
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</Event>
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<Event Name="Bothawui_Intimidation_Player_Wins_STORY_VICTORY">
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<Event_Type>STORY_VICTORY</Event_Type>
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<Event_Param1>Underworld</Event_Param1>
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</Event>
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<!--completing remaining objectives-->
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<Event Name="Bothawui_Intimidation_COMPLETE_OBJECTIVE_Tyber_Must_Live">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
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<Reward_Param1>TEXT_MANDALORE_PIRACY_OBJECTIVE_01</Reward_Param1>
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<Prereq>Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
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</Event>
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<Event Name="Bothawui_Intimidation_COMPLETE_OBJECTIVE_Rough_Up_The_Senator">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>OBJECTIVE_COMPLETE</Reward_Type>
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<Reward_Param1>TEXT_SPEECH_BOTHAWUI_INT_OBJECTIVE_01</Reward_Param1>
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<Prereq>Bothawui_Intimidation_Player_Wins_AI_NOTIFICATION</Prereq>
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</Event>
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<!--Loss Conditions-->
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<Event Name="Bothawui_Intimidation_Mission_Loss_Rebel">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>VICTORY_REBEL</Event_Param2>
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<Reward_Type>VICTORY</Reward_Type>
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<Reward_Param1>Rebel</Reward_Param1>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_Loss_Empire">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>VICTORY_EMPIRE</Event_Param2>
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<Reward_Type>VICTORY</Reward_Type>
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<Reward_Param1>Empire</Reward_Param1>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_Loss_Hutts">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>VICTORY_HUTTS</Event_Param2>
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<Reward_Type>VICTORY</Reward_Type>
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<Reward_Param1>Hutts</Reward_Param1>
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</Event>
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<Event Name="Bothawui_Intimidation_Mission_Loss_Pirates">
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<Event_Type>STORY_AI_NOTIFICATION</Event_Type>
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<Event_Param2>VICTORY_PIRATES</Event_Param2>
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<Reward_Type>VICTORY</Reward_Type>
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<Reward_Param1>Pirates</Reward_Param1>
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</Event>
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<Event Name="Bothawui_Intimidation_FAIL_OBJECTIVE_Tyber_Must_Survive">
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<Event_Type>STORY_TRIGGER</Event_Type>
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<Reward_Type>OBJECTIVE_FAILED</Reward_Type>
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<Reward_Param1>TEXT_MANDALORE_PIRACY_OBJECTIVE_01</Reward_Param1>
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<Prereq>Bothawui_Intimidation_Player_Loses_AI_NOTIFICATION</Prereq>
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</Event>
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</Story>
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