XML has been major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:09:30 -06:00
parent 16d3170787
commit 486f2de3b3
493 changed files with 2701 additions and 6383 deletions

View File

@@ -24,7 +24,6 @@
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Vinterdictor_Cruiser Pelleaon_Star_Destroyer Executor_Frigate</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat TIE_Bomber</Encyclopedia_Vulnerable_To>
<Moniker>Rebel_Supercapitals.txt</Moniker>
<Space_Model_Name>MC_99.ALO</Space_Model_Name>
<Icon_Name>I_BUTTON_MC99.tga</Icon_Name>
@@ -67,7 +66,6 @@
<Shield_Refresh_Rate>150</Shield_Refresh_Rate>
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
<Tactical_Health>30000</Tactical_Health>
<Autoresolve_Health>30000</Autoresolve_Health>
<Energy_Capacity>50000</Energy_Capacity>
<Energy_Refresh_Rate>2000</Energy_Refresh_Rate>
@@ -127,8 +125,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.25 0.175</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
@@ -150,7 +146,6 @@
<Build_Time_Seconds>180</Build_Time_Seconds>
<Tech_Level>4</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Planets>MonCalimari, MonCalimari_PM, Kuat, Fondor, Sullust, Hypori, Mandalore, The_Maw, Yaga_Minor</Required_Planets>
@@ -302,7 +297,6 @@
<Encyclopedia_Unit_Class>Galyana_Encyclopedia_Class_Super_Capital</Encyclopedia_Unit_Class>
<Encyclopedia_Good_Against>Generic_Star_Destroyer Kedalbe_Battleship Venator_SD</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To>TIE_Defender Skipray_Blastboat TIE_Bomber</Encyclopedia_Vulnerable_To>
<Moniker>Rebel_Supercapitals.txt</Moniker>
<Space_Model_Name>VISCOUNT.ALO</Space_Model_Name>
<Icon_Name>I_BUTTON_VISCOUNT.tga</Icon_Name>
@@ -345,7 +339,6 @@
<Shield_Refresh_Rate>300</Shield_Refresh_Rate>
<Armor_Type>Armor_SuperCapital_Heavy</Armor_Type>
<Tactical_Health>50000</Tactical_Health>
<Autoresolve_Health>50000</Autoresolve_Health>
<Energy_Capacity>50000</Energy_Capacity>
<Energy_Refresh_Rate>3000</Energy_Refresh_Rate>
@@ -450,8 +443,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>I_RADAR_SUPERCAPITAL.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.3 0.225</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
@@ -473,7 +464,6 @@
<Build_Time_Seconds>225</Build_Time_Seconds>
<Tech_Level>4</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>5</Required_Star_Base_Level>
<Required_Planets>MonCalimari, MonCalimari_PM</Required_Planets>
@@ -490,6 +480,7 @@
<!-- Behavior - Death Info -->
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SPAWN_SQUADRON, ASTEROID_FIELD_DAMAGE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Lua_Script>OBJECTSCRIPT_POWERTOSHIELDS_MC99</Lua_Script>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Clone>Damage_Normal, Viscount_Death_Clone</Death_Clone>
@@ -545,14 +536,17 @@
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>CONCENTRATE_FIRE</Type>
<Effective_Radius>6000</Effective_Radius>
<Recharge_Seconds>60</Recharge_Seconds>
<Expiration_Seconds>20</Expiration_Seconds>
<Particle_Effect>Home_One_Target_Particles</Particle_Effect>
<GUI_Activated_Ability_Name>Viscount_Concentrate_Fire_Ability</GUI_Activated_Ability_Name>
<SFXEvent_Target_Ability>Unit_Barrage_Calamari</SFXEvent_Target_Ability>
<Alternate_Description_Text>Galyana_Ability_Text_ConcentrateFire_Viscount</Alternate_Description_Text>
<Type>DEFEND</Type>
<Expiration_Seconds>15</Expiration_Seconds>
<Recharge_Seconds>90</Recharge_Seconds>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 4.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!--make it faster to recharge-->
<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER, 0.10f</Mod_Multiplier> <!--make it faster to recharge-->
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 3.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.7f</Mod_Multiplier>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Calamari</SFXEvent_GUI_Unit_Ability_Activated>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>
<Unit_Ability>
<Type>TRACTOR_BEAM</Type>
@@ -586,15 +580,6 @@
<Target_Speed_Decrease_Percent>0.95</Target_Speed_Decrease_Percent>
<Stacking_Category>0</Stacking_Category>
</Tractor_Beam_Attack_Ability>
<Concentrate_Fire_Attack_Ability Name="Viscount_Concentrate_Fire_Ability">
<Activation_Style>User_Input</Activation_Style>
<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories>
<Applicable_Unit_Types/>
<!--Modifiers. If 0 - no modifier is applied, 1 - "100% increase or decrease"-->
<Target_Damage_Increase_Percent>0.25</Target_Damage_Increase_Percent>
<Target_Speed_Decrease_Percent>0.0</Target_Speed_Decrease_Percent>
<Stacking_Category>0</Stacking_Category>
</Concentrate_Fire_Attack_Ability>
</Abilities>
<!--Multiplayer Construction Info-->
@@ -625,3 +610,6 @@
</SpaceUnit>
</Data>