XML has been major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:09:30 -06:00
parent 16d3170787
commit 486f2de3b3
493 changed files with 2701 additions and 6383 deletions

View File

@@ -36,10 +36,6 @@
<!-- GUI Info -->
<GUI_Row>1</GUI_Row>
<GUI_Model_Name>EV_StarDestroyer_hulk.ALO</GUI_Model_Name>
<GUI_Distance>2300</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<GUI_Bounds_Scale>0.5</GUI_Bounds_Scale>
<GUI_Bracket_Height>500</GUI_Bracket_Height>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
@@ -71,7 +67,6 @@
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Armor_Type>Armor_Capital</Armor_Type>
<Tactical_Health>7500</Tactical_Health>
<Autoresolve_Health>8000</Autoresolve_Health>
<Energy_Capacity>10000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
@@ -119,8 +114,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_capital_ship_empire.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
@@ -369,8 +362,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>60</Damage>
@@ -760,8 +751,6 @@
<GUI_Row>0</GUI_Row>
<Damage>80</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -771,7 +760,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -907,8 +895,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Droid_Hero</Armor_Type>
<Tactical_Health>600</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>60</Damage>
@@ -1343,8 +1329,6 @@
<GUI_Row>0</GUI_Row>
<Damage>80</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -1354,7 +1338,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -1492,8 +1475,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>700</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>60</Damage>
@@ -1722,8 +1703,6 @@
<GUI_Row>0</GUI_Row>
<Damage>80</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -1733,7 +1712,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -1831,7 +1809,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Vehicle_Heavy</Armor_Type>
<Tactical_Health>2000</Tactical_Health>
<Autoresolve_Health>1000</Autoresolve_Health>
<!-- Damage - Targeting Info -->
<Damage>90</Damage>
@@ -2082,8 +2059,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>600</Tactical_Health>
<Autoresolve_Health>600</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>60</Damage>
@@ -2317,8 +2292,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>600</Tactical_Health>
<Autoresolve_Health>600</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>60</Damage>
@@ -2432,8 +2405,6 @@
<GUI_Row>0</GUI_Row>
<Damage>80</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -2443,7 +2414,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -2497,8 +2467,6 @@
<GUI_Row>0</GUI_Row>
<Damage>80</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -2508,7 +2476,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -2651,7 +2618,6 @@
<Shield_Refresh_Rate>55</Shield_Refresh_Rate>
<Armor_Type>Armor_Capital</Armor_Type>
<Tactical_Health>9000</Tactical_Health>
<Autoresolve_Health>10000</Autoresolve_Health>
<Energy_Capacity>12000</Energy_Capacity>
<Energy_Refresh_Rate>600</Energy_Refresh_Rate>
@@ -2688,8 +2654,6 @@
<!-- Misc. Info -->
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>True</Visible_On_Radar_When_Fogged>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Radar_Icon_Name>i_radar_capital_ship.tga</Radar_Icon_Name>
<Radar_Icon_Size>0.06 0.06</Radar_Icon_Size>
<Victory_Relevant>Yes</Victory_Relevant>
@@ -2943,8 +2907,6 @@
<!-- Statistics Info -->
<Armor_Type>Armor_Infantry_Hero</Armor_Type>
<Tactical_Health>500</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Sensor_Range>20</Sensor_Range>
<!-- Damage - Targeting Info -->
<Damage>60</Damage>
@@ -3265,8 +3227,6 @@
<GUI_Row>0</GUI_Row>
<Damage>80</Damage>
<Combat_Power_Value>0</Combat_Power_Value>
<Autoresolve_Health>300</Autoresolve_Health>
<Score_Cost_Credits>10000</Score_Cost_Credits>
<Build_Cost_Credits>0</Build_Cost_Credits>
@@ -3276,7 +3236,6 @@
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Special_Structures/>
@@ -3315,3 +3274,5 @@
</Data>