XML has been major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:09:30 -06:00
parent 16d3170787
commit 486f2de3b3
493 changed files with 2701 additions and 6383 deletions

View File

@@ -57,8 +57,7 @@
<Shield_Refresh_Rate>5</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>250</Tactical_Health>
<Autoresolve_Health>250</Autoresolve_Health>
<Energy_Capacity>100</Energy_Capacity>
<Energy_Capacity>200</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
@@ -114,7 +113,6 @@
<Build_Time_Seconds>0</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
@@ -122,7 +120,6 @@
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<TacticalBehavior>SELECTABLE</TacticalBehavior>
<Death_Clone>Damage_Normal, Underworld_Infantry_Droid_Shuttle_Death_Clone</Death_Clone>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
@@ -227,11 +224,10 @@
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>75</Shield_Points>
<Shield_Refresh_Rate>7.5</Shield_Refresh_Rate>
<Shield_Refresh_Rate>7</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>225</Tactical_Health>
<Autoresolve_Health>225</Autoresolve_Health>
<Energy_Capacity>100</Energy_Capacity>
<Energy_Capacity>200</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<!-- Damage - Targeting Info -->
@@ -287,7 +283,6 @@
<Build_Time_Seconds>0</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
@@ -295,7 +290,6 @@
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<TacticalBehavior>SELECTABLE</TacticalBehavior>
<Death_Clone>Damage_Normal, Underworld_Hero_Shuttle_Death_Clone</Death_Clone>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
@@ -400,10 +394,9 @@
<!-- Statistics Info -->
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Shield_Points>50</Shield_Points>
<Shield_Refresh_Rate>2.5</Shield_Refresh_Rate>
<Shield_Refresh_Rate>4</Shield_Refresh_Rate>
<Armor_Type>Armor_Corvette</Armor_Type>
<Tactical_Health>350</Tactical_Health>
<Autoresolve_Health>350</Autoresolve_Health>
<Energy_Capacity>400</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
@@ -460,7 +453,6 @@
<Build_Time_Seconds>0</Build_Time_Seconds>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
@@ -468,7 +460,6 @@
<Behavior>SELECTABLE, TRANSPORT, POWERED, SHIELDED</Behavior>
<SpaceBehavior>SELECTABLE, SIMPLE_SPACE_LOCOMOTOR, TARGETING, WEAPON, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, NEBULA</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED</LandBehavior>
<TacticalBehavior>SELECTABLE</TacticalBehavior>
<Death_Clone>Damage_Normal, Underworld_Vehicle_Transport_Death_Clone</Death_Clone>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
@@ -591,7 +582,6 @@
<Shield_Refresh_Rate>18</Shield_Refresh_Rate>
<Armor_Type>Armor_Fighter_Hero</Armor_Type>
<Tactical_Health>800</Tactical_Health>
<Autoresolve_Health>400</Autoresolve_Health>
<Energy_Capacity>1200</Energy_Capacity>
<Energy_Refresh_Rate>200</Energy_Refresh_Rate>
@@ -649,7 +639,6 @@
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Score_Cost_Credits>15000</Score_Cost_Credits>
@@ -657,7 +646,6 @@
<Behavior>TRANSPORT</Behavior>
<SpaceBehavior>FIGHTER_LOCOMOTOR, SELECTABLE, TARGETING, WEAPON, POWERED, SHIELDED, REVEAL, HIDE_WHEN_FOGGED, AMBIENT_SFX, DAMAGE_TRACKING, UNIT_AI, NEBULA</SpaceBehavior>
<LandBehavior>SELECTABLE, REVEAL, HIDE_WHEN_FOGGED, FLYING_LOCOMOTOR</LandBehavior>
<TacticalBehavior>SELECTABLE</TacticalBehavior>
<Asteroid_Damage_Hit_Particles>Small_Damage_Space</Asteroid_Damage_Hit_Particles>
<Death_Explosions>Medium_Explosion_Space</Death_Explosions>
@@ -680,4 +668,3 @@
</TransportUnit>
</Data>