XML has been major sorted, unused tag deletes

This commit is contained in:
2026-02-28 14:09:30 -06:00
parent 16d3170787
commit 486f2de3b3
493 changed files with 2701 additions and 6383 deletions

View File

@@ -106,7 +106,6 @@
<Affiliation>Hutts</Affiliation>
<Armor_Type>Armor_Structure</Armor_Type>
<Tactical_Health>350</Tactical_Health>
<Autoresolve_Health>600</Autoresolve_Health>
<Shield_Points>0</Shield_Points>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>0</Energy_Capacity>
@@ -268,7 +267,6 @@
<Scale_Factor>0.75</Scale_Factor>
<Shield_Points>0</Shield_Points>
<Tactical_Health>800</Tactical_Health>
<Autoresolve_Health>500</Autoresolve_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>1000</Energy_Capacity>
<Energy_Refresh_Rate>50</Energy_Refresh_Rate>
@@ -337,11 +335,9 @@
<Behavior>DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED</Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Affiliation>Hutts</Affiliation>
<IsBuildable>No</IsBuildable>
<Tech_Level>99</Tech_Level>
<Armor_Type>Armor_Frigate</Armor_Type>
<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
<Autoresolve_Health>3200</Autoresolve_Health>
<Tactical_Health>3000</Tactical_Health>
<Shield_Points>1000</Shield_Points>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
@@ -411,8 +407,6 @@
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command>Yes</Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<MovementClass>Space</MovementClass>
<Space_Layer>Frigate</Space_Layer>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
@@ -425,8 +419,7 @@
<Is_Escort>yes</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Squadron_Capacity>10</Squadron_Capacity>
<Transport_Capacity>8</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Score_Cost_Credits>12000</Score_Cost_Credits>
<Cheap_Bribe_Cost>1500</Cheap_Bribe_Cost>
<Tactical_Bribe_Cost>3000</Tactical_Bribe_Cost>
@@ -493,14 +486,12 @@
<Affiliation>Hutts</Affiliation>
<Tech_Level>99</Tech_Level>
<Tactical_Health>750</Tactical_Health>
<Autoresolve_Health>600</Autoresolve_Health>
<Shield_Points>600</Shield_Points>
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Energy_Capacity>1500</Energy_Capacity>
<Energy_Refresh_Rate>300</Energy_Refresh_Rate>
<Damage>20</Damage>
<AI_Combat_Power>1250</AI_Combat_Power>
<IsBuildable>No</IsBuildable>
<Space_FOW_Reveal_Range>1200.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>2000.0</Targeting_Max_Attack_Distance>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
@@ -568,8 +559,7 @@
<Is_Bomber>no</Is_Bomber>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>4</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Score_Cost_Credits>1250</Score_Cost_Credits>
<Cheap_Bribe_Cost>310</Cheap_Bribe_Cost>
<Tactical_Bribe_Cost>625</Tactical_Bribe_Cost>
@@ -621,11 +611,9 @@
<Max_Lift>0.0</Max_Lift>
<Affiliation>Hutts</Affiliation>
<Tech_Level>99</Tech_Level>
<IsBuildable>No</IsBuildable>
<Armor_Type>Armor_Corvette</Armor_Type>
<Shield_Armor_Type>Shield_Corvette</Shield_Armor_Type>
<Tactical_Health>550</Tactical_Health>
<Autoresolve_Health>600</Autoresolve_Health>
<Shield_Points>700</Shield_Points>
<Shield_Refresh_Rate>15</Shield_Refresh_Rate>
<Energy_Capacity>9999</Energy_Capacity>
@@ -687,8 +675,7 @@
<Is_Bomber>no</Is_Bomber>
<Political_Control>0</Political_Control>
<Squadron_Capacity>0</Squadron_Capacity>
<Transport_Capacity>4</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<Ranking_In_Category>7</Ranking_In_Category>
<CategoryMask>Corvette | AntiFrigate | AntiCapital</CategoryMask>
<Victory_Relevant>yes</Victory_Relevant>
@@ -727,7 +714,6 @@
<Variant_Of_Existing_Type>IPV1_System_Patrol_Craft</Variant_Of_Existing_Type>
<Affiliation>Hutts</Affiliation>
<Tech_Level>99</Tech_Level>
<IsBuildable>No</IsBuildable>
</SpaceUnit>
<!--Variants For Underworld Story-->
@@ -738,7 +724,6 @@
<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank Plex_Soldier MAL_Rocket_Vehicle</Encyclopedia_Vulnerable_To>
<Is_Dummy>Yes</Is_Dummy>
<Damage>20</Damage>
<Autoresolve_Health>220</Autoresolve_Health>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Formation_Priority>2</Formation_Priority>
<Is_Escort>yes</Is_Escort>
@@ -754,12 +739,11 @@
<Build_Cost_Credits>350</Build_Cost_Credits>
<Piracy_Value_Credits>30</Piracy_Value_Credits>
<Build_Time_Seconds>11</Build_Time_Seconds>
<IsBuildable>No</IsBuildable>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>1</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
@@ -789,7 +773,6 @@
<Encyclopedia_Vulnerable_To>M1_Repulsor_Tank T2B_Tank Plex_Soldier</Encyclopedia_Vulnerable_To>
<Is_Dummy>Yes</Is_Dummy>
<Damage>18</Damage>
<Autoresolve_Health>200</Autoresolve_Health>
<Affiliation>Hutts</Affiliation>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Formation_Priority>1</Formation_Priority>
@@ -805,12 +788,11 @@
<Build_Cost_Credits>400</Build_Cost_Credits>
<Piracy_Value_Credits>35</Piracy_Value_Credits>
<Build_Time_Seconds>11</Build_Time_Seconds>
<IsBuildable>No</IsBuildable>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
@@ -849,7 +831,6 @@
<Encyclopedia_Text>TEXT_TOOLTIP_PODWALKER</Encyclopedia_Text>
<Is_Dummy>Yes</Is_Dummy>
<Damage>24</Damage>
<Autoresolve_Health>240</Autoresolve_Health>
<Affiliation>Hutts</Affiliation>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
<Formation_Priority>1</Formation_Priority>
@@ -859,12 +840,11 @@
<Build_Cost_Credits>420</Build_Cost_Credits>
<Piracy_Value_Credits>50</Piracy_Value_Credits>
<Build_Time_Seconds>15</Build_Time_Seconds>
<IsBuildable>No</IsBuildable>
<Build_Tab_Land_Units>No</Build_Tab_Land_Units>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
<Tech_Level>0</Tech_Level>
<Required_Timeline>0</Required_Timeline>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<Required_Ground_Base_Level>1</Required_Ground_Base_Level>
<Required_Special_Structures>H_Ground_Factory</Required_Special_Structures>
@@ -891,7 +871,6 @@
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Affiliation>Hutts</Affiliation>
<Projectile_Damage>20</Projectile_Damage>
<IsBuildable>No</IsBuildable>
<Behavior>SELECTABLE, POWERED</Behavior>
<LandBehavior>WALK_LOCOMOTOR, TARGETING, IDLE, WEAPON, POWERED, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, TELEKINESIS_TARGET, STUNNABLE, SQUASH, HUNT, AFFECTED_BY_SHIELD, GARRISON_UNIT</LandBehavior>
</GroundVehicle>
@@ -919,7 +898,6 @@
<GUI_Row>1</GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Affiliation>Hutts</Affiliation>
<Combat_Power_Value>0</Combat_Power_Value>
<Tech_Level>0</Tech_Level>
<Behavior>DUMMY_GROUND_COMPANY</Behavior>
@@ -928,7 +906,6 @@
<Company_Units>Hutt_Field_Commander</Company_Units>
<Is_Homogeneous>No</Is_Homogeneous>
<Max_Squad_Size>1</Max_Squad_Size>
<IsBuildable>No</IsBuildable>
<Build_Initially_Locked>Yes</Build_Initially_Locked>
<Build_Can_Be_Unlocked_By_Slicer>No</Build_Can_Be_Unlocked_By_Slicer>
@@ -947,3 +924,5 @@
</Hutt_Faction_Units>